[QUOTE=kibbleknight;47260313][b]Miner Demoman:[/b]
[img]http://puu.sh/gmMYw.png[/img]
[b]Bear Hunter Heavy:[/b]
[img]http://puu.sh/gmUST.png[/img][/QUOTE]
Demo's great, but the Heavy set might suffer from the Heavy Lifter's lack of team colouring situation.
[QUOTE=Radaghast;47262054][IMG]http://i.imgur.com/cmre4dh.png[/IMG]
[I]Casual Pyro[/I] (Changed the concept classe somewhat)[/QUOTE]
that wont read as a jacket unles it goes on top of the belt.
[QUOTE=gigazelle;47261786]If you post what you have (such as concept art, a mesh, etc.) along with your road block, I'm sure someone here will be able to help you. You've definitely reached the right place to collaborate with other workshop contributors, but I'm afraid you're not going to get anywhere by just saying "I have an idea add me".[/QUOTE]
Thank you for the info.
Here is a model I have been working on for the last fifteen minutes.
[IMG]http://picpaste.com/be9db5381390ac0e62311dd211ee7d63.png[/IMG]
If the image dose not show just click on "open image in new tab".
[QUOTE=ImmanuEL;47262200]Thank you for the info.
Here is a model I have been working on for the last fifteen minutes.
[IMG]http://picpaste.com/be9db5381390ac0e62311dd211ee7d63.png[/IMG]
If the image dose not show just click on "open image in new tab".[/QUOTE]
That is because you used the wrong link. You linked to the page the image is on, not the image it self.
[IMG]http://picpaste.com/pics/be9db5381390ac0e62311dd211ee7d63.1425555934.png[/IMG]
That is how you do it correctly.
[QUOTE=ImmanuEL;47262200]Thank you for the info.
Here is a model I have been working on for the last fifteen minutes.
[IMG]http://picpaste.com/be9db5381390ac0e62311dd211ee7d63.png[/IMG]
If the image dose not show just click on "open image in new tab".[/QUOTE]
Not sure but it looks like your cylinder (handle) has a lot of unnecessary polys
[QUOTE=The Yiffy Fox;47262293]That is because you used the wrong link. You linked to the page the image is on, not the image it self.
[IMG]http://picpaste.com/pics/be9db5381390ac0e62311dd211ee7d63.1425555934.png[/IMG]
That is how you do it correctly.[/QUOTE]
OH! thanks :D
[editline]5th March 2015[/editline]
[QUOTE=perrryz;47262313]Not sure but it looks like your cylinder (handle) has a lot of unnecessary polys[/QUOTE]
Yeah I know I will be taking it in to Zbrush in order to to sculpt detail in to it so i'm using all those polys so it won't deform completely after I subdivide it.
[IMG]http://i.imgur.com/bOPLgUW.png[/IMG]
Tried to make something more jumpsuit based
[QUOTE=Radaghast;47262541][IMG]http://i.imgur.com/bOPLgUW.png[/IMG]
Tried to make something more jumpsuit based[/QUOTE]
weird transition
[img]http://puu.sh/gnoPY/aade6ee252.jpg[/img]
-snip- solved
Just got back home.
[IMG]http://picpaste.com/thumbs/623e106779a5b517bb980303f16e7260.1425570090.png[/IMG]
I will be making some normal maps for it now.
Can anyone give me tips on texturing?
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=402965966][img]http://cloud-4.steamusercontent.com/ugc/38616953753619576/D58E777E9E3A521F415C9E14939BAA67E1F4BA44/[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=402965966][img]http://cloud-4.steamusercontent.com/ugc/38616953753623458/D452F5D6A0C2DEF58EEEEAD61676D711A60644B9/[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=402965966][img]http://cloud-4.steamusercontent.com/ugc/38616953753624009/E166331AB67C950FE39811C3A12A43DF5824FC4A/[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=402965966][img]http://cloud-4.steamusercontent.com/ugc/38616953753624021/819E1F20B4C6E19277A8ECA28BF63A44138E893B/[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=402965966][img]http://cloud-4.steamusercontent.com/ugc/38616953753624042/82AB5B9DAD3DF315EFD0599DB4F2496026E40693/[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=402965966][img]http://cloud-4.steamusercontent.com/ugc/38616953753624056/978D642BA194A4D5FB9738F619C2A7354C3D2738/[/img][/url]
Gun is done, now have fun.
is there a release of that ashtray? also what newspaper/table model did you use in the promo?
[QUOTE=OneFourth;47263815]is there a release of that ashtray? also what newspaper/table model did you use in the promo?[/QUOTE]
I used the table from tf2 manor and newspaper from hl2
[IMG]http://puu.sh/gnFcD/48b93acaf2.jpg[/IMG]
[QUOTE=donhonk;47263736][url=http://steamcommunity.com/sharedfiles/filedetails/?id=402965966][img]http://cloud-4.steamusercontent.com/ugc/38616953753619576/D58E777E9E3A521F415C9E14939BAA67E1F4BA44/[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=402965966][img]http://cloud-4.steamusercontent.com/ugc/38616953753623458/D452F5D6A0C2DEF58EEEEAD61676D711A60644B9/[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=402965966][img]http://cloud-4.steamusercontent.com/ugc/38616953753624009/E166331AB67C950FE39811C3A12A43DF5824FC4A/[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=402965966][img]http://cloud-4.steamusercontent.com/ugc/38616953753624021/819E1F20B4C6E19277A8ECA28BF63A44138E893B/[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=402965966][img]http://cloud-4.steamusercontent.com/ugc/38616953753624042/82AB5B9DAD3DF315EFD0599DB4F2496026E40693/[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=402965966][img]http://cloud-4.steamusercontent.com/ugc/38616953753624056/978D642BA194A4D5FB9738F619C2A7354C3D2738/[/img][/url]
Gun is done, now have fun.[/QUOTE]
The mod version's textures are missing
[video=youtube;kLGKIf4cUEc]http://www.youtube.com/watch?v=kLGKIf4cUEc[/video]
Hey, been long time. These are something I made for fun
Bye again :P (thanks window engie, the url is fixed)
[QUOTE=OneFourth;47263815]is there a release of that ashtray? also what newspaper/table model did you use in the promo?[/QUOTE]
I made that, I'll pack it up sensibly soon. :)
Also, other dood are you sure you got the materials VPK dragged and dropped too?
[QUOTE=Teh Kiyoshi;47264027][video=youtube;kLGKIf4cUEc]https://www.youtube.com/watch?v=kLGKIf4cUEc[/video]
Hey, been long time. These are something I made for fun
Bye again :P (Weird the url doesn't turn into video :S)[/QUOTE]
Remove the "s" from "https"
[QUOTE=donhonk;47264057]I made that, I'll pack it up sensibly soon. :)
Also, other dood are you sure you got the materials VPK dragged and dropped too?[/QUOTE]
Yeah, mod is broke. I dropped the materials too and it still shows checkerboards.
Hmmm curious, will fix once I'm not on my fone.
EDIT: Should be fixed now: [url]https://www.dropbox.com/s/nu1z5qiqx614mcx/rhino_mod.zip?dl=0[/url] Sorry, that will teach me for not double checking *everything*.
[QUOTE=ImmanuEL;47263206]Just got back home.
[IMG]http://picpaste.com/thumbs/623e106779a5b517bb980303f16e7260.1425570090.png[/IMG]
I will be making some normal maps for it now.
Can anyone give me tips on texturing?[/QUOTE]
Your image isnt working.
I'd suggest using a website like [URL="http://imgur.com"]imgur[/URL] for your image hosting needs.
HI, So I just finished my first model for tf2 I have been trying to texture it for the last hour or so but i'm not exactly able to capture the "tf2 feel". Do you guys have any tips for me or tutorials?
[QUOTE=ImmanuEL;47264701]HI, So I just finished my first model for tf2 I have been trying to texture it for the last hour or so but i'm not exactly able to capture the "tf2 feel". Do you guys have any tips for me or tutorials?[/QUOTE]
It would be easier if you show us your model
[QUOTE=blueNES;47264728]It would be easier if you show us your model[/QUOTE]
OK
The uvs are not final.
[IMG]http://i.imgur.com/O4PQQ3G.png[/IMG]
[QUOTE=ImmanuEL;47264807]OK
The uvs are not final.
[IMG]http://i.imgur.com/O4PQQ3G.png[/IMG][/QUOTE]
Could we see it without the wireframe over it? Also, use [T] tags, rather than [IMG], because [T] doesn't take up much space.
[QUOTE=blueNES;47265011]Could we see it without the wireframe over it? Also, use [T] tags, rather than [IMG], because [T] doesn't take up much space.[/QUOTE]
Here I moved it in to Blender and backed out some AO.
[T]http://i.imgur.com/UKrMZqW.png[/T]
[QUOTE=ImmanuEL;47265098]Here I moved it in to Blender and backed out some AO.
[T]http://i.imgur.com/UKrMZqW.png[/T][/QUOTE]
All (or at least some) of the spikes cuold easily share the same UV space for optimization purposes, if you plan it right nobody will ever tell ingame, also you might want to exaggerate the bulkiness of it all some more. Also the handle could easily do with more edgeloops to make it smoother in first person cause it doesn't look like it's anywhere near the polylimit
And I really do not see why you'd bake AO's in blender, it's on of my main points of weakness of blender
[QUOTE=ImmanuEL;47264701]HI, So I just finished my first model for tf2 I have been trying to texture it for the last hour or so but i'm not exactly able to capture the "tf2 feel". Do you guys have any tips for me or tutorials?[/QUOTE]
[url]http://www.polycount.com/forum/showthread.php?t=73559[/url]
This guide got me a pretty good understanding of what techniques are used for most materials in tf2. Tf2 uses broad, blocky brushstrokes to suggest detail rather than spelling it out.
[QUOTE=ImmanuEL;47264701]HI, So I just finished my first model for tf2 I have been trying to texture it for the last hour or so but i'm not exactly able to capture the "tf2 feel". Do you guys have any tips for me or tutorials?[/QUOTE]
I'm no texturer, but one suggestion i would make is, when doing the brushstrokes, is too start off by overdoing them, then tone them down as need.
Also, here's a collection of [URL="http://tmblr.co/Zr0a_vr3Y0Qk"]TF2 brushes[/URL] for Photoshop from Dutchman.
[QUOTE=Tundra Boy;47265359][url]http://www.polycount.com/forum/showthread.php?t=73559[/url]
This guide got me a pretty good understanding of what techniques are used for most materials in tf2. Tf2 uses broad, blocky brushstrokes to suggest detail rather than spelling it out.[/QUOTE]
Thanks :D
[T]http://i.imgur.com/WCF5MHm.png[/T]
[editline]5th March 2015[/editline]
[QUOTE=Tundra Boy;47265359][url]http://www.polycount.com/forum/showthread.php?t=73559[/url]
This guide got me a pretty good understanding of what techniques are used for most materials in tf2. Tf2 uses broad, blocky brushstrokes to suggest detail rather than spelling it out.[/QUOTE]
[editline]5th March 2015[/editline]
[QUOTE=VernoGuy;47265367]I'm no texturer, but one suggestion i would make is, when doing the brushstrokes, is too start off by overdoing them, then tone them down as need.
Also, here's a collection of [URL="http://tmblr.co/Zr0a_vr3Y0Qk"]TF2 brushes[/URL] for Photoshop from Dutchman.[/QUOTE]
Thx man :D
[QUOTE=usaokay;47263439]Hey, I'm writing a feature article for my college class PM me if you're interested.[/QUOTE]
Have you gotten many responses to this?
[editline]5th March 2015[/editline]
[QUOTE=VernoGuy;47265367]Also, here's a collection of [URL="http://tmblr.co/Zr0a_vr3Y0Qk"]TF2 brushes[/URL] for Photoshop from Dutchman.[/QUOTE]
I've seen these before, is there any way to get them in gimp?
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