• TF2 Emporium 61: Smoking Guns
    5,000 replies, posted
[QUOTE=Svdl;47156203]Also here's a set made with VLEK. [img]https://dl.dropboxusercontent.com/u/6526556/thestickyman.jpg[/img] [url=http://steamcommunity.com/workshop/filedetails/?id=394099496][img]https://dl.dropboxusercontent.com/u/6526556/stickymanpostersm.jpg[/img][/url][/QUOTE] Taking the 'human cannonball' to a ludicrous level
[b]The Swingin' Scotsman[/b] [img]http://puu.sh/g1Clq.png[/img] [i]~Ev'rybody wants to wear a hat.~ ~Because a cat wearing a hat, knows where its at.~[/i] Scat Hat [t]http://puu.sh/g1CK5.png[/t] Pub-Goer's Apparel [t]http://puu.sh/g1CKu.png[/t] Soot-Stained Slacks [t]http://puu.sh/g1CKN.png[/t]
[QUOTE=blueNES;47158612][T]http://puu.sh/g16wh/b4122b60fc.png[/T] Do any of you Blender users know how to get rid of these annoying marks after baking Also: [T]http://puu.sh/g16Nz/41c9011421.png[/T] [T]http://puu.sh/g16C4/0009ba789e.png[/T] Does anyone know how to prevent this? It's kinda annoying[/QUOTE] I tend to do a bake with another pass, and if that doesnt look good what ill do is manually clean it up in gimp
[QUOTE=blueNES;47158612] Do any of you Blender users know how to get rid of these annoying marks after baking Does anyone know how to prevent this? It's kinda annoying[/QUOTE] Try changing your sampling up to 1 or 2. [IMG]http://puu.sh/g1Ku3/b3ccb0e335.png[/IMG] Also it doesn't seem like you've got it normalized.
You know if I get time this weekend I'll try to finish the guide I started long ago about baking occlusion in Blender. There are currently four (!) ways of doing it, ranging from terrible to good, and unless you know how to set it up right you'll get some seriously garbage results.
Backpack finally. Thoughts? Not going to re-do it anymore, tired of it. [IMG]http://puu.sh/g1TiC/c7a96ca2a0.png[/IMG] Also no syringe gun, got too frustrating trying to get a good design.
[QUOTE=Gentleman Cat;47160888]Watch out for sexy dancing pyros.[/QUOTE] if only.
[QUOTE=TheJukebox;47162600]Backpack finally. Thoughts? Not going to re-do it anymore, tired of it. [IMG]http://puu.sh/g1TiC/c7a96ca2a0.png[/IMG] Also no syringe gun, got too frustrating trying to get a good design.[/QUOTE] Ohh that looks good, but the medi-gun handles seems out of place there. If the space becomes too empty without it, you could just but some buttons there. [editline]e[/editline] Actually, was it meant to be a reference to a [URL="http://2670.antiquesnavigator.com/ebay/images/2010/110582224708.jpg"]knife switch[/URL], like Frankenstein uses? If so, what you could do is go with a single pole as the switch and shrink the size of the switch dramatically, so it fits within the space of the middle box. Or you can just go with buttons.
[QUOTE=Colteh;47156006][IMG]http://puu.sh/g0wfu/b2161db222.png[/IMG] still a bit wip first time texturing with my wacom bamboo based off a concept by juodvarnis[/QUOTE] Who's it for? Because Engi really doesn't have enough revolvers on the workshop. I've seen one, [I]maybe[/I] two decent ones.
[QUOTE=Mort Stroodle;47162731]Who's it for? Because Engi really doesn't have enough revolvers on the workshop. I've seen one, [I]maybe[/I] two decent ones.[/QUOTE] It's is a [URL="http://facepunch.com/showthread.php?t=1446242&p=47033133&viewfull=1#post47033133"]flair gun replacement[/URL] for the pyro.
[QUOTE=VernoGuy;47162621]Ohh that looks good, but the medi-gun handles seems out of place there. If the space becomes too empty without it, you could just but some buttons there. [editline]e[/editline] Actually, was it meant to be a reference to a [URL="http://2670.antiquesnavigator.com/ebay/images/2010/110582224708.jpg"]knife switch[/URL], like Frankenstein uses? If so, what you could do is go with a single pole as the switch and shrink the size of the switch dramatically, so it fits within the space of the middle box. Or you can just go with buttons.[/QUOTE] [IMG]http://puu.sh/g1VEV/a8972d7649.png[/IMG] Was intended to be that switch, but I thought the medi-gun handle would translate. Didn't. I'll try the actual switch tomorrow.
[QUOTE=TheJukebox;47162787][IMG]http://puu.sh/g1VEV/a8972d7649.png[/IMG] Was intended to be that switch, but I thought the medi-gun handle would translate. Didn't. I'll try the actual switch tomorrow.[/QUOTE] Love the colour. Better than just the default bright red.
[URL="http://tf2.gamebanana.com/skins/138677][IMG]http://i.imgur.com/yL9t9fI.png[/IMG][/URL]
[QUOTE=gabrielwoj;47164164][URL="http://tf2.gamebanana.com/skins/138677][IMG]http://i.imgur.com/yL9t9fI.png[/IMG][/URL][/QUOTE] I think your url is wrong, just to let you know.
[QUOTE=gabrielwoj;47164164][URL="http://tf2.gamebanana.com/skins/138677][IMG]http://i.imgur.com/yL9t9fI.png[/IMG][/URL][/QUOTE] you left red on the wood and on some of the grey metal compression artifacts too
[IMG]http://www.facepunch.com/fp/ratings/tick.png[/IMG] for: [t]http://puu.sh/g1TiC/c7a96ca2a0.png[/t] [IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG] for: [t]http://puu.sh/g1VEV/a8972d7649.png[/t] [IMG]http://www.facepunch.com/fp/ratings/funny2.png[/IMG] for: [t]http://puu.sh/g2wmH/d2a7ecae2a.png[/t] [IMG]http://www.facepunch.com/fp/ratings/box.png[/IMG] for: None of these are good, learn to make decisions on your own Jukebox.
Alright, we've got some more work on the cape done. We need to ask this, since it will affect the rigging: Shorter cape? [IMG]http://www.facepunch.com/fp/ratings/tick.png[/IMG] [IMG]http://fc09.deviantart.net/fs71/i/2015/049/4/9/cape_shorter_version_wip_by_tundura-d8ijqc6.jpg[/IMG] Or longer cape? [IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG] [IMG]http://fc01.deviantart.net/fs70/i/2015/049/4/5/cape_wip_by_tundura-d8hr027.jpg[/IMG] Sketchfab models: [url]https://skfb.ly/CUFX[/url] [url]https://skfb.ly/CStV[/url] Thanks for your feedback, I can always use more.
Which one do you prefer? All other ideas are also welcome! agree for [t]http://i.gyazo.com/01890a99998d7c5fe710b5d622122fd5.png[/t] disagree for [t]http://i.gyazo.com/6b915ef9201d4aeb73d70d2a9b080810.png[/t]
[QUOTE=Mooses Suuri;47166289] [t]http://i.gyazo.com/01890a99998d7c5fe710b5d622122fd5.png[/t] [/QUOTE] That iron sight's a bit [I]too[/I] pointy for me.
Greetings, Emporium. I decided to make my first (somewhat) proper concept, heavily inspired by [URL="http://store.steampowered.com/app/262060/"]everyone's favorite dungeon crawling game[/URL]: [t]http://jesusfuck.me/di/QVRM/highwaymannfullview.png[/t] [t]http://jesusfuck.me/di/NZFK/highwaymannbodyview.png[/t] [t]http://jesusfuck.me/di/HR38/highwaymannfaceview.png[/t] Before I add shading and whatnot I'm very curious as to what I did right and wrong in the general design of this. Thanks in advance! [B]Edit:[/B] It's based off of the [URL="http://darkestdungeon.wikia.com/wiki/Highwayman"]Highwayman[/URL] from said game
[QUOTE=ToastedTea;47166600]Greetings, Emporium. I decided to make my first (somewhat) proper concept, heavily inspired by [URL="http://store.steampowered.com/app/262060/"]everyone's favorite dungeon crawling game[/URL][/QUOTE] I'm liking them so far. Is there a specific character this is inspired from? Updated: "The Highwayman is a cunning attacker who makes short work of enemies with his custom flintlock and razor sharp dirk." Sounds like a spy to me.
[QUOTE=Tundra Boy;47166761]I'm liking them so far. Is there a specific character this is inspired from? Updated: "The Highwayman is a cunning attacker who makes short work of enemies with his custom flintlock and razor sharp dirk." Sounds like a spy to me.[/QUOTE] I misread that as "razor sharp dick" and was going to jump all over making that. I still might.
[QUOTE=ToastedTea;47166600]Greetings, Emporium. I decided to make my first (somewhat) proper concept, heavily inspired by [URL="http://store.steampowered.com/app/262060/"]everyone's favorite dungeon crawling game[/URL]: [t]http://jesusfuck.me/di/QVRM/highwaymannfullview.png[/t] [t]http://jesusfuck.me/di/NZFK/highwaymannbodyview.png[/t] [t]http://jesusfuck.me/di/HR38/highwaymannfaceview.png[/t] Before I add shading and whatnot I'm very curious as to what I did right and wrong in the general design of this. Thanks in advance! [B]Edit:[/B] It's based off of the [URL="http://darkestdungeon.wikia.com/wiki/Highwayman"]Highwayman[/URL] from said game[/QUOTE] [IMG]http://puu.sh/g2Lxc/26de95a817.png[/IMG] i found my new photo hoster right here
[QUOTE=A_Guardian;47166959]I misread that as "razor sharp dick" [/QUOTE] Still sounds like a spy to me.
[QUOTE=ToastedTea;47166600]Greetings, Emporium. I decided to make my first (somewhat) proper concept, heavily inspired by [URL="http://store.steampowered.com/app/262060/"]everyone's favorite dungeon crawling game[/URL]: [t]http://jesusfuck.me/di/QVRM/highwaymannfullview.png[/t] [t]http://jesusfuck.me/di/NZFK/highwaymannbodyview.png[/t] [t]http://jesusfuck.me/di/HR38/highwaymannfaceview.png[/t] Before I add shading and whatnot I'm very curious as to what I did right and wrong in the general design of this. Thanks in advance! [B]Edit:[/B] It's based off of the [URL="http://darkestdungeon.wikia.com/wiki/Highwayman"]Highwayman[/URL] from said game[/QUOTE] Not sure if others will agree, but most spy shirts that aren't similar to his default color palette are smaller than yours. You might have to change its size or change its color. Thats just my opinion though.
[QUOTE=dongalator;47167051]Not sure if others will agree, but most spy shirts that aren't similar to his default color palette are smaller than yours. You might have to change its size or change its color. Thats just my opinion though.[/QUOTE] I wasn't quite sure which color to use for the shirt because there aren't very many team colors available that look good on Spy. The size is mostly just to stay true to the look of the Highwayman's coat. I figured I should use a color lighter than that of his coat so it wouldn't end up blending in a bit with his Balaclava. Would it be fine to just mix some teamcolors so it's the right darkness or is there a specific one that would look good on this?
[QUOTE=ToastedTea;47167088]I wasn't quite sure which color to use for the shirt because there aren't very many team colors available that look good on Spy. I figured to use a color lighter than that of his coat so it wouldn't end up blending in a bit with his Balaclava. Would it be fine to just mix some teamcolors so it's the right darkness or is there a specific one that would look good on this?[/QUOTE] I'm not sure if changing the color would be good now that i think about it. Maybe just close up Spy's default coat some more so most of his front body area is the same palette as before. Though I'm not the best at design or texturing, so maybe get some advice from other people.
[t]http://jesusfuck.me/di/LZZZ/highwaymannfullaltcolor.png[/t] Is this better? Turns out Overalls doesn't blend in as much as I thought.
[img]http://puu.sh/g2Rq8.png[/img]
[IMG]http://fc02.deviantart.net/fs71/i/2015/049/d/b/cape_no_spy_wip_by_tundura-d8ijqc6.jpg[/IMG] [url]https://skfb.ly/CStV[/url] Here is the cape as it stands. With no criticisms on the model so far, and with a consensus on the cape length, I'm ready to move forward. That being said, if there's something wrong, let me know! Would anyone be willing to help with rigging and texturing this?
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