• TF2 Emporium 61: Smoking Guns
    5,000 replies, posted
[QUOTE=Matihood1;47034845]The Raiding Aid model hasn't been updated and the shell bodygroup doesn't work properly (at least it was so when I saw it last time, maybe something changed). Also: I'm seeing many new revolvers here but none of them have a speedloader. Why, may I ask?[/QUOTE] Because the proportions on the stock revolver are fucked and if you make it even the slightest bit bigger you cant have a speedloader because its its nested tightly in the grip and not off screen, i.e slightly higher barrel = slightly higher cylinder = speed loader clipping through the handle Its pretty much the reason the ambassador doesn't load properly, its not valve laziness (well sort of) its just the size of it
[IMG]http://www.imfdb.org/images/thumb/d/db/Volcanic_.jpg/400px-Volcanic_.jpg[/IMG] [IMG]http://qph.is.quoracdn.net/main-qimg-6434ec815c0361b78736d12151aa27e7?convert_to_webp=true[/IMG] Volcanic pistol for spy? Reload animations would be an issue.
[QUOTE=UberMunchkin;47035130]Here, have a slightly silly melee weapon concept for Heavy: [t]http://i.imgur.com/ExI5Fkv.png[/t][/QUOTE] [URL="www.amazon.com/Doc-Johnson-The-Fist-Dildo/dp/B001ZRUUGQ"]That doesn't look like a trophy imo.[/URL]
You should keep it as a left hand and make communism puns.
The Whammy Award
[QUOTE=UberMunchkin;47035216]The Left Swinger? :v:[/QUOTE] Might be a little [I]too[/I] subtle but thats exactly what im getting at.
The Cave Explorer
So, apparently people really like my shotgun.... That was unexpected, Its at 95 percent positive now. For those of you who wanted the skin, here you are [url=http://tf2.gamebanana.com/skins/138380][img]http://tf2.gamebanana.com/skins/embeddables/138380?type=large[/img][/url]
[QUOTE=S3pirion;47035533]So, apparently people really like my shotgun.... That was unexpected, Its at 95 percent positive now. For those of you who wanted the skin, here you are [url=http://tf2.gamebanana.com/skins/138380][img]http://tf2.gamebanana.com/skins/embeddables/138380?type=large[/img][/url][/QUOTE] I just downloaded it EDIT: Its nice but that white think in the back is strange,
Allright, since I got the bone issue fixed, I'll showcase the final texture and model for the gun. [t]http://puu.sh/fcJDN.png[/t] [t]http://puu.sh/fcJRD.png[/t] Extra: Possible idea for blu team colored version [t]http://puu.sh/fcJ8T.jpg[/t]
[QUOTE=joseloco;47035563]I just downloaded it EDIT: Its nice but that white think in the back is strange,[/QUOTE] That white part is covering the shell ejection port, and actually moves.
-sniaps-
[QUOTE=G. Verloren;47034301]The mod is floating around the internet in various places, just not on mods.tf because of how old it is. If you really want it for the Panic Attack, just google .vpk editing instructions and go to town. Still not sure why it's never been accepted after all this time, other than Valve avoids adding new weapons like the plague, and seems to have given up on reskins altogether.[/QUOTE] they were probably gonna use it for the panic attack originally seeing how they kept the killicon from it
[QUOTE=A_Guardian;47035151][URL="www.amazon.com/Doc-Johnson-The-Fist-Dildo/dp/B001ZRUUGQ"]That doesn't look like a trophy imo.[/URL][/QUOTE] R.I.P. everyone's Amazon search history
[QUOTE=Smashman;47036007]R.I.P. everyone's Amazon search history[/QUOTE] There is still hope [T]http://i.gyazo.com/f7ddcb5482f9e092430b23d39081ebbf.png[/T] EDIT: Okay guys, I'm really not sure as to how i can decorate the knife like people want, Damascus steel is too detailed and inlaying/engraving is not going to work due to lack of area to do it (i cant even get anything drawn with a 1px pencil brush on a 2k texture) (and IMO its too detailed as well) Any suggestions? Because otherwise I'm going to have to release the plain version and put these ideas to one better suited to taking them in the future.
[QUOTE=Killbane;47036045]There is still hope [T]http://i.gyazo.com/f7ddcb5482f9e092430b23d39081ebbf.png[/T] EDIT: Okay guys, I'm really not sure as to how i can decorate the knife like people want, Damascus steel is too detailed and inlaying/engraving is not going to work due to lack of area to do it (i cant even get anything drawn with a 1px pencil brush on a 2k texture) (and IMO its too detailed as well) Any suggestions? Because otherwise I'm going to have to release the plain version and put these ideas to one better suited to taking them in the future.[/QUOTE] Well, if you make the gold design similiar to my revolver, they'd be simple enough for tf2, and we could make you knife and the revolver part of a set
[QUOTE=OverPovered;47035678]Allright, since I got the bone issue fixed, I'll showcase the final texture and model for the gun. [t]http://puu.sh/fcJDN.png[/t] [t]http://puu.sh/fcJRD.png[/t] Extra: Possible idea for blu team colored version [t]http://puu.sh/fcJ8T.jpg[/t][/QUOTE] rlly fantastic gun, it realllly appeals to me, great job
[QUOTE=OverPovered;47036166]Well, if you make the gold design similiar to my revolver, they'd be simple enough for tf2, and we could make you knife and the revolver part of a set[/QUOTE] That's an idea, though trying to translate an inlay style that's near exclusively for guns to a knife might be a bit troublesome. I'm currently editing chunks of the model so that i have more space to add texture.
Sorry for the mass of posts, but I revised the blu team version I added a a custom silver cube map, and changed the phong to be a subtle cyan. [B]Agree[/B] if you want this to be the blu version, or [B]Disagree[/B] if you want the golden gun to be for both teams. [t]http://puu.sh/fd0sj.png[/t] [t]http://puu.sh/fd0wP.png[/t] [t]http://puu.sh/fd0zB.png[/t] Edit: the pictures above do not include an env map, like the red team version does. I managed to make an env map, and the picture below shows it [t]http://puu.sh/fdm2h.jpg[/t]
Here's another [URL="http://tf2.gamebanana.com/skins/138385"][IMG]http://i.imgur.com/Bm5xIWl.jpg[/IMG][/URL]
I'm working on this with Metabolic and Serious_Greg and we were sort of on the fence with the team coloring on the scout's pants. I think I prefer the team colored version because it injects a bit of team color you usually don't see on the scout's lower half. It also gives the sense that it's a one piece suit which was the original idea. But I also think the non-team colored version is cool. Please let me know what you think! [T]http://i.imgur.com/FOveXx7.jpg[/T]
[QUOTE=Norman3D;47036721]I'm working on this with Metabolic and Serious_Greg and we were sort of on the fence with the team coloring on the scout's pants. I think I prefer the team colored version because it injects a bit of team color you usually don't see on the scout's lower half. It also gives the sense that it's a one piece suit which was the original idea. But I also think the non-team colored version is cool. Please let me know what you think! [T]http://i.imgur.com/FOveXx7.jpg[/T][/QUOTE] Help, I tried to rate informative then rate winner. That is pretty fantastic.
[QUOTE=Norman3D;47036721]I'm working on this with Metabolic and Serious_Greg and we were sort of on the fence with the team coloring on the scout's pants. I think I prefer the team colored version because it injects a bit of team color you usually don't see on the scout's lower half. It also gives the sense that it's a one piece suit which was the original idea. But I also think the non-team colored version is cool. Please let me know what you think! [T]http://i.imgur.com/FOveXx7.jpg[/T][/QUOTE] no matter the ratings, if its supposed to be a one piece i dont see why asking about making it a two piece is even worth bothering with
Probably because people usually get really anal about team colours
[QUOTE=Norman3D;47036721]I'm working on this with Metabolic and Serious_Greg and we were sort of on the fence with the team coloring on the scout's pants. I think I prefer the team colored version because it injects a bit of team color you usually don't see on the scout's lower half. It also gives the sense that it's a one piece suit which was the original idea. But I also think the non-team colored version is cool. Please let me know what you think! [T]http://i.imgur.com/FOveXx7.jpg[/T][/QUOTE] I know it's not done, but can you show some fitting combos with it?
[QUOTE=ikes;47037453]no matter the ratings, if its supposed to be a one piece i dont see why asking about making it a two piece is even worth bothering with[/QUOTE] cosnsidering how highpoly the shirt probably is, i dont see it not bein 2 separate items tbh, unless norman did some magic polysaving
I kinda wanna suggest finding some middle-ground option between the two colors. I'm totally in love with the jumpsuit aesthetic and feel like you need the single color to really sell that look, but I also think it reads better with the darker colored legs. One option might be to keep the base team color, but add large "stains" in brown - maybe caked on mud or big smears of oil or something. Although that might read as more "mechanic outfit" and less "military flightsuit". Alternately, maybe just have brown "pockets" for inserting knee pads? Perhaps sewn-in knee "patches" or other reinforcement? Possibly also on the elbows and backside? [t]http://www.machovec.com/mustang/images/ma7145.jpg[/t] [t]http://img.gaastraproshop.com/pi-45620121-202-2-520/Gaastra-Sailing-Jumpsuit-Southern-Ocean-Stone-2.jpg[/t] [t]http://cdn2.hubspot.net/hub/309738/file-368373514-jpg/images/uzipit-donning.jpg?t=1421264583163[/t] Or if you have a few polys to spare, maybe some simple external add-ons like straps, leg pouches, knee pads, and the like? [t]http://www.beatdownboogie.com/wp-content/uploads/2010/12/ghost-model-1.jpg[/t]
Working on this. A grenade launcher thing because I can.~ Just base colors pretty much. [IMG]https://dl.dropboxusercontent.com/u/35490615/WIPS/ass4.png[/IMG]
WiP of Juodvarnis' Demo Concept: [t]http://puu.sh/fdN4V/dd10cf9270.jpg[/t] Concept: [t]http://i.imgur.com/RnbCIsh.jpg?1[/t] Rigging is pretty good from what I could tell in blender's pose mode. All it needs now is an unwrap and texture. If anyone would like to give texturing this a god please hit me up! I'd do it myself but the camo would turn out ugly.
[QUOTE=FiveEyes;47038321]WiP of Juodvarnis' Demo Concept: [t]http://puu.sh/fdN4V/dd10cf9270.jpg[/t] Concept: [t]http://i.imgur.com/RnbCIsh.jpg?1[/t] Rigging is pretty good from what I could tell in blender's pose mode. All it needs now is an unwrap and texture. If anyone would like to give texturing this a god please hit me up! I'd do it myself but the camo would turn out ugly.[/QUOTE] I'd like to give it a shot at texturing if thats okay.
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