[QUOTE=kibbleknight;47217118]Generally speaking the sight is one of the defining elements that allow you to to tell that hes using a Grenade Launcher and not a Sticky Launcher due to the similar stances that both weapons use. If anything just making a new sight should fix the problem:
[img]http://puu.sh/gdskQ.png[/img][/QUOTE]
It's a little hard to tell, is the sight offset the barrel?
[QUOTE=Rajikaru;47218436]C. The textures you have don't match TF2's palettes in the slightest, not to mention on that texture you have a giant blue square of colour as well as little bits of red which is always a bad idea for any item[/QUOTE]
The textures on the sides were not done by me, but I'll be trying to stick closely to the tf2 art-style in the textures I do make for the model. You have a fair point though, which is good to hear because the textures are still being made, and the model can easily be re-shaped or scaled at this point.
[IMG]http://i.imgur.com/ZOLffp8.png[/IMG]
The "2 tokens/player" text has been removed for now and will probably end up on the screen in some fashion (insert 2 tokens to continue or something like that), but this is what I got done quickly while I had time last night. If it makes you feel any better about the art-style being used, let me know.
In other news, I think these textures are nearing completion, unless there is anything you all think needs to change. It's hard to see because the pics are small, but the shoulder pads are scratched up, I recommend looking at the sketchfab models.
[IMG]http://i.imgur.com/PNeDnhs.jpg[/IMG][IMG]http://i.imgur.com/9YnYJJM.jpg[/IMG]
Red: [url]https://skfb.ly/CStV[/url]
Blu: [url]https://skfb.ly/CZqy[/url]
Edit: blue scratches are more visible
[QUOTE=Sexy Robot;47219564][t]http://sexyrobot.co.uk/gallery/photos/3.gif[/t][/QUOTE]
Sadly this beautiful firearm will never get in game because Valve doesn't like items based off their old concept art.
[QUOTE=EksCelle;47219862]Sadly this beautiful firearm will never get in game because Valve doesn't like items based off their old concept art.[/QUOTE]
well to be fair this is pretty far off the tf2 concept art, and more akin to an actual tranq gun. so that rule shouldn't apply in this situation.
[QUOTE=kibbleknight;47219876]well to be fair this is pretty far off the tf2 concept art, and more akin to an actual tranq gun. so that rule shouldn't apply in this situation.[/QUOTE]
I thought it looked like the scrapped tranq gun, but black instead of white. Although, I'm not Valve. It's not up to me. It's still pretty.
[QUOTE=EksCelle;47219912]I thought it looked like the scrapped tranq gun, but black instead of white. Although, I'm not Valve. It's not up to me. It's still pretty.[/QUOTE]
It looks like a Tranquilizer gun. Tranquilizer guns are unique because of their slender designs and their long, thin barrel.
There's a difference between basing an item off TF2 concept art and making a weapon that was at one point scrapped.
[QUOTE=EksCelle;47219862]Sadly this beautiful firearm will never get in game because Valve doesn't like items based off their old concept art.[/QUOTE]
There's a line between direct recreation and inspiration, if i remember the hazmat was originally rather straight up based off pyro concept art, but it was accepted when changed to be more unique, even though it's the same concept
[QUOTE=Rajikaru;47218436][url]http://steamcommunity.com/sharedfiles/filedetails/?id=7193[/url]
[t]http://cloud-4.steamusercontent.com/ugc/468608982329400364/A5848F3C233F43FACF14E3FDC5B840DE1FC01248/[/t]
This one looks smaller than yours and even then it has problems that would prevent it from getting in
None of the other backpacks for Pyro have the same proportions as the one yours is aiming for, and that's a problem because
A. Yours looks to at least partially obscure the Pyro's head, meaning Pyros facing away from Snipers will be harder to hit
B. You're adding a new giant "thing" for lack of a better term to the Pyro's back, which in itself is a bad idea because adding giant "things" that aren't just poufy collars can really fuck with silhouettes
C. The textures you have don't match TF2's palettes in the slightest, not to mention on that texture you have a giant blue square of colour as well as little bits of red which is always a bad idea for any item[/QUOTE]
1: I'll do a comparison shot with the bottom right image but from what ive seen of my own model, it's not as tall as the system you showed me
2: Proportion isnt entirely a big deal because from an orthographic perspective, you'll still have visual of pyros head from all angles except from a lower point, which is pretty uniform for pyro backpacks. The silhouette issue is blown way out of proportion, as there are many other ways of telling classes apart, including but not limited to Animation, Color design, and shape. Even with this "thing" on his back, there should be no issues telling him apart from other classes.
The texture is more or less a placeholder and is promoting the poster alejandro and i made a couple months ago. I'll be releasing two versions, the main version having a simplified side design, being the "Base Invaders" Nameplate on a red/blu background. the alternate design will have the Full poster design but only as a potential style/submitting as a more direct promotional attempt.
Its a lovely item.
i dunno where you can find small cabinets like these and why would you attach them to your back though. specially without any kind of visible straps
[QUOTE=Metaru;47220034]Its a lovely item.
i dunno where you can find small cabinets like these and why would you attach them to your back though. specially without any kind of visible straps[/QUOTE]
i like to imagine all of his packs are bolted to his backpack mount
[QUOTE=Sexy Robot;47219564][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=399355648"][B]Sleeper Agent[/B][/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=399355648"][IMG]http://cloud-4.steamusercontent.com/ugc/28483315968712266/F817E5F74424F10B6333054402C28BE23AE16A5A/[/IMG]
[IMG]http://cloud-4.steamusercontent.com/ugc/28483315968715314/9B7020F79B164BAEACB8029B692D45BB67C3D82D/637x358.resizedimage[/IMG]
[IMG]http://cloud-4.steamusercontent.com/ugc/28483315968714323/1E6396D9A2160B911754B49834B011DB9A70639B/637x358.resizedimage[/IMG][/URL]
[t]http://sexyrobot.co.uk/gallery/photos/3.gif[/t]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=399355648"]Please love me.[/URL][/QUOTE]
Its the best spy´s weapon I ever seen, its just... beautiful
[QUOTE=Sexy Robot;47219564]
[t]http://sexyrobot.co.uk/gallery/photos/3.gif[/t][/QUOTE]
It looks like you could use this animation to make a top break revolver by have the chamber lid bone apply to the whole barrel.
[t]http://i211.photobucket.com/albums/bb150/Carteach02/HR%20pistol/DSCF4118.jpg[/t]
[QUOTE=VernoGuy;47220315]It looks like you could use this animation to make a top break revolver by have the chamber lid bone apply to the whole barrel.[/QUOTE]
I REALLY want to see someone do this.
[editline]26th February 2015[/editline]
[IMG]http://i.imgur.com/q9BdcsG.png[/IMG]
Game over hippy.
[QUOTE=EksCelle;47219862]Sadly this beautiful firearm will never get in game because Valve doesn't like items based off their old concept art.[/QUOTE]
Honestly, it's far more likely to never get in because it requires custom animations and, provided or not, that seems to be something Valve is disinclined to bother with.
[QUOTE=Rufia;47220916]Honestly, it's far more likely to never get in because it requires custom animations and, provided or not, that seems to be something Valve is disinclined to bother with.[/QUOTE]
The anims are actually in the game btw
[QUOTE=Colteh;47220965]The anims are actually in the game btw[/QUOTE]
Do tell me more. I thought the tranq animations were more akin to a mauser.
[IMG]http://sexyrobot.co.uk/gallery/photos/2015-02-27_00-51-06.png[/IMG]
The animations have been sitting in c_spy_arms for a little while now. One day I just decided to work out the exact bone locations and whatever to see what could be done with them. Needless to say what the eventual outcome of that endeavor was.
[IMG] http://puu.sh/gdCwi/504d4b49e5.png[/IMG]
MULTITRIP CAME THRU :))))
sculpts/models by me
textures/concept by multi
[QUOTE=pogothemunty;47217618]Looks more like missing normal map texture[/QUOTE]
That's basically what it was. I should've taken "new texture" in quotes.
My Friend and i are currently working on a circular saw for Medic
[t]http://i.imgur.com/FGrJzXz.png[/t]
[QUOTE=Tundra Boy;47220411]I REALLY want to see someone do this.
[editline]26th February 2015[/editline]
[IMG]http://i.imgur.com/q9BdcsG.png[/IMG]
Game over hippy.[/QUOTE]
quite a high res screen for something that tries to mimic an 80's arcade cabinet.
[QUOTE=Metaru;47222184]quite a high res screen for something that tries to mimic an 80's arcade cabinet.[/QUOTE]
Already making changes. Just experimenting with what should go on the screen. I've got a nice pixelated font for the scoreboard lined up.
[IMG]http://puu.sh/gesm9/fae1c832b0.jpg[/IMG]
I say the best size would be something akin to the [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=156320588&searchtext=quarter+cabinet"]Quarter Cabinet[/URL]. Anything bigger is too much in my opinion.
[QUOTE=Tundra Boy;47222260]Already making changes. Just experimenting with what should go on the screen. I've got a nice pixelated font for the scoreboard lined up.[/QUOTE]
bear in mind though, the compresion will probably kill most of the smaller details.
[QUOTE=TheJukebox;47222355]I say the best size would be something akin to the [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=156320588&searchtext=quarter+cabinet"]Quarter Cabinet[/URL]. Anything bigger is too much in my opinion.[/QUOTE]
oh jesus, its already been almost 2 years since we did that?
-snip-
[t]http://i.imgur.com/mvG41Fd.png[/t]
More Work, feedback is appriciated
[URL="https://www.dropbox.com/s/5m0rve6v492mmel/hl1tf2sounds.zip?dl=0"] [IMG]http://i.imgur.com/ASK4hXv.png[/IMG] [/URL]
Changelog:
-Updated and revamped the explosion sounds- they now apply to pretty much any weapon that goes kaboom.
-Revamped Teleporter sounds to be more like TFC and less like HL.
-Fixed the "dirt" and "concrete" footsteps being really loud.
-Added Wrench sound effects
-Added new cbar_hitbod sound effects
I probably updated more but there's a very big chance I forgot about it.
[QUOTE=S3pirion;47224574][t]http://i.imgur.com/mvG41Fd.png[/t]
More Work, feedback is appriciated[/QUOTE]
Serrated edges?
Also:
[IMG]http://i.imgur.com/7uKVoia.png[/IMG]
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