• TF2 Emporium 61: Smoking Guns
    5,000 replies, posted
[QUOTE=G. Verloren;46931235][URL="https://www.youtube.com/watch?v=miymVzEpjR8"]We need to go deeper.[/URL] We need... an extra-longslide. [URL=http://s61.photobucket.com/user/StarwindPhoto/media/ExtraLongSlide.jpg.html][IMG]http://i61.photobucket.com/albums/h50/StarwindPhoto/ExtraLongSlide.jpg[/IMG][/URL][/QUOTE] Not long enough [img]http://i.imgur.com/C5b8z2p.png[/img]
[QUOTE=Vic Boss;46931269]A bit off topic, why doesn't mods.tf support weapons mods, it IS a type of mod[/QUOTE] From what I know it's because it's based off importing gold star zips so it can compile on the spot for any cosmetic, and there is no gold star system for weapons.
[QUOTE=FiveEyes;46931290]From what I know it's because it's based off importing gold star zips so it can compile on the spot for any cosmetic, and there is no gold star system for weapons.[/QUOTE] That's a shame there are some pretty good weapon concept on the workshop that there are no mods of
[QUOTE=Pyraax;46931279]Not long enough [img]http://i.imgur.com/C5b8z2p.png[/img][/QUOTE] [img]http://i.imgur.com/g3DDNgO.png[/img]
[URL=http://s61.photobucket.com/user/StarwindPhoto/media/LongEnough.jpg.html][IMG]http://i61.photobucket.com/albums/h50/StarwindPhoto/LongEnough.jpg[/IMG][/URL] Checkmate.
Textures arent done, and i added a new slide. vote agree if you like it! [t]http://i.imgur.com/tX0INYB.png[/t]
[QUOTE=G. Verloren;46931531][URL=http://s61.photobucket.com/user/StarwindPhoto/media/LongEnough.jpg.html][IMG]http://i61.photobucket.com/albums/h50/StarwindPhoto/LongEnough.jpg[/IMG][/URL] Checkmate.[/QUOTE] [img]http://i.imgur.com/9YdyPQv.png[/img] I sunk your battleship. Shame the photoshop section is gone, coulda taken it there.
Made a new Version of the a Leather Jacket Concept for Heavy: [img]http://i.imgur.com/tHixoxD.png[/img] any thing i shoud change ? also its up for grabs
[QUOTE=Zakkin;46931648][img]http://i.imgur.com/9YdyPQv.png[/img] I sunk your battleship. Shame the photoshop section is gone, coulda taken it there.[/QUOTE] Ending of Men in Black 1, with the universe marbles. [t]http://i.imgur.com/CxVSeQp.png[/t]
This has gone on long enough now, in every sense of the term.
[QUOTE=S3pirion;46931599]Textures arent done, and i added a new slide. vote agree if you like it! [t]http://i.imgur.com/tX0INYB.png[/t][/QUOTE] You still need to fix some of the smoothing. Mainly around the trigger guard.
[QUOTE=FiveEyes;46931778]You still need to fix some of the smoothing. Mainly around the trigger guard.[/QUOTE] Since 3spirion works in blender, the method to assigning edge sharp is as follows 1. select edge(s) to be sharpened 2. firmly press "space" 3. with the search function, query "Mark Sharp" 4. Firmly click the "Mark Sharp" button 5. Success
[QUOTE=chipsnapper2;46922183][comment regarding aroma of new thread] Guess we're going back to weekly emporiums?[/QUOTE] the last emp was around since june right? and it had about 17k posts. expect this to last up to two or three months.
[QUOTE=ikes;46931925]the last emp was around since june right? and it had about 17k posts. expect this to last up to two or three months.[/QUOTE] It's been around since July 19th 2014
[QUOTE=OverPovered;46931860]Since 3spirion works in blender, the method to assigning edge sharp is as follows 1. select edge(s) to be sharpened 2. firmly press "space" 3. with the search function, query "Mark Sharp" 4. Firmly click the "Mark Sharp" button 5. Success[/QUOTE] I know I also use blender. Unless you were informing him on how to make sharp edges. In which case there is an easier way. Select edges, Ctrl+E, mark sharp. These sharp edges do nothing on their own as your model has to be smoothed and have the "edge split" modifier on and have only "marked sharp" checked. Never use sharpen by angle, its unreliable and the lazy way out.
[QUOTE=OverPovered;46931860]Since 3spirion works in blender, the method to assigning edge sharp is as follows 1. select edge(s) to be sharpened 2. firmly press "space" 3. with the search function, query "Mark Sharp" 4. Firmly click the "Mark Sharp" button 5. Success[/QUOTE] Or hit e. its in that menu.
[QUOTE=S3pirion;46931599]Textures arent done, and i added a new slide. vote agree if you like it! [t]http://i.imgur.com/tX0INYB.png[/t][/QUOTE] That's actually looking very nice. Great job.
[IMG]http://puu.sh/dD1FU/cc5b0e4ec2.png[/IMG] this iis back up for texturing, will come with additional cutlass melee. scrapped the scatter.
Ok, so I managed to control myself and stop the silly drawings for a while. Here is an update to the 3d model. I edited the structural parts, and modified the trigger area. [t]http://i.imgur.com/aDuKzQQ.png[/t] [t]http://i.imgur.com/VX55P7a.png[/t] Aside from the low poly buckshots, do you guys think this is ready for texturing?
this part looks a bit weird, like the hammer got cut off [img]http://puu.sh/evYjL/27777d55e7.jpg[/img] and it looks like theres an unnecessary hard edge here [img]http://puu.sh/evYwz/7dd33d996c.jpg[/img]
[QUOTE=OverPovered;46932468]Ok, so I managed to control myself and stop the silly drawings for a while. Here is an update to the 3d model. I edited the structural parts, and modified the trigger area. [t]http://i.imgur.com/aDuKzQQ.png[/t] [t]http://i.imgur.com/VX55P7a.png[/t] Aside from the low poly buckshots, do you guys think this is ready for texturing?[/QUOTE] Needs some beveling on some bits of the model other than that and buckshot it looks kool to me
[QUOTE=perrryz;46932539]this part looks a bit weird, like the hammer got cut off [img]http://puu.sh/evYjL/27777d55e7.jpg[/img] and it looks like theres an unnecessary hard edge here [img]http://puu.sh/evYwz/7dd33d996c.jpg[/img][/QUOTE] Thanks for pointing out that hard edge, apparently there was a face inside the trigger cover, it is now fixed. The hammer looks "cut off" because I based it off of the enforcer hammer. [t]http://i.imgur.com/f9N7HFF.png[/t] Here is a fix: [t]http://i.imgur.com/qCiRsDz.png[/t]
[QUOTE=OverPovered;46932588]Thanks for pointing out that hard edge, apparently there was a face inside the trigger cover, it is now fixed. The hammer looks "cut off" because I based it off of the enforcer hammer. [t]http://i.imgur.com/VX55P7a.png[/t][/QUOTE] Maybe flesh it out a little bit? I dunno, just looks like somethings missing. [t]http://i.imgur.com/6qVrukP.png[/t] (Hopefully) Fixed all the smoothing errors, and am now working on the textures. I currently do not like the liberty launcher color pallete, so i have a few choices that i would like you guys to vote on. Original: Silver for barrel and slide, dark gray for metal on handle, and wood the same color as it is now. Dark: Dark gray for slide, handle, and silver for barrel, wood the same. Current setup: dark green for slide and handle, current wood color, and dark gray for barrel. Vote winner for original, informative for dark, and agree for current setup. (Btw, laser is in team colors and is self illuminated)
[IMG]http://puu.sh/ew1HD/189f11f719.jpg[/IMG] Smoothing error.
[QUOTE=S3pirion;46932650] [t]http://i.imgur.com/6qVrukP.png[/t] [/QUOTE] That looks freakin impressive man. my one thing is i just think it would look better without the laser. Just a minimalist thing, ya know? Nonetheless, great great GREAT job!
[QUOTE=Jake Steele;46932798]That looks freakin impressive man. my one thing is i just think it would look better without the laser. Just a minimalist thing, ya know? Nonetheless, great great GREAT job![/QUOTE] I don't want to be a dick but I agree with the laser part, the disagree is for the rest of the post
ok, apparently my hammer is still not satisfactory, looking at 2x Disagree stamps. What specifically should I do to the hammer? Also, made some circular cuts where the screws are on the wood. [t]http://i.imgur.com/qx1hise.png[/t]
[QUOTE=OverPovered;46932982]ok, apparently my hammer is still not satisfactory, looking at 2x Disagree stamps. What specifically should I do to the hammer? Also, made some circular cuts where the screws are on the wood. [t]http://i.imgur.com/qx1hise.png[/t][/QUOTE] The hammer is too skinny from this perspective.
[QUOTE=OverPovered;46932982]ok, apparently my hammer is still not satisfactory, looking at 2x Disagree stamps. What specifically should I do to the hammer? Also, made some circular cuts where the screws are on the wood. [t]http://i.imgur.com/qx1hise.png[/t][/QUOTE] Maybe something like this? [t]http://i.imgur.com/FsoJSep.png[/t]
[QUOTE=OverPovered;46932588]Thanks for pointing out that hard edge, apparently there was a face inside the trigger cover, it is now fixed. The hammer looks "cut off" because I based it off of the enforcer hammer. [t]http://i.imgur.com/f9N7HFF.png[/t] Here is a fix: [t]http://i.imgur.com/qCiRsDz.png[/t][/QUOTE] don't base stuff on the enforcer, it's honestly terrible, both model and texture generally its better/safer to use valves stuff for referencing
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