• TF2 Emporium 61: Smoking Guns
    5,000 replies, posted
[QUOTE=Gadget | TF2M;47455722][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=419291961"][img]http://cloud-4.steamusercontent.com/ugc/45374978079003500/886BC708608306087EB6517C6D27C8B001342B64/637x358.resizedimage[/img][/URL] Mod and shirt will be up once the rigging is completed.[/QUOTE] That's some lovely logos!
that hat looks way sexier now
Might as well post a closer look at the doge since it's not moving anywhere yet. [img]http://sexyrobot.co.uk/gallery/2015-04-04_15-51-37.png[/img]
[QUOTE=Sexy Robot;47456308]Might as well post a closer look at the doge since it's not moving anywhere yet. [img]http://sexyrobot.co.uk/gallery/2015-04-04_15-51-37.png[/img][/QUOTE] Looks like the Engineer with a super powerful mind.........has a robotic canine. (Btw, this looks awesome, Is there going to be more forms? Like the final form looks like a wolf or something?)
It's just a taunt prop. What you see is what you get.
[QUOTE=Sexy Robot;47456357]It's just a taunt prop. What you see is what you get.[/QUOTE] Looked like a weapon/ building for a sec........My mistake. Still looks pretty awesome, cant wait to see the full thing.
Imagine it adorably skips up to enemies, and enemies can hit g to pet it, and right as they do, the dog yells ALLAHU ACKBAR and you know what comes next
[QUOTE=Sexy Robot;47456308]Might as well post a closer look at the doge since it's not moving anywhere yet. [img]http://sexyrobot.co.uk/gallery/2015-04-04_15-51-37.png[/img][/QUOTE] are you considering releasing that for the SFM workshop if it doesn't get in game?
Yea, it already has an SFM IK script all set up for it, so.
[QUOTE=Sexy Robot;47456485]Yea, it already has an SFM IK rig all set up for it, so.[/QUOTE] what about a Gmod rig? What, I still like using Gmod.
[QUOTE=Inspecter;47456639]what about a Gmod rig? What, I still like using Gmod.[/QUOTE] .........You are not alone... I still use G mod.....
I've made a prop for the tower but I'm having a hard time deciding whether the design really fits in visually: [t]http://manschitz.com/projects/tf2/preview_towerclock.jpg[/t]
it does, but that pink is really out of place, and a bit flat.
[QUOTE=Gadget | TF2M;47457009]I've made a prop for the tower but I'm having a hard time deciding whether the design really fits in visually: [t]http://manschitz.com/projects/tf2/preview_towerclock.jpg[/t][/QUOTE] I'd say got wiht roman numerals, and the golden design looks kinda art nouveau which is a bit too modern for something that's meant to be medieval(?) a quick google search for "medieval clock tower" gives plenty of nice designs to go off if nothing else you could probably get away with using the clock face from helltower
Looks better indeed with less details: [t]http://manschitz.com/projects/tf2/preview_towerclock2.jpg[/t]
[QUOTE=Gadget | TF2M;47457136]Looks better indeed with less details: [t]http://manschitz.com/projects/tf2/preview_towerclock2.jpg[/t][/QUOTE] The stone texture, surrounding the clock looks kind weird, compared to the stones sticking out around it. Perhaps you could try a stone texture similar to those stones?
[QUOTE=Gadget | TF2M;47457136]Looks better indeed with less details: [t]http://manschitz.com/projects/tf2/preview_towerclock2.jpg[/t][/QUOTE] Nitpicking here, but for clock's it's often standard to use IIII instead of IV, I know that it's technically incorrect but one of my watches has it and it annoyed me. I looked into it and it seems to be standard for symmetry sake
Looking for someone to texture this: [t]http://i.imgur.com/UzB4vlM.png[/t] Send a PM if interested
If I've missed any mods on my extension, please let me know. Never been a host before so I may have forgotten to add a few mods that have been posted here.
Just got back into TF2, and I recently got a new computer. But now I'm having a bit of an issue: whenever I try and join a server with skins installed, it instantly closes the game without warning. This isn't a problem that occurs if I remove the mods, but I'm so used to modded gameplay that I can't play without them. Does anyone have any idea what the issue might be, and how to fix it?
[QUOTE=Lium;47458300]Just got back into TF2, and I recently got a new computer. But now I'm having a bit of an issue: whenever I try and join a server with skins installed, it instantly closes the game without warning. This isn't a problem that occurs if I remove the mods, but I'm so used to modded gameplay that I can't play without them. Does anyone have any idea what the issue might be, and how to fix it?[/QUOTE] If you're playing on Valve servers that's due to sv_pure.
[QUOTE=Erfly;47458393]If you're playing on Valve servers that's due to sv_pure.[/QUOTE] Nope, not Valve and not sv_pure either. Sv_pure used to at least let me into the server, but I ctd before I can even join the game properly.
[QUOTE=Lium;47458300]Just got back into TF2, and I recently got a new computer. But now I'm having a bit of an issue: whenever I try and join a server with skins installed, it instantly closes the game without warning. This isn't a problem that occurs if I remove the mods, but I'm so used to modded gameplay that I can't play without them. Does anyone have any idea what the issue might be, and how to fix it?[/QUOTE] Make sure you've updated all of your mods. Some outdated mods such as reanimations could cause client crashes.
Style/Version 1 [t]http://i.imgur.com/7CZ9BRp.png[/t] Style/Version 2 [t]http://i.imgur.com/UtjnnSr.png[/t] Boxing hand wraps for the Heavy. [URL="http://imgur.com/a/8tBYJ"]My other concepts.[/URL]
hand stuff for heavy doesn't really work because of his gloves
Hey guys just a question, has anyone ever thaught about doing a festive loch-n-load??? I cannot seem to find one. Same for a festive spy cicle, festive dead ringer or market gardener.
[QUOTE=Boaring;47459874]Hey guys just a question, has anyone ever thaught about doing a festive loch-n-load??? I cannot seem to find one. Same for a festive spy cicle, festive dead ringer or market gardener.[/QUOTE] While the Festive Loch-and-Load can be simply decorated with festive lights, other weapons need more intricate additions. Perhaps, the Dead Ringer would be turned into a small New Year striking clock. When the Spy feigns his death, his "corpse" symbolizes the old year, and then he reappears with a loud toll, symbolizing the New Year. The Market Gardener would become a colourful, possibly decorated snow shovel, while the Spycicle would be a broken wineglass full of frozen festive drink. On the other hand, how would the Festive Candy Cane, Wrap Assassin, Holiday Punch, Rainblower and Lollichop look like?
[QUOTE=Punchy;47459846]hand stuff for heavy doesn't really work because of his gloves[/QUOTE] Hands bodygroup though
[QUOTE=Bapaul;47457729]Nitpicking here, but for clock's it's often standard to use IIII instead of IV, I know that it's technically incorrect but one of my watches has it and it annoyed me. I looked into it and it seems to be standard for symmetry sake[/QUOTE] The Big Ben has IV instead of IIII.
[QUOTE=Metaru;47460560]Hands bodygroup though[/QUOTE] Giving up melees for Heavy for a cosmetic? Nah
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