• MvM Discussion Megathread: Do Androids Complain of Overpowered Upgrades?
    1,944 replies, posted
[QUOTE=The Saiko;43474706]I hate the matchmaking system. I get connected to servers where I have a 200 ping while there are definitely other servers much closer to where I am. Oh and I love joining a game and there are 3 zero tour pyros and they are oblivious to my polite requests to change class. There should atleast be an option to play with people with similiar tour levels you have.[/QUOTE] I'd hate to be decent at MvM, just starting out, but because of a similar tour level thing I'm matched with 5 gibusvision pyros who don't know how to play.
matchmaker is not affected by tour level only location
[QUOTE=The Saiko;43474706]I hate the matchmaking system. I get connected to servers where I have a 200 ping while there are definitely other servers much closer to where I am. Oh and I love joining a game and there are 3 zero tour pyros and they are oblivious to my polite requests to change class. There should atleast be an option to play with people with similiar tour levels you have.[/QUOTE] I've had multiple games where we get 5 people, and a 6th just never shows up. We wait 5 minutes. Play expecting someone to show during the wave, fail. And never get the 6th person we need
i keep getting shitty ass kits. Should I keep playing? [editline]9th January 2014[/editline] Like I swear, I always get proffessionals and bonus specialized kits but they're always terrible
you should clearly stop
[t]http://cloud-3.steampowered.com/ugc/721996341833167140/706F2E575A49A6946AD9AD1EF3E5D2B41F4826EB/[/t] [t]http://cloud-4.steampowered.com/ugc/723122970089057658/0548FF4861C040BC200B2AF9805F87E6B05B81C3/[/t] [t]http://cloud-3.steampowered.com/ugc/705110818573580675/A2226A57BD3EA08FB3EF47D468C05E43CEF47DF0/[/t] [t]http://cloud-2.steampowered.com/ugc/705111901531257777/B2F70E1BBFB9CF5BE801F2E2014BA47FAA77297B/[/t] All four Two Cities tours, A+ on every single one, even the final waves.
When healing someone and activating your shield, it should show your shield bar to whoever your healing. a simple red bar below 'HEALER: MEDIC' should suffice. Should be added so that your medic buddy knows when to charge and when to retreat.
Maybe late, but I think an upgrade for the sandman, wrap assassin, guillotine etc... should be multiple hits. If you hit a robot with the first shot, it will bounce off and seek out robots within a small range. The sandman would be incredibly useful.
I've been starting to realise the true glory of resistances on every class.
[QUOTE=MagicCookie948;43488734]Maybe late, but I think an upgrade for the sandman, wrap assassin, guillotine etc... should be multiple hits. If you hit a robot with the first shot, it will bounce off and seek out robots within a small range. The sandman would be incredibly useful.[/QUOTE] that would be a pain on the sandman since you can only have one mark of death at a time you'd hit a giant with your baseball, but then it would just bounce off and mark a scout or something
[Your choice of primary] + Mad Milk + Fan o' War is by far the best support you can give your team as a scout. I find this kinda sad/disappointing, because just about every other class has multiple weapons to choose from that are equal but different sidegrades (For example, Engy can either use the wrangler for additional DPS or short circuit for additional defense). I'd really like to try out crit-a-cola or even an upgraded stock pistol, but the milk is way too valuable to my team for me to not use it. I honestly wouldn't mind seeing a nerf to mad milk in MVM so the scout could explore other alternative secondary weapons.
yeah like ... [URL="http://facepunch.com/showthread.php?t=1331471&p=43100706&viewfull=1#post43100706"]no slow.[/URL]
[QUOTE=Hell-met;43489903]yeah like ... [URL="http://facepunch.com/showthread.php?t=1331471&p=43100706&viewfull=1#post43100706"]no slow.[/URL][/QUOTE] Yeah, with the many other ways to slow down the robots it is kind of a unneeded feature to get if you have a soldier with rocket mastery, heavy with the Natascha or a sniper in the team for example.
[QUOTE=Hell-met;43489903]yeah like ... [URL="http://facepunch.com/showthread.php?t=1331471&p=43100706&viewfull=1#post43100706"]no slow.[/URL][/QUOTE] Eh... Jarate and Mad Milk are the most useful stuff these classes can do, IMO. If you nerf the Mad Milk, it'll be better to just have a Spy instead. I think they should just buff the other options. In my early days as MvM Scout I used Crit-a-cola and helped with destroying robots a lot, and the extra speed was really useful. Bonk... Well, it was awesome to jump into a crowd of bowmen and get out like you've been spammed by a crossbow medic. Pistols will just be useless forever if we don't get unique upgrades for them.
[QUOTE=Omninerd;43490395]Eh... Jarate and Mad Milk are the most useful stuff these classes can do, IMO. If you nerf the Mad Milk, it'll be better to just have a Spy instead.[/QUOTE] yeah, jarate is clearly the most useful thing a sniper can do. scout normally means a guaranteed A+ unless there's a mistake done. scout was always an objective completer paired with a shotgun of destruction, even in normal tf2. debuffing is an extra. I would love someday to see the item server being broken for a week straight, just to see how many people wouldn't dare playing mvm. truth of the matter is a game can be steamrolled with nothing but stock (only spy would have a little hard time due to inviswatch)
-snipnvm-
[QUOTE=gigazelle;43489868]I'd really like to try out crit-a-cola or even an upgraded stock pistol, but the milk is way too valuable to my team for me to not use it. I honestly wouldn't mind seeing a nerf to mad milk in MVM so the scout could explore other alternative secondary weapons.[/QUOTE] Change it up. Ask a Medic to go Quick-Fix, Soldier to use Concheror, and ask teammates to add at least one upgrade into health on kill. It just involves changing your entire team composition to make up for it. Even using Sniper instead of Demoman could help out with that setup. One less person for the Medic to heal often, and still have slowdown and minicrits for important targets as well as killing Medics with ease. How effective it is depends on how skillful your team is, but it'd work I'm sure. You would probably lose out on some damage boosts besides Jarate, but a proper team could just push enemies back if Heavy has Knockback Rage early on.
I don't see how people love the natasha. You increase you're effectiveness against ONE type of bot that's already incredibly easy to deal without the natasha (you don't even need mad milk), and you reduce your effectiveness against 99% of other bots. It just doesn't make sense. All you need a soldier to stunlock them and the giant scouts taken care of.
Explosive headshots on Wrap ass and Sandman? Stun on hit for pistols (like rocket specialist)? We need some buffs for scout secondaries and melees that can be considered sidegrades to the milk and Fan, and especially the milk. For any other class you can debate another weapon can be useful than the other, but scout is just "Milk Fan or kick". It really dulls the experience for scout when you're forced to use the same 2 weapons every time.
[thumb]http://www.sourceop.com/hell-met/TF2/doubledragon.jpg[/thumb] fuk u meta we're like the pubstompers of robots
[QUOTE=Hell-met;43493184][thumb]http://www.sourceop.com/hell-met/TF2/doubledragon.jpg[/thumb] fuk u meta we're like the pubstompers of robots[/QUOTE] why would you play on anything that isn't 2 cities
[QUOTE=Wolf532;43493225]why would you play on anything that isn't 2 cities[/QUOTE] If I'm honest with you, two cities got boring to me after a few weeks. Sure, the loot can be fine, but you never get exactly what you want - which is why I buy killstreak stuff from the market - and instead play the original tours. I feel like one of the only 'experienced' MvM players who still goes through them, but I enjoy the original tours more than the new ones for an unexplainable reason, crappy loot or not. I don't play for the loot, I play for the adventure inbetween.
[QUOTE=Wolf532;43493225]why would you play on anything that isn't 2 cities[/QUOTE] hahaha because i actually enjoy mvm for what it is and not for loot if you dont, youre going to ragequit alot.
Probably already been said, but the glitch where all hats and miscs from a player just fall off and stacks in some random place on the map.
[QUOTE=Fapplejack;43493170]Explosive headshots on Wrap ass and Sandman? Stun on hit for pistols (like rocket specialist)? We need some buffs for scout secondaries and melees that can be considered sidegrades to the milk and Fan, and especially the milk. For any other class you can debate another weapon can be useful than the other, but scout is just "Milk Fan or kick". It really dulls the experience for scout when you're forced to use the same 2 weapons every time.[/QUOTE] Just reposting some upgrades suggestions for Scout weapons from the first page: [QUOTE=Omninerd;43108650]So, for new upgrades suggestions: [B]- Flying Guillotine, Wrap Assassin, Boston Basher, Southern Hospitality, Tribalman's Shiv +5s Bleed on target: $200~250 (up to 3 points)[/B] There will be blood. [B]- Flying Guillotine, Sandman, Wrap Assassin Throw Mastery: $300 (up to 4 points)[/B] +15% projectile speed per point. On direct hits: projectiles does maximum damage, and applies an effect radius that is increased +15% per point. Basically, Flying Guillotine and Wrap Assassin would apply bleeding effect to the bots in the radius, and sandman balls would stun bots in the radius.[/QUOTE] Now that I think about it, coming up with these suggestions is fun. I think I'll come up with more for other classes that aren't Scout and Soldier later. [editline]11th January 2014[/editline] Moar upgrades! [B]- Scattergun, Loose Cannon +20% Knockback Force: $150~200 (up to 3 points)[/B] Not sure about the percentage on this, but it'll actually make these weapons useful to push bomb carriers back, maybe even giant robots. What is that? Pyro already does it? Well, Heavy also does, and slowdown is not tied to only one class, so I think knockback can get some use on other classes. Also, I think that the LC needs a buff like this on MvM... [B]- Soda Popper +25% Hype Duration: $150 (up to 2 points)[/B] Similar to the banners' upgrade. Just go flying all the way, dude! [B]- Flying Guillotine -35% Speed On Target: $200[/B] Why not make it an alternative to the Flying Guillotine? You'll only hit one guy and it won't be as useful as the Mad Milk upside, but it'll recharge really faster. Also, it can be a beast if paired with the Throw Mastery upgrade suggested before. [B]- Candy Cane: Increase Money Grab Radius: $250 (up to 2 points)[/B] I have no idea how much would it be increased, but let me explain why I chose the Candy Cane for that buff: because it's a downgrade from the bat in MvM, since every robot that you kill drops a small medkit in the shape of packs of money. And the money even overheals you, so yeah, the Candy Cane is totally useless. Increasing the money grab radius make it an interesting alternative while also keeping the weapon's concept, because you'll get more "medkits" with it. [B]- Pain Train Increase Money Grab Radius: $250 (up to 1 point)[/B] Basically, it'll make you a Scout, just live in PvP. The money grab radius wouldn't be as big as Scout's, tho. I also have no idea why would you want to grab money as a Soldier, but I'm just throwing ideas out here to make some weapons not be direct downgrades while trying to keep their concepts. [B]- Mantreads Explosive Stomp: $200 (up to 3 points)[/B] Would work just like explosive headshots, but cheaper and harder to hit. [B]- All Flamethrowers and Flare Guns Burn Mastery: $300~350 (up to 4 points)[/B] Mix Burn Damage and Burn Duration upgrades in only one, just like the Overheal Expert upgrade for the Medic, but I chose to raise the upgrade cost since it could get OP with too little cost. [B]+X% Health Back On Damage: $300 (up to 3 points)[/B] The Pyro hardly finishes anyone off in MvM, so the Health On Kill upgrades ends not being as useful as for other classes. With this upgrade, the Pyro could be more of a tank. I couldn't get to a good number for the percentage, so I just put it here like that. It would give the Pyro a vampire-like aspect. [B]- All Flamethrowers, except the Phlogistinator Airblast Mastery: $150 (up to 4 points)[/B] Increase airblast force by 25%, and adds one of these buffs: +X% airblast firing speed, -X% airblast cost, +X% increased airblast area. [B]- All Flare Guns Flare Mastery: $250~300 (up to 4 points)[/B] +15% flare speed per point. On direct hits: flare, stuns target, and blast radius increased +15% per point. The stun can be removed and the upgrade cost reduced, since the Pyro already has airblast. Flaregun and Manmelter would ignite enemies in a radius, while Detonator and Scorch Shot would have an even bigger blast radius.
Why not also add increased stomp damage multiplier for the Mantreads? And maybe stunning everyone around that bot when he is stomped?
Goodness gracious Spy is immensely fun 5 backstabs on a giant medic with full armour piercing and it's dead. Soooo satisfying
[thumb]http://www.sourceop.com/hell-met/TF2/tease.jpg[/thumb] look at this fucking tease
Why are there so many demomen who don't know what a stickybomb launcher is and how it's THE BEST FUCKING WEAPON IN THE GAME. Like holy shit is it that hard to figure out that spamming stickies is literally the best possible way to deal damage
[QUOTE=Wolf532;43500333]Why are there so many demomen who don't know what a stickybomb launcher is and how it's THE BEST FUCKING WEAPON IN THE GAME. Like holy shit is it that hard to figure out that spamming stickies is literally the best possible way to deal damage[/QUOTE] Why are you always so strict for MvM You really need to lighten up
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