• TF2 Emporium 61: Smoking Guns
    5,000 replies, posted
[QUOTE=ZombiPlastiClok;47017082]I dunno why people are so negative about this. I say if the pants are removed this could be a great item. Conquistador is one of my favorite soldier hats, and if this got added then more people would probably wear it[/QUOTE] why remove the pants? its just another cosmetic
[QUOTE=ikes;47017535]why remove the pants? its just another cosmetic[/QUOTE] the incredibly poor color choice. if the pants were still dark brown/black it would be better.
[QUOTE=Metaru;47017403]that strap on the chest really bothers me though. i know its suposedly there to keep the bandolier, but it just feels odd to put a strap on top of a piece of armor place like that. in a normal setting that strap wouldn't be attached to anything and thus i would just move all over the place.[/QUOTE] I don't know, it doesn't bother me too much. The way I interpret the concept is that it's a Don Quixote set. Not sure how well known he is outside of Spain, basically he was a delusional guy, he actually reminds me of the soldier quite a bit. The leather strap is called in spanish a "Tahalí", I don't know if there is a direct translation. But Don Quixote is often times depicted with such a leather strap over his armor, like so: [T]http://www.armaduras-arroyo.com/imagen/productos/maqueta.780.armadura-don-quijote.jpg[/T]
[QUOTE=Norman3D;47017590] Not sure how well known he is outside of Spain.[/QUOTE] its the most well known character in the entire spanish literature as a whole, basically. [QUOTE=Norman3D;47017590]But Don Quixote is often times depicted with such a leather strap over his armor[/QUOTE] that is a rather debatable thing. in the figure you showed the strap is part of a bag he carries actually, but i guess you can take an artistic license without really being bothered with something like that.
[QUOTE=Tundra Boy;47015456]This is a basic concept, but what about a Golok for a sniper melee? I worry it's a little too similar to the kukri to begin with, but you never know. [IMG]http://cdn1.bigcommerce.com/server3200/k2pame/products/47329/images/28637/Golok_Black_Canvas_279_95_600__37646.1409907286.1280.1280.jpg?c=2[/IMG] (image is from kniveshipfree) I have no idea how to model items, so if anyone wants to take idea go for it.[/QUOTE] If we're picking from the variety of machete-like blades of Southeast Asia, I'd personally nominate the Mandau, because it's a traditional Headhunting tool, something Sniper would be interested in. [IMG]http://upload.wikimedia.org/wikipedia/commons/2/2a/COLLECTIE_TROPENMUSEUM_Zwaard_met_gevest_van_been_schede_en_mesje_TMnr_391-120.jpg[/IMG]
[QUOTE=CaptainGoodst;47017457]Hm, I hope so. I just don't want to release it then get a bunch of "this sukz ur hat isnt thar wen i die lel 0 stars"... ok maybe not that degenerate, but you get the idea :P I noticed that the hat just stays on his head after death when replacing the Tin-1000, which is what it's supposed to do. The fact that it works in one situation but not the other is what got me worried.[/QUOTE] I think that's just because it would make sense that the Tin-1000 isn't a hat, it's been like, molded onto his body. some hats are like that, especially the hair-hats
Where the heck is AbioFlesh and his TFC models?
[IMG]http://i.imgur.com/pRVHXPU.png[/IMG] 3D view: [url]https://skfb.ly/CIBv[/url] Jayashs minigun from a while ago. Any advice for it?
A trigger, and a more interesting drum as its s flat cylinder atm.
[QUOTE=dongalator;47019126][IMG]http://i.imgur.com/pRVHXPU.png[/IMG] 3D view: [url]https://skfb.ly/CIBv[/url] Jayashs minigun from a while ago. Any advice for it?[/QUOTE] You should take a look at the designs of real PPSh drums, like this one: [t]http://www.rjmilitaria.com/images/pps/ppsh8c.jpg[/t] I think it would really improve the overall look of it.
[QUOTE=Zakkin;47015603]I still think that pump looks really out-of-place. [t]http://i.imgur.com/eQBlQuI.png[/t][/QUOTE] Actually, that looks really really good. Im gonna do that, thanks for your help. Its going to be shorter than the illustration though, because it has to move back :)
[QUOTE=S3pirion;47019604]Actually, that looks really really good. Im gonna do that, thanks for your help. Its going to be shorter than the illustration though, because it has to move back :)[/QUOTE] I thought it was going to be a widowmaker thing because how the hell could you pull the previous pump back?
[QUOTE=Zakkin;47019723]I thought it was going to be a widowmaker thing because how the hell could you pull the previous pump back?[/QUOTE] It was originally but i decided to change it. your design makes it look a lot better.
[QUOTE=S3pirion;47019901]It was originally but i decided to change it. your design makes it look a lot better.[/QUOTE] you put a pump on a non-pumpable gun and now I made a non-pumpable grip you want to make it pumpable hrk
[QUOTE=Zakkin;47019916]you put a pump on a non-pumpable gun and now I made a non-pumpable grip you want to make it pumpable hrk[/QUOTE] I thought it was a pumpable grip. oh, my bad.
[t]http://i.imgur.com/kbJUSRO.png[/t] [URL="http://imgur.com/a/8tBYJ"]My other concepts.[/URL]
These are up. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=382293503][img]https://dl.dropboxusercontent.com/u/6526556/smallhat.jpg[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=382293758][img]https://dl.dropboxusercontent.com/u/6526556/smallbeard.jpg[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=382293083][img]https://dl.dropboxusercontent.com/u/6526556/smallcoat.jpg[/img][/url]
[t]http://i.imgur.com/EzW4zJD.png[/t] [t]http://i.imgur.com/fRQcECc.jpg[/t] Does this look better? Sure works better in game. [editline]27th January 2015[/editline] [QUOTE=CaptainGoodst;47017354]Hey I'm having an issue with making my Engie helmet as a replacement mod. Everything works fine while he's alive, but when he dies the hat just disappears instead of popping off his head like other hats. Any ideas? [t]http://i.imgur.com/qYdBF9b.jpg[/t][/QUOTE] I am assuming that this was submitted through the importer. It is an easy fix. You need to add this to your qc under edit qc, but replace "Undertaker lod 0.smd" with whatever your first lod name is. $collisionmodel "undertaker lod 0.smd" { $mass 1.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } Otherwise the model will clip/fall through the floor. Hope this helps
[QUOTE=S3pirion;47020241][URL]http://i.imgur.com/EzW4zJD.png[/URL] [URL]http://i.imgur.com/fRQcECc.jpg[/URL] Does this look better? Sure works better in game. [/QUOTE] I think you said these were just base colours, so I'll hold criticism about the texture, but the colors need to be a lot more interesting. Getting some browns in there (on the grip and the stock, maybe) would do it a world of good. I'd show what I mean but I'm at university right now and I am cursed with only knowing how to use a mouse with my can't-make-straight-lines-for-crap hand. [sp]make sure you're happy with the model before moving onto that though[/sp]
[IMG]http://i.imgur.com/0pmJ1nd.png[/IMG] [I]You're a wizard Degroot ![/I] (Added the Cowl to show up with the robe/ beard) [url]http://i.imgur.com/8rEcvf5.png[/url] Tried to make a basket with some stuff (Potions , Scrolls) (as well an another type of beard)
I would show the actual cowl.
[QUOTE=ElderLolz;47021338]Conjurer's Cowl (slight return)[/QUOTE] I think he meant he drew the conjurers cowl to show what it looks like
Yeah that's what I did
Mostly done with stage 2: [img]http://manschitz.com/projects/tf2/cp_burghausen_a70001.gif[/img] [img]http://manschitz.com/projects/tf2/cp_burghausen_a70002.gif[/img] Stage 3: [img]http://manschitz.com/projects/tf2/cp_burghausen_a70003.gif[/img] It's still gonna take a couple more weekends before it's done.
[QUOTE=Svdl;47020128]These are up. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=382293503][img]https://dl.dropboxusercontent.com/u/6526556/smallhat.jpg[/img][/url] [/QUOTE] You used my name :D Thank you!
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=382426527][img]http://cloud-4.steamusercontent.com/ugc/37487890608482231/31509A94F4CA566C472CF2D3A260FD81BEA33B43/[/img][/url] Here's a hat I made yesterday! Mod version is available in the workshop description, as usual.
Added wooden colors and a new texture to the grip [t]http://i.imgur.com/oypVOo2.png[/t]
[QUOTE=S3pirion;47021839]Added wooden colors and a new texture to the grip [t]http://i.imgur.com/oypVOo2.png[/t][/QUOTE] I'd suggest to re do the texture. The base colors are too strong and the texture is overally pretty bland. Never ever go near solid colors such as black and white on something that is a small detail. Maybe you can take a look at some game textures and use the game's color palette.
[QUOTE=NeoDement;47021671][url=http://steamcommunity.com/sharedfiles/filedetails/?id=382426527][img]http://cloud-4.steamusercontent.com/ugc/37487890608482231/31509A94F4CA566C472CF2D3A260FD81BEA33B43/[/img][/url] Here's a hat I made yesterday! Mod version is available in the workshop description, as usual.[/QUOTE] Should a done 3 stars
[QUOTE=Cosa8888;47021880]I'd suggest to re do the texture. The base colors are too strong and the texture is overally pretty bland. Never ever go near solid colors such as black and white on something that is a small detail. Maybe you can take a look at some game textures and use the game's color palette.[/QUOTE] Added wooden colors and a new texture to [B]the grip[/B] The rest of the model is still in the base colors stage. I'm going to retexture it. I'm sorry if i can't please everyone, but i like the model the way it is and im not going to change it, im going to work on the textures now.
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