[QUOTE=Colteh;47116428]atleast 1024x1024 for ingame with weps, and 2048x2048 while you texture and downscale on export[/QUOTE]
Thanks, I knew that I had to be doing something wrong.
[QUOTE=kibbleknight;47116376]Texas Conagher
[img]http://puu.sh/fKNuX.png[/img][/QUOTE]
It looks really, really nice, except the goofy left sleeve. Maybe just keep it rolled up too.
I'm really sorry in advance if I shouldn't be asking this here. Kiyoshi, Rafael de Jongh, and Kevinsk made a mod called the Slipgate Gun on the 56th emporium. I really like it, but the animations seem to be broken. I don't know if Kiyoshi, Rafael, or Kevinsk have really mentioned anything about this since then. If anyone can help me with this, I'd really appreciate it.
We are finally done with this set! I'm going to sleep now...
Concept art by Serious_Greg and Metabolic and SFM stuff by Serious_Greg as well!
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=390530142"]The Face of Mercy[/URL]
[T]http://cloud-4.steamusercontent.com/ugc/536262266615576060/A69021370D9B67BB3580A5170AD06EF5191BA44B/[/T]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=390530664"]Combat Fatigues[/URL]
[T]http://cloud-4.steamusercontent.com/ugc/536262266615579816/EB32365AF6200DF1BDC4527BD2C2A24D8AF40383/[/T]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=390531254"]Sneaky Sneakers[/URL]
[T]http://cloud-4.steamusercontent.com/ugc/536262266615583497/4AF730C2247C4C9DC73718B4B3BEBAF210678096/[/T]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=390531695"]Sneaky Sneakers (Alt style)[/URL]
[T]http://cloud-4.steamusercontent.com/ugc/536262266615586895/A8DF6D437A0483DF5620B0460C57EA157712E879/[/T]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=390535238"]The Suppressed Suppressor[/URL]
[T]http://cloud-4.steamusercontent.com/ugc/536262266615609505/E3DC40F3A14A5A4699AF58D6A56D38C083123E03/[/T]
Looks fantastic! -snip.
[QUOTE=Punchy;47116947]Looks fantastic! But the images don't link to the workshop.[/QUOTE]
Fixed! Click on the title instead, hehe
[QUOTE=Norman3D;47116937]We are finally done with this set! I'm going to sleep now...
Concept art by Serious_Greg and Metabolic and SFM stuff by Serious_Greg as well!
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=390530142"]The Face of Mercy[/URL]
[T]http://cloud-4.steamusercontent.com/ugc/536262266615576060/A69021370D9B67BB3580A5170AD06EF5191BA44B/[/T]][/QUOTE]
im gonna love seeing scouts face clip into itself
[QUOTE=ikes;47116967]im gonna love seeing scouts face clip into itself[/QUOTE]
What do you mean? there is no clipping! :O
[QUOTE=Norman3D;47116977]What do you mean? there is no clipping! :O[/QUOTE]
clientside flexes are broken
theyre like, inverted
[QUOTE=ikes;47116967]im gonna love seeing scouts face clip into itself[/QUOTE]
Only your Scout will clip, the rest won't (unless you're using low quality models, which disables the facial flex completely).
Does anyone here have experience with alpha channels with gimp? My friend wants to make a paintable vtf but he's not sure how to do that with gimp, and neither do I.
[QUOTE=gabrielwoj;47117025]Only your Scout will clip, the rest won't (unless you're using low quality models, which disables the facial flex completely).[/QUOTE]
if you're wearing it, every instance of it clips, even on other players
[editline]10th February 2015[/editline]
why the disagrees, that has always been how it has happened, at least for me, and its been the same between two totally different computers
And this is up.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=390572724][img]https://dl.dropboxusercontent.com/u/6526556/rs_poster.jpg[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=390570945][img]https://dl.dropboxusercontent.com/u/6526556/rs_hat.jpg[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=390571670][img]https://dl.dropboxusercontent.com/u/6526556/rs_suit.jpg[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=390571876][img]https://dl.dropboxusercontent.com/u/6526556/rs_gun.jpg[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=390572032][img]https://dl.dropboxusercontent.com/u/6526556/rs_medigun.jpg[/img][/url]
[QUOTE=VernoGuy;47116371]Oh nice. The edge wear helps a lot and the brush work is much more apparent, but the texture seems very blurry. How large is your texture sheet?[/QUOTE]
[IMG]http://fc06.deviantart.net/fs70/i/2015/041/8/9/experimenting_with_textures_by_tundura-d8hbwxk.jpg[/IMG]
[url]https://skfb.ly/CPyw[/url]
Looking much better.
I'm gonna try to put off posting much more until I've gotten a larger amount of work on this thing done.
[QUOTE=S3pirion;47115887][t]http://i.imgur.com/EvqRp4I.jpg[/t]
[t]http://i.imgur.com/gwtXD39.jpg[/t]
[IMG]http://i.imgur.com/R2EZrlU.jpg[/IMG]
[IMG]http://i.imgur.com/Cnc0F4C.jpg[/IMG]
[t]http://i.imgur.com/jmWjlbL.jpg[/t]
[t]http://i.imgur.com/wZ7ziwI.jpg[/t]
Thanks for your help guys![/QUOTE]
Didn't you say that pistol was just base colors a few hours ago?
You keep shipping unfinished work.
Working on heavy reading taunt.
[video=youtube;_lF1RDfEUiQ]http://www.youtube.com/watch?v=_lF1RDfEUiQ&feature=youtu.be[/video]
If anybody knows a bit about the taunt importer, I'd appreciate some help on exporting from SFM. I intend for it to be a looping taunt.
(I also need to find someone to make a custom chair/book, since i assume valve doesn't want me using sfmbeta props..)
[sp]And of course if anybody can help me out with that stuff they'll be credited [/sp]
It's pretty silent but i would assume valve would have him read some stuff out loud if it were accepted.
[QUOTE=Punchy;47117211]Working on heavy reading taunt.
[video=youtube;_lF1RDfEUiQ]http://www.youtube.com/watch?v=_lF1RDfEUiQ&feature=youtu.be[/video]
If anybody knows a bit about the taunt importer, I'd appreciate some help on exporting from SFM. I intend for it to be a looping taunt.
(I also need to find someone to make a custom chair/book, since i assume valve doesn't want me using sfmbeta props..)
[sp]And of course if anybody can help me out with that stuff they'll be credited [/sp]
It's pretty silent but i would assume valve would have him read some stuff out loud if it were accepted.[/QUOTE]
make it a folding chair so it makes more sense where it came from
Any chance of this getting a mod release?
[t]http://cloud-4.steamusercontent.com/ugc/37488065375549557/107927C242F5221508F20B3D63CD653AC01C9CE8/[/t]
[QUOTE=ikes;47117242]make it a folding chair so it makes more sense where it came from[/QUOTE]
Plausible, i was referencing the fresh brewed victorys' way of "spawning" in an item where it pops out of the ground (since it was the easiest way to bring out a chair without pulling it out of his ass)
[t]https://wiki.teamfortress.com/w/images/thumb/e/e1/Taunt_Fresh_Brewed_Victory.png/250px-Taunt_Fresh_Brewed_Victory.png?t=20140620122950[/t]
If i find someone with the time to make a folding chair i'm happy to, but i'm fine with either. I assume valve could tweak it to "fade in" similar to the bucket of chicken and other things.
(It's cut off in the video, but the chair jumps out of the ground at the start)
[QUOTE=Pastel;47117174]Didn't you say that pistol was just base colors a few hours ago?
You keep shipping unfinished work.[/QUOTE]
stop bashing him will you, he's learning and those are clearly mods. let him be.
[QUOTE=Metaru;47117339]stop bashing him will you, he's learning and those are clearly mods. let him be.[/QUOTE]
they are on the workshop.
[QUOTE=Metaru;47117339]stop bashing him will you, he's learning and those are clearly mods. let him be.[/QUOTE]
I feel the need to point out that not everything said by everyone ever is bashing. Yes, S3pirion is improving. No, that doesn't mean he, or anybody, can't say anything about the items S3pirion most recently made looking unfinished, and honestly, they really do. I have never made an item myself, only done concepts (and if anybody pulls the god damn "can't criticize cooking if you're not a chef" strawman out i will flip my shit), but the colours especially just look like bases, almost making the items look like shiny, solid blobs. Also, "they're just mods" isn't an excuse, considering he [url=http://steamcommunity.com/sharedfiles/filedetails/?id=390489708]released them[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=390525971]on the[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=390490889]workshop[/url].
"Let him be" should never be a response to somebody criticizing something, unless it's obviously malicious intent, which in this case is far from the truth. If he had said "hey asshat, stop posting your unfinished work nobody wants it", then yes, I'd agree that he should lay off, but that just isn't true.
In conclusion, criticism is what makes us grow as humans, though two important characteristics to have are
distinguishing between criticism with constructive intent, and criticism to just be a dick,
and
accepting that not every criticism is gonna be sugar coated, but taking their word and using it to improve anyways.
[b]Dirty Business[/b]
Style 1: Dirty
[t]http://puu.sh/fLfZ1.png[/t]
Style 2: Harry
[t]http://puu.sh/fLfZt.png[/t]
-Claimed by ZombiePlasticClock-
[QUOTE=Rajikaru;47117444]I feel the need to point out that not everything said by everyone ever is bashing. Yes, S3pirion is improving. No, that doesn't mean he, or anybody, can't say anything about the items S3pirion most recently made looking unfinished, and honestly, they really do. I have never made an item myself, only done concepts (and if anybody pulls the god damn "can't criticize cooking if you're not a chef" strawman out i will flip my shit), but the colours especially just look like bases, almost making the items look like shiny, solid blobs. Also, "they're just mods" isn't an excuse, considering he [url=http://steamcommunity.com/sharedfiles/filedetails/?id=390489708]released them[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=390525971]on the[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=390490889]workshop[/url].
"Let him be" should never be a response to somebody criticizing something, unless it's obviously malicious intent, which in this case is far from the truth. If he had said "hey asshat, stop posting your unfinished work nobody wants it", then yes, I'd agree that he should lay off, but that just isn't true.
In conclusion, criticism is what makes us grow as humans, though two important characteristics to have are
distinguishing between criticism with constructive intent, and criticism to just be a dick,
and
accepting that not every criticism is gonna be sugar coated, but taking their word and using it to improve anyways.[/QUOTE]
i need to point out that "stop bashing him, he's learning and those are nothing but mods" was the collective answer given to me when i criticized these models a few pages ago.
[T]http://puu.sh/fLilv/2b08c0b472.jpg[/T]
Sims_Doc and I are working on this, the cylinder will have a naval-themed engraving
[QUOTE=Metaru;47117564]i need to point out that "stop bashing him, he's learning and those are nothing but mods" was the collective answer given to me when i criticized these models a few pages ago.[/QUOTE]
im pretty sure what pastel said was an actual fact since those guns are far from finished
what YOU said in the other hand
[QUOTE=Metaru;47025124][IMG]http://i.imgur.com/oypVOo2.png[/IMG]
the problem is that the gun desing itself doesnt look cool at all. it looks like the fantasy of a 12 year old who simply glued a bunch of cool looking parts together without really being worried if they actually looked nice as a whole.
because lets face it, its a bunch of parts glued together for the sake of. it doesnt help to think he didn't even model a good part of this when he added that drum magazine a while ago that was basically ripped from borderlands 2[/QUOTE]
do you really call that criticism
[QUOTE=kibbleknight;47117497][b]Dirty Business[/b]
Style 1: Dirty
[t]http://puu.sh/fLfZ1.png[/t]
Style 2: Harry
[t]http://puu.sh/fLfZt.png[/t]
-Claimed by ZombiePlasticClock-[/QUOTE]
I dont think thats how revolvers work...
shush, nobody needs to know that
speaking of revolvers, i was thinking it would be cool if that revolver grenade launcher always expelled one grenade immediately upon switching to the weapon, as a sort of quickdraw joke, thoughi should probably keep that to the unique weapons thread shouldnt I
[QUOTE=kibbleknight;47117497][b]Dirty Business[/b]
Style 1: Dirty
[t]http://puu.sh/fLfZ1.png[/t]
Style 2: Harry
[t]http://puu.sh/fLfZt.png[/t]
-Claimed by ZombiePlasticClock-[/QUOTE]
[QUOTE=haggarman;47117821]I dont think thats how revolvers work...[/QUOTE]
I suppose it could be that it's just an automatic weapon which uses the space of the "cylinder" to house the internals - basically a machine pistol disguised to look like a revolver. But if that's the case, the ejection port is far too small given the size of that magazine.
That said, I feel this general concept has already been admirably executed by Wowza, with [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=147834812"]The Twenty-Six Shooter[/URL].
[t]http://cloud-4.steampowered.com/ugc/559850022894532473/FE8A17D41B6B06E7E5DB6BB0E636B75904CF1FEE/[/t]
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