• TF2 Emporium 61: Smoking Guns
    5,000 replies, posted
[QUOTE=S3pirion;47448060]I like the way zakkin modified the design, but it's not going to work out. The problem is that the drum port and drum would either clip with the hand or the barrel, and the way i did the barrel and structure around it would mean that i would have to litterally chop it down the middle, and sow it back together to avoid the clipping. Not saying i couldn't do it, it's just that the set is almost ready to release and its just a little late. Maybe i'll mess around with it and make a mod for it after the set's release, cause while i like the design, it just doesn't fit with the set's theme. I see the problem that zakkin mentioned with the front grip, i moved that back.[/QUOTE] What? Shortening the front shouldn't clip anything. I'm not asking you to move the drum. Nothing happens with the front of the gun, all the animations and hands are at the back, the grip. I didn't touch that part at all.
After having multiple people yell at me for extending a "joke" far too long, and being hilariously not funny.. I've restored the OP to it's former glory with a ton of mods people will likely see disappear on the workshop.
glad i didn't miss the party
i was fiddling around with this all night last night, im a bit of a crab right now. [IMG]http://i.imgur.com/6XFkslN.png[/IMG] here ya go, thats gonna be an alternate style, and i'm going to make the chains jiggle. 10 brownie points to whoever spots the joke in this post
[QUOTE=S3pirion;47450379]i was fiddling around with this all night last night, im a bit of a crab right now. [IMG]http://i.imgur.com/6XFkslN.png[/IMG] here ya go, thats gonna be an alternate style, and i'm going to make the chains jiggle. 10 brownie points to whoever spots the joke in this post[/QUOTE] but brownie points dont get me chicken tendies
D [QUOTE=Colteh;47443085]D From what I've seen medic gets his red from a tinted ao, and vtf compression doesn't help Try adding a very low opacity red layer and make your ao layer have a red tint like on default med[/QUOTE] Thanks yo [t]http://puu.sh/h0cNN/e10cc07b53.png[/t][t]http://puu.sh/h0cQu/ae21054d06.png[/t]
[QUOTE=ikes;47450931]but brownie points dont get me chicken tendies[/QUOTE] Very well then, 10 chicken tendie points. I got the chains to jiggle (more like flap) and fixed smoothing and clipping errors on both styles. There almost done, just gotta finish up the .vmt configs and the jiggles for the other weapon in the set and make some fancy promos. [editline]3rd April 2015[/editline] [QUOTE=TheJukebox;47450978]D Thanks yo [t]http://puu.sh/h0cNN/e10cc07b53.png[/t][t]http://puu.sh/h0cQu/ae21054d06.png[/t][/QUOTE] is their supposed to be a red strap on the blu version?
[QUOTE=S3pirion;47451043]is their supposed to be a red strap on the blu version?[/QUOTE] The red parts you refer to are more than likely the paint-able areas, therefore the team colors will be coded in the vmt later
[QUOTE=S3pirion;47451043]Very well then, 10 chicken tendie points. I got the chains to jiggle (more like flap) and fixed smoothing and clipping errors on both styles. There almost done, just gotta finish up the .vmt configs and the jiggles for the other weapon in the set and make some fancy promos. [editline]3rd April 2015[/editline] is their supposed to be a red strap on the blu version?[/QUOTE] I just changed the vmt real quick to get the blu version to show. Didn't change the paint values because it didn't matter.
-Snip nevermind-
[url]http://p3d.in/LuZTB[/url] Critique anyone?
[QUOTE=FiveEyes;47442494]Man the emporium is slower than usual these last couple of days. More hookshot related shit. [video=youtube;gvvoXpDv2oY]http://www.youtube.com/watch?v=gvvoXpDv2oY[/video] Apparently you can hard crash your game with sounds, who'd guess? And if anyone could help me out with making a nice chain texture for the hook that be rad. Not sure how the whole cable system works, or how to make parts transparent.[/QUOTE] Im suddenly getting Zelda flash backs.....(I feel kind of late with this... :(. ) [IMG]http://zeldawiki.org/images/thumb/a/aa/MM3D_Hookshot.png/120px-MM3D_Hookshot.png[/IMG]
[QUOTE=TheJukebox;47451168]I just changed the vmt real quick to get the blu version to show. Didn't change the paint values because it didn't matter.[/QUOTE] ah cool, nvm then :) still looks great [editline]3rd April 2015[/editline] [QUOTE=BckSmthCutolo;47452224]Im suddenly getting Zelda flash backs.....(I feel kind of late with this... :(. ) [IMG]http://zeldawiki.org/images/thumb/a/aa/MM3D_Hookshot.png/120px-MM3D_Hookshot.png[/IMG][/QUOTE] hookshot ftw
[QUOTE=BckSmthCutolo;47452224]Im suddenly getting Zelda flash backs.....(I feel kind of late with this... :(. ) [IMG]http://zeldawiki.org/images/thumb/a/aa/MM3D_Hookshot.png/120px-MM3D_Hookshot.png[/IMG][/QUOTE] Wait is that a hookshot? I've never seen that one. Edit: Don't know how me not knowing this was a hookshot is dumb.
[QUOTE=blueNES;47452081][url]http://p3d.in/LuZTB[/url] Critique anyone?[/QUOTE] Seems pretty simplistic. It needs some kind of flare to make it as interesting to look at as the skullcutter. [QUOTE=FiveEyes;47452311]Wait is that a hookshot? I've never seen that one.[/QUOTE] It's the Majora's Mask one.
[QUOTE=FiveEyes;47452311]Wait is that a hookshot? I've never seen that one.[/QUOTE] That's the Majora's Mask one.
[B]Pyro's Playtime![/B] [video=youtube;pku7eE4BII8]http://www.youtube.com/watch?v=pku7eE4BII8[/video] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=419001934][img]http://puu.sh/h0wZs/9040afff5f.jpg[/img][/url] Click to vote!
[video=youtube;pku7eE4BII8]http://www.youtube.com/watch?v=pku7eE4BII8[/video] fix https
[QUOTE=JPRAS;47452578][B]Pyro's Playtime![/B] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=419001934][img]http://puu.sh/h0wZs/9040afff5f.jpg[/img][/url] Click to vote![/QUOTE] Seems a little stiff. Normally with springy riding thingies like that, you don't move perfectly forward and back. I think a little side swinging and rotation, even minor, would take it a very long way.
The jump onto it and the fall off of it are very stiff to me. Could use some more cartoony movement. Also this [URL="https://www.dropbox.com/s/hzbmv2j38f8t1y7/Ballate.zip?dl=0"][IMG]http://puu.sh/h0zoC/f37fe573b9.png[/IMG][/URL] Maybe I'll put it on the workshop come winter.
[QUOTE=gigazelle;47452718]Seems a little stiff. Normally with springy riding thingies like that, you don't move perfectly forward and back. I think a little side swinging and rotation, even minor, would take it a very long way.[/QUOTE] Thanks for the input, we plan to keep working on the animation even after submitting.
[QUOTE=JPRAS;47452578][B]Pyro's Playtime![/B] [video=youtube;pku7eE4BII8]http://www.youtube.com/watch?v=pku7eE4BII8[/video] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=419001934][i[IMG] Click to vote![/QUOTE] Shoot......that was my last quarter. [IMG]https://pbs.twimg.com/media/BqhlR8tCAAA2Jmv.jpg[/IMG]
[QUOTE=Mort Stroodle;47452348] It's the Majora's Mask one.[/QUOTE] Oh, I never got that far in MM. I figured they'd just reuse the one from OoT.
[QUOTE=JPRAS;47452578][B]Pyro's Playtime![/B] [video=youtube;pku7eE4BII8]http://www.youtube.com/watch?v=pku7eE4BII8[/video] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=419001934][img]http://puu.sh/h0wZs/9040afff5f.jpg[/img][/url] Click to vote![/QUOTE] very nice,. i think it should be a held taunt with pyro continually riding it and falling off when you end it.
[QUOTE=JPRAS;47452778]Thanks for the input, we plan to keep working on the animation even after submitting.[/QUOTE] One thing I'd recommend changing is how Pyro crosses his legs when he gets back up. It looks kind of odd. Maybe move them a bit further away from eachother? Otherwise it's legit a great taunt, up there with the Gunshow. Also, is it an infinite taunt?
[QUOTE=JPRAS;47452578][B]Pyro's Playtime![/B] [video=youtube;pku7eE4BII8]http://www.youtube.com/watch?v=pku7eE4BII8[/video] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=419001934][img]http://puu.sh/h0wZs/9040afff5f.jpg[/img][/url] Click to vote![/QUOTE] It'd be way funnier if when Pyro falls off at the end he smashes it with his fire axe.
[QUOTE=JPRAS;47452578][B]Pyro's Playtime![/B] [video=youtube;pku7eE4BII8]http://www.youtube.com/watch?v=pku7eE4BII8[/video] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=419001934][img]http://puu.sh/h0wZs/9040afff5f.jpg[/img][/url] Click to vote![/QUOTE] I now believe in magic. [editline]4th April 2015[/editline] [QUOTE=CBO0tz;47454187]It'd be way funnier if when Pyro falls off at the end he smashes it with his fire axe.[/QUOTE] or sets it on fire or something
[QUOTE=JPRAS;47452578][B]Pyro's Playtime![/B] [video=youtube;pku7eE4BII8]http://www.youtube.com/watch?v=pku7eE4BII8[/video] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=419001934][img]http://puu.sh/h0wZs/9040afff5f.jpg[/img][/url] Click to vote![/QUOTE] Would be great if it's a mini game type of taunt like if you are able to balance in the ballonicorn and he will not fall down and rose up and clap.
Is this smmysk8r2 guy on a quest to rate every post on here? [sp]Not trying to cause drama, I just think it's funny[/sp]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=419291961"][img]http://cloud-4.steamusercontent.com/ugc/45374978079003500/886BC708608306087EB6517C6D27C8B001342B64/637x358.resizedimage[/img][/URL] Mod and shirt will be up once the rigging is completed.
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