• TF2 Emporium 61: Smoking Guns
    5,000 replies, posted
[QUOTE=The_Broker;47238382]Out of curiosity, what skin are you trying to get to work (a download link to the skin namely)?[/QUOTE] [url]http://tf2.gamebanana.com/skins/110562[/url]
[QUOTE=Rajikaru;47238572]You have to manually change the settings back. Options-graphics-advanced options.[/QUOTE] Problem solved! I'm glad that the issue was only something that stupidly simple.
[QUOTE=Tundra Boy;47238604]Problem solved! I'm glad that the issue was only something that stupidly simple.[/QUOTE] It's kind of annoying, especially if you have an auto-exec and you don't know the console commands for settings.
[QUOTE=165your4;47238581][url]http://tf2.gamebanana.com/skins/110562[/url][/QUOTE] Exactly This is a general problem with all the available backburner skins though But I'm making some slight progresses ... [IMG]http://s11.postimg.org/5xm4pktcz/Immagine.png[/IMG] ... See?
[QUOTE=EliaMoroes;47238839]Exactly This is a general problem with all the available backburner skins though But I'm making some slight progresses ... [IMG]http://s11.postimg.org/5xm4pktcz/Immagine.png[/IMG] ... See?[/QUOTE] The main thing is that skin was never intended for use with the Backburner- it only replaced both the Flamethrower and the Backburner because there was no choice in the matter, due to the Backburner using the Flamethrower's model. I'll try playing around with the QCs a bit to see if I can get it to work with the current setup.
[QUOTE=EksCelle;47238969]The main thing is that skin was never intended for use with the Backburner- it only replaced both the Flamethrower and the Backburner because there was no choice in the matter, due to the Backburner using the Flamethrower's model. I'll try playing around with the QCs a bit to see if I can get it to work with the current setup.[/QUOTE] I don't know That invisible weapon with a snake head definitely has its appeal
[QUOTE=EliaMoroes;47239060]I don't know That invisible weapon with a snake head definitely has its appeal[/QUOTE] How did you even get it like that?
[QUOTE=EksCelle;47239072]How did you even get it like that?[/QUOTE] I was attempting to hijack that gamebanana skin once again and I followed Vic Boss' advice
Started working on a pair of soundproof headphones (the type used at military shooting ranges. It's going to be all class BTW [T]http://puu.sh/giqgI/2634085669.png[/T] Not too sure if I should continue working on them or not
Okay, I give up on the backburner. Not even completely rewriting the .qc seems to fix it. Valve must've used some sort of magic to make it work- I can't seem to get the mod's model to replace it no matter what I do.
[QUOTE=blueNES;47239148]Started working on a pair of soundproof headphones (the type used at military shooting ranges. It's going to be all class BTW [T]http://puu.sh/giqgI/2634085669.png[/T] Not too sure if I should continue working on them or not[/QUOTE] Make them distinct from the Safe-n-Sound and I'd say go for it.
[QUOTE=EksCelle;47239222]Okay, I give up on the backburner. Not even completely rewriting the .qc seems to fix it. Valve must've used some sort of magic to make it work- I can't seem to get the mod's model to replace it no matter what I do.[/QUOTE] have u ever try festive backburner ?
[QUOTE=r_S;47239375]have u ever try festive backburner ?[/QUOTE] I don't own one, so no.
[IMG]http://i.imgur.com/n7gseKI.jpg[/IMG] [IMG]http://i.imgur.com/dcU2WE0.jpg[/IMG]
Is this what Mr. EliaMoroes is talking about?: [thumb]http://oi60.tinypic.com/nx24n5.jpg[/thumb] The flamethrower is the same.
[QUOTE=Tundra Boy;47236463][IMG]http://i.imgur.com/ixw0jgu.jpg[/IMG] Today is a sad day...[/QUOTE] how does this even happen are your ingame textures settings at max? [editline]1st March 2015[/editline] [QUOTE=Tundra Boy;47239492]So, ikes hasn't been on in a while, and I thought I'd ask this myself. [IMG]http://i.imgur.com/n7gseKI.jpg[/IMG] [IMG]http://i.imgur.com/dcU2WE0.jpg[/IMG] Rate [IMG]http://www.facepunch.com/fp/ratings/information.png[/IMG] if the item ought to be smaller. Rate [IMG]http://www.facepunch.com/fp/ratings/wrench.png[/IMG] if the box art on the sides needs to be changed, and if so feel free to suggest what it should be. Rate [IMG]http://www.facepunch.com/fp/ratings/clock.png[/IMG] if you think people are crazy and everything so far has been perfect. What does a disagree mean?[/QUOTE] Im gonna scale it down til it stops making any sense mechanically also im working on an alternate box art, i said this pages ago.
I have an idea, why not just cut off the bottom part below the controls bar and give it a look like it was ripped off the metal? That way you can make it look big enough that it actually makes sense but not have it be bigger than the Pyro, plus you can give it a bit more character with cords and such hanging from the bottom. Like so [t]http://i.imgur.com/BRU2nU9.png[/t] And why not explain why you shouldn't do it? I don't see any downsides to it, it'd have a more intriguing silhouette/appearance, it'd get rid of blank space at the bottom of the cabinet, and would look coooler.
the problem persists though if you go that way. at this point it feels more like vlek's "strap a random prop to pyro's back" kind of item.
[QUOTE=Metaru;47240522]the problem persists though if you go that way. at this point it feels more like vlek's "strap a random prop to pyro's back" kind of item.[/QUOTE] It's not trying to solve a problem other than "make it look a bit more interesting". Though yes it does seem that way if you think about it.
[QUOTE=Rajikaru;47240523]It's not trying to solve a problem other than "make it look a bit more interesting". Though yes it does seem that way if you think about it.[/QUOTE] that makes it less interesting and more "why?"
[QUOTE=ikes;47240706]that makes it less interesting and more "why?"[/QUOTE] Ah yes. It wasn't already "why?" when it was just an arcade cabinet attached to the back of the Pyro. It was "why?" if it was pulled off instead of fully constructed. I like the idea of the item, liked it back when the one I posted was originally added to the workshop in 2012, but saying "why?" to a potential modification that just removes part of the item doesn't really make sense when it's an arcade cabinet on the Pyro's back in the first place.
[QUOTE=Rajikaru;47240762]Ah yes. It wasn't already "why?" when it was just an arcade cabinet attached to the back of the Pyro. It was "why?" if it was pulled off instead of fully constructed. I like the idea of the item, liked it back when the one I posted was originally added to the workshop in 2012, but saying "why?" to a potential modification that just removes part of the item doesn't really make sense when it's an arcade cabinet on the Pyro's back in the first place.[/QUOTE] Because tearing it in half doesn't add anything to the item's design. It doesn't fix any issues that have been pointed out. The size issue is more that it goes above his head, not that it hides his butt. Just make it smaller. Being accurate to the source material doesn't equal good design. Also make a red colored variation.
[IMG]http://i.imgur.com/H4p8ShF.jpg[/IMG] On the backburner issue, It still works on my end.
[QUOTE=TheJukebox;47241060]Because tearing it in half doesn't add anything to the item's design. It doesn't fix any issues that have been pointed out. The size issue is more that it goes above his head, not that it hides his butt. Just make it smaller. Being accurate to the source material doesn't equal good design. Also make a red colored variation.[/QUOTE] anyways, the only solution to the "Why?" factor is simply not making the item, but why do that when ive already put the work into making it this far?
[QUOTE=The_Broker;47239754]Is this what Mr. EliaMoroes is talking about?: [thumb]http://oi60.tinypic.com/nx24n5.jpg[/thumb] The flamethrower is the same.[/QUOTE] HOW THE FUCK. Maybe I should try to install all of the versions at once, but it'd be a bit lousy
So i asked blueNES if i could do some fancy promo pictures to that item hes been working on. [T]http://i.imgur.com/XilMRx3.jpg[/T] [T]http://i.imgur.com/tXzL8CA.jpg[/T] Eh, close enogh. And i am for hire, just so you know.
[QUOTE=Makzu;47242958]So i asked blueNES if i could do some fancy promo pictures to that item hes been working on. [T]http://i.imgur.com/XilMRx3.jpg[/T] [T]http://i.imgur.com/tXzL8CA.jpg[/T] Eh, close enogh. And i am for hire, just so you know.[/QUOTE] please read up on how to use sfm's camera and SSAO settings. right now the polys are visible and that's why.also three point lighting
[QUOTE=OneFourth;47243017]please read up on how to use sfm's camera and SSAO settings. right now the polys are visible and that's why.also three point lighting[/QUOTE] speaking of, now that my new PC can run SFM confirmed, can you list some basics for content creators who want to do their own promos? or is there somewhere that information is listed?
[QUOTE=ikes;47243085]speaking of, now that my new PC can run SFM confirmed, can you list some basics for content creators who want to do their own promos? or is there somewhere that information is listed?[/QUOTE] Use this guide: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=203444502[/url]
[QUOTE=ikes;47243085]speaking of, now that my new PC can run SFM confirmed, can you list some basics for content creators who want to do their own promos? or is there somewhere that information is listed?[/QUOTE] maxofs2d has a very informative tutorial of how lights in sfm work in general, and explains the ssao sliders. generally, you want SSAOBias and SSAOStrength closer to the right, while SSAORadius is closer to the left. [video=youtube;cKnpx9ajemg]http://www.youtube.com/watch?v=cKnpx9ajemg[/video] zachariah scott has one of the best introductions to cinematic language and genearl sfm techniques in this video [video=youtube;YZN2bBxCXQU]http://www.youtube.com/watch?v=YZN2bBxCXQU[/video]
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