[QUOTE=G. Verloren;47088474]And a carrying handle with built in iron sights, an underbarrel grenade launcher, and an extended magazine. Take it to Next Level tacticool.
[IMG]http://25.media.tumblr.com/tumblr_m4fsg8Pfg91qjw5mao1_1280.jpg[/IMG][/QUOTE]
Is it bad that I actually want someone to make this? Like a legitimately well made overly tacticool pistol mod to replace like the Bison or something.
[IMG]http://puu.sh/fzuq5/ceb724ade1.png[/IMG]
let the power of the boogie compel you
im not v good at concepts but i decided itd be nice to try again
[QUOTE=gigazelle;47089618]I made it work. I also realized I forgot a few things.
[t]http://i.imgur.com/hDQDqXY.png[/t]
original idea donut steel[/QUOTE]
Ha, checkmate:
[IMG]http://www.everydaynodaysoff.com/wp-content/uploads/2010/11/Knife-With-Scope-And-Red-Dot-Sight.jpg[/IMG]
Guys can we not.
its it too late to make the "put the direct hit's scope onto everything" joke?
[QUOTE=Metaru;47090626]its it too late to make the "put the direct hit's scope onto everything" joke?[/QUOTE]
Extend the scope.
[QUOTE=Makzu;47088590]Hell, just put a damn telescope and a laser gun on it. And a bag of doritos while you are at it.[/QUOTE]
Destroy your enemies at a molecular level.
Fuck that, someone strap a small particle collider on it so you can destroy them on an [I]ATOMIC[/I] level
I think I understand the [I]scope[/I] of this forum.
Anyways, I'm going to do some placeholder textures later. I'm getting bored of this (finally), but this model helped me learn a lot.
[url]https://skfb.ly/CMWS[/url]
Yes lucky38. I put you on the gun.
id be surprised if there isnt a "mountain dew on soda popper" skin on game banana.
[QUOTE=Metaru;47091011]id be surprised if there isnt a "mountain dew on soda popper" skin on game banana.[/QUOTE]
[URL="http://tf2.gamebanana.com/skins/128653"]There is.[/URL] [sp]And what a very modest description to boot.[/sp]
[t]http://cloud-4.steamusercontent.com/ugc/706273152534539923/9378B271A232A7815C18DDFA5D30E2E49E476CD7/[/t]
Even on the weird Original anims it looks nice I think. FiveEyes is doing the texture for it
Quick question regarding LODs for weapons. I have a weapon that's about 4,500 tris. What would be a good amount of tris to shoot for for LODs 1 and 2?
[QUOTE=ZombiPlastiClok;47092514]FiveEyes is doing the texture for it[/QUOTE]
I hope I don't let you down!
[QUOTE=FiveEyes;47092622]Quick question regarding LODs for weapons. I have a weapon that's about 4,500 tris. What would be a good amount of tris to shoot for for LODs 1 and 2?
I hope I don't let you down![/QUOTE]
I generally try to cut about half for every LOD untill I reach under 1000
[QUOTE=ZombiPlastiClok;47092514][t]http://cloud-4.steamusercontent.com/ugc/706273152534539923/9378B271A232A7815C18DDFA5D30E2E49E476CD7/[/t]
Even on the weird Original anims it looks nice I think. FiveEyes is doing the texture for it[/QUOTE]
would you marry me
thats amazing
[QUOTE=ZombiPlastiClok;47092514][t]http://cloud-4.steamusercontent.com/ugc/706273152534539923/9378B271A232A7815C18DDFA5D30E2E49E476CD7/[/t]
Even on the weird Original anims it looks nice I think. FiveEyes is doing the texture for it[/QUOTE]
This needs custom animations
[QUOTE=ZombiPlastiClok;47092514][t]http://cloud-4.steamusercontent.com/ugc/706273152534539923/9378B271A232A7815C18DDFA5D30E2E49E476CD7/[/t]
Even on the weird Original anims it looks nice I think. FiveEyes is doing the texture for it[/QUOTE]
We're all doomed if this doesn't come out.
[QUOTE=blaholtzen;47093399]Texture stuff:
[t]https://dl.dropboxusercontent.com/u/39556064/Tranquilizer3.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/TranquilizerFirstPers.jpg[/t]
[t]https://dl.dropboxusercontent.com/u/39556064/shortrifle3.jpg[/t][/QUOTE]
personally I'm not much of a fan of the golden scope module, could we possibly see it with a dark grey? or maybe a darker color gold.
I like the yellow scope idea, it could work if done right. I feel it shouldn't be as bright as it currently is, and shouldn't be completely yellow.
[QUOTE=blaholtzen;47093399]Texture stuff:
[t]https://dl.dropboxusercontent.com/u/39556064/Tranquilizer3.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/TranquilizerFirstPers.jpg[/t]
[t]https://dl.dropboxusercontent.com/u/39556064/shortrifle3.jpg[/t][/QUOTE]
That dinkly little thing is going to compete with the Hitman's Heatmaker for Most Adorable Sniper Rifle. I love it!
[QUOTE=blaholtzen;47093399]Texture stuff:
[t]https://dl.dropboxusercontent.com/u/39556064/Tranquilizer3.jpg[/t][t]https://dl.dropboxusercontent.com/u/39556064/TranquilizerFirstPers.jpg[/t]
[t]https://dl.dropboxusercontent.com/u/39556064/shortrifle3.jpg[/t][/QUOTE]
I feel like you have really overdone the brush strokes on these, particularly on the tranq gun.
And some of the colour choices seem a little off.
for example the metal on the tranq gun seems way too dark and the yellow of the scope feels really off palette.
I'd try some warmer colours on both the scope and the wood.
[QUOTE=Magypsy;47093625]That dinkly little thing is going to compete with the Hitman's Heatmaker for Most Adorable Sniper Rifle. I love it![/QUOTE]
...it's not a sniper i think, i think it's the auto rifle
[QUOTE=Hero Light;47093791]...it's not a sniper i think, i think it's the auto rifle[/QUOTE]
Plot twist: It's actually a SMG.
:v:
[QUOTE=Gentleman Cat;47093804]Plot twist: It's actually a SMG.
:v:[/QUOTE]
*melee
[QUOTE=perrryz;47094087]*melee[/QUOTE]
looks like a jarate reskin to me
[editline]7th February 2015[/editline]
[T]http://fc04.deviantart.net/fs71/f/2015/038/7/4/colt_dragoon_snub_nose___ike_by_simsdoc-d8h0iub.jpg[/T]
working with sims_doc on this, the cylinder will hopefully be engraved with some sort of naval design
crits?
[QUOTE=perrryz;47094087]*melee[/QUOTE]
it's a throwable, it explodes into headshots and mountain dew when it hits the ground.
when someone is covered in the mountain dew and hit markers, they take increased pussy and mlg status, on death they explode into pure mlg.
It's been a slow past few days on the Emporium, so I may as well post this again.
[T]http://i.imgur.com/0g8iAAH.jpg[/T]
[I]Recently dropped, newly claimable, buy now![/I]
[QUOTE=ikes;47094184]looks like a jarate reskin to me
[editline]7th February 2015[/editline]
[T]http://fc04.deviantart.net/fs71/f/2015/038/7/4/colt_dragoon_snub_nose___ike_by_simsdoc-d8h0iub.jpg[/T]
working with sims_doc on this, the cylinder will hopefully be engraved with some sort of naval design
crits?[/QUOTE]
Imagine hooking up the actual revolver cylinder to the speedloader, so you load in the turret borderlands 1-style. Is it possible?
The navy colt (the turret you're using) was not loaded with cased bullets, you put your powder and your ball in there and manually loaded it like that. Stick on a percussion cap and there you'd go. I'd say it'd make sense if you made the actuall turret the thing that gets replaced.
[QUOTE=Zakkin;47094435]Imagine hooking up the actual revolver cylinder to the speedloader, so you load in the turret borderlands 1-style. Is it possible?
The navy colt (the turret you're using) was not loaded with cased bullets, you put your powder and your ball in there and manually loaded it like that. Stick on a percussion cap and there you'd go. I'd say it'd make sense if you made the actuall turret the thing that gets replaced.[/QUOTE]
im just gonna throw common sense out the window and make it use tf2 revolver logic
[editline]7th February 2015[/editline]
actually i might look into that borderlands-y idea
ill see if it can work by modifying a revolver thats in game
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