• TF2 Emporium 61: Smoking Guns
    5,000 replies, posted
looks bad
[QUOTE=kibbleknight;47010516]Crosspost from the TF2C thread: an animated double nozzled medigun, based off the old over-healer idea.[/QUOTE] I see where you're coming from, but there are surely much more creative solutions to an overheal medigun than two nozzles on a spinning plate with nothing else changed.
[QUOTE=kibbleknight;47003012]There's also a grenade launcher replacement, but I haven't redrawn it yet. So here's the old image of it: [img]http://puu.sh/eYsQ3.png[/img][/QUOTE] Probably need to do something unique with the sight. [t]http://puu.sh/f2mtT.png[/t] [t]http://puu.sh/f2mu3.png[/t] [QUOTE=TheJukebox;47011093]Dude, use [t]. You've been here a while you should know this.[/QUOTE] Recently got a new monitor, so what would have normally been large images that I know to thumb appear a lot smaller now.
Dude, use [t]. You've been here a while you should know this.
I tried texturing again [IMG]http://puu.sh/f1ump/7773dcf197.png[/IMG] [IMG]http://puu.sh/f1uAp/0b0ae0bb7c.png[/IMG] [IMG]http://puu.sh/f1uJv/7617aa6e8f.png[/IMG] feedback pls
[QUOTE=TheJukebox;47010977]I see where you're coming from, but there are surely much more creative solutions to an overheal medigun than two nozzles on a spinning plate with nothing else changed.[/QUOTE] The Kritzkreig is the normal medigun with a tube around the barrel That probably wouldn't fly with today's standards and upload requirements but hey [QUOTE=Pagliacci;47011102]I tried texturing again -purty pictures- feedback pls[/QUOTE] by try did you mean succeed? Seriously looks really good, I have no complaints
I don't know if anyone here knows Hecates personally, but I see he hasn't been online on Steam in about 28 days, and I need to find out if its okay for us to use the TIP Giblets he made in the Team Fortress 2 Classic mod, as well as if we can use the beta weapon kill icons from [url=http://tf2.gamebanana.com/guis/24710]this GameBanana submission of his[/url]. Anyone know where Hecates has disappeared to? I left a message on his FP profile first before I checked his Steam profile and saw he's been offline for a month, so I feel as if the profile message was for naught.
Hey again! OverPovered and I thought of a new handle change and we wanted to see what you all thought of it. [t]http://puu.sh/f2swr.jpg[/t] [t]http://puu.sh/f2spV.jpg[/t] [t]http://puu.sh/f2t5t.jpg[/t]
[QUOTE=Pagliacci;47011102]I tried texturing again [IMG]http://puu.sh/f1ump/7773dcf197.png[/IMG] [IMG]http://puu.sh/f1uAp/0b0ae0bb7c.png[/IMG] [IMG]http://puu.sh/f1uJv/7617aa6e8f.png[/IMG] feedback pls[/QUOTE] Having that much orange on it kind of makes it look like something for engi. I'd recommend including some team coloring on parts of it, like the stripe on the battery, maybe the wire as well.
[QUOTE=Mort Stroodle;47011403]Having that much orange on it kind of makes it look like something for engi. I'd recommend including some team coloring on parts of it, like the stripe on the battery, maybe the wire as well.[/QUOTE] I agree with you there. We did want to keep the wires orange so they stand out from the red gloves. [t]http://puu.sh/f2jWT/597694e210.png[/t]
[QUOTE=Pastel;47011234]Hey again! OverPovered and I thought of a new handle change and we wanted to see what you all thought of it. [t]http://puu.sh/f2t5t.jpg[/t][/QUOTE] A good solution for the handle (screws or no screws, etc) this is fantastic.
Speaking of this whole overhealer medigun concept, i had a concept a while back (Really more of a 5-second doodle) about a medigun that would allow a mvm shield in regular play, but would work differently than an mvm shield such as the ubercharge duration be shorter and that the uber effect would be a frontal shield on the heal target, and that would make them have to protect the medic otherwise they would die. Anyways, i made a model of it in class (I know its shitty, i worked on it for like 10 minutes) and yesterday i found it in my documents folder. See if something this would help with your concept kibble. Sorry if this sounds stupid, but i just wanted to share my designs.... (I feel stupid now) [t]http://i.imgur.com/NKstZuE.png[/t] EDIT: No more pinchy-finger syndrome for engie! [t]http://i.imgur.com/naQjInT.png[/t]
I don't really like the wear and tears on the barrel as it stands out a lot in the dark textures. The second thing I would suggest is to redo the texture since I believe you did the textures for the shotgun barrel first, then the stock. It makes the gun looks like it was made in two pieces.
-yep-
[QUOTE=TheJukebox;47011431]I agree with you there. We did want to keep the wires orange so they stand out from the red gloves. [t]http://puu.sh/f2jWT/597694e210.png[/t][/QUOTE] Plz tell me you're gonna do some animated electricity sprites between the two rods would be sooooo awesome
Here's my attempt at making a stone helmet texture [T]http://puu.sh/f3vyZ/48284b6467.jpg[/T] [T]http://puu.sh/f3vK5/4d597bfe22.jpg[/T] And here's the unwrapped version: [T]http://puu.sh/f3w9F/186c4eac68.jpg[/T]
[B]Edit:[/B] [URL="http://facepunch.com/showthread.php?t=1446244&p=47013988&viewfull=1#post47013988"]Moved[/URL]
[QUOTE=gabrielwoj;47013917]Hello, I need a help with HUD editing. I can't move the round timer, I only could move the background, labels and clock. I want to move a bit lower to not go behind my "topmost" applications. Image link of how it's looking right now: [URL="http://i.imgur.com/Hc1gY4o.png"]http://i.imgur.com/Hc1gY4o.png[/URL] Thanks.[/QUOTE] Wrong thread to post. Try posting here [url]http://facepunch.com/showthread.php?t=1446244&page=8[/url] I'd help but I am really rusty on huds.
I found out that there's a certain limit on how many vpks you can have in the custom folder before the game breaks.
[QUOTE=KOS-MOS;47013935]Wrong thread to post. Try posting here [url]http://facepunch.com/showthread.php?t=1446244&page=8[/url] I'd help but I am really rusty on huds.[/QUOTE] Sorry, but I've seen people posting about HUDs here. Are you sure about that? Though, I may have found the solution. [B]Edit:[/B] Well, as requested, I [URL="http://facepunch.com/showthread.php?t=1446244&p=47013988&viewfull=1#post47013988"]moved[/URL] the post to the other thread. I haven't found the solution to fix the problem.
[QUOTE=blueNES;47013594]Here's my attempt at making a stone helmet texture ...[/QUOTE] Why stone? That makes no sense unless it's meant for a statue. I've never heard of anyone using helmets made from stone throughout the entire human history :wink:
[QUOTE=Gadget | TF2M;47014078]Why stone? That makes no sense unless it's meant for a statue. I've never heard of anyone using helmets made from stone throughout the entire human history :wink:[/QUOTE] It's supposed to be the same type of material as the Das Naggenvatcher, but I guess I got carried away. I can restart if it's necessary
[QUOTE=blueNES;47014163]It's supposed to be the same type of material as the Das Naggenvatcher, but I guess I got carried away. I can restart if it's necessary[/QUOTE] Das Naggenvatcher is steel i think.
I got some help from looking at the Surgeon's Stahlhelm texture. Would tweaking the color and making it lighter do the trick, or should I start from scratch?
[QUOTE=blueNES;47014396]I got some help from looking at the Surgeon's Stahlhelm texture. Would tweaking the color and making it lighter do the trick, or should I start from scratch?[/QUOTE] That depends on if you're still trying to make a hat made out of rock.
[QUOTE=gigazelle;47014415]That depends on if you're still trying to make a hat made out of rock.[/QUOTE] Nah, wanna switch to Steel
Add some phong to make it shiny and it's pretty much gonna look like metal.
[IMG]http://i.imgur.com/yuwoY21.png[/IMG]
[QUOTE=Pagliacci;47014953][IMG]http://i.imgur.com/yuwoY21.png[/IMG][/QUOTE] Come on now, that changes almost half of Soldier's colours.
[QUOTE=Magypsy;47015116]Come on now, that changes almost half of Soldier's colours.[/QUOTE] Whats your point? still looks fucking amazing :P
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