[QUOTE=Franbo;47113297]Is this the item Radaghast shown in the loadout thread that caused a big shitstorm?[/QUOTE]
sadly it is, but hopefully its not going to happen again
which beard again ? i lost count
[QUOTE=r_S;47113527]which beard again ? i lost count[/QUOTE]Dwarf one.
how's this for a sticky launcher?
[img]https://dl.dropboxusercontent.com/u/39556064/concepts/Weapons/RifleNadeLauncher2.jpg[/img]
launch bombs with the front, detonate them using the rifle, rifle can also be used to pick out enemies
[QUOTE=blaholtzen;47113980]how's this for a sticky launcher?
[img]https://dl.dropboxusercontent.com/u/39556064/concepts/Weapons/RifleNadeLauncher2.jpg[/img]
launch bombs with the front, detonate them using the rifle, rifle can also be used to pick out enemies[/QUOTE]
I'm imagining someone shooting a grenade into the air, then killing someone in the air by shooting the grenade with the rifle
[QUOTE=Blackavar;47114011]I'm imagining someone shooting a grenade into the air, then killing someone in the air by shooting the grenade with the rifle[/QUOTE]
exactly! kinda like skeet shooting or duck hunting i figure
dohonk also mentioned possible similarities with the "shock rifle" in unreal tournament, but with lobbing I guess
[QUOTE=Blackavar;47114011]I'm imagining someone shooting a grenade into the air, then killing someone in the air by shooting the grenade with the rifle[/QUOTE]
Bound to be worth a critical hit.
[QUOTE=blaholtzen;47113980]how's this for a sticky launcher?
[img]https://dl.dropboxusercontent.com/u/39556064/concepts/Weapons/RifleNadeLauncher2.jpg[/img]
launch bombs with the front, detonate them using the rifle, rifle can also be used to pick out enemies[/QUOTE]
Please make this a model omg, this looks fantastic!
[IMG]http://i.imgur.com/Fgs58dl.png[/IMG]
added some detail and removed the bump map. Does it look better that way? Or should i add the bump map back.
Version with bump map and detail:
[t]http://i.imgur.com/meu7c8c.png[/t]
Added a goofy medigun to the set, still missing a backpack.
[img]https://dl.dropboxusercontent.com/u/6526556/mchmdcmg.jpg[/img]
Right, I really can't handle Max.
If any kind soul out there wants to smooth and position an item properly for me, please hit me up. If you know your way around Max it shouldn't be too hard, I think.
[QUOTE=Flubbman;47114301]Right, I really can't handle Max.
If any kind soul out there wants to smooth and position an item properly for me, please hit me up. If you know your way around Max it shouldn't be too hard, I think.[/QUOTE]
-snip- Ok, np, just trying to help out in whatever way i can! :)
[editline]10th February 2015[/editline]
[QUOTE=Svdl;47114260]Added a goofy medigun to the set, still missing a backpack.
[img]https://dl.dropboxusercontent.com/u/6526556/mchmdcmg.jpg[/img][/QUOTE]
Please have my children. Also, Why in the fuck has valve not hired you yet. Your models are almost always better than theirs. Like seriously man, you've got talent.
[QUOTE=blaholtzen;47113980]how's this for a sticky launcher?
[img]https://dl.dropboxusercontent.com/u/39556064/concepts/Weapons/RifleNadeLauncher2.jpg[/img]
launch bombs with the front, detonate them using the rifle, rifle can also be used to pick out enemies[/QUOTE]
The middle part around the ammo clip should be more bulky. Right now the shape looks quite weird getting thinner towards the trigger.
[QUOTE=Gadget | TF2M;47114351]The middle part around the ammo clip should be more bulky. Right now the shape looks quite weird getting thinner towards the trigger.[/QUOTE]
would be interesting to see this as a shotgun/sniper rifle, due to the fact that it looks like a rifle. Like, have the grenade launcher as an alt fire feature or something
[QUOTE=Gadget | TF2M;47114351]The middle part around the ammo clip should be more bulky. Right now the shape looks quite weird getting thinner towards the trigger.[/QUOTE]
Kinda goes over Demoman's "limits" if that rifle is a hitscan weapon.
[QUOTE=Ascar;47114155]Please make this a model omg, this looks fantastic![/QUOTE]
dohonk will be modeling it
[QUOTE=Gadget | TF2M;47114351]The middle part around the ammo clip should be more bulky. Right now the shape looks quite weird getting thinner towards the trigger.[/QUOTE]
based the general rifle shape on the sniper for constancy I guess (might be confusing for new players if they're similar though so i may need to watch out)
and it's really not that thin if you consider the black above the trigger to be shading from the wood as apposed to part of the triggerguard, updated the pic in the main post to better show this
[URL="http://steamcommunity.com/workshop/filedetails/?id=390604494"][IMG]http://cloud-4.steamusercontent.com/ugc/32985643034962206/397CB18BA2D30A77711FD81798004E5D0AB20473/960x540.resizedimage[/IMG][/URL]
[URL="http://steamcommunity.com/workshop/filedetails/?id=390604494"][IMG]http://cloud-4.steamusercontent.com/ugc/32985643034959122/187806F52FCC977D479EF2B95F18F1F68E3EDD13/960x540.resizedimage[/IMG][/URL]
[URL="http://steamcommunity.com/workshop/filedetails/?id=390604494"][IMG]http://cloud-4.steamusercontent.com/ugc/32985643034958881/8F33D2CBBC79203B90D6A8B58F637E574CBAC373/960x540.resizedimage[/IMG][/URL]
[URL="http://steamcommunity.com/workshop/filedetails/?id=390604494"][IMG]http://cloud-4.steamusercontent.com/ugc/32985643034958968/B5FA2E6CBEEB1E39F7C33364FAD17F7AC404012F/960x540.resizedimage[/IMG][/URL]
based on:
[IMG]http://puu.sh/fzuq5/ceb724ade1.png[/IMG]
[IMG]http://fc07.deviantart.net/fs71/i/2015/041/2/8/experimenting_with_textures_by_tundura-d8hbwxk.jpg[/IMG]
The top of the barrel pops a lot more now. [url]https://skfb.ly/CPyw[/url]
More thoughts?
[QUOTE=Tundra Boy;47114982][IMG]http://fc07.deviantart.net/fs71/i/2015/041/2/8/experimenting_with_textures_by_tundura-d8hbwxk.jpg[/IMG]
The top of the barrel pops a lot more now. [url]https://skfb.ly/CPyw[/url]
More thoughts?[/QUOTE]
Nice job, definitely an improvement. You still need more contrast in your brush strokes, though. Perhaps start off with an excessive amount of contrast in the brushstrokes, then tone it down after words.
[QUOTE=VernoGuy;47115073]Nice job, definitely an improvement. You still need more contrast in your brush strokes, though. Perhaps start off with an excessive amount of contrast in the brushstrokes, then tone it down after words.[/QUOTE]
Alright. Sounds good. On an off note, do you have tips for when I get to the handle? Texturing wood seems like a much more difficult process.
[QUOTE=Franbo;47114386]Kinda goes over Demoman's "limits" if that rifle is a hitscan weapon.[/QUOTE]
"Originally a Mk. 32 with a grenade launcher attachment, for some reason somebody modified it to only launch grenades. We're not sure why either."
I think that might make it work.
[QUOTE=Franbo;47114386]Kinda goes over Demoman's "limits" if that rifle is a hitscan weapon.[/QUOTE]
Could fire a projectile, like the Rescue Ranger. Everyone says how Demoman can't have hitscan, but they never talk about non-explosive projectiles.
[t]http://i.imgur.com/EvqRp4I.jpg[/t]
[t]http://i.imgur.com/gwtXD39.jpg[/t]
[IMG]http://i.imgur.com/R2EZrlU.jpg[/IMG]
[IMG]http://i.imgur.com/Cnc0F4C.jpg[/IMG]
[t]http://i.imgur.com/jmWjlbL.jpg[/t]
[t]http://i.imgur.com/wZ7ziwI.jpg[/t]
Thanks for your help guys!
Those dont match in the slightest, and wheres the edge wear? Edge wear is really important.
[IMG]http://fc05.deviantart.net/fs71/i/2015/041/b/5/experimenting_with_textures_by_tundura-d8hbwxk.jpg[/IMG]
Some attempts at improved brushwork. Hey look, experimental edgewear showed up!
[url]https://skfb.ly/CPyw[/url]
[QUOTE=Tundra Boy;47116277][IMG]http://fc05.deviantart.net/fs71/i/2015/041/b/5/experimenting_with_textures_by_tundura-d8hbwxk.jpg[/IMG]
Some attempts at improved brushwork. Hey look, experimental edgewear showed up!
[url]https://skfb.ly/CPyw[/url][/QUOTE]
Oh nice. The edge wear helps a lot and the brush work is much more apparent, but the texture seems very blurry. How large is your texture sheet?
Texas Conagher
[img]http://puu.sh/fKNuX.png[/img]
[QUOTE=Killbane;47115903]Those dont match in the slightest, and wheres the edge wear? Edge wear is really important.[/QUOTE]
Not to mention the hat looks off.
[QUOTE=VernoGuy;47116371]Oh nice. The edge wear helps a lot and the brush work is much more apparent, but the texture seems very blurry. How large is your texture sheet?[/QUOTE]
I've noticed this. Some tutorials recommended 512x512 pixels (or some variable of that amount) but it's clear I need more than that. Scaling to 1024 and reworking it should help that.
[QUOTE=Tundra Boy;47116418]I've noticed this. Some tutorials recommended 512x512 pixels (or some variable of that amount) but it's clear I need more than that.[/QUOTE]
atleast 1024x1024 for ingame with weps, and 2048x2048 while you texture and downscale on export
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