forgive my paint.net skills, I was kinda bored so I made this suggestion
[img]http://i.imgur.com/eNFEzMO.png[/img]
[QUOTE=Svdl;46999912][IMG]http://puu.sh/eWZ1T/2aeaccd8bd.png[/IMG]
One of the spy trenchcoats is back, now with normals from Sparkwire.
Also added a hat and beard, both concepted by Serious greg.
Still plenty unfinished.[/QUOTE]
Is that coat going to be compatible with other suits? It would be cool if it did.
[QUOTE=Scruffel;47000898]Is that coat going to be compatible with other suits? It would be cool if it did.[/QUOTE]
[url=http://puu.sh/dySlW/b09a51f81a.png]Yeah, it's specifically made to fit over other items.[/url]
[QUOTE=Svdl;46999912][IMG]http://puu.sh/eWZ1T/2aeaccd8bd.png[/IMG]
One of the spy trenchcoats is back, now with normals from Sparkwire.
Also added a hat and beard, both concepted by Serious greg.
[IMG]http://puu.sh/eX1M3/0165cd64ab.png[/IMG]
Still plenty unfinished.[/QUOTE]
It's a shame you couldn't call the hat the "Gentleman's Ushanka".
I think it's finally done. Lods working and all that jazz!!
[t]http://puu.sh/eXyTB/34a5c9bb0d.jpg[/t]
Thank you guys for all the help, you are quite lovely people!
[QUOTE=Franbo;47000986]It's a shame you couldn't call the hat the "Gentleman's Ushanka".[/QUOTE]
You Shanker
[T]http://i.imgur.com/IRuSHLh.jpg[/T]
[T]http://i.imgur.com/Xz6pVRn.png[/T]
[I]De-Monk-man[/I]
Might change the gold from the robe into orange, to fit the Cowl.
The sleeves are really bland looking imo, they should have something on them. Maybe buttons? Slightly different texture? Etc
Well not sure if I can add buttons ,it's a robe.
(But I will try to find out something)
This is uploaded now, click to vote if you like it!
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=380427011"][IMG]http://cloud-4.steamusercontent.com/ugc/45368912754861707/2BE16AAF50327A12B8173AE388715A07218F8B83/268x268.resizedimage[/IMG][/URL]
Greetings, ladies and gentlemen.
Years ago, some people invited me to join Facepunch. After seeing that many of my favourite contributors are its members as well and watching the site as a guest for a long time, I decided to oblige missionaries of Facepunch, yet I wanted to have a item to coincide with it and, after a long delay, I managed to make one.
I chose to make all-class white gloves, since they are fitting for everyone, can work very well with some loadouts and paints and, most importantly, they are just enough easy to make for an amateur like me (though they also have a downside - they don't look very great alone, without other items).
[t]http://imgur.com/URluRt2.png[/t]
[t]http://imgur.com/AlunOvS.png[/t]
[t]http://imgur.com/2Xn1v1o.png[/t]
Does anybody wish to give an advice about improving them? (the model is mostly done, the texture is not, and overall there are some more things to do)
[QUOTE=bulka96;47001490]Greetings, ladies and gentlemen.
Years ago, some people invited me to join Facepunch. After seeing that many of my favourite contributors are its members as well and watching the site as a guest for a long time, I decided to oblige missionaries of Facepunch, yet I wanted to have a item to coincide with it and, after a long delay, I managed to make one.
I chose to make all-class white gloves, since they are fitting for everyone, can work very well with some loadouts and paints and, most importantly, they are just enough easy to make for an amateur like me (though they also have a downside - they don't look very great alone, without other items).
[t]http://imgur.com/URluRt2.png[/t]
[t]http://imgur.com/AlunOvS.png[/t]
[t]http://imgur.com/2Xn1v1o.png[/t]
Does anybody wish to give an advice about improving them? (the model is mostly done, the texture is not, and overall there are some more things to do)[/QUOTE]
looks too weird on medic imo
[QUOTE=bulka96;47001490]Greetings, ladies and gentlemen.
Years ago, some people invited me to join Facepunch. After seeing that many of my favourite contributors are its members as well and watching the site as a guest for a long time, I decided to oblige missionaries of Facepunch, yet I wanted to have a item to coincide with it and, after a long delay, I managed to make one.
I chose to make all-class white gloves, since they are fitting for everyone, can work very well with some loadouts and paints and, most importantly, they are just enough easy to make for an amateur like me (though they also have a downside - they don't look very great alone, without other items).
[t]http://imgur.com/URluRt2.png[/t]
[t]http://imgur.com/AlunOvS.png[/t]
[t]http://imgur.com/2Xn1v1o.png[/t]
Does anybody wish to give an advice about improving them? (the model is mostly done, the texture is not, and overall there are some more things to do)[/QUOTE]
I'd be inclined to say it should be for all classes except for medic, messing with medic's gloves is generally a bad design choice as they are the source of the most easily identified team color. Yes, his coat is team colored, but its not really that strong enough to tell from a large distance.
[img]http://i.imgur.com/3ctuT0p.png[/img]
I hope i am not too late.
Rate wich one looks better in your opinion. Didn't want to make the net too crowded because it would quite mess with your recognition, trust me.
[QUOTE=NeoDement;46994111][url=http://steamcommunity.com/sharedfiles/filedetails/?id=379830485][img]http://cloud-4.steamusercontent.com/ugc/37487516534595893/4029092AE3148C11423E52AEF3633741E085C24A/[/img][/url]
it's a hat :o
(click thumbnail to see workshop page and maybe vote)[/QUOTE]
NOPE
It's an AWESOME HAT
[QUOTE=Radaghast;47001155][T]http://i.imgur.com/IRuSHLh.jpg[/T]
[T]http://i.imgur.com/Xz6pVRn.png[/T]
[I]De-Monk-man[/I]
Might change the gold from the robe into orange, to fit the Cowl.[/QUOTE]
What is the connection between Demoman and a Monk?
[QUOTE=Radaghast;47001155][T]http://i.imgur.com/IRuSHLh.jpg[/T]
[T]http://i.imgur.com/Xz6pVRn.png[/T]
[I]De-Monk-man[/I]
Might change the gold from the robe into orange, to fit the Cowl.[/QUOTE]
heads up, working on this.
[T]http://i.imgur.com/JoXItUF.png[/T]
hat is similar, but go ahead with the rest i suppose
idk whatever
(also im gonna need the guy ho made this concept to let me know who he is, i had forgotten.)
[QUOTE=Pastel;47001693]What is the connection between Demoman and a Monk?[/QUOTE]
Don't start this again. We've already been through it so many times.
[QUOTE=Pastel;47001693]What is the connection between Demoman and a Monk?[/QUOTE]
The trick is demoman's eyepatch tl;dr = one eye blind = both blind.
[QUOTE=pipantarctic;47001735]The trick is demoman's eyepatch tl;dr = one eye blind = both blind.[/QUOTE]
By that logic, when are we gonna get a Third Eye Blind-referencing cosmetic for the Demo? Maybe a badge with the self-titled album's cover on it?
Being blindfolded is the Soldier's thing. If you're making this for any other class you're most likely wasting your time.
[QUOTE=Pagliacci;47001600]looks too weird on medic imo[/QUOTE]
Look weird on the Pyro as well. Since you no longer need to make the "red/blue" texture for two classes (supposing you've removed this item for the Medic) you can make the texture fit with the Pyro arms.
[QUOTE=pipantarctic;47001647][img]http://i.imgur.com/3ctuT0p.png[/img]
I hope i am not too late.
Rate wich one looks better in your opinion. Didn't want to make the net too crowded because it would quite mess with your recognition, trust me.[/QUOTE]
If it wasn't obvious enough already, I'd go with no net. Even as it is right now, the net would be way too noisy from anywhere but up close.
[QUOTE=bulka96;47001490]
[t]http://imgur.com/URluRt2.png[/t]
[t]http://imgur.com/AlunOvS.png[/t]
[t]http://imgur.com/2Xn1v1o.png[/t][/QUOTE]
Going along with what the person above said, if/when you get rid of the medic's version of the gloves, why not either make the Pyro's gloves either just fitted over his normal ones or have them be as big as his default gloves? It'd give it kind of a silly look without looking too weird.
Quick question,
is there any modelling/texturing trick that can make something paintable and self illuminate same color as paint? thanks
[QUOTE=Svdl;47000939][url=http://puu.sh/dySlW/b09a51f81a.png]Yeah, it's specifically made to fit over other items.[/url][/QUOTE]
If this gets in, I'll buy it from the store, right away, don't care if the item costs 20 bucks, I need this.
And if it doesn't get in the game, I still want to give you money.
I recently asked Pogo if I could attempt redesign the old AK-shotgun, seeing as I had a hand in the idea way back. I didn't change much, but I changed the pump's grip, added some screws to the main body, and some tape to the grip for some extra visual detail:
[t]http://puu.sh/eY38V.png[/t][t]http://puu.sh/eY3bt.png[/t]
Won't the aiming thing clip with the upper part of the pump or is the upper part seperate to the lower part?
Has anyone done a fix for the Scout first-person animations to make the all-class weapons to spin? It was broke in Halloween 2013 update. I've seen one that fixed plenty of stuff along the all-class weapon spin, although I wasn't able to find it again, though, I'm looking one that only fixes the spin animation.
Thanks.
[QUOTE=Zakkin;47002265]Won't the aiming thing clip with the upper part of the pump or is the upper part seperate to the lower part?[/QUOTE]
It's intended to be separate just like the old model already does.
Okay V2
Now with 50% less sharp bits and 100% less finger loss when you want to do spinny tricks and shit
[T]http://i.gyazo.com/5bb1bb88f588a61fc435f8ed401a129f.png[/T]
[T]http://i.gyazo.com/536cae7125b8dd1f8f5b3353d92e20b2.png[/T]
Better? Suggestions?
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