Does anyone know if there are mods that remove botkiller heads?
[QUOTE=That Spy;47635122]Does anyone know if there are mods that remove botkiller heads?[/QUOTE]
Here, as far as I can tell this still works
[URL="http://tf2.gamebanana.com/skins/134652"]http://tf2.gamebanana.com/skins/134652[/URL]
[QUOTE=RedBaronFlyer;47635139]Here, as far as I can tell this still works
[URL="http://tf2.gamebanana.com/skins/134652"]http://tf2.gamebanana.com/skins/134652[/URL][/QUOTE]
I'm pretty sure that mod just makes them invisible, it doesn't remove them so if you get ubered they'll reappear.
I think there was a mod in one of the emporiums that actually removed the models though.
[QUOTE=sky_216;47634815][B]"New Teufort Wasteland" Set 4[/B]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=434925099"][IMG]http://images.akamai.steamusercontent.com/ugc/47629311456339652/45A9D6E5BA6BB63E8D2463C2930CF226F251BDC8/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=434923459"][IMG]http://images.akamai.steamusercontent.com/ugc/47629311456331667/33AB3A6FE02584DB0CEC08226A973C7C5497F867/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=434920216"][IMG]http://images.akamai.steamusercontent.com/ugc/47629311456314163/367EE32AD9D188D23F33851EB91F7B4642485CF9/268x268.resizedimage[/IMG][/URL]
[URL="http://steamcommunity.com/workshop/filedetails/?id=434917938"][IMG]http://i.imgur.com/X7Pn5l0.png[/IMG][/URL]
[URL="http://steamcommunity.com/workshop/filedetails/?id=434917938"][IMG]http://i.imgur.com/V29Bx6e.png[/IMG][/URL]
[b][url="http://steamcommunity.com/workshop/filedetails/?id=434917938"]Badlands Bandit[/url][/b]
All 3 on mods.tf, spy's next.[/QUOTE]
missed the chance to make a body armor composed of scrapped sentry parts.
[QUOTE=Metaru;47636941]missed the chance to make a body armor composed of scrapped sentry parts.[/QUOTE]
A bit cliche wouldn't you think?
[QUOTE=sky_216;47634815][B]"New Teufort Wasteland" Set 4[/B]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=434925099"][IMG]http://images.akamai.steamusercontent.com/ugc/47629311456339652/45A9D6E5BA6BB63E8D2463C2930CF226F251BDC8/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=434923459"][IMG]http://images.akamai.steamusercontent.com/ugc/47629311456331667/33AB3A6FE02584DB0CEC08226A973C7C5497F867/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=434920216"][IMG]http://images.akamai.steamusercontent.com/ugc/47629311456314163/367EE32AD9D188D23F33851EB91F7B4642485CF9/268x268.resizedimage[/IMG][/URL]
[URL="http://steamcommunity.com/workshop/filedetails/?id=434917938"][IMG]http://i.imgur.com/X7Pn5l0.png[/IMG][/URL]
[URL="http://steamcommunity.com/workshop/filedetails/?id=434917938"][IMG]http://i.imgur.com/V29Bx6e.png[/IMG][/URL]
[b][url="http://steamcommunity.com/workshop/filedetails/?id=434917938"]Badlands Bandit[/url][/b]
All 3 on mods.tf, spy's next.[/QUOTE]
I wish we got an update that adds wasteland maps,wasteland cosmetics and wastelands weapons
"Welcome To Teufort, Have a nice stay!"
[QUOTE=Metaru;47636941]missed the chance to make a body armor composed of scrapped sentry parts.[/QUOTE]
It probally wouldnt look good, but I'd be curious as to how it would turn out.
You might remember this:
[t]http://cloud-4.steamusercontent.com/ugc/41975171611030534/863ACBA69DF34DE261C8FEB19DEE89644E17A965/268x268.resizedimage[/t]
Well, I have never really been happy with it. And then I recently worked on this:
[t]http://images.akamai.steamusercontent.com/ugc/716413223221549830/A6C813F3E7F4C3CC3924171C58085E289A7B1ADD/268x268.resizedimage[/t]
Which I liked quite a lot.
So I thought the beard would look good on Soldier, too. However just the beard seemed to be not very special. The logical consequence was to combine the two and this came to be:
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=435290695][img]http://images.akamai.steamusercontent.com/ugc/46503411552502111/228682B053F9B98D11AA5DC4A11EF4D9B9477A64/637x358.resizedimage[/img]
[img]http://images.akamai.steamusercontent.com/ugc/46503411552139034/8FA038448CB8B596D7F5804D9AE6C962845C4CB7/637x358.resizedimage[/img]
(more pics on the workshop)
[/url]
I was even able to make it work with almost every hat. The textures might get an update tomorrow. Mods probably tomorrow as well.
Oh dang, i saw that old hairdo like yesterday and voted it up because i liked it. Pretty sick to see it updated just now.
[QUOTE=Gadget | TF2M;47640420]beard.[/QUOTE]
kinda looks like a beard molded out of clay rather than natural hair tbh
[QUOTE=Punchy;47640530]Oh dang, i saw that old hairdo like yesterday and voted it up because i liked it. Pretty sick to see it updated just now.[/QUOTE]
For my part, I saw Gadget's picture when connecting, and it wasn't the same as usual: I knew something great happened...
... And I was right! :D
[QUOTE=Gadget | TF2M;47640420]You might remember this:
[t]http://cloud-4.steamusercontent.com/ugc/41975171611030534/863ACBA69DF34DE261C8FEB19DEE89644E17A965/268x268.resizedimage[/t]
Well, I have never really been happy with it. And then I recently worked on this:
[t]http://images.akamai.steamusercontent.com/ugc/716413223221549830/A6C813F3E7F4C3CC3924171C58085E289A7B1ADD/268x268.resizedimage[/t]
Which I liked quite a lot.
So I thought the beard would look good on Soldier, too. However just the beard seemed to be not very special. The logical consequence was to combine the two and this came to be:
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=435290695][img]http://images.akamai.steamusercontent.com/ugc/46503411552502111/228682B053F9B98D11AA5DC4A11EF4D9B9477A64/637x358.resizedimage[/img]
[img]http://images.akamai.steamusercontent.com/ugc/46503411552139034/8FA038448CB8B596D7F5804D9AE6C962845C4CB7/637x358.resizedimage[/img]
(more pics on the workshop)
[/url]
I was even able to make it work with almost every hat. The textures might get an update tomorrow. Mods probably tomorrow as well.[/QUOTE]
Kind of wish there was a "No beard" style, but that would probably be a nightmare, eh?
Anyway, you did a nice job, buddy ! :)
[QUOTE=Pagliacci;47640531]kinda looks like a beard molded out of clay rather than natural hair tbh[/QUOTE]
Wait... What if it was C4?
O.O
[QUOTE=Pagliacci;47640531]kinda looks like a beard molded out of clay rather than natural hair tbh[/QUOTE]
Sounds like the sort of thing Scout might do, tbh.
[QUOTE=Gadget | TF2M;47640420]-snip cuz lots of pictures-[/QUOTE]
The only thing that bothers me is this:
[t]http://images.akamai.steamusercontent.com/ugc/46503411552142536/C9FF8D60C2B8E911C0CC12605353C1A9455A52D2/637x358.resizedimage[/t]
Was there an update to the importer tool I don't know about?
[QUOTE=Matihood1;47640995]The only thing that bothers me is this:
[t]http://images.akamai.steamusercontent.com/ugc/46503411552142536/C9FF8D60C2B8E911C0CC12605353C1A9455A52D2/637x358.resizedimage[/t]
Was there an update to the importer tool I don't know about?[/QUOTE]
there are two separate hidden submissions, to avoid cluttering the workshop. The main submission shows all 3 since we couldn't really decide which one we liked best.
What program do alot of you use to sculpt cloth folds with? I've heard that you can use zbrush, but it's quite expensive
There's also Mudbox if you have a student account for autodesk
Blender's sculpting is [I]ok[/I] at best, but if you had to use it it'll do the job. Zbrush really is the best way to go but eh
Blenders scultping is too "square-y". I don't know if its just me who has the problem but i can't get the polycount high enough to get smooth normals without my computer taking a shit and crashing the program.
[QUOTE=InfectedPotato;47641889]Blenders scultping is too "square-y". I don't know if its just me who has the problem but i can't get the polycount high enough to get smooth normals without my computer taking a shit and crashing the program.[/QUOTE]
blender simply isnt meant to load models in the millions of polys
if you need a free alternative to zbrush, i suggest checking out sculptris
it was made by the same guys that did zbrush, and while alot more limited and simpler interface, it fits the bill for tf2 stuff
[QUOTE=InfectedPotato;47641889]Blenders scultping is too "square-y". I don't know if its just me who has the problem but i can't get the polycount high enough to get smooth normals without my computer taking a shit and crashing the program.[/QUOTE]
yeah i'm having to realign a bake model with the blender made lows, and zbrush decimated a 20 million face sculpt to 4, ran 20 just fine, and blender's chugging like hell with the 4 million model. I love blender but it's next to useless for this sort of thing
Western Wear, I mean, [url=http://steamcommunity.com/sharedfiles/filedetails/?id=435673484]Western Apparel[/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=435673484][img]http://images.akamai.steamusercontent.com/ugc/34118512579742941/95FAE7FA19F24984FC7F6EFFEC08C7DE60AC7088/320x320.resizedimage[/img][/url]
[QUOTE=DeRosaJ;47642337]Western Wear, I mean, [url=http://steamcommunity.com/sharedfiles/filedetails/?id=435673484]Western Apparel[/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=435673484][img]http://images.akamai.steamusercontent.com/ugc/34118512579742941/95FAE7FA19F24984FC7F6EFFEC08C7DE60AC7088/320x320.resizedimage[/img][/url][/QUOTE]
Dissapointed that the item was not a hat wearing boot. Had me fooled for a second there.
[QUOTE=DeRosaJ;47642337]Western Wear, I mean, [url=http://steamcommunity.com/sharedfiles/filedetails/?id=435673484]Western Apparel[/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=435673484][img]http://images.akamai.steamusercontent.com/ugc/34118512579742941/95FAE7FA19F24984FC7F6EFFEC08C7DE60AC7088/320x320.resizedimage[/img][/url][/QUOTE]
really love the simplicity and how well made it is, got my vote
[QUOTE=TheRealFierce;47642352]Dissapointed that the item was not a hat wearing boot. Had me fooled for a second there.[/QUOTE]
[I]There's a hat in my boot![/I]
[IMG]http://i.imgur.com/sEjWO46.png[/IMG]
Changed around some of the grey colors and made a new phong mask.
What do y'all think?
Is that you tomislav?
[QUOTE=Snowshoe;47642783]Is that you tomislav?[/QUOTE]
The only thing similar between the two is the wood color.
[QUOTE=TheRealFierce;47642352]Dissapointed that the item was not a hat wearing boot. Had me fooled for a second there.[/QUOTE]
It looks a little big on the Engineer, how's it look with the Texas Half-Pants?
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