• TF2 Emporium 61: Smoking Guns
    5,000 replies, posted
[QUOTE=FiveEyes;47032369]How do I model a poncho? [t]http://puu.sh/fbmFZ/d1a4944839.jpg[/t] Clothing isn't my strong suit.[/QUOTE] Please Poncho Responsibly: [img]http://puu.sh/fbIxj.png[/img]
ZombiePlasticCock decided to drop it, sooo... yeah. It's supposed to be a Pyro secondary revolving rifle, using the Flare gun's animations. [IMG]http://i.imgur.com/wIs7tUx.png[/IMG] Concept is [B][U]CLAIMED[/U][/B] by Colteh
[QUOTE=WnR;47032357]Got some general feedback for you. Don't have to go and fix these things on the gun but you should keep them in mind and learn from them on your next models. [t]http://i.imgur.com/iQIEwdt.jpg[/t] You've really come a long way and are improving with every model - Please keep at it.[/QUOTE] Actually, i really apreciate you taking the time out of your day to suggest improvements. I'm going to go fix the model related problems, specifically the shell ejection port and everyones favorite: The barrel. Thank you so much for helping me, i cant say it enough that you guys really are the best
[QUOTE=Juodvarnis;47033133]ZombiePlasticCock decided to drop it, sooo... yeah. It's supposed to be a Pyro secondary revolving rifle, using the Flare gun's animations. [IMG]http://i.imgur.com/wIs7tUx.png[/IMG] Well, the concept is up for grabs again![/QUOTE] Can I pls
[QUOTE=Colteh;47033262]Can I pls[/QUOTE] Yes, sir
Damn it's a pity that tf2tip is pretty much abandoned now. It's been dead for like a year or so? If it were to be revived would we be able to use some sfm textures (which are infinitely better than vanilla)?
[QUOTE=Vic Boss;47033672]Damn it's a pity that tf2tip is pretty much abandoned now. It's been dead for like a year or so? If it were to be revived would we be able to use some sfm textures (which are infinitely better than vanilla)?[/QUOTE] if it makes you feel better the tf2c project is kinda making tip come back to life, nassimo is working on stuff atm and i might get into some things as well if i find the time :) when it comes to standard tf2 though its mostly the needed upkeep that makes it feel like wasted time, and personally i've gotten so used to the standard textures now that i dont really feel the need for tip.
[QUOTE=blaholtzen;47033744]if it makes you feel better the tf2c project is kinda making tip come back to life, nassimo is working on stuff atm and i might get into some things as well if i find the time :) when it comes to standard tf2 though its mostly the needed upkeep that makes it feel like wasted time, and personally i've gotten so used to the standard textures now that i dont really feel the need for tip.[/QUOTE] Tf2c? Never heard of it Edit: TF2 Classic? Sounds fun
[QUOTE=Vic Boss;47033768]Tf2c? Never heard of it Edit: TF2 Classic? Sounds fun[/QUOTE] sorry, should've linked it right away :v: [url]http://facepunch.com/showthread.php?t=1445480[/url]
This is a shotgun I've been working on lately. Obviously still a wip but I'd greatly appreciate feedback and how to improve it. Edit- Over Powered is texturing this [IMG]http://www.mediafire.com/convkey/1eef/1y5b2y3q3gdj8y2zg.jpg?size_id=5[/IMG]
[IMG]http://puu.sh/fbZ4b/963a2b84fd.jpg[/IMG] A cooperated concept made with Ernest (he actually claimed it as well)
[QUOTE=Mooses Suuri;47033801]This is a shotgun I've been working on lately. Obviously still a wip but I'd greatly appreciate feedback and how to improve it. Edit- Over Powered is texturing this [IMG]http://www.mediafire.com/convkey/1eef/1y5b2y3q3gdj8y2zg.jpg?size_id=5[/IMG][/QUOTE] Looks an awful lot like the Raiding Aid. [t]http://tf2mods.net/downloads/screenshots/09dd97dc8a.jpg[/t] Could use some differentiation beyond just the pistol grip, squarer pump, and tactical rail. (Also, why would you have a rail on a pistol grip shotty? It's not like you're going to be mounting a scope or a reflex sight without a shoulder stock.)
[QUOTE=Mooses Suuri;47033801]This is a shotgun I've been working on lately. Obviously still a wip but I'd greatly appreciate feedback and how to improve it. Also if someone wants to texture it when I'm done with the modelling just send me a message. [IMG]http://www.mediafire.com/convkey/1eef/1y5b2y3q3gdj8y2zg.jpg?size_id=5[/IMG][/QUOTE] I tried to message you, but you don't accept private messages. I would love to texture this shotgun.
[QUOTE=Mooses Suuri;47033801]This is a shotgun I've been working on lately. Obviously still a wip but I'd greatly appreciate feedback and how to improve it. Edit- Over Powered is texturing this [IMG]http://www.mediafire.com/convkey/1eef/1y5b2y3q3gdj8y2zg.jpg?size_id=5[/IMG][/QUOTE] well, thats fucking awesome.
[QUOTE=OverPovered;47033924]I tried to message you, but you don't accept private messages. I would love to texture this shotgun.[/QUOTE] darn
[QUOTE=G. Verloren;47033848]Looks an awful lot like the Raiding Aid. [t]http://tf2mods.net/downloads/screenshots/09dd97dc8a.jpg[/t] Could use some differentiation beyond just the pistol grip, squarer pump, and tactical rail. (Also, why would you have a rail on a pistol grip shotty? It's not like you're going to be mounting a scope or a reflex sight without a shoulder stock.)[/QUOTE] Oh man, I totally want this to replace the Panic Attack. Based SVDL please deliver onto us this blessing
[QUOTE=Zakkin;47034265]Oh man, I totally want this to replace the Panic Attack. Based SVDL please deliver onto us this blessing[/QUOTE] The mod is floating around the internet in various places, just not on mods.tf because of how old it is. If you really want it for the Panic Attack, just google .vpk editing instructions and go to town. Still not sure why it's never been accepted after all this time, other than Valve avoids adding new weapons like the plague, and seems to have given up on reskins altogether.
[QUOTE=G. Verloren;47034301]The mod is floating around the internet in various places, just not on mods.tf because of how old it is. If you really want it for the Panic Attack, just google .vpk editing instructions and go to town. Still not sure why it's never been accepted after all this time, other than Valve avoids adding new weapons like the plague, and seems to have given up on reskins altogether.[/QUOTE] Also mods.tf doesn't support weapons due to the importer not supporting them.
I think I knew that somewhere in the back of my noggin, but the brain, she does strange things, eh comrade?
[QUOTE=G. Verloren;47033848]Looks an awful lot like the Raiding Aid. [/QUOTE] Now that you said that, yes it looks little bit too simillar. I'll change the design when I have free time to do that (I'm looking at you schoolwork). Also I thought that the whole rail system looked kinda cool :P
Looks cool? Sure. [I]Tacticool[/I], to be exact. It just would be a little hard to use a sight or scope with only a pistol grip. Unless you're Heavy, and you have giant beefy arms and super strong wrists, I guess. :v:
-snip- fixed.
[IMG]http://i.imgur.com/gnB4v6X.png[/IMG] [I]Dicegroot[/I] (Thanks to Ernest for the help on the folds)
[QUOTE=OverPovered;47034493]Anyone know why this happens, and how to fix it? [t]http://puu.sh/fcf3n.jpg[/t] [t]http://puu.sh/fcfP7.jpg[/t][/QUOTE] move the model up in your modeling program
[QUOTE=S3pirion;47034535]move the model up in your modeling program[/QUOTE] -snip- fixed.
Looks like something to do with the bip_weapon bones being mis-aligned at the beginning, so when you reload they move themselves to the real starting position. Did you move the root_transform into the spys hand or the bip_weapon bone?
[QUOTE=Hogie bear;47034781]Looks like something to do with the bip_weapon bones being mis-aligned at the beginning, so when you reload they move themselves to the real starting position. Did you move the root_transform into the spys hand or the bip_weapon bone?[/QUOTE] -snip- I figured it out, apparently the models did not have a parent associated with the skeleton.
[QUOTE=G. Verloren;47034301]The mod is floating around the internet in various places, just not on mods.tf because of how old it is. If you really want it for the Panic Attack, just google .vpk editing instructions and go to town.[/QUOTE] The Raiding Aid model hasn't been updated and the shell bodygroup doesn't work properly (at least it was so when I saw it last time, maybe something changed). Also: I'm seeing many new revolvers here but none of them have a speedloader. Why, may I ask?
So, does anyone have a single hat concept thats easy to model for a new modeler? (And Radaghast, no beards since i dont know how facial flexes work).
[QUOTE=OverPovered;47034794]I've moved no bones whatsoever in any direction. To make sure, I also re-imported the enforcer's skeleton. Yet again it retains the problem.[/QUOTE] Did you delete every single existing bone in your modeling program before importing the enforcer? If not, try it then re-parent everything to your gun.
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