[QUOTE=kibbleknight;47685740][b]"I have come here to chew bubble gum and kick ass..."[/b]
[img]http://puu.sh/hG5Ej.png[/img]
[b]"... And I'm all outta bubblegum."[/b]
[t]http://puu.sh/hG5Ey.png[/t][/QUOTE]
The set has little to nothing to do about duke nukem though?
[QUOTE=kibbleknight;47685740][b]"I have come here to chew bubble gum and kick ass..."[/b]
[img]http://puu.sh/hG5Ej.png[/img]
[b]"... And I'm all outta bubblegum."[/b]
[t]http://puu.sh/hG5Ey.png[/t][/QUOTE]
Thats more Ash from Evil Dead than Duke Nukem
[QUOTE=Hogie bear;47685795]The set has little to nothing to do about duke nukem though?[/QUOTE]
[QUOTE=HiddenShadow;47685804]Thats more Ash from Evil Dead than Duke Nukem[/QUOTE]
[b]They Live, 1988[/b]
[media]http://www.youtube.com/watch?v=s1TcnQxV4BE[/media]
Duke Nukem's first game was released in 1991.
[QUOTE=Hogie bear;47685795]The set has little to nothing to do about duke nukem though?[/QUOTE]
Duke Nukem took the line from what Kibbleknight showed. Great movie, it's on netflix. Go...NOW!
[B]Prognosis Postive[/B]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=439374657"][img] http://puu.sh/hG6PW/55436d8063.png[/img][/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=439001431"][img] http://puu.sh/hG6YH/fa4c23373e.png[/img][/url]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=439002187"][img] http://puu.sh/hG72I/c2d89471c5.png[/img][/url]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=438997805"][img] http://puu.sh/hG78x/f677346ab0.png[/img][/url]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=438999652"][img] http://puu.sh/hG7aa/0b3fed90bd.png[/img][/url]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=439000577"][img] http://puu.sh/hG7cp/46ea05814d.png[/img][/url]
Models and some textures by me.
Melee texture by Metabolic
Medigun texture by TexMan
Normals and Promos by JPRAS
Particles by Chaofanatic
Made for the [URL="http://tf2.gamebanana.com/skins/139461"]Gamebanana weather contest[/URL]. I'll get some newer updated mods up later today when I get some extra time hopefully.
[QUOTE=TheJukebox;47685901][B]Prognosis Postive[/B]
Models and some textures by me.
Melee texture by Metabolic
Medigun texture by TexMan
Normals and Promos by JPRAS
Particles by Chaofanatic[/QUOTE]
About time man! This looks fantastic!
[QUOTE=DeRosaJ;47685113][img]http://puu.sh/hozUu/16d821dc3c.gif[/img]
rough tauntcept for pyro[/QUOTE]
Should be all-class. Originally I was going to say it'd also be perfect for Scout, but then I imagined a Spy using the taunt and doing his snorting laugh the entire time.
Yo I need some help with the importer.
The Dustcatcher I made for the Demo set needs bonetree collapses for its LOD2, which I have. The issue is coming from the fact the model only has a LOD0 and LOD1 and when it hits LOD2 it reuses the LOD1 and causes this fuckery to happen.
[t]https://i.imgur.com/kncvjzF.png[/t]
Even when the QC lines are placed for the bones to be collapsed in LOD2 they don't work as it uses the LOD1. Is there anyway around this other than giving the QC collapse lines to LOD1?
[QUOTE=kibbleknight;47685817][b]They Live, 1988[/b]
[media]http://www.youtube.com/watch?v=s1TcnQxV4BE[/media]
Duke Nukem's first game was released in 1991.[/QUOTE]
I don't know why, but I always imagined he says that in kind of a different way, with slightly different wording.
[QUOTE=FiveEyes;47686399]Yo I need some help with the importer.
The Dustcatcher I made for the Demo set needs bonetree collapses for its LOD2, which I have. The issue is coming from the fact the model only has a LOD0 and LOD1 and when it hits LOD2 it reuses the LOD1 and causes this fuckery to happen.
[t]https://i.imgur.com/kncvjzF.png[/t]
Even when the QC lines are placed for the bones to be collapsed in LOD2 they don't work as it uses the LOD1. Is there anyway around this other than giving the QC collapse lines to LOD1?[/QUOTE]
Gotta delete the lines where it shows that the model is being replaced and put $lod 22 in its place
In regards to that pyro taunt, Its a meh idea. It barely fits the pyro given the character has a small bit of childish behavio. (if anyrhing)
It doesnt suit the rest of the classes at all.
[QUOTE=TheJukebox;47685901]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=439001431"][img] http://puu.sh/hG6YH/fa4c23373e.png[/img][/url]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=439002187"][img] http://puu.sh/hG72I/c2d89471c5.png[/img][/url]
[/QUOTE]
I would love to see some videos of the custom particles and sounds in action.
Zbrush seems to be incomatible with my display. I've got an old 4:3 1280x monitor and it seems the UI is fitted to a 16:9 ratio display, so some of the UI is cut off by the sidebar. is there any way to fix this? I've googled the issue and have found nothing to help.
Does sculptris suffer from this issue? Am I just dumb and the answer is obvious?
Also, does Sculptris have a mor user-friendly/intuitive UI? The Zbrush UI is really jarring and I cannot see myself being able to use it
I've also got a graphics tablet now and have been playing around with texturing and I'm really feeling it. I'll probably be trying to release a little bit more now that ive taken what is essentially a 5 month break. Any of you have any tips for texturing (with or without the tablet)? Since I'm mostly new to it at least in TF2 style nd can pretty much just do solidtexturing (Wood, Metal, and Paint texturing)
Also if anyone would be able to give me a hand compiling the Dedede hammer mod i could definitely use it, message me on steam or something
[QUOTE=Metaru;47686601]In regards to that pyro taunt, Its a meh idea. It barely fits the pyro given the character has a small bit of childish behavio. (if anyrhing)
It doesnt suit the rest of the classes at all.[/QUOTE]
So you're saying the Conga does?
[QUOTE=VernoGuy;47686880]I would love to see some videos of the custom particles and sounds in action.[/QUOTE]
Working on it! Been busy day with finals, work, and my birthday. Uploaded it without as I go out of town tomorrow.
[QUOTE=Rajikaru;47687069]So you're saying the Conga does?[/QUOTE]
I'd believe the pyro dances waaaay sooner than i'd believe he carries around a pogostick for leisurely usage.
The pool party taunt pool is filled with gasoline and the party trick balloon is a balloonicorn, things that even if they're lolrandom they at least have some relative reason to them.
[b]Row Row Fight The Powah[/b]
[img]http://puu.sh/hGxz3.png[/img]
Thing a friend of mine asked me to design for him to work on, gonna make a rifle design to go with it later.
bonus joke versions:
[url]http://puu.sh/hGxzy.png[/url]
[url]http://puu.sh/hGxzC.png[/url]
-snip-
[QUOTE=kibbleknight;47688037][b]Row Row Fight The Powah[/b]
[img]http://puu.sh/hGxz3.png[/img]
Thing a friend of mine asked me to design for him to work on, gonna make a rifle design to go with it later.
bonus joke versions:
[url]http://puu.sh/hGxzy.png[/url]
[url]http://puu.sh/hGxzC.png[/url][/QUOTE]
I'll take 0
[QUOTE=TheJukebox;47687292]Working on it! Been busy day with finals, work, and my birthday. Uploaded it without as I go out of town tomorrow.[/QUOTE]
You should have mentioned it was your birthday, you ridiculous fucktard you!
Trying out some new styles
[IMG]http://i.imgur.com/zVGG3Nh.png[/IMG]
[IMG]http://i.imgur.com/W9YVqBhl.jpg[/IMG]
Claimed by colteh
[QUOTE=Pagliacci;47688371]Trying out some new styles
[IMG]http://i.imgur.com/zVGG3Nh.png[/IMG]
[/QUOTE]
Looks really nice, but maybe Try a other Colour for the Body vest ?
The Red looks a little bit off
[QUOTE=Pagliacci;47688371]Trying out some new styles
[IMG]http://i.imgur.com/zVGG3Nh.png[/IMG]
[IMG]http://i.imgur.com/W9YVqBhl.jpg[/IMG]
Claimed by colteh[/QUOTE]
Holy shit, that's amazing. I'm really jealous, you're great at this.
That being said, I think you put the hinge for the grenade launcher's break in the wrong place. Doesn't make sense where it is now.
[QUOTE=Pagliacci;47688371]Trying out some new styles
[IMG]http://i.imgur.com/zVGG3Nh.png[/IMG]
[IMG]http://i.imgur.com/W9YVqBhl.jpg[/IMG]
Claimed by colteh[/QUOTE]
i kinda think it would look better w/o the nose
[QUOTE=Rajikaru;47687069]So you're saying the Conga does?[/QUOTE]
conga does in a way that is a neutral thing for the characters to hop into.
of all the classes, only pyro (and maybe to an extent the scout) could relate to a pogo stick. you can put the heavy on a pogo stick and call it a day and the workshop will probably would love you for its randomness, but it doesnt mean it would look awfully off-
[QUOTE=Pagliacci;47688371]
[IMG]http://i.imgur.com/zVGG3Nh.png[/IMG]
[/QUOTE]
I love the look of that gas mask. looks like it's actually modeled.
[QUOTE=Metaru;47688460]conga does in a way that is a neutral thing for the characters to hop into.[/QUOTE]
The word is right that at the end, before into. Pogo sticks. Everybody can enjoy them.
[QUOTE=Metaru;47688460]of all the classes, only pyro (and maybe to an extent the scout) could relate to a pogo stick. you can put the heavy on a pogo stick and call it a day and the workshop will probably would love you for its randomness, but it doesnt mean it would look awfully off-[/QUOTE]
I'm sure people said the same thing at the Conga. "You could put the Spy doing a conga dance with the Scout in the workshop and they would love you for how random it is, but it doesn't mean it'd be good to have in the game"
[QUOTE=Pagliacci;47688371]Trying out some new styles
[IMG]http://i.imgur.com/zVGG3Nh.png[/IMG]
[IMG]http://i.imgur.com/W9YVqBhl.jpg[/IMG]
Claimed by colteh[/QUOTE]
That's really good, if a bit of uncanny valley, did you have any inspiration or references for the cosmetics?
[QUOTE=TheJukebox;47685901][B]Prognosis Postive[/B]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=439374657"][img] http://puu.sh/hG6PW/55436d8063.png[/img][/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=439001431"][img] http://puu.sh/hG6YH/fa4c23373e.png[/img][/url]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=439002187"][img] http://puu.sh/hG72I/c2d89471c5.png[/img][/url]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=438997805"][img] http://puu.sh/hG78x/f677346ab0.png[/img][/url]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=438999652"][img] http://puu.sh/hG7aa/0b3fed90bd.png[/img][/url]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=439000577"][img] http://puu.sh/hG7cp/46ea05814d.png[/img][/url]
Models and some textures by me.
Melee texture by Metabolic
Medigun texture by TexMan
Normals and Promos by JPRAS
Particles by Chaofanatic
Made for the [URL="http://tf2.gamebanana.com/skins/139461"]Gamebanana weather contest[/URL]. I'll get some newer updated mods up later today when I get some extra time hopefully.[/QUOTE]
Mods! [sp]And definitely not a new page quote[/sp]
[URL="http://mods.tf/mods/729/"]
[IMG]http://puu.sh/hGzMN/57ca53d38e.png[/IMG][/URL][URL="http://mods.tf/mods/728/"][IMG]http://puu.sh/hGzLo/e2b03a11db.png[/IMG][/URL][URL="http://mods.tf/mods/730/"][IMG]http://puu.sh/hGzNa/1995451f1c.png[/IMG][/URL]
[URL="https://www.dropbox.com/s/m2pkf286v4nuim9/BlitzStorm_DoNotRedistribute.zip?dl=0"][IMG]http://puu.sh/hGzNm/5c604b68ac.png[/IMG][/URL]
[URL="https://www.dropbox.com/s/z12mg698v9etitk/CircuitBreaker_DoNotRedistribute.zip?dl=0"][IMG]http://puu.sh/hGzNz/546b1eae08.png[/IMG][/URL]
Let me know if anything is broken.
whats up with the text kerning on the promos
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