• TF2 Emporium 61: Smoking Guns
    5,000 replies, posted
[QUOTE=Tundra Boy;47167352][IMG]http://fc02.deviantart.net/fs71/i/2015/049/d/b/cape_no_spy_wip_by_tundura-d8ijqc6.jpg[/IMG] [url]https://skfb.ly/CStV[/url] Here is the cape as it stands. With no criticisms on the model so far, and with a consensus on the cape length, I'm ready to move forward. That being said, if there's something wrong, let me know! Would anyone be willing to help with rigging and texturing this?[/QUOTE] I'd be willing to help rig Also, This [URL=http://tf2.gamebanana.com/skins/138689][IMG]http://i.imgur.com/AXh3mOE.png[/IMG][/URL]
[QUOTE=kibbleknight;47167335][img]http://puu.sh/g2Rq8.png[/img][/QUOTE] How about a version with sleeves?
-snip-
Good news everyone. Valve shipped some patches for the workshop animation importer. It now supports SMDs. However, it still doesn't actually work. :v:
Thanks to the feedback, the Highwaymann is finished for now, although I might end up revising it in the future since it's my first concept. [t]http://jesusfuck.me/di/MXQF/highwaymann-full.png[/t][t]http://jesusfuck.me/di/BMIY/highwaymann-body.png[/t][t]http://jesusfuck.me/di/K6KN/highwaymann-face.png[/t] [B]Up for grabs[/B], PM me if you want it!
[QUOTE=S3pirion;47167483]Also, This [URL=http://tf2.gamebanana.com/skins/138689][IMG]http://i.imgur.com/AXh3mOE.png[/IMG][/URL][/QUOTE] Why do you keep uploading unfinished weapons?
finally up! click to vote [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=395293778"][img]http://cloud-4.steamusercontent.com/ugc/36364062091268493/438F049A956E5413EA2A1E55CE8F50327F3D5DFA/[/img][/URL] [t]http://cloud-2.steamusercontent.com/ugc/36364062091327163/5A92E28003A1C3769B5345A15375E7C2D68408AB/[/t] [t]http://cloud-4.steamusercontent.com/ugc/36364062091327145/44ABCF9940C56551DD09FEB38DB25FE3F215281E/[/t] [t]http://cloud-4.steamusercontent.com/ugc/36364062091327176/165042154B205DD24130569075E999EC496F4968/[/t] thanks!
[IMG]http://puu.sh/g3Q5H/6b642dfa13.jpg[/IMG] you wanna see crazy?
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=395139224"][Img]http://i.imgur.com/n8QdilZ.jpg[/Img][/URL] [I]The Druidic's robe[/I]
[QUOTE=Radaghast;47172060][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=395139224"][t]http://cloud-4.steamusercontent.com/ugc/710778107000667437/48951A8FBDD449CF047B8A61E6035A691B59DED1//[/t][/URL] [I]The Druidic's robe[/I][/QUOTE] Im so proud of your improvements in concepts :´)
[QUOTE=Radaghast;47172060][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=395139224"][Img]http://i.imgur.com/n8QdilZ.jpg[/Img][/URL] [I]The Druidic's robe[/I][/QUOTE] Please show it in other poses/animations besides the t-pose? don't want another ticket-boy ordeal.
I think it may be late for the promo ,but I will ask the modeler for some more TFMV shots.
How do most people make caps (preferably peaked ones). Do you start with a fresh cylinder or do you use an edge loop from a class's head?
[IMG]http://i.imgur.com/xFrg9k0.png[/IMG] Reworked on the Casual Scout concept.
[QUOTE=blueNES;47172259]How do most people make caps (preferably peaked ones). Do you start with a fresh cylinder or do you use an edge loop from a class's head?[/QUOTE] most of the times i just use a cylinder and a shrinkwrap modifier and modify it, if i use an edge loop from a class's head i get an odd shape when i try to make it into an actual cap
[QUOTE=perrryz;47172723]most of the times i just use a cylinder and a shrinkwrap modifier and modify it, if i use an edge loop from a class's head i get an odd shape when i try to make it into an actual cap[/QUOTE] That's pretty damn useful, it's been a pain to try to move all the vertices on a band to fit someone's head. On a side note, anyone remember that chrome shotgun that was posted some time ago? I haven't been able to find it, even in the last emporium.
[IMG]http://fc01.deviantart.net/fs71/i/2015/049/e/9/cape_no_spy_wip_by_tundura-d8ijqc6.jpg[/IMG] Scratch my earlier post, we are still looking for help with both the rig and textures.
[QUOTE=psyke;47172154] don't want another ticket-boy ordeal.[/QUOTE] Apologies for asking, but what exactly happened involving the Ticket-Boy? People keep talking about it like it was some disastrous thing.
[QUOTE=RedBaronFlyer;47173446]Apologies for asking, but what exactly happened involving the Ticket-Boy? People keep talking about it like it was some disastrous thing.[/QUOTE] it still is, because it looks like cardboard
[QUOTE=LittleBabyman;47173448]it still is, because it looks like cardboard[/QUOTE] I can't help but feel kinda bad for nano. I mean, sure the Ticket Boy isn't very good, but the excitement of his item getting accepted must've died down quickly
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=395468086"][IMG]http://cloud-4.steamusercontent.com/ugc/32986361074498183/5A8E349DE03DA84358CF268951B325198A27CBB1/960x540.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=395468086"][IMG]http://cloud-4.steamusercontent.com/ugc/32986361074498131/152892533C94342FD67181C1A497E58742F9B5AD/960x540.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=395468086"][IMG]http://cloud-4.steamusercontent.com/ugc/32986361074498149/B4EF2976E9B5980793E60043E6B40B89E4CB0CD1/960x540.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=395468086"][IMG]http://cloud-4.steamusercontent.com/ugc/32986361074498166/420D7C7033E910FF6EA05AB7B527106D1BA4BC7D/960x540.resizedimage[/IMG][/URL] a nice wep that i think u should vote for imo
[QUOTE=Colteh;47173526] a nice wep that i think u should vote for imo[/QUOTE] Mod release when? [editline]19th February 2015[/editline] Also, what ever happened to the TF2 resource pack that was in some previous OPs? It helped me out a ton in concepting and it took me a few minutes to find. [URL="https://dl.dropboxusercontent.com/u/8581927/Mod%20Releases/TF2%20Resource%20Pack.zip"][img]http://i.imgur.com/mBS2f9O.png[/img][/URL]
[QUOTE=Radaghast;47172060][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=395139224"][Img]http://i.imgur.com/n8QdilZ.jpg[/Img][/URL] [I]The Druidic's robe[/I][/QUOTE] Those normals could use some re-visiting. And the phong makes it look a bit like latex and not cloth.
[QUOTE=ikes;47172054][IMG]http://puu.sh/g3Q5H/6b642dfa13.jpg[/IMG] you wanna see crazy?[/QUOTE] ive been wondering also, about the gloves and boots, how should i go about incorporating paint? since the idea of the left glove is to have it match the right glove, id like all four appendages to have paint ideally, but since we cant paint the right glove, should i make just the boots paintable, or the boots and left glove?
just the boots
[IMG]http://fc08.deviantart.net/fs70/i/2015/050/b/8/cape_wip_by_tundura-d8hr027.png[/IMG] [url]https://skfb.ly/CStV[/url] Tundra Boy was very kind and offered to start work on the textures. Edit: Already making a lot of changes. And decapitating the spy.
[t]http://i.imgur.com/LWqAGTN.png[/t] poseidon concept for heavy
[QUOTE=blueNES;47170115]Why do you keep uploading unfinished weapons?[/QUOTE] I dunno, i thought they were finished. It may not look like it from that promo picture (SFM messed up the colors or something, i dunno) but i took people's advice about the brush strokes and stuff, and while you guys may not agree i think it looks good. (Definitally better than the first texture i did) see for yourself [t]http://i.imgur.com/RHzZwKM.jpg[/t]
[IMG]http://puu.sh/g4rMk/621c17323a.png[/IMG] i made a concept for you guys
[QUOTE=Punchy;47175019][IMG]http://puu.sh/g4rMk/621c17323a.png[/IMG] i made a concept for you guys[/QUOTE] hes a big guy
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