MvM Discussion Megathread: Do Androids Complain of Overpowered Upgrades?
1,944 replies, posted
huntsman : useless
drain : tis for the pomson? giant meds don't charge fast enough to even regain 10% before dying. it's pointless to make it even more powerful. you're not going to hit the common meds reliably or efficiently unless they come out 1 at once
wrangler : extremely overpowered. super powercreep. might even trigger a new era of engi votekicking if they don't use the wrangler
penetration : would be acceptable if you didn't mention the wrangler. see point above
push : i'm not sure i understand. either way it's a pretty awful upgrade and 10% doesn't do anything
fall : watch out giant robot i'm going to waste my time trying to land on you for a big 50-250 damage even though i might miss, get killed before, or i could just do 10x more damage with my gun
Does anyone know of servers that have good custom missions/maps in rotation?
Let's try and make the huntsman viable or at least more fun.
[b]Archery specialist variant 1:[/b]
Effect: Adds penetration to your arrows, deals 25% more damage per point per enemy penetrated by the same arrow.
Each point adds 25% more damage per enemy penetrated.
[b]Archery specialist variant 2:[/b]
Get rid of bleed arrows, instead:
Effect: Adds penetration to your arrows, you get fire arrows. When an enemy dies from afterburn/while on fire he creates a fiery explosion damaging and settings other enemies around him on fire. Those in term explode if they die from afterburn as well, can be chained.
Each point adds more afterburn damage.
[b]Crit on kill[/b]
Effect: 2 seconds of crits per point; same as the existing upgrade
[b]Penetration[/b]
Get rid of this upgrade and replace it with:
[b]Extra arrows[/b]
Effect: Adds an extra arrow per shot per point
Just some ideas that I think a combination of which would be interesting to have.
Here's why the current Huntsman is inferior to every rifle out there (still can be used for fun, but if playing serious it's a disadvantage):
1) Can't quickly, instantly, and accurately kill Medics before they charge.
An unscoped headshot with a rifle deals 150 damage reliably at a distance. A rifle bodyshot won't normally pop an uber because the Medic needs to be below 35% health for it to pop. With the huntsman, an uncharged arrow has barely any range and so if you want that quick 150 damage you'll need to be up close, and with 125 health that's a bad idea. If you take too long to shoot you'll do more damage when the arrow's drawn, which as a projectile weapon is harder to aim due to distance, time and drop, but the worse effect is that the arrow do almost 120 damage if you miss the head, which will keep the medic alive and pop his uber. Popped ubers are bad.
2) Can't reliably kill ALL the medics at once.
Explosive headshot guarantees 150 damage to all surrounding robots, so shoot the gaint and all the meds die. Penetration is unreliable, as you only hit things directly behind, and with the arrow drop you most likely won't land a second headshot and you'll end up hitting something behind, and if it's a medic you'll pop his uber.
3) Doesn't slow on headshot
It's helpful, not as much as milk slow but clutch shots on super scouts are helpful, and even if you can't kill a regular giant every shot will slow him a bit.
If you want to fix the huntsman, it needs to do the first 2 reliably, and either give some utility that makes up for the third (bleed is basically afterburn without the benefits some weapons) or copy it.
So, maybe the following:
+ An upgrade that makes arrows not be affected by gravity and speeds them to be near instant, but not hitscan since it can't basically be an upgrade to the rifles. It needs to be of an expense comparable to charge speed on the rifle so that people don't use the Huntsman over them since it's 40% faster charge and move speed increase would make it too good. Maybe make it like projectile specialist for the soldier, including the ministun.
+ Either explosive headshot, or, conversely to add some diversity to the rifles, explosive bodyshot. On bodyshot, does extra damage (max upgrade makes it do a bit more than huntsman headshot damage at full charge bodyshot, and 150 uncharged) and hurts nearby bots 150 damage at full charge and only at full charge. At full charge will kill a Medic with a bodyshot at the lowest upgrade level (maybe second lowest, or something fair).
So, it's still a sidegrade. It doesn't do as much damage as a rifle even when upgraded but still has the potential to be a medic killer, as well as the the ability to move fast, charge quickly and have an easier time hitting stuff. In the end the upgrades will probably cost as much or a little more than rifle charge speed + explosive headshot + rifle damage.
So, it's a rifle to make playing sniper easier, but rifles are still better damage and range wise, hopefully.
[video=youtube;Mu83rP5HQFE]https://www.youtube.com/watch?v=Mu83rP5HQFE[/video]
Jesus, this is awful. Is mann up even that profitable?
[QUOTE=Hng;43799702][video=youtube;Mu83rP5HQFE]https://www.youtube.com/watch?v=Mu83rP5HQFE[/video]
Jesus, this is awful. Is mann up even that profitable?[/QUOTE]
If you have a buffer to work with, you can be net-zero for quite a while until you get some good loot and break into the positives.
I've been seeing a lot of hackers in Mann Up lately as well.
I decided to send an email about it. I wasn't quite sure how to explain it, but the video you posted helped a lot, so thanks :v:
[t]http://puu.sh/6L8BB.jpg[/t]
love how they're having trouble with giant meds
i kinda figured they would
[QUOTE=Hng;43799702][video=youtube;Mu83rP5HQFE]https://www.youtube.com/watch?v=Mu83rP5HQFE[/video]
Jesus, this is awful. Is mann up even that profitable?[/QUOTE]
Welcome to 2 weeks ago and yes, MVM is indeed profitable. A LOT.
[QUOTE=SoftHearted;43759525]Now do it in Hamlet Hostility.[/QUOTE]
Finally got around to play scout in Hamlet.
[thumb]http://i.imgur.com/O0Ez8MU.jpg[/thumb]
[QUOTE=Exhale;43800473]Finally got around to play scout in Hamlet.
[thumb]http://i.imgur.com/O0Ez8MU.jpg[/thumb][/QUOTE]
Okay you win.
After like 8 shitty pro kits this week
[t]http://puu.sh/6LSOM.jpg[/t]
[QUOTE=HyperTails;43792128]Does anyone know of servers that have good custom missions/maps in rotation?[/QUOTE]
smurfy fortress has a few
[QUOTE=mcrguy18;43808636]smurfy fortress has a few[/QUOTE]
IP's?
[QUOTE=HyperTails;43808703]IP's?[/QUOTE]
smurfy MvM #2 - Custom Maps and Missions 103.4.17.198:27035
It's an aussie server BTW
[QUOTE=errur;43808040]After like 8 shitty pro kits this week
[/QUOTE]
you do realize getting a pro at all is pretty lucky, yes?
streak + special fab only is the worst you can get
One of the conch gate soldiers forgot what he were suppose to do and decided to go camp our spawn. The wave couldn't advance unless he were killed, so I did the only right thing to do.
[thumb]http://i.imgur.com/vqSUmb0.jpg[/thumb]
[thumb]http://i.imgur.com/zGxPDqO.jpg[/thumb]
You monster.
You're supposed to let it suicide from splash damage.
[B]Bonk Atomic Punch[/B]
[I]Phasing[/I]
(500$) (1 point)
Allows you to run through robots and slow them by 15%/25%/30%
[B]Crit-A-Cola[/B]
[I]Cola shots[/I]
(250$) (1 point)
Applies Mad Milk effect and 25% slow on ALL robots shot. Effect lasts for 4 seconds.
[code]Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill[/code]
i don't get this
it's game sense. it's part of the game. Enemies can't walk through eachother so you put yourself infront of an enemy to stop it from walking.
it's not our fault the shitty AI can't prioritize humans riding them
what next? duckjumping over a pipebomb becomes an exploit?
I'm going to check what this "fix" actually is
I assume it's for things like standing on giant's (or boss') heads so they're totally unable to move.
And yes, that was clearly exploitative.
there's now infact an invisible push ontop of any robot, even the small ones
[QUOTE=Armisael;43824876]
And yes, that was clearly exploitative.[/QUOTE]
its no different than blocking from the front. there was no issue. People will just make manbarricades from now on, should that be fixed too?
should anyone touching a robot be pushed away like with engibots?
It let you totally stop a robot's movement in any direction without exposing yourself to fire from that robot. Standing in front of the robot only blocks it in one direction and you'll probably get shot unless someone else on your team is pulling the aggro. Entire team barricades are similarly limited.
(I only think this is really meaningful for giant robots - it seems unnecessary for small robots).
Then why didn't they just update the goddamn AI so it can "feel" if someone is standing on their head like they did to the old "spy blocks robots in a doorframe forever" AI abuse?
Adding knockback is just lazy as fuck and be really annoying. Just look at engibots placing buildings.
Beggar's Bazooka can collect ammo from dispenser when it's active. Abuse it now before they patch it :v:
Edit: Patched. Was fun while it lasted.
I think Valve should fuck around with MvM rewards. It seems kinda imbalanced that you get a fairly w/e botkiller from everything but Two Cities, where you get robot parts! Fabricators! Killstreak Kits! Australium weapons!
[QUOTE=TheFishyG;43828011]I think Valve should fuck around with MvM rewards. It seems kinda imbalanced that you get a fairly w/e botkiller from everything but Two Cities, where you get robot parts! Fabricators! Killstreak Kits! Australium weapons![/QUOTE]
Yeah the other missions rewards are much more lack luster than Two Cities, especially if you consider they require more tickets for less reward.
[QUOTE=Hell-met;43825275]should anyone touching a robot be pushed away like with engibots[/QUOTE]
That's a great idea! Email Valve now.
Apparently since this area is considered blue's spawn area you can stand on the edge and change loadout. You'll respawn in spawn if you have the advanced option for that enabled.
[t]http://puu.sh/6NIhA.jpg[/t]
Should work for the top spawn as well.
Just noticed another neat thing: you now can only use Upgrade Refund once, as intended.
although the carbine change is a dramatic dissapointment, its better in mvm now
minicrit works on explosive headshots
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