• TF2 Emporium 61: Smoking Guns
    5,000 replies, posted
[QUOTE=MilesPyrower;47109178]Finished the TFC flamethrower model and done some crappy basecolours vaguely based on the original TFC flamethrower colours until I can figure out a good colourscheme for it: [IMG]http://puu.sh/fHWi3/2dc75ff58e.jpg[/IMG][IMG]http://puu.sh/fHWXP/db8a83dc04.jpg[/IMG][IMG]http://puu.sh/fHX3l/dc29c27416.jpg[/IMG][IMG]http://puu.sh/fHX93/8d673b277e.jpg[/IMG][/QUOTE] id say it could use some pyro logos, and atm the norm on the camo bits looks kinda blurry and rubbery bc of the phong but overall everything is really solid atm
[QUOTE=Dull Bones;47109357]Yesh! YESH![/QUOTE] Just a fair warning, memes will usually get you banned.
[QUOTE=MilesPyrower;47109178] [IMG]http://puu.sh/fHWi3/2dc75ff58e.jpg[/IMG][/QUOTE] After looking at a bit more, I realized he's only holding the flamethrower with one hand and holds the tubing with the other. With his trigger hand holding the tubing, how does in turn the flames off and on? Perhaps you could have solid pole up to his trigger hand, where you can add a trigger, then switch to tubing. Also, only holding it with one hand, the way he does, seems like it would make it quite hard to aim with it. However, that's a more minor concern, because you could just write it off as being light.
[QUOTE=MilesPyrower;47109178] [IMG]http://puu.sh/fHWi3/2dc75ff58e.jpg[/IMG][/QUOTE] Maybe make the hose dingle dangle like this? [t]http://i.gyazo.com/13ef0d5450ba9b159ee1402636356e35.png[/t] Are there any flamethrowers actually like this? I feel like you're going out of your way to disregard practicality to be more unique (which isn't a bad thing, but having just a nozzle with a holding stick doesn't feel right). Also no idea how you're gonna get around the whole trigger thing. Looks great though
[QUOTE=austin0331;47109943]Maybe make the hose dingle dangle like this? -snipparettes- Are there any flamethrowers actually like this? I feel like you're going out of your way to disregard practicality to be more unique (which isn't a bad thing, but having just a nozzle with a holding stick doesn't feel right).[/QUOTE] It's based on the TFC flamethrower, which used the same model as the Gluon Gun from HL1. [IMG]http://vignette1.wikia.nocookie.net/half-life/images/a/a1/Gluon_w.jpg/revision/latest/scale-to-width/240?cb=20090802171152&path-prefix=en[/IMG]
[QUOTE=austin0331;47109943]Maybe make the hose dingle dangle like this? [t]http://i.gyazo.com/13ef0d5450ba9b159ee1402636356e35.png[/t] Are there any flamethrowers actually like this? I feel like you're going out of your way to disregard practicality to be more unique (which isn't a bad thing, but having just a nozzle with a holding stick doesn't feel right).[/QUOTE] It's based of the TFC flamethrower. [img]https://wiki.teamfortress.com/w/images/thumb/c/c1/Flamethrower_tfc.png/250px-Flamethrower_tfc.png?t=20111124004256[/img]
[QUOTE=_charon;47109948]It's based on the TFC flamethrower, which used the same model as the Gluon Gun from HL1. [IMG]http://vignette1.wikia.nocookie.net/half-life/images/a/a1/Gluon_w.jpg/revision/latest/scale-to-width/240?cb=20090802171152&path-prefix=en[/IMG][/QUOTE] The picture you posted looks really heavy and has 2 handles for grip, while Miles' picture looks light and only has 1 holding point. I find it just feels off.
[QUOTE=austin0331;47109958]The picture you posted looks really heavy and has 2 handles for grip, while Miles' picture looks light and only has 1 holding point. I find it just feels off.[/QUOTE] Dr. Doughtnut's picture is a better example, I'm pretty sure that's how it looks with the hi-res pack which is more what he's going off of. Also everything in GoldSrc looks really heavy.
GoldSrc[I] is [/I]heavy.
Does anybody have some knowledge on crowbar compiling? I need to compile a prop to SFM (For a taunt), but literally no matter what i do crowbar manages to decide it could care less of my intent and manages to have the item float far from the root and refuses to acknowledge the existing vmt.
can you show us your .qc also if you want to see if there's any issues with recognizing materials' names, type in the "Direct entry of options..." the following "-dumpmaterials" and then compile again. you will see the materials in the compile log. post what it says here
Here is a collab Scout set concept that OverPovered and I made: [IMG]http://puu.sh/fIFRd.jpg[/IMG] The parts of the set will be: [I]Hair+Five O' Clock Shadow+Headphones Arms+Shoes Sweatshirt/Hoodie [/I]Feedback is appreciated and accepted.
For the hair/headphones, I'd say get rid of the five o clock shadow, or at the very least make it almost invisible. For the arms/shoes, The arms will look incredibly fucked up no matter what, I'd say just try and work over the default hand wrappings by maybe giving Scout skateboard/rocker gloves or something like that instead of just making them bare, as that type of appearance seems to be what you're working towards (grungy teen from the late 90's). Concerning the shoes, they need more uniqueness and personality as right now they just look like the Buck Turner All-Stars painted gray. Maybe give the item shin-high socks, and/or change the shoe type. For the hoodie, it looks way too small. It should end lower on Scout's torso, and if the sleeves are rolled up they should end a little past his elbows.
[QUOTE=NeoDement;47060715][url=http://steamcommunity.com/sharedfiles/filedetails/?id=385808797][img]http://cloud-4.steamusercontent.com/ugc/37488065377467290/C594C83522AD52C87920B0CA81EF4F323FE07CC4/[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=385808389][img]http://cloud-4.steamusercontent.com/ugc/37488065377464407/3CBC337D881A1AE652A6BD1F46E3D102585D15FB/[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=385807514][img]http://cloud-4.steamusercontent.com/ugc/37488065377457347/8A5F5E6A2FA8FC77F42D38E3930393DD11B8E720/[/img][/url] Spy Noir, a set by me, Square, Sparkwire and with help from Sky. Please consider giving it a vote on the [url=http://steamcommunity.com/workshop/filedetails/?id=385809773]Steam Workshop[/url] if you like it ;o[/QUOTE] stuck all these items up on [url=http://mods.tf/]mods.tf[/url] [img]http://steamcommunity-a.akamaihd.net/economy/emoticon/thumbs[/img]
[t]http://i.imgur.com/FjXpoFJ.png[/t] [B][I]Freedom.[/I][/B] [URL="http://imgur.com/a/8tBYJ"]My other concepts.[/URL] [B]EDIT:[/B] I was late? Darn.
[QUOTE=Pastel;47111059]Here is a collab Scout set concept that OverPovered and I made: [IMG]http://puu.sh/fIFRd.jpg[/IMG] The parts of the set will be: [I]Hair+Five O' Clock Shadow+Headphones Arms+Shoes Sweatshirt/Hoodie [/I]Feedback is appreciated and accepted.[/QUOTE] I like the shirt and hair, everything else is meh.
[QUOTE=ClauAmericano;47111569]I like the shirt and hair, everything else is meh.[/QUOTE] I see so they should make it less meh then. Great advice.
[QUOTE=Pastel;47111059]Here is a collab Scout set concept that OverPovered and I made: [IMG]http://puu.sh/fIFRd.jpg[/IMG] The parts of the set will be: [I]Hair+Five O' Clock Shadow+Headphones Arms+Shoes Sweatshirt/Hoodie [/I]Feedback is appreciated and accepted.[/QUOTE]The hair and headphones might be able to be split into different styles, one with and one without, kinda like what the Greased Lightning, Bonk Boy and Bacteria Blocker do. dem shoes doe. DEM SHOES. Hoodie's fine as it is, maybe lengthen the sleeves a bit, five o'clock shadow seems to be able to work too. Great concept overall.
[QUOTE=NuggetWarmer;47111667]I see so they should make it less meh then. Great advice.[/QUOTE] Or not make them altogether. The beard in particular. I'd also prefer the hair without the headphones. [editline]10th February 2015[/editline] Hair/(optional)Headphones Shoes/(optional)Arms Sweatshirt/Hoodie That's my suggestion for you, Pastel.
[QUOTE=NeoDement;47111095]stuck all these items up on [url=http://mods.tf/]mods.tf[/url] [img]http://steamcommunity-a.akamaihd.net/economy/emoticon/thumbs[/img][/QUOTE] Make love to me.
[QUOTE=Pastel;47111059]Here is a collab Scout set concept that OverPovered and I made: [IMG]http://puu.sh/fIFRd.jpg[/IMG] The parts of the set will be: [I]Hair+Five O' Clock Shadow+Headphones Arms+Shoes Sweatshirt/Hoodie [/I]Feedback is appreciated and accepted.[/QUOTE] Don't think you're gonna be able to get away with bare hands without it looking seriously unnatural. Would break too many items as well. Best to just drop that part I think. I'd love to see you try it but you're in for a rough time. If it could be done well without bodygroups I think someone would have done it by now.
Spark did some for his hween grandpa scout, but for a set like this there's no reason to make it like that, since then spooky sleeves/divulgers would probs clip And it's a pain to make work with lod2
[QUOTE=Doctor_Lazlo;47111719]dem shoes doe. DEM SHOES.[/QUOTE] That's not very constructive
[QUOTE=Rajikaru;47108421]The item looks great, but there's the problem of barely any team recognition when the Heavy faces backwards.[/QUOTE] [QUOTE=gabrielwoj;47108745]how about an image showing the back of the heavy wearing this cosmetic for both teams? As mentioned about the team recognition.[/QUOTE] [img]http://puu.sh/fJmHV/04b74fd677.jpg[/img]
Hey Everyone, Was wondering if someone could give me so help as to how overpowered did his gold details on his pistol a while back. I'm assuming that it was a normal map or something like that, but if someone could show me how to do it i would greatly appreciate it. I could just draw the gold onto the texture, but overpowered was able to use the austrailum env map effect on his gold trim and i would like to be able to do something like that.
[QUOTE=S3pirion;47112799]Hey Everyone, Was wondering if someone could give me so help as to how overpowered did his gold details on his pistol a while back. I'm assuming that it was a normal map or something like that, but if someone could show me how to do it i would greatly appreciate it. I could just draw the gold onto the texture, but overpowered was able to use the austrailum env map effect on his gold trim and i would like to be able to do something like that.[/QUOTE] i think he just used a specular map it's the alpha channel of your normal map (not sure if it's like that with weapons too), you can define the intensity by making parts darker or brighter in the alpha channel darker=less phong reflection (idk how to call that) brighter=more reflection example for a specular map [t]https://developer.valvesoftware.com/w/images/d/da/Scanner_mask.jpg[/t]
[QUOTE=perrryz;47112988]i think he just used a specular map it's the alpha channel of your normal map (not sure if it's like that with weapons too), you can define the intensity by making parts darker or brighter in the alpha channel darker=less phong reflection (idk how to call that) brighter=more reflection example for a specular map [t]https://developer.valvesoftware.com/w/images/d/da/Scanner_mask.jpg[/t][/QUOTE] Thanks so much. [IMG]http://i.imgur.com/dubXk3n.png[/IMG] Most of the texture is in base colors right now, and that bump map is subject to change, but this will help a lot. Again, thanks
[T]http://i.imgur.com/snzBLNa.png[/T] I tried to make some concept outta something that i had in my mind. Eh, didn't end up as i wanted, but ohwell Unclaimed if anyone is interested
[t]http://cloud-4.steamusercontent.com/ugc/38614507789660525/6DC6FBBD2B580053CF13E9774315B21437F0FE99/[/t] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=390275704"][t]http://cloud-4.steamusercontent.com/ugc/38614507789670603/1537780CE5C18A3CC489678B1CCB4D66F748B94E/[/t][/URL][t]http://cloud-4.steamusercontent.com/ugc/38614507789673287/CE168AFE06BA5AE428C4DF1669F0E5DC1C7C4E18/[/t][t]http://cloud-4.steamusercontent.com/ugc/38614507789674334/D42D05B3D766B39E2F5B3E585999784029252086/[/t] Created by [B]Ernest[/B], faceflexes by me, concept by [B]Earl de Darkwood[/B], promos by [B]Daesdemona[/B]. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=390275704"]Vote here.[/URL]
[QUOTE=dzoo11;47113246][t]http://cloud-4.steamusercontent.com/ugc/38614507789660525/6DC6FBBD2B580053CF13E9774315B21437F0FE99/[/t] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=390275704"][t]http://cloud-4.steamusercontent.com/ugc/38614507789670603/1537780CE5C18A3CC489678B1CCB4D66F748B94E/[/t][/URL][t]http://cloud-4.steamusercontent.com/ugc/38614507789673287/CE168AFE06BA5AE428C4DF1669F0E5DC1C7C4E18/[/t][t]http://cloud-4.steamusercontent.com/ugc/38614507789674334/D42D05B3D766B39E2F5B3E585999784029252086/[/t] Created by [B]Ernest[/B], faceflexes by me, concept by [B]Earl de Darkwood[/B], promos by [B]Daesdemona[/B]. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=390275704"]Vote here.[/URL][/QUOTE] Is this the item Radaghast shown in the loadout thread that caused a big shitstorm?
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