TF2 Workshop of Horrors - 2015 Community Halloween Event
1,296 replies, posted
I'm happy to announce that the TF2Maps.net servers (listed on the WoH webpage) now have the H'ween maps from the collection, in the rotation.
However, I have not included Hellpower, because it is MannPower Mode and may mess with our servers a dash, I'm looking into it so that we can include it.
I also encourage everyone to gather some friends and play some MvM on the H'ween MvM maps!
[QUOTE=Uzaru;48951516]Looks simply stunning. Reminds me of the good ol' night of the living update website.[/QUOTE]
Websited by the same guy!
[editline]21st October 2015[/editline]
(Code-wise. Arty farty stuff by others)
Awesome work guys, the TF2 team better give you a nod when they release their update!
I'm sorry :(
I didn't mean to upset you void.
So is this an official update or a community update purely?
Meaning all these awesome things are still subjective to Valve and we get only 10 things?
[QUOTE=Pvt. Martin;48957390]So is this an official update or a community update purely?
Meaning all these awesome things are still subjective to Valve and we get only 10 things?[/QUOTE]
[QUOTE]This year, a community effort will be run up until the release of the official Scream Fortress update, much like several years of the past like Night of the Living Update. In this community effort, the Workshop of Horrors will showcase a creepy collection of the community's greatest works for the season![/QUOTE]
Pardon my bluntness, but it is right there in the OP.
[QUOTE=NuggetWarmer;48957448]Pardon my bluntness, but it is right there in the OP.[/QUOTE]
Sorry, I'm still sour from Valve's flaccid Invasion thing.
[QUOTE=Pvt. Martin;48957390]10 things?[/QUOTE]
we might reach such a high number if we're lucky.
Looks like some of the players are confused now, due to all those community updates such as the End of the Line and Invasion. This was also called community created event and they automatically assumed it's official. Maybe there should have been some sort of mention about it being unofficial. Just saying, for the next year.
[QUOTE=ics;48959939]Looks like some of the players are confused now, due to all those community updates such as the End of the Line and Invasion. This was also called community created event and they automatically assumed it's official. Maybe there should have been some sort of mention about it being unofficial. Just saying, for the next year.[/QUOTE]
There was a mention of it being unofficial. Unfortunately people don't pay attention to that and run with the assumption that these are the items that were accepted. I even saw a youtube video claiming this was a leak of the Halloween update.
Side note. Anyone else getting a really low views on your Halloween submissions? Maybe I just got buried or people don't like chubby adorable ghosts? I just can't seem to promote my stuff this year.
[QUOTE=ics;48959939]Looks like some of the players are confused now, due to all those community updates such as the End of the Line and Invasion. This was also called community created event and they automatically assumed it's official. Maybe there should have been some sort of mention about it being unofficial. Just saying, for the next year.[/QUOTE]
As someone who was part of this project, and as the apparent master of "Making things confusing for players" ... I take full responsibility for this. Even after the mishaps of Boogaloo, EotL and the drama llama herd of Invasion, it may come as quite a shock to some people that the content creators of the Team Fortress 2 community can actually create something of 'Valve' or greater quality, free of charge, with no intention of it becoming of official. Something purely for the community, by the community.*
Sorry about the confusion.
I'm not blaming anyone, i know how narrow minded people can sometimes be and not read everything they see. They sometimes also assume too much.
[QUOTE=RetroMike;48960070]Side note. Anyone else getting a really low views on your Halloween submissions? Maybe I just got buried or people don't like chubby adorable ghosts? I just can't seem to promote my stuff this year.[/QUOTE]
Do you mean in the workshop? If yes, then there's a lot of submissions that are put in this time of the year and unless your promotion engine(tm) is really, really good and you have lots of luck, most items and maps are buried down while others thrive. It takes about a week and then every item that old will drop down and makes room for others. Thats how workshop works in my experience.
[QUOTE=ics;48960254]I'm not blaming anyone, i know how narrow minded people can sometimes be and not read everything they see. They sometimes also assume too much.
Do you mean in the workshop? If yes, then there's a lot of submissions that are put in this time of the year and unless your promotion engine(tm) is really, really good and you have lots of luck, most items and maps are buried down while others thrive. It takes about a week and then every item that old will drop down and makes room for others. Thats how workshop works in my experience.[/QUOTE]
Oh I know how it goes, I'm just kinda surprised how slow it's been. There was a HUGE surge of items this year though. I think the restriction removal is the culprit there. On the bright side the collection did help bring some views to my unusual effects :D
[QUOTE=Fr0z3n;48960087]As someone who was part of this project, and as the apparent master of "Making things confusing for players" ... I take full responsibility for this. Even after the mishaps of Boogaloo, EotL and the drama llama herd of Invasion, it may come as quite a shock to some people that the content creators of the Team Fortress 2 community can actually create something of 'Valve' or greater quality, free of charge, with no intention of it becoming of official. Something purely for the community, by the community.*
Sorry about the confusion.[/QUOTE]
i think it's gotten worse now that valve started using "community event" to label their... community events, because that's what they are and also what yours is. obviously you guys have been using that term before valve, but i also think it's easier if you guys just changed it. something like "community workshop showcase" or something to differentiate it from updates, and make sure the entire phrase gets the same screen time, not like right now where "community" is the big word on the website front graphic, thus confusing all the players who are already too young to be playing tf2.
[QUOTE=heinous;48961598]i think it's gotten worse now that valve started using "community event" to label their... community events, because that's what they are and also what yours is. obviously you guys have been using that term before valve, but i also think it's easier if you guys just changed it. something like "community workshop showcase" or something to differentiate it from updates, and make sure the entire phrase gets the same screen time, not like right now where "community" is the big word on the website front graphic, thus confusing all the players who are already too young to be playing tf2.[/QUOTE]
If we keep it as "Community Update" and someone is confusing it with an official update (after missing obvious signs)... If I was void, I'd take that as a compliment.
[QUOTE=Fr0z3n;48961653]If we keep it as "Community Update" and someone is confusing it with an official update (after missing obvious signs)... If I was void, I'd take that as a compliment.[/QUOTE]
Still, it might be a good idea to include the word 'unofficial' somewhere on the update title to help mitigate confusion. I can definitely see how a lot of people can mistake it for official content. I mean, that page is extremely well done, right on par with what Valve puts out.
The valve copyright on the bottom is really what gets me. I thought it was legit
because of sv_pure, creating cosmetics only means something if they get into the game
because of quickplay, and a lack of good servers that rotate community maps, creating maps only means something if they get into the game
valve have only added a few new taunts, not that many people make them
and while unusual effects are cool, how much are the average person going to be able to enjoy them?
Of course you guys make Valve quality stuff, imo you guys consistently make stuff multiple times better than anything Valve ever makes for TF2, and in such a volume it's insane
but unless these things get into the game, via Valve's completely arbitrary decisions on what to pick, they don't mean very much except "experience", "fun to make", and "fun to look at"
"...free of charge, with no intention of it becoming of official. Something purely for the community, by the community."
so while it's nice that we get to see these things of amazing quality, how much of the work really matters? at this point, Valve themselves might as well just commission the content creators with their own concepts, since they overlook so many fantastic things.
For the community, by the community? How much of the community really enjoys this stuff? With sv_pure, you only get to enjoy workshop cosmetics in community servers. And the average player (not part of the "community" I guess) will never see (sometimes even hear) any of it.
Maps are good of course, but what community server runs new maps? I've never seen any server run a new community map rotation. I would encourage our Facepunch TF2 server to implement new workshop maps into its rotation (if that server is even alive anymore), but that's just one unpopulated server that nobody will see running maps few will play.
It's all really sad. Thanks, Valve.
[QUOTE=Blackavar;48964395]
valve have only added a few new taunts, not that many people make them
[/QUOTE]
To be fair taunts have only been out for a while.
i'd rather see 1-3 taunts every couple of months than have so many taunts that you would have to ask people "hey whats that taunt called?"
[QUOTE=smmysk8r2;48964421]To be fair taunts have only been out for a while.
I'd rather see 1-3 taunts every couple of months than have so many taunts that you would have to ask people "hey whats that taunt called?"[/QUOTE]
I say if the taunt is good quality, and makes sense in the context of the game, it should be added no matter what.
I don't care if this means 20 taunts are added PER MONTH. This applies to maps, this applies to cosmetics (especially if we were given an option to turn hats off so the people complaining about performance stop complaining).
A steady river of new content into the game keeps people into it. I want cosmetics, taunts, and even maps to be added into the game in WEEKLY, minor patches, [B]with the new maps having their own quickplay option (New Maps This Month!), and after the month is over just put all the maps in their proper Valve rotation servers.[/B]
[B]How about a monthly campaign, where you do contracts to get one of two cases that contain all the hats/taunts per month, with the contracts also sometimes giving you random craft hats/old taunts for free. The keys cost money, but the PASSES for the monthly hats can be CRAFTED WITH REFINED METAL. [U]This brings a ton of new hats into the game, raises the price of refined metal, and with keys gives Valve a TON of money![/U][/B]
where the hell do I submit ideas like this
unless you are buying every single one of those new taunts, hats and play on those maps, then no.
if you really need to be spoonfeed new content each month to play the game, why are you still playing?
[QUOTE=Blackavar;48964395]because of sv_pure, creating cosmetics only means something if they get into the game
because of quickplay, and a lack of good servers that rotate community maps, creating maps only means something if they get into the game
valve have only added a few new taunts, not that many people make them
and while unusual effects are cool, how much are the average person going to be able to enjoy them?
Of course you guys make Valve quality stuff, imo you guys consistently make stuff multiple times better than anything Valve ever makes for TF2, and in such a volume it's insane
but unless these things get into the game, via Valve's completely arbitrary decisions on what to pick, they don't mean very much except "experience", "fun to make", and "fun to look at"
"...free of charge, with no intention of it becoming of official. Something purely for the community, by the community."
so while it's nice that we get to see these things of amazing quality, how much of the work really matters? at this point, Valve themselves might as well just commission the content creators with their own concepts, since they overlook so many fantastic things.
For the community, by the community? How much of the community really enjoys this stuff? With sv_pure, you only get to enjoy workshop cosmetics in community servers. And the average player (not part of the "community" I guess) will never see (sometimes even hear) any of it.
Maps are good of course, but what community server runs new maps? I've never seen any server run a new community map rotation. I would encourage our Facepunch TF2 server to implement new workshop maps into its rotation (if that server is even alive anymore), but that's just one unpopulated server that nobody will see running maps few will play.
It's all really sad. Thanks, Valve.[/QUOTE]
coming from the other side, as a contributor i would have made the workshop submissions with or without a hosted community event anyway. i consider void and gang's effort to be of value because it brings attention to the workshop so that people vote right before valve chooses.
[QUOTE=Metaru;48964495]unless you are buying every single one of those new taunts, hats and play on those maps, then no.
if you really need to be spoonfeed new content each month to play the game, why are you still playing?[/QUOTE]
Keeping people excited with constant new content is different to being spoonfed. Constant content keeps other people playing. I play anyways, but everyone gets annoyed with update droughts, everyone gets annoyed with update delays and overhyping.
We don't need community major updates, we need community updates that happen on a consistent basis that give content creators reason to create for the game without worrying that their amazing submissions might not be included in the next major update because of the sheer amount of updates they can just keep creating and getting better for.
VALVE can still create grandiose major updates with pages with their own maps and their own cosmetics, and weapons community or Valve made because stats, as well as rebalances, new weapons, and major changes to the game like new MvM tours, competitive matchmaking, and campaigns that involve skins. But the community ought to be embraced.
Throw the content creators the bone they've been wanting.
So this thread is dead now I guess? Well then... Smissmass community workshop event 2015 thread anyone? Or is it too early?
[IMG]https://wiki.teamfortress.com/w/images/thumb/8/84/Australian_Christmas_2011.png/300px-Australian_Christmas_2011.png?t=20111215052143[/IMG]
[IMG]http://i.perezhilton.com/wp-content/uploads/2013/10/tumblr_mcueo05pgh1rpsfhko1_500.gif[/IMG]
we're right on schedule.
[QUOTE=Metaru;48967118][IMG]http://i.perezhilton.com/wp-content/uploads/2013/10/tumblr_mcueo05pgh1rpsfhko1_500.gif[/IMG]
we're right on schedule.[/QUOTE]
This makes me wonder why we haven't had a "Nightmare before Smissmass" event (except for legal reasons).
That's a bit of an idea I've had. Merge the Halloween and holidays events for one year into one big event.
And put it in the middle of November.
[QUOTE=chandlerj333;48967647]That's a bit of an idea I've had. Merge the Halloween and holidays events for one year into one big event.
And put it in the middle of November.[/QUOTE]
DID ANYONE SAY HALLOWISSMAS?!
Australian smissmas was a very dark and scary holiday though
[QUOTE=Metaru;48968490]Australian smissmas was a very dark and scary holiday though[/QUOTE]
You know you're on to something wonderful when the good ending to your story goes "And then they killed Santa and everybody was happy!"
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