• TF2 Workshop of Horrors - 2015 Community Halloween Event
    1,296 replies, posted
[QUOTE=kibbleknight;48890784][b]The Bug Bag: Up For Grabs[/b] [img]http://puu.sh/kIpSL.png[/img] [/QUOTE] [QUOTE=Man in the Moon;48890814]"NOW LOOK WHAT YOU'VE DONE, MY BUGS MY BUGS MY BUGS!" [media]https://www.youtube.com/watch?v=1GJSjZW6pGY[/media][/QUOTE] The funniest thing is that one of the ways to get rid of the loose threads is to burn them with a lighter or a match.
[QUOTE=kibbleknight;48890784] the sack is intended to glow in the dark.[/QUOTE] Why?
[QUOTE=TheJukebox;48891085]Why?[/QUOTE] I assume its cause in NMb4C oogie is grey-brown in normal lighting but glows bright green during his song.
[QUOTE=TheJukebox;48891085]Why?[/QUOTE] do they not have cinema in canada? or Hot topic?
[QUOTE=Man in the Moon;48891303]do they not have cinema in canada? or Hot topic?[/QUOTE] Does looking at ants in your yard count as cinema? Also we have lots of hot topics, heres one: "hey did you hear about the guy that fell down?"
A little taste of what's to come. [img]https://pbs.twimg.com/media/CRLYSPPUYAE7N33.png[/img]
-snip-
[QUOTE=IllumiYianni;48891538]Wow, that looks really good, also did you make the name or did the TF team make it that? We should start making crates and keys too![/QUOTE] This is in no way official content. Merely created by the community, for the community, pro bono.
with the mods being optional and emailing you no longer necessary, do we post mod links here if we got some for you?
-snip- because of a stupid glitch thing
Mod downloads and emailing is no longer necessary. Just upload to the Workshop with the thumbnail template and we'll handle it from there.
[IMG]http://i.imgur.com/icpemul.png[/IMG] [I]Smurfs are not maggots, Maggot![/I]
[QUOTE=blueNES;48887810]Nearly finished? [IMG]http://puu.sh/kHXi5/8a6ea3b5ae.jpg[/IMG] [IMG]http://puu.sh/kHXvW/a5400d3b0e.jpg[/IMG] [IMG]http://puu.sh/kHYGM/e551527df2.jpg[/IMG] [IMG]http://puu.sh/kHYo6/3eebd9b5bd.jpg[/IMG] [IMG]http://puu.sh/kHWBu/1c050f6bec.gif[/IMG][/QUOTE] Alright here's my sloppy edit I made earlier today. Pardon the imperfection of the editting of the hand and the candelabra. [t]http://i.imgur.com/DCmpbLK.jpg[/t] I had to use a slightly editted version of a mann manor candelabra because I couldnt find anything close to yours. (also my explanation why the hand might be a tad small in comparison). I know the gold is nice but to be honest this is much more eerie. The flames could be painteable as most colors would probably fit but that's also something up to you. Also they're larger ofcourse like WnR suggested.
I actualy think the other candle has a better spirit to it. It isnt realy anything scary, but it does the reference very well. The new one has too much detail. Also, the hand to me isnt realy needed on it. Although maybe that could be set as itemstyle so people can just choose if they want it or not. I realy like the item idea.
When I saw the recent Halloween "call-to-arms" on the TF blog I felt like it was time to slowly get back into contributing items. My health issues aren't issues anymore so here we go. First I got fed up with the Last Breath fix [b]Valve[/b] made back in 2012, so I remeshed it and (while I was at it) retextured it. I ran it through the item importer, updated the original submission and sent an e-mail Eric's way. You can find it here: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=39[/url] [img_thumb]https://dl.dropboxusercontent.com/u/2372797/Tuf2%20items/pyro_halloween_gasmask_hlmv.png[/img_thumb] Then I decided to make a robot mask item for the Engineer for the actual update. I'm still trying to get some Engineer flexes that I can load in 3dsmax 2015 so I can open up the mouth when he talks/screams/drinks a beer in the chair taunt. (I lost all my licenses for previous .SMD/.VTA-compatible 3dsmax iterations, so the .vta-files from the "sourcesdk_content" folder didn't exactly help and I don't own Maya so the .DMX-plugins are a no-go.) If anyone has Engineer flexes in a .fbx/.max-format, that'd be a great help! You can find it here: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=534207929[/url] [img_thumb]https://dl.dropboxusercontent.com/u/2372797/Tuf2%20items/engineer_machine_head_hlmv.png[/img_thumb] I like to say my items (at least spiritually) originate from Facepunch, so I'd like to put the cool Halloween community border around my item's thumbnail. The OP says it's okay to put the border around the item, but I'd like to ask permission for that first, since I feel that's the right thing to do in this case. Hopefully I won't have another mental breakdown and I will be able to stay active again. The last community effort (the Invasion update, I mean) looked like a blast to make, so I wouldn't like to miss the next!
[QUOTE=Daimao;48895646]When I saw the recent Halloween "call-to-arms" on the TF blog I felt like it was time to slowly get back into contributing items. My health issues aren't issues anymore so here we go. First I got fed up with the Last Breath fix [b]Valve[/b] made back in 2012, so I remeshed it and (while I was at it) retextured it. I ran it through the item importer, updated the original submission and sent an e-mail Eric's way. You can find it here: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=39[/url] [img_thumb]https://dl.dropboxusercontent.com/u/2372797/Tuf2%20items/pyro_halloween_gasmask_hlmv.png[/img_thumb] Then I decided to make a robot mask item for the Engineer for the actual update. I'm still trying to get some Engineer flexes that I can load in 3dsmax 2015 so I can open up the mouth when he talks/screams/drinks a beer in the chair taunt. (I lost all my licenses for previous .SMD/.VTA-compatible 3dsmax iterations, so the .vta-files from the "sourcesdk_content" folder didn't exactly help and I don't own Maya so the .DMX-plugins are a no-go.) If anyone has Engineer flexes in a .fbx/.max-format, that'd be a great help! You can find it here: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=534207929[/url] [img_thumb]https://dl.dropboxusercontent.com/u/2372797/Tuf2%20items/engineer_machine_head_hlmv.png[/img_thumb] I like to say my items (at least spiritually) originate from Facepunch, so I'd like to put the cool Halloween community border around my item's thumbnail. The OP says it's okay to put the border around the item, but I'd like to ask permission for that first, since I feel that's the right thing to do in this case. Hopefully I won't have another mental breakdown and I will be able to stay active again. The last community effort (the Invasion update, I mean) looked like a blast to make, so I wouldn't like to miss the next![/QUOTE] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=193517388[/url] This guide has both fbx and max files for the class's flexes.
I gotta be honest. I really am not a fan of the remake, It feels a little too smooth/it's lost a lot of the charm from the original version. It also feels like the texture quality. although cleaner. has dropped quite a bit. :(
Hoping valve tosses in some animations that were excluded prior.
[b]Vampire Hunter's Vest: Up For Grabs.[/b] [t]http://puu.sh/kKhA8.png[/t]
[QUOTE=Daimao;48895646] [img_thumb]https://dl.dropboxusercontent.com/u/2372797/Tuf2%20items/engineer_machine_head_hlmv.png[/img_thumb] [/QUOTE] How do the Special Eyes look with them?
[QUOTE=psyke;48895719]I gotta be honest. I really am not a fan of the remake, It feels a little too smooth/it's lost a lot of the charm from the original version. It also feels like the texture quality. although cleaner. has dropped quite a bit. :([/QUOTE] Hmm, the current mesh is actually the LOD2 I sent in back in 2012 that had an additional aggressively optimisation pass done by a Valve member at the time, so I can see where you're coming from on the it being smooth part. No-one has ever seen the "proper"-version. The texture stems also from a model error in the original. It's mirrored where it shouldn't be and thus has a lot more noise on it. I can take another look at the original texture to see what's wrong, though, before Valve patches it in. From looking at the original I think I missed some detailing on the breather parts and the linework needs some refinement.
It doesn't have clipping issues, does it?
[b]Belfry Bowtie MKII: Up for grabs.[/b] [t]http://puu.sh/kJmeZ.png[/t]
snip, reworking
You should really listen to feedback, people back there gave you some golden advice and you just threw it into the trash.
Question. Are submissions close[I] on[/I] the 14th or[I] after[/I]?
I believe it's the 18th actually.
[QUOTE=5Two;48896657]I believe it's the 18th actually.[/QUOTE] He's referring to this specific "Workshop of Horrors" event, which in the OP states that submissions close on the 14th. However, submissions for TF2's official Halloween are due by the 18th.
:snip:
[b]The Blitzwurfenzug[/b] A Ghost-buster's Inspired Jumpsuit by Rozzy and I. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=534801112] [img]http://images.akamai.steamusercontent.com/ugc/576817490764666089/587FF57712DCC8FDBAA2DEAAC58922962099B66D/[/img] [/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=534801112[/url]
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