what about this watch for spy ?:
[thumb]http://i.imgur.com/wLeGjwP.jpg[/thumb]
Remember that autotuned voices mod that I posted a few weeks ago? I'm updating it to match the recent audio conversions, and phonemes will work, so expect a release soon.
Only problem is that I have no idea where to upload it, the file's gonna be huge and dropbox isn't going to accept it.
Could split it into a few parts or try megaupload
how big is it?
[QUOTE=NeoDement;47461787]Could split it into a few parts or try megaupload
how big is it?[/QUOTE]
Probably gonna be around 410~ megabytes.
[QUOTE=Vincentor;47461767]Remember that autotuned voices mod that I posted a few weeks ago? I'm updating it to match the recent audio conversions, and phonemes will work, so expect a release soon.
Only problem is that I have no idea where to upload it, the file's gonna be huge and dropbox isn't going to accept it.[/QUOTE]
got a NAS that can act as a mirror, just send a PM and we will figure it out.
[QUOTE=Metaru;47460560]Hands bodygroup though[/QUOTE]
no i mean his glove weapons even if you remove his hands his floating item will clip with his gloves
[URL="https://mega.co.nz/#!JQdzADKC!LcZkl4bSNfi9OusMIb4MNY4LbiAh2tL7w1P_fxyoHRM"][IMG]https://dl.dropboxusercontent.com/u/65113316/screenies/emporium_mods/addon_autotune.png[/IMG][/URL]
It's finally here. It's not in VPK because it exceeds the package size limit.
thank you
[QUOTE=Punchy;47459846]hand stuff for heavy doesn't really work because of his gloves[/QUOTE]
I kind of disagree.
Scout had that problem, but they manage to work something out, and now we have the fingerless gloves.
Compiling...
qdir: "c:\users\charlie\desktop\"
gamedir: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\"
g_path: "halberd.qc"
Building binary model files...
Working on "halberd.qc"
SMD MODEL C:\Users\Charlie\Desktop\Demoman/halberd.smd
ERROR: model has no sequences
ERROR: Aborted Processing on 'weapons\c_items\halberd.mdl'
Please help.
Here's my .qc:
[t]http://puu.sh/h2zKp/555ec099d2.png[/t]
[QUOTE=blueNES;47462994]Compiling...
qdir: "c:\users\charlie\desktop\"
gamedir: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\"
g_path: "halberd.qc"
Building binary model files...
Working on "halberd.qc"
SMD MODEL C:\Users\Charlie\Desktop\Demoman/halberd.smd
ERROR: model has no sequences
ERROR: Aborted Processing on 'weapons\c_items\halberd.mdl'
Please help.
Here's my .qc:
[/QUOTE]
Looks like you're missing a { after skinfamilies?
[QUOTE=TheJukebox;47463017]Looks like you're missing a { after skinfamilies?[/QUOTE]
Fixed it, still didn't work
To avoid clogging up this thread, I'll just put a Disagree rating on a post to tidy things up
[QUOTE=blueNES;47462994]Compiling...
qdir: "c:\users\charlie\desktop\"
gamedir: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\"
g_path: "halberd.qc"
Building binary model files...
Working on "halberd.qc"
SMD MODEL C:\Users\Charlie\Desktop\Demoman/halberd.smd
ERROR: model has no sequences
ERROR: Aborted Processing on 'weapons\c_items\halberd.mdl'
Please help.
Here's my .qc:
[t]http://puu.sh/h2zKp/555ec099d2.png[/t][/QUOTE]
$sequence idle "halberd" fps 30.00
$collisionmodel "halberd"
Also, if you have the smd files in the same folder as the qc, delete the $cd line as it is useless
Edit: also why do you have only 1 skin on skin families? you only use skin families for team colored items
[QUOTE=JPRAS;47463246]$sequence idle "halberd" fps 30.00
$collisionmodel "halberd"
Also, if you have the smd files in the same folder as the qc, delete the $cd line as it is useless
Edit: also why do you have only 1 skin on skin families? you only use skin families for team colored items[/QUOTE]
I think instead of just halberd for sequence and collision it should be halberd.smd?
[QUOTE=Colteh;47463678]I think instead of just halberd for sequence and collision it should be halberd.smd?[/QUOTE]
You don't need .smd on any line as long as the file is in the folder
[t]http://i.imgur.com/iUXuwmv.png[/t]
My remake on one of my first workshop items, up for grabs but if no one wants to do it i'll give it a go once i've got time.
If anybody has any experience with itemtest/particles let me know please!
Chaofanatic is trying to make some particles for the medic set and itemtest is being a fickle bastard. TF2 crashes when you apply the model replacement settings. But itemtest also crashes when I try to apply anything at all. Tried it on 3 different comps and crashes for all of them. Tried to strip it down to a one lod model with no textures, attachments, illumposition, collision model, and surfaceprop but still crashes.
[QUOTE=Gadget | TF2M;47455722][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=419291961"][img]http://cloud-4.steamusercontent.com/ugc/45374978079003500/886BC708608306087EB6517C6D27C8B001342B64/637x358.resizedimage[/img][/URL]
Mod and shirt will be up once the rigging is completed.[/QUOTE]
you missed your chance to call it "The Jerk" as in the soda jerks at local drugstores and ballparks. and cause scouts a complete ass
[editline]5th April 2015[/editline]
[QUOTE=TheJukebox;47464901]If anybody has any experience with itemtest/particles let me know please!
Chaofanatic is trying to make some particles for the medic set and itemtest is being a fickle bastard. TF2 crashes when you apply the model replacement settings. But itemtest also crashes when I try to apply anything at all. Tried it on 3 different comps and crashes for all of them. Tried to strip it down to a one lod model with no textures, attachments, illumposition, collision model, and surfaceprop but still crashes.[/QUOTE]
wait
is it a melee weapon that you are trying to use?
back when i was making the ripper, itemtest would crash whenever i tried to use the weapon when it was assigned as a melee replacement.
what i did to fix it was use itemtoast to make a mod for it, then just load it up in game. for whatever reason itemtest HATES melee weapons for medic.
hope this helps
[QUOTE=bulka96;47460168]While the Festive Loch-and-Load can be simply decorated with festive lights, other weapons need more intricate additions.
Perhaps, the Dead Ringer would be turned into a small New Year striking clock. When the Spy feigns his death, his "corpse" symbolizes the old year, and then he reappears with a loud toll, symbolizing the New Year.
The Market Gardener would become a colourful, possibly decorated snow shovel, while the Spycicle would be a broken wineglass full of frozen festive drink.
On the other hand, how would the Festive Candy Cane, Wrap Assassin, Holiday Punch, Rainblower and Lollichop look like?[/QUOTE]
the only ones i could see the need to be smissmassised (lol) are the rainblower and the lollichop.
Although, i have no idea how lol.
Being that tf2 is being ported over to source 2 will this means that the engine is powerful enough to finally handle new bodies groups? So items such as the stylish spy may be possible?
Not sure if i showed off the old concept, but here's an update on "The Commander"
[t]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/Commander3.jpg[/t]
[IMG]http://i.imgur.com/FPhqpRi.png[/IMG]
[I]Gospodin[/I]
(The pocket can't be under the costume)
Does anybody know what's happened to TF2C, I can't seem to find the second thread. In fact I don't if there is even a second thread.
Why the dumb rating?
[editline]6th April 2015[/editline]
Rather than just rating dumb could someone explain what is dumb about what I said?
[QUOTE=MechaBoundDwa;47467227]Does anybody know what's happened to TF2C, I can't seem to find the second thread. In fact I don't if there is even a second thread.
Why the dumb rating?
[editline]6th April 2015[/editline]
Rather than just rating dumb could someone explain what is dumb about what I said?[/QUOTE]
Its there for me, I don't know what could be wrong for you
[QUOTE=MechaBoundDwa;47467227]Does anybody know what's happened to TF2C, I can't seem to find the second thread. In fact I don't if there is even a second thread.
Why the dumb rating?
[editline]6th April 2015[/editline]
Rather than just rating dumb could someone explain what is dumb about what I said?[/QUOTE]
It's honestly not hard to find.
[url=http://facepunch.com/showthread.php?t=1458694][img]http://i.imgur.com/qIfsREx.png[/img][/url]
Hello,
after posting it into the '[B]Workslops[/B]' folder here's me suggestion
Special thanks to [URL="http://facepunch.com/member.php?u=555124"]QUILTBAG[/URL] for quick help.
[IMG]http://cloud-4.steamusercontent.com/ugc/536267337470766313/650732E8D7D2BC61F2A87FC48B76FE5F2F49EC35//[/IMG]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=420295999"]Combat Medicing intensivies.[/URL]
So whatcha guys think?
edit: changed all to a newer version.
[QUOTE=skepticalwolf;47467843]Hello,
after posting it into the '[B]Workslops[/B]' folder here's me suggestion
Special thanks to [URL="http://facepunch.com/member.php?u=555124"]QUILTBAG[/URL] for quick help.
[IMG]http://cloud-4.steamusercontent.com/ugc/536267337467758656/589AB94C95D3F8F32C3E2D3BD7A6976FBA9DEE3E/[/IMG]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=420295999"]Combat Medicing intensivies.[/URL]
So whatcha guys think?[/QUOTE]
I don't know if it's just me, but the colors seem really bizarre. Model-wise there's a severe lack of sharp edges in places, making it look like a bunch of play-dough stuck onto Medic (It's particularly bad on that device on Medic's shoulder, and what I'm guessing are supposed to be pockets at the bottom of the brown shirt jacket.
Not to mention it also doesn't make sense. The torso looks like the brown jacket is worn under Medic's regular coat, but the jacket somehow is worn over the jiggleboned coat bottom below the belt.
I hate to sound overly negative, because you made a good effort on it, and I admit it's probably better than I could do with shirt cosmetics. That said, I don't think it's at all ready for Steam Workshop as it currently is.
[QUOTE=blaholtzen;47467159]Not sure if i showed off the old concept, but here's an update on "The Commander"
[t]https://dl.dropboxusercontent.com/u/39556064/concepts/Characters/Commander3.jpg[/t][/QUOTE]
While the concept itself looks good, he needs to have a more original appearance.
Right now he looks like the Soldier with the Team Captain, Soldier's Stogie, Fancy Dress Uniform, two Gentle Manne's Service Medals, Disciplinary Action and (remotely) Mantreads (and in-game, almost all of them can be equipped at once!).
[t]http://i.imgur.com/cD1V4xu.png[/t]
In addition, at least for me, a hunch doesn't seem to be fitting for a commanding man in a game where the silhouette is meant to immediately show a person's traits.
[QUOTE=skepticalwolf;47467843]
[IMG]http://cloud-4.steamusercontent.com/ugc/536267337467758656/589AB94C95D3F8F32C3E2D3BD7A6976FBA9DEE3E/[/IMG]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=420295999"]Combat Medicing intensivies.[/URL]
[/QUOTE]
The cross should be less blurred, and a better color for the brown parts would be the one of the Medic's pants. Additionally, I recommend to remove the helmet and the mask from the thumbnail picture and leave them only in the additional pictures, since they steal the focus from the actual submission and can confuse people (this is true for all submissions and items).
I also wanted to ask about Medic's coattails: Do coats with double coattails (one on top of another), such as Ward or Dough Puncher, exist in real life?
[QUOTE=skepticalwolf;47467843]Hello,
after posting it into the '[B]Workslops[/B]' folder here's me suggestion
Special thanks to [URL="http://facepunch.com/member.php?u=555124"]QUILTBAG[/URL] for quick help.
[IMG]http://cloud-4.steamusercontent.com/ugc/536267337467758656/589AB94C95D3F8F32C3E2D3BD7A6976FBA9DEE3E/[/IMG]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=420295999"]Combat Medicing intensivies.[/URL]
So whatcha guys think?[/QUOTE]
At the risk of sounding like a big ol douchebag, this looks bad in almost every aspect.
Why is he wearing a sleeveless jacket over his coat? and is that a wife-beater that the cross is pointed on? design seems really strange.
Modelwise it looks like clay, there should be some hard edges here and there
Texture is way blurry, I'm sure there's no good reason for using such a low res texture, the jacket color is also really weird, doesn't match any of the colors on him
Another static prop:
[t]http://manschitz.com/projects/tf2/preview_medievaldoor.jpg[/t]
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