• TF2 Emporium 61: Smoking Guns
    5,000 replies, posted
I found a pretty useful site to get gun ideas from (which will be useful for some of you concept artists) [url]http://www.imfdb.org/wiki/Main_Page[/url] It would also be useful if you wanna base a gun off of a movie character
Here's a tfcish pack, this time for the Demoman. [url=http://i.imgur.com/Liv4t2v.png]Concept by Greg.[/url] [img]https://dl.dropboxusercontent.com/u/6526556/tfcd.jpg[/img] [img]https://dl.dropboxusercontent.com/u/6526556/tfcd2.jpg[/img] [img]https://dl.dropboxusercontent.com/u/6526556/tfcdgl.jpg[/img] Just base colors, psyke's promised to texture them.
Man that launcher is so cool, sight could stand being a little thicker I think though
[QUOTE=FiveEyes;47528615]Just set it to the phys model is the reference smd you are compiling. So instead of "C_huntsman_ref.phys" or whatever, just change it to "c_huntsman_reference.smd" or whatever the base model is named.[/QUOTE] That worked. Thanks a lot.
Agree for bloody, disagree for non bloody nails... [IMG]http://i.imgur.com/ADmIN5h.png[/IMG] [IMG]http://i.imgur.com/Smhxzrq.png[/IMG]
[QUOTE=S3pirion;47532179]Agree for bloody, disagree for non bloody nails... [IMG]http://i.imgur.com/ADmIN5h.png[/IMG] [IMG]http://i.imgur.com/Smhxzrq.png[/IMG][/QUOTE] I suggest adding some cracks around the areas the nails are driven through, make it look like the wood's split open from having them hammered in.
[QUOTE=S3pirion;47532179]Agree for bloody, disagree for non bloody nails... [IMG]http://i.imgur.com/ADmIN5h.png[/IMG] [IMG]http://i.imgur.com/Smhxzrq.png[/IMG][/QUOTE] You can make them both as styles. If there will be blood, it should be not only on the points of the nails, but on their heads and the bat itself as well. The bat also (probably) should have visible holes in the places pierced by nails.
[QUOTE=bulka96;47532258]You can make them both as styles. If there will be blood, it should be not only on the points of the nails, but on their heads and the bat itself as well. The bat also (probably) should have visible holes in the places pierced by nails.[/QUOTE] I thought valve hasn't done styles in years
[QUOTE=S3pirion;47532266]I thought valve hasn't done styles in years[/QUOTE] Never hurts to try.
[QUOTE=_charon;47532267]Never hurts to try.[/QUOTE] true, but i think ill just stick to non bloody nails, and im working on the splits in the wood now.
If you hit someone with something like that, the entire impact zone in the bat is bound to get covered in blood, not just the tip of the nails. The blood only makes it far more gruesome than it needs to be
[QUOTE=S3pirion;47532179]Agree for bloody, disagree for non bloody nails... [IMG]http://i.imgur.com/ADmIN5h.png[/IMG] [IMG]http://i.imgur.com/Smhxzrq.png[/IMG][/QUOTE] I think it would look better if the nails could be bent. Now it looks too clean and new.
[QUOTE=Mooses Suuri;47532452]I think it would look better if the nails could be bent. Now it looks too clean and new.[/QUOTE] Some of the nails are slightly bent in places, I'll increase the bend though
[QUOTE=Svdl;47531549] [img]https://dl.dropboxusercontent.com/u/6526556/tfcd.jpg[/img] [/QUOTE] Hopefully Vavle this time will add all the cosmetics in this set instead of just one.
[QUOTE=Svdl;47531549]Here's a tfcish pack, this time for the Demoman. [url=http://i.imgur.com/Liv4t2v.png]Concept by Greg.[/url] [img]https://dl.dropboxusercontent.com/u/6526556/tfcd.jpg[/img] [/QUOTE] man you're just the TFC connoisseur here
[QUOTE=Svdl;47531549]Here's a tfcish pack, this time for the Demoman. [url=http://i.imgur.com/Liv4t2v.png]Concept by Greg.[/url] [img]https://dl.dropboxusercontent.com/u/6526556/tfcd.jpg[/img] Loch 'N' Load replacer here I come! Hopefully... [img]https://dl.dropboxusercontent.com/u/6526556/tfcd2.jpg[/img] [img]https://dl.dropboxusercontent.com/u/6526556/tfcdgl.jpg[/img] Just base colors, psyke's promised to texture them.[/QUOTE]
can i proceed to texturing? [t]http://puu.sh/hfcbO/8ceadd89d9.jpg[/t]
I would perhaps soften the stock/grip more as it the corners look sharp from the image youve posted. Akin to the shotguns handgrip or the default sniper rifles grip.
[QUOTE=perrryz;47534310]can i proceed to texturing? [/QUOTE] Make the lens cap bigger, doesn't look like it would cover it.
[QUOTE=perrryz;47534310]can i proceed to texturing? [t]http://puu.sh/hfcbO/8ceadd89d9.jpg[/t][/QUOTE] no extended barrel 8/10
[QUOTE=Svdl;47531549]Just base colors[/QUOTE] [I]Base colors[/I]? It's all so beautiful as is.
[video=youtube;xS7ku79gtNk]http://www.youtube.com/watch?v=xS7ku79gtNk&feature=youtu.be[/video] There, i changed some things based on feedback, added some pins, added a 2 white lines, because it just fits and makes it a bit less generic, improved a few UV's and added team colors, fixed muzzleflash, and fixed syringes coming out of medic's "D" About edge wear... i tried that too, but it turned out really horrible, so i just added a few "light" scratches on it instead, anything else i can improve? And, should i make custom sounds, and custom syringes? maybe? I am still thinking about it.
[QUOTE=Kirillian;47537240][video=youtube;xS7ku79gtNk]http://www.youtube.com/watch?v=xS7ku79gtNk&feature=youtu.be[/video] There, i changed some things based on feedback, added some pins, added a 2 white lines, because it just fits and makes it a bit less generic, improved a few UV's and added team colors, fixed muzzleflash, and fixed syringes coming out of medic's "D" About edge wear... i tried that too, but it turned out really horrible, so i just added a few "light" scratches on it instead, anything else i can improve? And, should i make custom sounds, and custom syringes? maybe? I am still thinking about it.[/QUOTE] In the custom syringe part it can use the unused blutsauger projectiles. [editline]16th April 2015[/editline] [QUOTE=Svdl;47531549]Here's a tfcish pack, this time for the Demoman. [url=http://i.imgur.com/Liv4t2v.png]Concept by Greg.[/url] [img]https://dl.dropboxusercontent.com/u/6526556/tfcd.jpg[/img] [img]https://dl.dropboxusercontent.com/u/6526556/tfcd2.jpg[/img] [img]https://dl.dropboxusercontent.com/u/6526556/tfcdgl.jpg[/img] Just base colors, psyke's promised to texture them.[/QUOTE] Woah Looks like Demo's Expert Ordinance(Yes that includes the all mighty Loch n Load) is about to have a rival.
[QUOTE=JohnMegaman72;47539090]In the custom syringe part it can use the unused blutsauger projectiles. [/QUOTE] [edits, because grammar. blah] I can't just go and use someone else's work as Workshop submission, you know. Yeah, it is unused in the main game, but it doesn't gives me a permission to use it as "my own work". So, i think its either make the one from zero, either just let it use default.
Is texturing cloths hard, or is it pretty straight forward?
[QUOTE=blueNES;47540283]Is texturing cloths hard, or is it pretty straight forward?[/QUOTE] Try opening up some texture files for the spy's outfits or default suit. Even if you aren't sure, you probably shouldn't be afraid to just [I]try[/I] making a clothing texture. Go for it and see what comes out.
[QUOTE=Tundra Boy;47540684]Try opening up some texture files for the spy's outfits or default suit. Even if you aren't sure, you probably shouldn't be afraid to just [I]try[/I] making a clothing texture. Go for it and see what comes out.[/QUOTE] Do people usually copy the Spy suit texture from the spy_red / spy_blue texture files to texture the suits, or is it best to make your own version of it
[QUOTE=Svdl;47531549]Here's a tfcish pack, this time for the Demoman. [url=http://i.imgur.com/Liv4t2v.png]Concept by Greg.[/url] [img]https://dl.dropboxusercontent.com/u/6526556/tfcd.jpg[/img] [img]https://dl.dropboxusercontent.com/u/6526556/tfcd2.jpg[/img] [img]https://dl.dropboxusercontent.com/u/6526556/tfcdgl.jpg[/img] Just base colors, psyke's promised to texture them.[/QUOTE] Does it come with its own grenades?
[IMG]http://i.imgur.com/1RfJ30I.jpg?1[/IMG] The hour draws near, time for names!
Since "Spai" is taken the only obvious choice left would be "Sy"
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