• TF2 Emporium 61: Smoking Guns
    5,000 replies, posted
Less drama please and more content. As a reminder of what great concept art looks like, here's a photo stream of the amazing LaroLaro and I would like for everyone of us to achieve this level of quality in our work. [url]https://www.flickr.com/photos/larolaro/with/5516931265/[/url]
[QUOTE=Radaghast;47179652]Still not giving the feedback as I see? I will take that as your opinion is based on me, instead of my work. The session is done.[/QUOTE] B-but senpai, your work is shit (*≧ω≦) [IMG]http://i.imgur.com/mlxrabVl.png[/IMG] Anyways, here's a sneek peek for something Merczy, Sedi, and I are working on. Old under developed wip of a rivet gun of sorts, we've got a new version with some slight modifications coming up soon (changes to the trigger and the pressure canister on the back that seems a bit too much like the syringe guns thingy). Its a smaller part of a larger project we're working on so be warned, there's some shit headed your guy's way!
[t]http://i.imgur.com/ncODDzb.png[/t] I decided to try and make a decent Medic coat. [B]EDIT:[/B] Might as well add this while this post is here: [t]http://i.imgur.com/lIQjdD0.png[/t] Just a simple Spy suit.
[QUOTE=Gadget | TF2M;47179694]Less drama please and more content. As a reminder of what great concept art looks like, here's a photo stream of the amazing LaroLaro and I would like for everyone of us to achieve this level of quality in our work. [url]https://www.flickr.com/photos/larolaro/with/5516931265/[/url][/QUOTE] ugh why did ya have to link that, every time i look at his stuff i'm reminded about how he's basically better than everyone in this thread and most likely does so with minimal effort. he's a art god among men that Laro ;_;
[QUOTE=GibbleMiester;47179721]B-but senpai, your work is shit (*≧ω≦)[/QUOTE] Needlessly rude. [QUOTE=GibbleMiester;47179721]B-but senpai, your work is shit (*≧ω≦) [IMG]http://i.imgur.com/mlxrabVl.png[/IMG] Anyways, here's a sneek peek for something Merczy, Sedi, and I are working on. Old under developed wip of a rivet gun of sorts, we've got a new version with some slight modifications coming up soon (changes to the trigger and the pressure canister on the back that seems a bit too much like the syringe guns thingy). Its a smaller part of a larger project we're working on so be warned, there's some shit headed your guy's way![/QUOTE] Just my 2 cents, but I feel it would be better with a different visual detail on the front instead of text, like a little medic symbol or maybe a yellow stripe running along the side. I've always disliked text on weapons, it just feels weird and out of place.
Opinions now? [t]http://i.imgur.com/SZYG7Rk.jpg?1[/t]
[QUOTE=GibbleMiester;47179774]ugh why did ya have to link that, every time i look at his stuff i'm reminded about how he's basically better than everyone in this thread and most likely does so with minimal effort. he's a art god among men that Laro ;_;[/QUOTE] Do keep in mind he's a human being and had to overcome a lot of hardships and challenges to get to that level. Takes a high amount of dedication and perseverance to make it look easy.
Ok guys, having a bit of a problem. The specular for one of my materials is WAYYY too shiny, and i dont understand why. I did them the same as all of my other wood-type textures, but no matter what i do it still is too shiny. I tried remaking the texture, checking the .vmts/.vtfs, recompiling the model, redoing the .qc, but nothing i've done makes the problem better. [t]http://i.imgur.com/n89fsDM.png[/t] However, when i turn off the specular, the problem corrects itself. [t]http://i.imgur.com/F463WUQ.png[/t] any help? BTW: I don't want any feedback about the materials/models, not after we lost almost half a page of productivity to people who can't stop picking fights every 2 pages. Here is my .vmt for the material "VertexlitGeneric" { "$basetexture" "models/oathkeeper/wood" "$envmap" "models/player/shared/eye-reflection-cubemap-" // "$envmapcontrast" 1 // "$envmaptint" "[1.0 1.0 0.5]" "$normalmapalphaenvmapmask" 1 // "$basealphaenvmapmask" 1 // "$basemapalphaphongmask" 1 "$phong" "1" "$phongexponent" "25" "$phongboost" "0.2" "$lightwarptexture" "models\lightwarps\weapon_lightwarp" "$phongfresnelranges" "[0.45 0.7 1]" "$glowcolor" "1" // Cloaking "$cloakPassEnabled" "1" "$sheenPassEnabled" "1" "$sheenmap" "cubemaps\cubemap_sheen001" "$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0" "$sheenmaptint" "[ 1 1 1 ]" "$sheenmapmaskframe" "0" "$sheenindex" "0" "$yellow" "0" "Proxies" { "AnimatedWeaponSheen" { "animatedtexturevar" "$sheenmapmask" "animatedtextureframenumvar" "$sheenmapmaskframe" "animatedtextureframerate" "40" } "invis" { } "ModelGlowColor" { "resultVar" "$glowcolor" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$selfillumtint" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$color2" } "YellowLevel" { "resultVar" "$yellow" } "Multiply" { "srcVar1" "$color2" "srcVar2" "$yellow" "resultVar" "$color2" } } }
[QUOTE=S3pirion;47180168]~vmt~[/QUOTE] remove the comment lines ( // ) on the bits that are the envmaptint, and basemapalphaenvmapmask
[QUOTE=EliaMoroes;47179429]As a lurker on this thread, I've noticed that there is a pattern about you all and how you behave towards Radaghast and S3pirion that repeats itself over time. Here it is: 1) They upload or propose something questionable 2) You tell them why you think their concept or models should require some more work 3) They get defensive 4) In an effort to be polite, you give useful suggestions to them in the most objective way possible 5) They decide to follow these suggestions and change their works 6) Everyone is happy and constructive. They even release something, sometimes 7) Repet step 4, 5 and 6 for a set period of time 8) Restart from point 1[/QUOTE] Except for the fact that i am still accepting feedback, and really haven't picked a fight with other people for a long time. And even if you think i'm being defensive, i'm trying really hard not to be, because i actually want to be a good modeller (Like Sparkwire, SVDL, Jpras, jukebox, psyke, Etc.) [editline]20th February 2015[/editline] [QUOTE=Colteh;47180187]remove the comment lines ( // ) on the bits that are the envmaptint, and basemapalphaenvmapmask[/QUOTE] That didn't help, it just made the specular show up all the time, even when the specular is turned off
[QUOTE=TheJukebox;47179681] [B] Self reflection is very important to being an artist, or anything really. [/B][/QUOTE] Let this statement be the artist gospel. The art world is a hectic world where you can devote days and nights to a handcrafted project of your imagination, and then release it to the world only to have it torn to shreds by the crit process and your peers. Perhaps we're working with art that is less mainstream, but it still isn't an exception. Knowing how to look back on what you've made and distance yourself from your work if needed is everything sometimes. I worked hard on that stupid volcanic pistol because I wanted to learn. Making the pistol itself was secondary to learning how to improve. Having people like anything I make is not a goal to be sought, it's a side effect of doing well on something I enjoy. At least that's how I've come to know it. I hate to see the emporium argue like this.
[QUOTE=S3pirion;47180191]Except for the fact that i am still accepting feedback, and really haven't picked a fight with other people for a long time. And even if you think i'm being defensive, i'm trying really hard not to be, because i actually want to be a good modeller (Like Sparkwire, SVDL, Jpras, jukebox, psyke, Etc.) [editline]20th February 2015[/editline] That didn't help, it just made the specular show up all the time, even when the specular is turned off[/QUOTE] I'd say to just lower the envmaptint to something like .1 .1 .1 or whatever values you are fancy, and to make a phongmask because that controls speculation too
I am really anxious to get something out here Flubbman and I are on the fence about the design for engineer's henchman jumpsuit. any suggestions for that? i suggested we use the shape of the straps on his overalls to strap on a backpack like the henchmen have, so that the arms dont need anything modelled over them, which saves tris and rigging effort.
[QUOTE=Colteh;47180332]I'd say to just lower the envmaptint to something like .1 .1 .1 or whatever values you are fancy, and to make a phongmask because that controls speculation too[/QUOTE] Thanks, this helped, i found out that the cubemap i was using was messing up the entire thing, and that i didn't really need it, so i removed it.
[QUOTE=ikes;47180345]I am really anxious to get something out here Flubbman and I are on the fence about the design for engineer's henchman jumpsuit. any suggestions for that? i suggested we use the shape of the straps on his overalls to strap on a backpack like the henchmen have, so that the arms dont need anything modelled over them, which saves tris and rigging effort.[/QUOTE] Without some reference image to what you're talking about i'm pretty lost
[QUOTE=Punchy;47180353]Without some reference image to what you're talking about i'm pretty lost[/QUOTE] [T]http://vignette3.wikia.nocookie.net/timesplitters/images/f/f0/DSC05233.JPG/revision/latest?cb=20141004162554[/T]
[QUOTE=GibbleMiester;47179721]B-but senpai, your work is shit (*≧ω≦) [/QUOTE] do you really think this is acceptable i mean, radaghasts concepts aren't the best but dude you dont need to be a fucking cunt about it
[QUOTE=JonnyAzzuris;47178749][url='http://media.steampowered.com/apps/tf2/tf2_do-it-yourself_kit.zip']Valve's Do It Yourself Pack has it[/url], I guess.[/QUOTE] It doesn't have it. Thanks anyway
[QUOTE=blueNES;47180772]It doesn't have it. Thanks anyway[/QUOTE] [URL="http://puu.sh/g5BiW/8ac93bb2a3.png"]Here.[/URL]
[QUOTE=Doctor_Lazlo;47179672]Just. Shut. The. Fuck. Up. Already. Even I find you annoying now, same as everyone else finds me annoying because I'm a complete retard who wants to kill himself. 'S why I get rated dumb with every post I make.[/QUOTE] You're right. You're a complete retard because you think it's alright to keep on posting shit like this. You're the one who is making the problem worse, not us.
Been meaning to ask this for a while, but how many pixels of padding do you guys usually use between your UV shells? Say for a 512 texture: [IMG]http://www.facepunch.com/fp/ratings/tick.png[/IMG] - 2 [IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG] - 4 [IMG]http://www.facepunch.com/fp/ratings/funny2.png[/IMG] - 6 [IMG]http://www.facepunch.com/fp/ratings/winner.png[/IMG] - 8 [IMG]http://www.facepunch.com/fp/ratings/zing.png[/IMG] - 10
[QUOTE=TheJukebox;47180876][URL="http://puu.sh/g5BiW/8ac93bb2a3.png"]Here.[/URL][/QUOTE] Cheers On a side note, I was quite shocked by this whole Radaghast vs Gibblemaster argument, so: [T]http://puu.sh/g5Dvl/01e4c3a836.png[/T] Made a silly little poster to represent what just happened here
[QUOTE=Gentleman Cat;47181036]You're right. You're a complete retard because you think it's alright to keep on posting shit like this. You're the one who is making the problem worse, not us.[/QUOTE]Y'know, with you people around me, it's amazing I haven't actually done it yet.
[QUOTE=Doctor_Lazlo;47181074]Y'know, with you people around me, it's amazing I haven't actually done it yet.[/QUOTE] maybe you should stop posting about your ~problems~ that don't concern us or anyone reading this thread like people have told you countless times
[QUOTE=Doctor_Lazlo;47181074]Y'know, with you people around me, it's amazing I haven't actually done it yet.[/QUOTE] People don't want you to kill yourself but this isn't the thread for saying stuff like that.. There's a depression thread in general chat, it's best if you keep problems like that to a thread that's related to them. People would be willing to listen if you put what you want to say in the appropriate place.
[QUOTE=Doctor_Lazlo;47181074]Y'know, with you people around me, it's amazing I haven't actually done it yet.[/QUOTE] Yeah... this is more than the emporium needs to know or can help you with in any case. [B]Do seek help if you are serious[/B], but other than that we can't say much. The idea that you have received a funny badge for this post confuses me.
[QUOTE=Tundra Boy;47181188]Yeah... this is more than the emporium needs to know or can help you with in any case. [B]Do seek help if you are serious[/B], but other than that we can't say much that.[/QUOTE]It's quite serious. All I'm gonna say about it.
y'all need to can it and get back to putting silly hats on mercs
TF2 Emporium 62: We Know Drama Also, this [IMG]http://i.imgur.com/oHNVYBQ.png[/IMG]
[IMG]http://sexyrobot.co.uk/gallery/photos/2015-02-20_23-48-48.png[/IMG] Everybody shut the fuck up and make hats thanks bye love you all maybe xoxo
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