• TF2 Workshop of Horrors - 2015 Community Halloween Event
    1,296 replies, posted
- Thanks for playtesting -
[QUOTE=Constructor;48834136][t]http://puu.sh/kzzlt/75cf0f7b2a.jpg[/t] wip, trying to finish this set before friday[/QUOTE] Can you ask valve to give me one when it gets accepted?
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=530342629"][B]Duck Billed Hatypus[/B] [IMG]http://images.akamai.steamusercontent.com/ugc/394420436272426752/DA0CA994C7CA987514A46E96D9F3521C0A71D98A/[/IMG] [IMG]http://images.akamai.steamusercontent.com/ugc/394420436272428790/EB9760B547C7AD0B0E5C1008B8AF2364ED20E8A8/512x288.resizedimage[/IMG] [IMG]http://images.akamai.steamusercontent.com/ugc/394420436272429108/C3A10B2DF0796AE7F97686DA70CE3B8A41F374DD/512x288.resizedimage[/IMG][/URL] I have no shame. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=530342629"][B]WS[/B][/URL]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=530502917][IMG]http://images.akamai.steamusercontent.com/ugc/575690321273945336/539D5F2BFA203D3A977478AECBF73BBDB5909D7C/[/IMG][/url] Being a big softy makes people think you are weak. Well now we've got the fix. Nothing like Leather and Spikes to bring out the Inner Stud!
Joining in the particle race. Not sure how to test these out though, how are others doing it? [t]http://puu.sh/kzKYG/89e6adb541.jpg[/t] Edit: -snip- -another snip- [img]http://i.imgur.com/oqImhJ1.gif[/img]
you can asing yourself an unusual effect on itemtest or you can mod an existing particle effect on a hat if you have one.
[QUOTE=xASTRIXx;48835341][url=http://steamcommunity.com/sharedfiles/filedetails/?id=523371261][IMG]http://images.akamai.steamusercontent.com/ugc/575690321273188049/539D5F2BFA203D3A977478AECBF73BBDB5909D7C/[/IMG][/url] Being a big softy makes people think you are weak. Well now we've got the fix. Nothing like Leather and Spikes to bring out the Inner Stud![/QUOTE] I actually got one of those belts myself, I sure feel like a stud wearing it!
Okay, got another concept art, but it's for an unusual effect this time and not a 3D model. Retromike originally wanted to do this, but he feels his skill level isn't up to the task for the deadline, so does anybody else want to tackle this since it seems a full model might not be in the cards? [t]http://i.imgur.com/MPDBqMx.jpg[/t]
Alternate style to the bar and grille that has the glowing parts be paintable instead. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=530497163"][img]http://images.akamai.steamusercontent.com/ugc/575690321273899963/B97D8973E75CCC93A3651E1F252C8778AA07111B/[/img][/URL]
[URL="http://steamcommunity.com/workshop/filedetails/?id=530509069"][B]"The Right Shark for Teufort"[/B][/URL] [t]http://images.akamai.steamusercontent.com/ugc/393294536366392614/A4714CACE10D5D2BB5ACA11550E989CFACA4C15F/[/t] A joint effort between 123Pendejos/Sr Pelo and me. Many thanks to Folkye for his help with the Tail's Jigglebones. [IMG]http://i.imgur.com/fUFCCbs.png[/IMG] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=530440020"][B][U]Pyro Shark[/U][/B][/URL] [IMG]http://i.imgur.com/GdxDBUc.png[/IMG] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=530457782"][B][U]Other Fin[/U][/B][/URL] Please vote for us in the workshop! They're also avaliable as mods at Mods.tf!
[QUOTE=Uzaru;48833321]I'd try what Etho said. You could try mess about with SFM/3d programs to make like a pumpkin stickybomb. Have the pumpkin eyes, nose and mouth glow the team color of said demoman and make sticky spikes stick out.[/QUOTE] Blue pumpkins exist, so the skin can be blue too.
Trying to model a siamese cat head replacement for Pyro without deviating too much from Pyro's default head shape turned him into a strange kind of not-so-cat-looking thing. Initially planned to have some paw replacements for his hands/feet, but this is already on the "too gross or out-there" category I think... [url=http://steamcommunity.com/sharedfiles/filedetails/?id=530590636][img]http://images.akamai.steamusercontent.com/ugc/398924035902561087/CD9B488E70D25E6C01D54B121B0B10F03D26991A/[/img][/url] [t]http://images.akamai.steamusercontent.com/ugc/398924035902568218/9886A6AA11EDEA0CE856E9B75D5692D6CBB49157/[/t] [t]http://images.akamai.steamusercontent.com/ugc/398924035902569074/5034CD3019C6E9D8F584C68EC758027384889F46/[/t] Thanks to UberMunchkin for his help with the SFM stuff. Also thanks to ToxicWeasel for the R-Rated name ideas, but I had to go with something simple :v:
-Snip- :D
[QUOTE=JZeeba;48838044]Trying to model a siamese cat head replacement for Pyro without deviating too much from Pyro's default head shape turned him into a strange kind of not-so-cat-looking thing. Initially planned to have some paw replacements for his hands/feet, but this is already on the "too gross or out-there" category I think... [url=http://steamcommunity.com/sharedfiles/filedetails/?id=530590636][img]http://images.akamai.steamusercontent.com/ugc/398924035902561087/CD9B488E70D25E6C01D54B121B0B10F03D26991A/[/img][/url] [t]http://images.akamai.steamusercontent.com/ugc/398924035902568218/9886A6AA11EDEA0CE856E9B75D5692D6CBB49157/[/t] [t]http://images.akamai.steamusercontent.com/ugc/398924035902569074/5034CD3019C6E9D8F584C68EC758027384889F46/[/t] Thanks to UberMunchkin for his help with the SFM stuff. Also thanks to ToxicWeasel for the R-Rated name ideas, but I had to go with something simple :v:[/QUOTE] Face texture looks like it's burned, not dark colored. There needs to be some fur detail in the face, dark parts especially. The eyes look very strange. That rim around them looks more like goggles than eyes.
[QUOTE=WnR;48838227]Face texture looks like it's burned, not dark colored. There needs to be some fur detail in the face, dark parts especially. The eyes look very strange. That rim around them looks more like goggles than eyes.[/QUOTE] the weird eye rings work for me because its supposed to be reminiscent of the pyro's mask, not a perfect cat head. similarly with the texture but probably still could use improvement.
Yeah but it's just weird looking
Base model and texture of a [URL="http://puu.sh/kAhxY/fb46f07a6f.png"]concept[/URL] by Metabolic. Will be all class. [t]http://puu.sh/kAhoP/db3cf45a9c.png[/t]
[QUOTE=TheJukebox;48838872]Base model and texture of a [URL="http://puu.sh/kAhxY/fb46f07a6f.png"]concept[/URL] by Metabolic. Will be all class. [t]http://puu.sh/kAhoP/db3cf45a9c.png[/t][/QUOTE] Wow, if that gets added I'm definitely going to be using it on my Engineer. Do you know if he will make the apron? [editline]6th October 2015[/editline]
[QUOTE=Constructor;48834136][t]http://puu.sh/kzzlt/75cf0f7b2a.jpg[/t] wip, trying to finish this set before friday[/QUOTE] my suggestion for colors: [t]https://dl.dropboxusercontent.com/u/39556064/Ubermanpaintover.jpg[/t]
Hey ethosaur, I remember you had that idea to make your first vortex/wheel of fate like effect with a merasmus skull right? This one: [t]http://images.akamai.steamusercontent.com/ugc/431575013411508043/66F889A0A0399CED11D0E922AC150823B1BF23EB/[/t] And I also saw your new effect, the Twisty one. So I thought, what if you'd make the spinning a little bit more intense like the effect above, and add the following I added in: [t]http://i.imgur.com/LbFQumN.jpg[/t] You could have the merasmus skull move slightly up and down while the vortex is spinning, and have wheel of fate cards whilst rotating slowly and slightly go from inward to outward, fading out as they go out of the vortex range (similar to the thing I'm doing with my first unusual effect concept). And ofcourse keep in those little magic sparkles. It might also be needed to make the vortex slightly smaller as well as the merasmus skull so it won't be too large in comparison to the head. I know the idea might be dull but I just wanted to give a shout-out and maybe you'd find it interesting.
[QUOTE=Uzaru;48839910]Hey ethosaur, I remember you had that idea to make your first vortex/wheel of fate like effect with a merasmus skull right? This one: [t]http://images.akamai.steamusercontent.com/ugc/431575013411508043/66F889A0A0399CED11D0E922AC150823B1BF23EB/[/t] And I also saw your new effect, the Twisty one. So I thought, what if you'd make the spinning a little bit more intense like the effect above, and add the following I added in: [t]http://i.imgur.com/LbFQumN.jpg[/t] You could have the merasmus skull move slightly up and down while the vortex is spinning, and have wheel of fate cards whilst rotating slowly and slightly go from inward to outward, fading out as they go out of the vortex range (similar to the thing I'm doing with my first unusual effect concept). And ofcourse keep in those little magic sparkles. It might also be needed to make the vortex slightly smaller as well as the merasmus skull so it won't be too large in comparison to the head. I know the idea might be dull but I just wanted to give a shout-out and maybe you'd find it interesting.[/QUOTE] Thanks! That looks like a possible good change, I'll consider it or just make a entirely new effect that resembles the wheel of fate more (that was my initial plan at least, but it turned to that instead) But anyway thanks for the feedback, I'll continue to learn how to edit particles and try to eventually get my own effects instead of stock valve ones.
[QUOTE=JZeeba;48838044]Trying to model a siamese cat head replacement for Pyro without deviating too much from Pyro's default head shape turned him into a strange kind of not-so-cat-looking thing. Initially planned to have some paw replacements for his hands/feet, but this is already on the "too gross or out-there" category I think... [url=http://steamcommunity.com/sharedfiles/filedetails/?id=530590636][img]http://images.akamai.steamusercontent.com/ugc/398924035902561087/CD9B488E70D25E6C01D54B121B0B10F03D26991A/[/img][/url] [/QUOTE] That actually scared me, it's a Halloween item for a reason I guess. I'm not sure what it is about it but it just looks...odd.
[QUOTE=MechMech;48833989]Have a couple of unusual concepts First we have is the Orbiting pumpkins effect [IMG]http://i.imgur.com/EEy15KX.png[/IMG][/QUOTE] Um: [IMG]https://wiki.teamfortress.com/w/images/thumb/a/ad/Unusual_Flaming_Lantern.png/600px-Unusual_Flaming_Lantern.png?t=20150315095011[/IMG] Kinda late with that...
[QUOTE=KKres;48840502]Um: [IMG]https://wiki.teamfortress.com/w/images/thumb/a/ad/Unusual_Flaming_Lantern.png/600px-Unusual_Flaming_Lantern.png?t=20150315095011[/IMG] Kinda late with that...[/QUOTE] Ah I must have missed that when I was browsing the list of unusuals.
Can we still post concepts? Because I have a really good one: [IMG]http://i.imgur.com/o0eEJFM.jpg[/IMG] Freddy Mercury Scout... How has no one thought about this? Plus the microphone with the pole can be a really good weapon.
[QUOTE=Bigstivie;48840051]That actually scared me, it's a Halloween item for a reason I guess. I'm not sure what it is about it but it just looks...odd.[/QUOTE] Yeah it definitely looks odd. My main problem was I started from an idea I had (not from a concept) and just got carried away modeling and texturing. Fortunately, all my other halloween items I'm working on with other contributors do have concepts :v:
[QUOTE=Uzaru;48839910]Hey ethosaur, I remember you had that idea to make your first vortex/wheel of fate like effect with a merasmus skull right? This one: [t]http://images.akamai.steamusercontent.com/ugc/431575013411508043/66F889A0A0399CED11D0E922AC150823B1BF23EB/[/t] And I also saw your new effect, the Twisty one. So I thought, what if you'd make the spinning a little bit more intense like the effect above, and add the following I added in: [t]http://i.imgur.com/LbFQumN.jpg[/t] You could have the merasmus skull move slightly up and down while the vortex is spinning, and have wheel of fate cards whilst rotating slowly and slightly go from inward to outward, fading out as they go out of the vortex range (similar to the thing I'm doing with my first unusual effect concept). And ofcourse keep in those little magic sparkles. It might also be needed to make the vortex slightly smaller as well as the merasmus skull so it won't be too large in comparison to the head. I know the idea might be dull but I just wanted to give a shout-out and maybe you'd find it interesting.[/QUOTE] Ok I tried my best but I just couldn't figure out how to do the cards, and I could not figure out how to change it's transparency either. But anyway I added more "dripping" fog and added the skull in the middle atleast and changed name. I still need to learn how to edit the particles more, I only understand the basics, does anyone have a useful tutorial video for me to use maybe? [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=529844019"][IMG]http://images.akamai.steamusercontent.com/ugc/397798135997959161/2A1D3684411066F63E41515C5C2CA387FFAF02DF/[/IMG][/URL]
[QUOTE=ethosaur;48841633]Ok I tried my best but I just couldn't figure out how to do the cards, and I could not figure out how to change it's transparency either. But anyway I added more "dripping" fog and added the skull in the middle atleast and changed name. I still need to learn how to edit the particles more, I only understand the basics, does anyone have a useful tutorial video for me to use maybe?[/QUOTE] To change the transparency, add an Alpha Random to the Initializers and set both the min and max to the same value 0-255, with 0 == totally transparent and 255 == totally opaque (or as opaque as the material allows if it has its own transparency setting). [edit] Also, the order of the children makes a difference. It looks like you have the merasmus skull near the top of the list, when it would probably look better if it were near the bottom of the list -- stuff on the bottom renders "over" stuff higher on the list. Think of it as rendering passes. First child is rendered, then the second is rendered over that, etc. Overally, take a look at this tutorial: [url]https://www.youtube.com/watch?v=70GhO6z5aKM[/url] To do the cards, you'd have to make them into an animated particle: [url]https://developer.valvesoftware.com/wiki/Animated_Particles[/url] It's not hard once you understand the process, but the wiki page explains it somewhat poorly.
[QUOTE=EArkham;48841850]To change the transparency, add an Alpha Random to the Initializers and set both the min and max to the same value 0-255, with 0 == totally transparent and 255 == totally opaque (or as opaque as the material allows if it has its own transparency setting). Try this tutorial: [url]https://www.youtube.com/watch?v=70GhO6z5aKM[/url] To do the cards, you'd have to make them into an animated particle: [url]https://developer.valvesoftware.com/wiki/Animated_Particles[/url] It's not hard once you understand the process, but the wiki page explains it somewhat poorly.[/QUOTE] Thanks, I tried making the alpha random thing but it didn't change anything no matter what I changed it to But thanks for the tutorials and info.
[QUOTE=ethosaur;48841633]Ok I tried my best but I just couldn't figure out how to do the cards, and I could not figure out how to change it's transparency either. But anyway I added more "dripping" fog and added the skull in the middle atleast and changed name. I still need to learn how to edit the particles more, I only understand the basics, does anyone have a useful tutorial video for me to use maybe? [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=529844019"][IMG]http://images.akamai.steamusercontent.com/ugc/397798135997959161/2A1D3684411066F63E41515C5C2CA387FFAF02DF/[/IMG][/URL][/QUOTE] A great start man! Gl with the cards, I'm sure you can make it happen! here is the skull from my preview, maybe it's nicer to use [t]http://i.imgur.com/LR7axSZ.png[/t]
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