• TF2 Emporium 61: Smoking Guns
    5,000 replies, posted
[QUOTE=Tundra Boy;47188319][IMG]http://fc08.deviantart.net/fs70/i/2015/052/0/c/folds_by_tundura-d8j03fh.jpg[/IMG] [url]https://skfb.ly/CStV[/url] Alright! Modeled in some folds. Let me know what you think. I appreciate any feedback as always.[/QUOTE] Will the clothe have jiggle bone? I think that would look pretty cool.
[QUOTE=VernoGuy;47188407]Will the clothe have jiggle bone? I think that would look pretty cool.[/QUOTE] Perhaps in places, but rigging it so it doesn't clip might be hard enough. I think it'd be good to have it jiggle boned in the back so the cape can trail behind him a bit.
[QUOTE=blaholtzen;47187652]I don't have the energy to adress all those crits individually for a second time so i'll just cut it down to the following: I've considered all the details and my opinion is still that it everything should be fine. I will not be changing anything about the fundamental design beyond this point. If you still find major issues with the design feel free do downvote the item once it's uploaded. Generally I find the most interesting items are the ones that challenge the rules without breaking them. And thats usually what I try to do with my designs, being conventional and sticking to all the rules just means you'll end up crapping out generic items over and over. One might want to consider that just a few years ago any item that was larger than a characters hand was seen as too much by many members of the community, and back then one of the only people who was willing to bend the rules was svdl, and look at where he is now.[/QUOTE] Completely brushing off a lot of criticism very few people disagreed with comes off as very arrogant. Kibbleknight, Bulka and I all have valid points, and rating two of us dumb just comes off as really petty. And no, your comparison to Svdl isn't fair. Yes, his items often make radical changes to the classes, but he always keeps their colours and shapes in mind and is a master of that. Your trenchcoat changes the Sniper's colours and messes with his silhouette so much it doesn't even compare. The most drastic non-restricted Svdl item is the King of Scotland Cape, which just adds red/blue section to his bombproof vest.
[IMG]http://i.imgur.com/24CNGpB.png[/IMG] So far so good,just need to bone it and make a paintable version of the tie. I appreciate any feedback or criticism. (Still a noob on these things ._.)
[QUOTE=AwansVault;47189571][IMG]http://i.imgur.com/24CNGpB.png[/IMG] So far so good,just need to bone it and make a paintable version of the tie. I appreciate any feedback or criticism. (Still a noob on these things ._.)[/QUOTE] You should get an in-game version so you can look at it with Sources lighting, preferably with half-life model viewer. That way you'll know how the texture will look in-game instead of blenders UI.
[QUOTE=JPRAS;47186842] [url=http://mods.tf/mods/661/][img]http://puu.sh/g6S5M/a80fea4d36.png[/img][/url][/QUOTE] [IMG]http://s22.postimg.org/ae6d3ibup/Immagine.png[/IMG] Much obliged Speaking of which, will a skin for the Backburner ever be possible?
It's already possible. Just rename the flamethrower files in c_flamethrower to c_backburner. I mean one quick look in the game's vpk ain't that hard Edit: Hot damn I have over 200 mods installed. Skyrim has spoiled me
Some progress on Juodvarnis' colt concept: [t]http://manschitz.com/projects/tf2/preview_colt2.jpg[/t] Also this is in beta now: [t]http://forums.tf2maps.net/geek/gars/images/7/4/4/cp_burghausen_b10006.jpg[/t] [t]http://forums.tf2maps.net/geek/gars/images/7/4/4/cp_burghausen_b10009.jpg[/t] [URL="http://forums.tf2maps.net/showthread.php?t=22421"]Burghausen Thread[/URL]
[QUOTE=Rajikaru;47188321]God that's sexy. How does it look at LOD 1 (medium model setting)? (I ask because the problem with a lot of good looking items are fucked at medium settings, like the Lunatic's Leathers)[/QUOTE] [img]http://puu.sh/g7IjU/947265b972.jpg[/img]
[QUOTE=Magypsy;47189555]Completely brushing off a lot of criticism very few people disagreed with comes off as very arrogant. Kibbleknight, Bulka and I all have valid points, and rating two of us dumb just comes off as really petty. And no, your comparison to Svdl isn't fair. Yes, his items often make radical changes to the classes, but he always keeps their colours and shapes in mind and is a master of that. Your trenchcoat changes the Sniper's colours and messes with his silhouette so much it doesn't even compare. The most drastic non-restricted Svdl item is the King of Scotland Cape, which just adds red/blue section to his bombproof vest.[/QUOTE] Like i siad. I've read your criticism, and it was the same things I've already given explanations on back when I first showed it off, and I don't feel like explaining myself over and over. What I instead did now was to instead explain my general reasoning behind this and many of my other items. And since I've already told you I'm not changing the designs beyond this point, and since the only offered [b]constructive criticism[/b], that wasn't just complaining about how I had changed this and that too much, was that I should add armbands, which honestly just looks forced and by now is very overdone, I don't feel like there's much to "brush off". I'm not "brushing things off" cause I have some god complex or some shit I'm doing it because not only have I considered it all from the start, I've already explained my reasoning and why I'm doing what I'm doing before. All these things you and bulka told me was basic shit I learned years ago, I know it, I get it, and I've considered from the start. If i cared more I'd probably get offended by you assuming that I've gotten this far without knowing the basic freaking rules. Now can we please move on?
I just wanna stip in for a second. [QUOTE=blaholtzen;47190024]was that I should add armbands, which honestly just looks forced and by now is very overdone, I don't feel like there's much to "brush off". [/QUOTE] No, it does not look forced, and there are literally no items in-game that add full-on actual armbands with class emblems.
[QUOTE=Rajikaru;47190037]I just wanna stip in for a second. No, it does not look forced, and there are literally no items in-game that add full-on actual armbands with class emblems.[/QUOTE] Please stop.
[QUOTE=blaholtzen;47190024]Like i siad. I've read your criticism, and it was the same things I've already given explanations on back when I first showed it off, and I don't feel like explaining myself over and over. What I instead did now was to instead explain my general reasoning behind this and many of my other items. And since I've already told you I'm not changing the designs beyond this point, and since the only offered [b]constructive criticism[/b], that wasn't just complaining about how I had changed this and that too much, was that I should add armbands, which honestly just looks forced and by now is very overdone, I don't feel like there's much to "brush off". I'm not "brushing things off" cause I have some god complex or some shit I'm doing it because not only have I considered it all from the start, I've already explained my reasoning and why I'm doing what I'm doing before. All these things you and bulka told me was basic shit I learned years ago, I know it, I get it, and I've considered from the start. If i cared more I'd probably get offended by you assuming that I've gotten this far without knowing the basic freaking rules. Now can we please move on?[/QUOTE] But what's the point? If you've considered all this from the start and know it's deviated from Valve's standards too much, then why make it and plan to submit it to the workshop when you know they won't accept it?
[QUOTE=Magypsy;47190050]But what's the point? If you've considered all this from the start and know it's deviated from Valve's standards too much, then why make it and plan to submit it to the workshop when you know they won't accept it?[/QUOTE] Because perhaps Badgerpig is happy with how this looks and would like to submit it and let Valve decide whether it's up to their standards? Times have changed, this isn't 2009 any more, plenty of colour layout changing items have been added. This coat is pretty non-offensive by comparison.
[QUOTE=Vic Boss;47189737]It's already possible. Just rename the flamethrower files in c_flamethrower to c_backburner. I mean one quick look in the game's vpk ain't that hard [/QUOTE] The problem isn't that there aren't Backburner skins The problem is they just plain don't work/don't work anymore Even renaming the files does nothing to solve this
[QUOTE='[Square];47190044']Please stop.[/QUOTE] What insight. Is this how you normally talk to people? Also, can't stop if I haven't started yet.
[QUOTE=Rajikaru;47190037]I just wanna stip in for a second. No, it does not look forced, and there are literally no items in-game that add full-on actual armbands with class emblems.[/QUOTE] not ingame but every other coat item concept i see has them, and the fact that there are so many made but none ingame ought to be a pretty bad omen regarding the use of armbands. That said it's mainly my personal dislike for it, saying "No it doesn't look forced" doesn't make me think so any less, i can undersand why you disagree with me but there is't much more to it than that [QUOTE=Magypsy;47190050]But what's the point? If you've considered all this from the start and know it's deviated from Valve's standards too much, then why make it and plan to submit it to the workshop when you know they won't accept it?[/QUOTE] No, you're still stuck in your own opinion here. See, I [b]have[/b] considered it but I, unlike you [b]don't[/b] think it's deviated too far from the standards. Get me? They way you look at the "rules" deviates from the way I look at them. Do you see now where our disagreement lies? I'm not just being defiant here, that would be pretty dumb, I just don't see these issues as issues the way you do.
Imo the coat is perfectly fine and you guys are just grasping at straws, but that might be just me.
Yeah, I say it looks cool, he can submit it and if he wants to make changes he could resubmit later. He's claimed to have considered your criticisms, so it's on him to make changes or not.
I don't like it because it completely changes the silhouette off the Sniper, but who am I to judge? Just let him do what he wants with the coat. It's not up to us whether or not it gets in the game- it's up to Valve.
[QUOTE=EliaMoroes;47190081]The problem isn't that there aren't Backburner skins The problem is they just plain don't work/don't work anymore Even renaming the files does nothing to solve this[/QUOTE] When you say Backburner skins, you're referring to the Flamethrower portion of it and not the nozzle, correct? If so, you can make it use a separate skin from the normal Flamethrower via Hex editing the model to use a different VMT (I'm guessing this is what Vic Boss was talking about.)
I'd find some way to add more team coloring to the arms, like a gradient from the shoulders to the cuffs or something. That'd fit more with sniper's current color scheme and make it much easier to make out as a sniper at a distance. Whatever you like, though. [editline]22nd February 2015[/editline] Or hell, you could just roll up the sleeves more, that could work.
[QUOTE=blaholtzen;47187652] I've considered all the details and my opinion is still that it everything should be fine. I will not be changing anything about the fundamental design beyond this point. If you still find major issues with the design feel free do downvote the item once it's uploaded. Generally I find the most interesting items are the ones that challenge the rules without breaking them. And thats usually what I try to do with my designs, being conventional and sticking to all the rules just means you'll end up crapping out generic items over and over. One might want to consider that just a few years ago any item that was larger than a characters hand was seen as too much by many members of the community, and back then one of the only people who was willing to bend the rules was svdl, and look at where he is now.[/QUOTE] Well, if you do not intend to change the item's design, at least be sure to make a simple thing: take many various pictures of it, with different poses, lighting, weapons and so on. People will see either that your item does not harm the silhouette and colors too much, and they will vote for it, increasing the item's chances to get in; or that your item does harm the silhouette and colors too much, and if they still vote for it and the item gets in, but they complain about it being too confusing, you will be free of responsibility, because you warned everyone with the said pictures about what they were voting for. If you don't do it, and instead just give them few pictures with one or two "default stance" poses with bright environment and no weapons in the character's hands, people won't have a good enough idea about your item, and they will likely still vote for it, but there will be a great risk: if the item is not confusing and it gets in, it's okay; but if it is confusing and it gets in, you and other creators will be blamed for not letting the people know about the "dangers" of this item. As I said before, similar mistake was already done by Sexy Robot (who is apparently one of this Sniper's coat's creators): while submitting the [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=220040093"]Heavy Lifter[/URL], she or he included only the pictures of the Heavy standing in the reference pose, while gave only a little idea about the item; the team-color issues were discovered only after it got in, and several people were not happy. As for Svdl, I think that he experimented not in twisting the color/silhouette rules, but decorating body parts other than stock regions, such as head or feet. He hampered the team colors only three times ([URL="http://steamcommunity.com/sharedfiles/filedetails/?id=262559496"]1[/URL], [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=189403247"]2[/URL], [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=152776786"]3[/URL], and none of them are in game), though he had several more silhouette-foul-upping items, such as the Cool Breeze, Tartantaloons, The Isolationist Pack and probably some more of them. There was one time when he did experiment with Man in Slacks by making it fully paintable, yet Valve immediately stopped it by removing the paintability; but he regularly included pictures of his items with many kinds of poses and weapons.
[IMG]http://i.imgur.com/9HbO1Tc.png[/IMG] [I]Classical Engineer[/I]
Have your brushes on 100% opacity and adjust the flow instead. Viewing the digital painting 101 would help you tremendously: [url]http://www.ctrlpaint.com/library/[/url]
Not sure if I can adjust the flow on paint.net (I generally adjust transparency) Also thanks for the painting guide.
[QUOTE=blaholtzen;47190160]not ingame but every other coat item concept i see has them, and the fact that there are so many made but none ingame ought to be a pretty bad omen regarding the use of armbands. That said it's mainly my personal dislike for it, saying "No it doesn't look forced" doesn't make me think so any less, i can undersand why you disagree with me but there is't much more to it than that No, you're still stuck in your own opinion here. See, I [b]have[/b] considered it but I, unlike you [b]don't[/b] think it's deviated too far from the standards. Get me? They way you look at the "rules" deviates from the way I look at them. Do you see now where our disagreement lies? I'm not just being defiant here, that would be pretty dumb, I just don't see these issues as issues the way you do.[/QUOTE] I do see where you're coming from, but you still haven't convinced me. Neither of us are going to convince the other, however, so I'll just drop it like you asked earlier. I'm sorry for clogging the thread up with this. |EDIT: I'm not even sure how that was dumb. Is one dude just rating all your posts dumb without saying why a thing? I don't get it.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=397186144"][IMG]http://cloud-4.steamusercontent.com/ugc/534011821260421067/EA5755C07BC82103F6A6917ECC44FFF402A64EC1/900x506.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=397186144"][IMG]http://cloud-4.steamusercontent.com/ugc/534011821260420983/D439ED94CCF3CBDBFC1C946F8E89309C9BDFDB9E/900x506.resizedimage[/IMG][/URL] [B]The Fanciful Flannel[/B]
[QUOTE=The_Broker;47190519]When you say Backburner skins, you're referring to the Flamethrower portion of it and not the nozzle, correct? If so, you can make it use a separate skin from the normal Flamethrower via Hex editing the model to use a different VMT (I'm guessing this is what Vic Boss was talking about.)[/QUOTE] Can you elaborate a bit?
[QUOTE=EliaMoroes;47190923]Can you elaborate a bit?[/QUOTE] Alright. To make the Backburner model use a different skin from the Flamethrower, you would first extract the Backburner model and open up the .MDL file in a Hex editing program (I use XVI32) and scroll down to the bottom where it lists the VMTs and the VMT path. You would edit the two "c_flamethrower"s and the "c_flamethrower_blue" so the Flamethrower portions would be a different word of identical length (example: "c_backburner02" and "c_backburner02_blue"). Do not to delete/backspace or add anything to the mdl! Just insert the new word over the old ones. (EDIT: Actually, editing the "c_flamethrower" found in the path [models/weapons/c_models/c_flamethrower] is what determines the folder the VMTs are in, so it is technically optional to edit that one.) After you've saved your mdl, you just need to take any c_flamethrower.vmts and rename them to your new VMT name. You might also want to edit the VMTs so the VTFs they're pointing towards will share this name (and rename the VTFs too of course!) Hope that wasn't too confusing...
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