MvM Discussion Megathread: Do Androids Complain of Overpowered Upgrades?
1,944 replies, posted
I wish that getting assists counted towards those 'Robots Destroyed' achievements
If it did, they'd be way easier to complete
Guy I just played with just got an Australium Black Box.
I got an Atomizer. :v:
[QUOTE=leetnoobify;44024724]Guy I just played with just got an Australium Black Box.
I got an Atomizer. :v:[/QUOTE]
Woah
I'm mad jealous of that atomizer
interesting fact of the day :
if there was no ground limit speed (520), super scouts would actually run at 800 units second, because they have 2x movement bonus (400x2)
so if valve ever breaks or removes the cap, super scouts will be extremely buffed even without any direct mvm update!
[QUOTE=Hell-met;44025808]interesting fact of the day :
if there was no ground limit speed (520), super scouts would actually run at 800 units second, because they have 2x movement bonus (400x2)
so if valve ever breaks or removes the cap, super scouts will be extremely buffed even without any direct mvm update![/QUOTE]
That's my worst MvM nightmare.
Fuck super scouts.
I hate more the Major League Scout / Giant Jumping Sandman. They always manage to kill me somehow.
[QUOTE=Hell-met;44025808]interesting fact of the day :
if there was no ground limit speed (520), super scouts would actually run at 800 units second, because they have 2x movement bonus (400x2)
so if valve ever breaks or removes the cap, super scouts will be extremely buffed even without any direct mvm update![/QUOTE]
Is the slowdown from milk/jarate based on the original speed of the target?
If not, I feel that buff wouldn't actually be too bad; most teams totally fail if they try to keep damage on a full speed super scout anyways.
[QUOTE=Armisael;44031170]Is the slowdown from milk/jarate based on the original speed of the target?
If not, I feel that buff wouldn't actually be too bad; most teams totally fail if they try to keep damage on a full speed super scout anyways.[/QUOTE]
I believe it's a percentage of the current speed, meaning that Super Scouts would still be near normal Scout speed after a milking which is still pretty fast. It'd make Pyro a bit more useful at least.
I kinda want to see a full-speed, non-capped Super Scout now
Is that possible through modifying the engine somehow?
[QUOTE=HyperTails;44038714]I kinda want to see a full-speed, non-capped Super Scout now
Is that possible through modifying the engine somehow?[/QUOTE]
well, 800 units is 50 units faster than a charging Demo
so imagine a big angry Demo that is constantly charging, except with a bat and no shield bash
another depressing fact of the day
third degree has a limit on how many victims are affected
[thumb]http://www.sourceop.com/hell-met/TF2/mvm/degree.jpg[/thumb]
you read right : the weapon specifically designed to neutralize all medical relations on a target does not actually work properly in mvm
[sp]i don't actually understand why the other meds popped though, so this might not be exact. needs research.[/sp]
They tend to overheal each other when clumping together in large numbers like that.
You can actually hear the Medic-bot saying voice response for getting overheal.
Gotta agree with Hacked about it though, their healrate is kinda slow to quickly get over 195 that fast.
yes. we thought of that.
they overheal eachother when they spawn in the tank, but after a few seconds they just focus on their patient
and like my friend says in the screenshot, the walk is too long for them to have over 195 left by the time they get hit
I would love to test it again in a safe environment but my game is broken
Wait, does the heal rate penalty actually affects overheal rate?
Seeing how Valve has to code a separate Overheal rate penalty for Vaccinator, I guess that's not the case.
edit: nvm. It does reduce the overheal rate as well.
[code]T_TFBot_Medic_QuickUber
{
Class Medic
Name "Uber Medic"
ClassIcon medic_uber
Skill Normal
Attributes SpawnWithFullCharge
ItemAttributes
{
ItemName "TF_WEAPON_MEDIGUN"
"ubercharge rate bonus" 5
"uber duration bonus" -3
}
ItemAttributes
{
ItemName "TF_WEAPON_SYRINGEGUN_MEDIC"
"damage penalty" 0.1
}
CharacterAttributes
{
"heal rate bonus" 0.1
}
}[/code]
why is it even in character attributes? lol
Valve being lazy. Like with the Giant Charged Soldier before.
oh yeah. that one they never fixed
[QUOTE=Hell-met;44049753]oh yeah. that one they never fixed[/QUOTE]
What?
giant originals are supposed to shoot at a steady, slow rate
since the attribute change (6+ months ago) they shoot 4 rockets like a normal clip
[QUOTE=Hell-met;44053556]giant originals are supposed to shoot at a steady, slow rate
since the attribute change (6+ months ago) they shoot 4 rockets like a normal clip[/QUOTE]
i'm pretty sure they fixed them in the two cities update
[code] T_TFBot_Giant_Soldier_Crit // Super slow crit rocket flight speed, fires one at a time
{
Class Soldier
Name "Giant Charged Soldier"
ClassIcon soldier_crit
Skill Normal
Health 3800
Item "The Original"
Attributes AlwaysCrit
WeaponRestrictions PrimaryOnly
Attributes MiniBoss
ItemAttributes
{
ItemName "The Original"
"faster reload rate" 0.2
"fire rate bonus" 2
"Projectile speed increased" 0.5
}
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.4
"airblast vulnerability multiplier" 0.4
"override footstep sound set" 3
}
}[/code]
why do gatebots try to dodge (tapping strafes) sometimes :v:
it's so useless, slows down their path and is even a bit cringe worthy
especially when it's a giant heavy
So is anyone else experiencing extreme FPS drop on Mannhattan? Like drops so bad that it feels like 1-5 FPS? Because I am ever single damn time I play on mvm_mannhattan. Every other map in the game runs completely fine and normally for me except for Mannhattan, and apparently I'm not the only one with this problem so I know something is up with the map itself.
I don't know.
that map is weird
gun sounds are twice as loud near gate a
It ran mostly fine before they released the Strongbox Crate hats. Before that the FPS drop was very minimal and only lasted like 5 seconds. Now though? Oh it's bad. Unplayable.
Rotteburg is so unfinished it hurts
I can't bear knowing about that huge spot where the Water is, and how fucked that area is
Or that floating window past the bridge in the upper area.
[QUOTE=HyperTails;44065124]Rotteburg is so unfinished it hurts
I can't bear knowing about that huge spot where the Water is, and how fucked that area is[/QUOTE]
Wait, what's wrong with the water part?
It's beautiful.
[QUOTE=Omninerd;44072897]Wait, what's wrong with the water part?
It's beautiful.[/QUOTE]
rocket or sticky jump anywhere on the map
as soon as you see over the walls, its horrific
It would be SO epic if the next MvM map was on Graymann's Island. And they would actually make it snow on it and would be all dusty and stuff and the only thing you could see was the robots eyes and the gatebots helmets glowing trough the mist and snow.
I'm really not sure how to explain this
i joined a botbash server and upgraded like normal
then i ran to the front and saw nobody but a sentry and dispenser there
so i searched the whole map, they were all gone
i run to the other spawn, there they all are.
[t]http://puu.sh/7e2fC.jpg[/t]
i kept yelling in chat, and when i turned around, the engi walked forward a sec, but i spun around and caught him
i noticed the scout turned his head too, and i knew they were faking
i turned around and taunted, and they all started inching towards me
i spun around and started walking to the teleporter
right before i took it i jumped off and they all ran at me yelling in the mics going "AHHHHHHH" "OOOOHHHH" "DUHHHHHH"
all 5 of them screaming and running at me
i panicked and bindkilled myself
then they all ran to the front and votekicked me
the end
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