• TF2 Emporium 61: Smoking Guns
    5,000 replies, posted
[QUOTE=Lexar;47307712][IMG]https://dl.dropboxusercontent.com/u/32668357/Face_Punch/tools/strange_transfer/strange_transfer_dialog_flat.png[/IMG][/QUOTE] Hoping something like this comes to fruition someday soon-- If I recall correctly Dota 2 has this sort of thing so I don't see why it can't happen
[IMG]http://i.imgur.com/Gco14uD.png[/IMG] Second version (the item takes the pants color btw)
[QUOTE=Radaghast;47309117][IMG]http://i.imgur.com/Gco14uD.png[/IMG] Second version (the item takes the pants color btw)[/QUOTE] what's the point of the belt
[QUOTE=DeRosaJ;47309056]Hoping something like this comes to fruition someday soon-- If I recall correctly Dota 2 has this sort of thing so I don't see why it can't happen[/QUOTE] In Dota 2, there's Inscribed Gems which will count what you have done (for example, "Kills") as that Hero as long as that gem is placed on an item of that hero and equipped. These gems can be only removed with a tool called the Artificer's Hammer, and when they do, they have the same track. However, in order to inscribe an item, it has to have an empty socket (up to five) made by using an Artificer's Chisel.
[QUOTE=Punchy;47309141]what's the point of the belt[/QUOTE] [IMG]http://puu.sh/gxjID/74bd878c33.jpg[/IMG] Hang the little pocket (thought on the draw , the belt is a bit shifted)
[QUOTE=Radaghast;47309195][IMG]http://puu.sh/gxjID/74bd878c33.jpg[/IMG] Hang the little pocket (thought on the draw , the belt is a bit shifted)[/QUOTE] Doesn't matter. If the heavy were wearing a jumpsuit he wouldn't wear an interwoven belt just to hold up a pouch. What you need to do now is find a workaround for this issue.
[URL="http://puu.sh/gwZ9S/251c6ad244.mp3"]Medigun sounds[/URL] for [URL="http://puu.sh/gxmFM/c52ac7e249.png"]this[/URL]. First 4 seconds is healing, Second 4 seconds is full uber charge, Third 4 seconds is Uber deployed Last 4 seconds is Uber end. Thoughts on the thunder? Its only in there because the contest is about weather, but I still kinda like it.
[QUOTE=TheJukebox;47309475][URL="http://puu.sh/gwZ9S/251c6ad244.mp3"]Medigun sounds[/URL] for [URL="http://puu.sh/gxmFM/c52ac7e249.png"]this[/URL]. First 4 seconds is healing, Second 4 seconds is full uber charge, Third 4 seconds is Uber deployed Last 4 seconds is Uber end. Thoughts on the thunder? Its only in there because the contest is about weather, but I still kinda like it.[/QUOTE] I'm working on replacing the vacc sounds with [URL="http://puu.sh/gxocc/9f3e80c368.mp3"]this[/URL] and some others
Finally finished this helmet! Votes will be much appreciated! [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=406725811"][IMG]http://cloud-4.steamusercontent.com/ugc/31862275658233831/F9C7807C765AF08C187C2718C42BABDBECC11790/268x268.resizedimage[/IMG][/URL] [IMG]http://puu.sh/gxyy0/18b433f18a.png[/IMG] [editline]12th March 2015[/editline] Why all the disagrees? Did I do something wrong?
So Valve released official maya files for the TF2 classes on the taunt workshop FAQ in case anyone uses maya. [url]http://www.teamfortress.com/workshop/#taunts[/url]
[QUOTE=dongalator;47311322]So Valve released official maya files for the TF2 classes on the taunt workshop FAQ in case anyone uses maya. [url]http://www.teamfortress.com/workshop/#taunts[/url][/QUOTE] it downloads the head .obj files for me the contents of this update make me question that they might not even test any of these things before they release them
[QUOTE=Vincentor;47311333]it downloads the head .obj files for me[/QUOTE] [url]http://media.steampowered.com/apps/tf2/workshop/TF_rigs.zip[/url]
[QUOTE=Vincentor;47311333]it downloads the head .obj files for me[/QUOTE] Are you sure you're downloading it from the "Q: Where can I get the models of the existing characters so I can animate them in Maya?" question? edit: nvm
[QUOTE=dongalator;47311352]Are you sure you're downloading it from the "Q: Where can I get the models of the existing characters so I can animate them in Maya?" question? edit: nvm[/QUOTE] The link was to tf_heads just before now. I guessed the url and then they changed it :v:
So I've been considering making a taunt where the engineer does a quick draw, and then fans his pistol. Obviously it wouldn't make sense in terms of the gun, but that would kind of be part of the joke. My only concern is that it would be too similar to this taunt that's already on the workshop: [video=youtube;7GxLsPljlvg]http://www.youtube.com/watch?v=7GxLsPljlvg[/video] What do you guys think, is it worth doing, or would it be redundant?
holy crap they have controllers and everything [T]http://puu.sh/gxIXo/c460ecdb31.jpg[/T] i thought they'd just dump the characters with just the mesh and bones, this is great
those rigs have been kicking around for years in the \common\sourcesdk_content\tf\modelsrc\player\ * \parts\maya\ folder
Any animators out there who want to make a demo taunt where he's playing the bagpipes? I've got this bagpipes model and I think it would make a great taunt. [img]http://puu.sh/gxK6u/3d26f49212.png[/img]
Because I want to jump on the taunt bandwagon too... Can you use particles in your taunt? I've got an idea for something...
[QUOTE=Mort Stroodle;47311371]So I've been considering making a taunt where the engineer does a quick draw, and then fans his pistol. Obviously it wouldn't make sense in terms of the gun, but that would kind of be part of the joke. My only concern is that it would be too similar to this taunt that's already on the workshop: [video=youtube;7GxLsPljlvg]http://www.youtube.com/watch?v=7GxLsPljlvg[/video] What do you guys think, is it worth doing, or would it be redundant?[/QUOTE] i think you should go for it if you want
the more, the merrier.
Anybody have any idea how the loop function in the taunt importer works? It seems odd it only has a start time and nothing else.
[QUOTE=SediSocks;47311900]Anybody have any idea how the loop function in the taunt importer works? It seems odd it only has a start time and nothing else.[/QUOTE] They're aware of it as far as i know, i emailed them a little while ago about lots of taunt importer stuff, including that taunts dont have an end animation as of now it works like partner animations or conga, where the animation starts and plays, and then the 'start loop' means it will loop that start to the end of the taunt. so it will taunt indefinitely, but theres no ending animation (engi/pyro getting up from their chair/pools)
With the announcement of Taunt support for the workshop, I though I should share some taunt ideas. I would like to pretend I'll get around to learning the animation side of SFM and doing these myself, but in the mean time here you guys go: - Solider rummages around in [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=150787654"]garbage can[/URL] then pulls out a bad sandwich and eats it. - Solider reads the Art of War upside down for some quick inspiration. He presses his finger against a page as though he discovered something, then closes the book and returns to battle. - Spy performs sneaky tip-toeing (free movement like Conga). - Engineer examines his blue prints. He takes a roll, opens it from both sides, examines it carefully, the returns to battle. [B]Edit:[/B] He could also point to the ground to indicate he found a good spot. - Sniper [URL="http://i.imgur.com/Lk31wyJ.png"]sharpens his machete[/URL]. - Pyro [URL="https://gs1.wac.edgecastcdn.net/8019B6/data.tumblr.com/ff7b62cbd04729d5e40199299d7a66dd/tumblr_mhxxr2dERn1s3ip1yo1_500.gif"]blows a kiss[/URL] while holding his hip with one hand. He giggles after doing it. - Engineer builds a bull machine and rides it. - Demoman drunkenly stumbles around with his bottle in hand, held at the neck (free movement like Conga). - Solider marches with shotgun [URL="https://upload.wikimedia.org/wikipedia/commons/f/f5/Defense.gov_News_Photo_100615-M-1549W-221_-_U.S._Marines_from_Marine_Barracks_Washington_march_by_during_the_pass_and_review_portion_of_the_Sunset_Parade_at_the_Marine_Corps_War_Memorial_in.jpg"]rested on his shoulder[/URL] (free movement like Conga). - Demoman stabs his sword into the ground with both hands, then rest up against his sword. Either he can rests his whole body against the sword angling it slightly or just place his arm and head at the Hilt of the sword. When finished he could have a hard time pulling it out. (endless like Rancho Relaxo). - Sniper almost drinks his piss, before realizing his mistake. He switches to his sniper mug, takes a sip, and then returns to battle. - Solider tells team to do push-ups ("drop and give me 20 Maggot"). Soldier points finger to the ground angrily until another player accepts the request. The soldier will miss count though, so the push-ups end quickly. (partner taunt). - Solider pulls out his shovel and begins digging a grave for his enemy, but gives up quickly. - All-Class: Merc firmly plants a tombstone onto the ground for the enemy (Halloween taunt). Some of these are weapon dependent, so I don't know how well those would work.
I requested the sneaky tiptoeing for Spy a while back and someone was working on it, but I haven't heard from him in a while. You there, Mr. Guy-Who-Started-The-Taunt? :v:
I was going to toss up some pictures/drawings of a Soldier taunt idea I had, but it never came to fruition because I'm horrible at posing models now. Basically my idea was a salute taunt similar to Captain Falcon's taunt, though obviously less flamboyant.
i wanted to try this myself but since i can't really do it someone should do this for medic holding his medigun [IMG]http://media2.giphy.com/media/nPB9FyssOiFq0/giphy.gif[/IMG]
Literally [I]2 hours[/I] after I look up how to make custom sound effects, and then format all my files, Valve changes how they work. Volvo pls. [sp]Even though it only takes like 1 minute to change them[/sp]
could someone by any chance dig up the changed melee sounds before they were reverted again today?
-wrong thread-
Sorry, you need to Log In to post a reply to this thread.