MvM Discussion Megathread: Do Androids Complain of Overpowered Upgrades?
1,944 replies, posted
[QUOTE=ThePro1234;43928694]Gonna continue this one.
I tested this out and find out that the same logic that prevents you from standing on top of robots (by sliding you away) also applies to robots. Any robots try to jump over you will end up slide off your head :v:[/QUOTE]
yeah now they can't even duckjump over a player. bodyblocking is even better than before at the cost of headblocking.
i have no words
Time to use the Quick-Fix!
[t]http://i.imgur.com/ZeR8gM2.jpg[/t]
This giant was bouncing with joy from how they were going to win this wave, not even bothering to go after its healing target.
Or maybe the poor thing wasn't liking that gravel under its tire...
[QUOTE=OffTheRoad;43937331][t]http://i.imgur.com/ZeR8gM2.jpg[/t]
This giant was bouncing with joy from how they were going to win this wave, not even bothering to go after its healing target.
Or maybe the poor thing wasn't liking that gravel under its tire...[/QUOTE]
Must have installed some pimping hydraulics.
Got my first professional killstreak kit at tour 17: Eyelander.
Okay not bad. Got my second today: Claidheamh Mor
:suicide:
[QUOTE=redBadger;43938177]Got my first professional killstreak kit at tour 17: Eyelander.
Okay not bad. Got my second today: Claidheamh Mor
:suicide:[/QUOTE]
hope you enjoy the nine iron
[QUOTE=Punchy;43938205]hope you enjoy the nine iron[/QUOTE]
I already have the nine iron and persian persuader in specialized form.
End of 5th tour and all I got is the Mean Green Sydney Sleeper kit.
Well, at least I got Manndarin Fists kit.
[QUOTE=redBadger;43949664]Happened yesterday:
[t]http://cloud-3.steampowered.com/ugc/792935102625245627/7A67924B8DF78C2D876084694A3F67E38FAEDD5B/[/t][/QUOTE]
still better than fan. at least since it's always equip the effect would be on no matter what.
Got aussie black box todah
[QUOTE=redBadger;43949664]Happened yesterday:
[t]http://cloud-3.steampowered.com/ugc/792935102625245627/7A67924B8DF78C2D876084694A3F67E38FAEDD5B/[/t][/QUOTE]
Much better than the Fan O War. I got to say, that is a very nice Killstreaker and Sheen. (My two favorites)
[QUOTE=redBadger;43949664]Happened yesterday:
[t]http://cloud-3.steampowered.com/ugc/792935102625245627/7A67924B8DF78C2D876084694A3F67E38FAEDD5B/[/t][/QUOTE]
Professional mantreads should go for a good price, they only came in with the latest update
I mean like Punchy said they're always active and it's a gimmick item that a lot of people use, hell even I've been thinking of trying it out
[QUOTE=Power Glove;43955409]Professional mantreads should go for a good price, they only came in with the latest update
I mean like Punchy said they're always active and it's a gimmick item that a lot of people use, hell even I've been thinking of trying it out[/QUOTE]
There were killstreak mantreads before that update.
I want to play MvM real bad but no one plays with me now and I'm too scared to play with pubs.
Dilemma of the millennium :v:
[QUOTE=HeavyGuy;43957279]I want to play MvM real bad but no one plays with me now and I'm too scared to play with pubs.
Dilemma of the millennium :v:[/QUOTE]
be friends with dr.cactus
he's the central contact
Been losing interest in tf2 lately.
Tried playing a game of pub mvm, didn't work, everyone quit.
Tried playing again later, didn't work. Everyone quit.
Took a break for a few days, tried again. Everyone keeps quitting if they don't like something.
Bunch of ragequitting high tour crybabies. /rant
"oh the medic is using the quickfix" or "wtf medic krit stiky???"
I have one ticket left. Guess I'm done with this game.
i find mvm a shit ton more playable and relaxing than pvp
pvp is always an ego competition and entire areas are often shutdown by 1 competent sniper
robots are bros.
I felt like that as well for a while. It's like playing a tf2 minigame without playing tf2.
Got a bit boring after 77 tours of 2cities though.
[QUOTE=Hell-met;43958483]i find mvm a shit ton more playable and relaxing than pvp
pvp is always an ego competition and entire areas are often shutdown by 1 competent sniper
robots are bros.[/QUOTE]
Besides, winning money.
the best part of MvM is beating a whole tour and getting nothing worth having for anything for every single mission
somebody should tell valve they don't actually have to create an entire new map for each new tour
I would really love for Valve to go back to under used maps, specifically Big Rock and Mannworks and give them some much needed wave based love.
[t]http://cloud-2.steampowered.com/ugc/3281173896823520596/CDD0E40DEF10CF356DA223BFD69EC6232B79E7CF/[/t]
No refund was used until the last wave, we had 3 Heavy + Medic pairs.
[t]http://cloud-2.steampowered.com/ugc/3281173896823532247/0A1BB72A2BDBE8C750C0EA162BBE6A8A7CB96127/[/t]
[QUOTE=Widow Engie;43960767]I would really love for Valve to go back to under used maps, specifically Big Rock and Mannworks and give them some much needed wave based love.[/QUOTE]
Talking about Mannworks, what about that "ironman" mission? The one with 3 big waves. Valve has just stopped doing things like this.
Really, I would love new kind of missions other than just "invasion".
A map where the robots invade from two different directions would be interesting, as in the two spawn points are on opposite sides of the map.
I kind of wish they gave the scout an upgrade that made him better at hit and run tactics. Maybe something like this would work for his scatterguns.
[B]The close quarters combatant[/B]
[I]3 upgrade points, costing 350 each[/I]
Each upgrade increases the maximum damage ramp-up by 25% and gives a temporary 15% damage reduction to a robot when all pellets hit it.
This would make scout's scatterguns have a damage ramp-up of 250% and 225% for Short stop, but it would not increase his damage in medium range and beyond that. I've yet to decide about the second attribute this upgrade would have though, as it should be something that lets him escape from a pissed off giant more easily if it decides to retaliate [del]despite your heavy shoving his minigun up that robot's arse[/del].
?? what problem are you trying to address
Just throwing a random idea out here, really. Maybe a dumb one too now that I think about it.
but scout has the highest health and speed, and an upgraded scatter rivals a rocketlauncher
he's already the class with the biggest chances of getting in or out of a situation
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