MvM Discussion Megathread: Do Androids Complain of Overpowered Upgrades?
1,944 replies, posted
i like that you guys didn't get a bonus.
[t]http://cloud-4.steampowered.com/ugc/3281172720411113950/4906844B1B43CECE0E14575461C8965DF85221E3/[/t]
Heavy couldn't budge an inch after we get him stuck up there :v:
[QUOTE=ThePro1234;43768927][t]http://cloud-4.steampowered.com/ugc/3281172720411113950/4906844B1B43CECE0E14575461C8965DF85221E3/[/t]
Heavy couldn't budge an inch after we get him stuck up there :v:[/QUOTE]
Huh, makes me download the image when i click it for some reason. Seems to happen to other full screen screenshots on chrome. Happening to anyone else?
[QUOTE=errur;43769094]Huh, makes me download the image when i click it for some reason. Seems to happen to other full screen screenshots on chrome. Happening to anyone else?[/QUOTE]
It happens rather randomly for me as well for whatever reason.
[QUOTE=errur;43769094]Huh, makes me download the image when i click it for some reason. Seems to happen to other full screen screenshots on chrome. Happening to anyone else?[/QUOTE]
It was doing it to me on Firefox but reloading the page fixed it.
You know since Sniper can auto collect money by getting headshots, it would be super useful if he can collect green dollar money with his own sniper rifle by just shooting at it.
[QUOTE=ThePro1234;43768927][t]http://cloud-4.steampowered.com/ugc/3281172720411113950/4906844B1B43CECE0E14575461C8965DF85221E3/[/t]
Heavy couldn't budge an inch after we get him stuck up there :v:[/QUOTE]
played with arvo a couple of times
mvm is so small
[t]http://cloud-4.steampowered.com/ugc/433771856021236649/F233829F0A6B05631289F2274D02E50957A22FA0/[/t]
100% legit strategy. As long as you keep both guns up as soon as they die, there's more than enough metal between your 6 dispensers. Granted, every single one of you are all over the place as soon as they blow up that line, but it's an absolute blast to play.
I upgraded resistances and shotgun - a maxed out shotgun is nothing to be trifled with regarding DPS.
I went on an MvM server
Goes medic
"Engineer only asshole!"
Apparently you can only be engy or sniper
And to motivate us, this guy said we don't wanna be Niggers
And I was going to get reported if I didn't switch
Great server
Go to Mann up game.
Demo keeps accidentally his stickies during setup.
I say "Nigga fix yo mouse."
Medic named "Fluttershy" get's mad because I said nigga, tries to votekick.
No one votes yes.
Medic ignores me the entire time, never healing or reviving me for that reason.
I'm Heavy.
[QUOTE=Fapplejack;43779345]
Demo keeps accidentally his stickies during setup.[/QUOTE]
I hate when I accidentally my stickies
[QUOTE=Fapplejack;43779345]Medic ignores me the entire time, never healing or reviving me for that reason.
I'm Heavy.[/QUOTE]
Then that's not a medic
This is pretty late, but i just learned that the "crit on kills" attribute croses onto all weapons when you upgrade any. I put one point of it on my eyelander for fun and when i switched to my stickies i cleared out the place.
I'm going to start maxing it on eyelander so i can get free heads and 4 seconds of crits for my sticky.
okay, so it seems that 'no fun allowed' is mainly a Two Cities thing
I played a refreshing round of Mecha Engine, it was the Decoy map, and everyone was just whatever the fuck. I loved it. It's a shame that it takes forever for enough people to be playing at the same time to be shoved into a round
[QUOTE=TheFishyG;43781589]okay, so it seems that 'no fun allowed' is mainly a Two Cities thing
I played a refreshing round of Mecha Engine, it was the Decoy map, and everyone was just whatever the fuck. I loved it. It's a shame that it takes forever for enough people to be playing at the same time to be shoved into a round[/QUOTE]
Actually I'm pretty sure all the MVM hardcore peeps have just migrated over to Two Cities. Anyone playing Mecha Engine is probably there for the fun of it.
mecha decoy has no giants so its pretty much free for all
I went for some bowing today, the Hunstman is not as bad as I thought.
[img]http://i.imgur.com/vuGWp2X.jpg[/img]
i find it funny "reload speed" on the huntsman actually serves as "firing speed, faster charge and faster reload"
3 upgrades crammed in 250$
and its still shit vs rifles
[QUOTE=Hell-met;43786085]i find it funny "reload speed" on the huntsman actually serves as "firing speed, faster charge and faster reload"
3 upgrades crammed in 250$
and its still shit vs rifles[/QUOTE]
You've also to spend on resistances during earlier wave too and nine times out of ten, you wouldn't have enough cash to upgrade your primary.
What is everyone's honest opinions on Botkiller weapons? Seeing how most of the decent MvM players have jumped ship to Two Cities and show no sign of coming back, I'd imagine the opinion is bad.
If so, I feel Valve needs to make the other tours more worthwhile to go to. Main suggestions to me would be to either redesign the Botkillers so they actually look better (Make them weapons made purely out of robot parts instead of the dangling heads) or have some kind of minor visual effects on them (Maybe sparks or occasional electrical flashes)
Either that or make Australium weapons drop for all tours and not just Two Cities. I'm honestly not 100% sure how they'd do it, but anything to bring back some enjoyment into doing other tours as most of the seasoned players ain't coming back from Two Cities any time soon.
(Also they should probably do something about that Oil Spill Coaltown wave with the Conch + Medic Soldiers, ever since the buff the wave seems a step too far for Intermediate)
I think of Mediguns in MvM as:
Kritz>Quick-Fix>>Medi Gun=Vaccinator
The shield just kind of makes the invulnerability and resistances redundant, and the only things that can go through it (melees and fire) can be easily avoided by keeping distance
Here's a thought for pyro - what if he had an upgrade that gave him health regen based on afterburn damage? It would certainly give me a reason to ever buy those upgrades (or use my secondary for something other than detjumping).
both afterburns need to be combined into "afterburn mastery"
then maybe your idea ontop of it yeah
[QUOTE=Armisael;43789822]Here's a thought for pyro - what if he had an upgrade that gave him health regen based on afterburn damage? It would certainly give me a reason to ever buy those upgrades (or use my secondary for something other than detjumping).[/QUOTE]
Afterburn isn't too much of a damager to offset the amount of damage coming in. In cases where you'd be able to reliably flame 4+ bots at the same time you'd be getting more health via direct damage if your Scout's keeping on top of the groups with the milk.
If anything it's something that's exponentially more useful on his flareguns than on his flamethrower since you'd be able to peck away from relative safety to leech some health back.
Alternatively, buff the Sharpened Volcano Fragment with an attribute like [u]While drawn: damage dealt via afterburn is returned to user as health[/u].
[QUOTE=MrLagineer;43787341]What is everyone's honest opinions on Botkiller weapons? Seeing how most of the decent MvM players have jumped ship to Two Cities and show no sign of coming back, I'd imagine the opinion is bad.
If so, I feel Valve needs to make the other tours more worthwhile to go to. Main suggestions to me would be to either redesign the Botkillers so they actually look better (Make them weapons made purely out of robot parts instead of the dangling heads) or have some kind of minor visual effects on them (Maybe sparks or occasional electrical flashes)
Either that or make Australium weapons drop for all tours and not just Two Cities. I'm honestly not 100% sure how they'd do it, but anything to bring back some enjoyment into doing other tours as most of the seasoned players ain't coming back from Two Cities any time soon.
(Also they should probably do something about that Oil Spill Coaltown wave with the Conch + Medic Soldiers, ever since the buff the wave seems a step too far for Intermediate)[/QUOTE]
Killstreak botkillers
The effects are what you said, maybe a pulsing effect, electrical flashes, sparks, and with these effects they would actually look like a destroyed robot with its head taken as a prize and more and more sparks, electrical flashes would appear the higher your killstreak
That is actually an awesome idea
[QUOTE=Psychopath12;43790036]Afterburn isn't too much of a damager to offset the amount of damage coming in. In cases where you'd be able to reliably flame 4+ bots at the same time you'd be getting more health via direct damage if your Scout's keeping on top of the groups with the milk.
If anything it's something that's exponentially more useful on his flareguns than on his flamethrower since you'd be able to peck away from relative safety to leech some health back.
Alternatively, buff the Sharpened Volcano Fragment with an attribute like [u]While drawn: damage dealt via afterburn is returned to user as health[/u].[/QUOTE]
If you manage to light up 10 or 15 and you're getting 2-3 hp/tick/bot that would add up really fast.
But yeah, it would really make the flareguns shine.
Perfect. Steam dies for a minute while on last wave on empire. Doesn't count it. Thx Valve/steam. Sure makes me spend $200 on ya worth it.
On the other hand being on tour 130+ I think I'm going a little overboard with this mvm tour. Lol
[QUOTE=Armisael;43790196]If you manage to light up 10 or 15 and you're getting 2-3 hp/tick/bot that would add up really fast.
But yeah, it would really make the flareguns shine.[/QUOTE]
Be honest, how often do you actually get a chance to light up 10-15 bots simultaneously without them straight-up dying first?
Here's a bunch of Upgrades I thought of
Huntsman
[IMG]http://wiki.teamfortress.com/w/images/thumb/b/bc/Tf_sniper_dead_reckoning.png/64px-Tf_sniper_dead_reckoning.png?t=20110422134544[/IMG]
Name: Projectile Speed
Effect: +20% faster projectile speed
Can be upgraded: 4 times
Cost: $200
[IMG]http://wiki.teamfortress.com/w/images/thumb/6/64/Tf_sniper_uberectomy.png/64px-Tf_sniper_uberectomy.png?t=20110422142346[/IMG]
Name: Drain Medigun charge on hit
Effect: On Hit: Victim loses 10% Medigun charge
Can be upgraded: 4 times
Cost: $100
Wrangler:
[IMG]http://wiki.teamfortress.com/w/images/thumb/2/2a/Patent_protection.jpg/64px-Patent_protection.jpg?t=20110422092400[/IMG]
Name: Sentry Damage Bonus
Effect: Wrangled Sentries deal 15% more damage
Can be upgraded: 3 times
Cost: $200
[IMG]http://wiki.teamfortress.com/w/images/thumb/c/c3/Search_engine.jpg/64px-Search_engine.jpg?t=20110422092453[/IMG]
Name: Sentry Penetration
Effect: Wrangled Sentries Penetrate +1 Enemies
Can be upgraded: 3 Times
Cost: $400
Mantreads, Gunboats, Ali Baba's Wee Booties, Bootlegger
[IMG]http://wiki.teamfortress.com/w/images/thumb/c/c5/Tf_soldier_crockets_are_such_bs.png/64px-Tf_soldier_crockets_are_such_bs.png?t=20111214170335[/IMG]
Name: -30% Push Force on Wearer / -10% Push Force on Weare
Effect: Demoman: -30% reduction in push force taken from damage Soldier: -10% reduction in push force taken from damage
Can be upgraded: Once
Cost: Demoman: $150 Soldier: $100
Note: It does stack with Chargin' Targe's version of this but it cannot go past 90% resistance.
[IMG]http://wiki.teamfortress.com/w/images/thumb/d/d7/Tf_soldier_death_from_below.png/64px-Tf_soldier_death_from_below.png?t=20111214170720[/IMG]
Name: Deal damage on fall
Effect: Deal 1x falling damage to the player you land on
Can be upgraded: 2 times
Cost: $100
Note: Fully upgraded with Demoman boots or Gunboats deals x2 damage while with Mantreads it's x5.
Tell me what you guys think of these
The Drain Medigun charge would certainly be a lifesaver. I feel it's a bit too cheap but I don't know how fast it takes a Medic to charge uber. Hellmet probably does though.
Sorry, you need to Log In to post a reply to this thread.