• MvM Discussion Megathread: Do Androids Complain of Overpowered Upgrades?
    1,944 replies, posted
1 in 54 :> cheapest one of course
1 in 10, first tour. I'm hoping I get another before I hit 20.
0 in 15, but I got 3 profs and the first one was a stickybomb launcher one so can't really complain.
1 in 30, that wont stop me from continuing mvm but i do wish they'd throw a bone now and then. not like it's any money of of their pocket if i won another [editline]2nd March 2014[/editline] [QUOTE=Widow Engie;44105124]1 in 10, first tour. I'm hoping I get another before I hit 20.[/QUOTE] i said the same thing on my 8th
[QUOTE=errur;44095694]Same for the loch n load and since it has a +20% damage bonus from the start when you fully upgrade it it does 5% less total damage than the stock. Edit: Huh, turns out that's wrong. Could have sworn there was a difference last time someone told me the lnl did more damage than stock fully upgraded.[/QUOTE] Looks like it was the skullcutter that had 5% less damage than any other demo melee fully upgraded. The difference is only 4 damage but it still has that move speed reduction.
[t]http://cloud-2.steampowered.com/ugc/3280049265333568495/372A34B9477D3917418E6FDFB97A854BB33E8D35/[/t] I love being Demoknight. Also the only time I find anti-push force upgrade is actually useful. I can effectively block any Giant Heavy as long as they're milked and shred through those Crit Direct Hit Soldiers since they can't send me flying away :v:
I hope that Valve would fix an issue of some money not getting collected in the death pit of Bigrock, or at least make it not get stuck on the cliff wall.
Hoping to get at least a prof by the time I hit 10 tours, I'm at 4 now and I haven't got anything worth a shit other than specialized iron curtain
[QUOTE=OffTheRoad;44106612]I hope that Valve would fix an issue of some money not getting collected in the death pit of Bigrock, or at least make it not get stuck on the cliff wall.[/QUOTE] get in there and take one for the team
Finished my second tour of two cities, and I got a killstreak fabricator for a back scratcher. How good is this? I'm completely new to anything relating to MvM :v:
[QUOTE=supersocko;44109742]Finished my second tour of two cities, and I got a killstreak fabricator for a back scratcher. How good is this? I'm completely new to anything relating to MvM :v:[/QUOTE] It's not worth anything. Unless it is professional, then you can sell it for a bit.
Anyone wanna group up to beat Caliginous Caper? I've been having fun playing it with randoms, but so far I've only managed to reach the last quarter of it. Damn 96 spy wave man, they travel in posses of like 8, they swarm all over you so no matter which you aim at somebody is gonna stab ya.
[QUOTE=Joekirk;44116492]Anyone wanna group up to beat Caliginous Caper? I've been having fun playing it with randoms, but so far I've only managed to reach the last quarter of it. Damn 96 spy wave man, they travel in posses of like 8, they swarm all over you so no matter which you aim at somebody is gonna stab ya.[/QUOTE] I'm on it. Don't start without me PLEAASEE.
[QUOTE=SoftHearted;44117019]I'm on it. Don't start without me PLEAASEE.[/QUOTE] Add me on steam, we'll start a group once we have a couple of players.
[QUOTE=Joekirk;44116492]Anyone wanna group up to beat Caliginous Caper? I've been having fun playing it with randoms, but so far I've only managed to reach the last quarter of it. Damn 96 spy wave man, they travel in posses of like 8, they swarm all over you so no matter which you aim at somebody is gonna stab ya.[/QUOTE] I completed it as a soldier one time by jumping on top of the tank with the equalizer (max swing speed) at like 20 health and went to town on all three tanks. Worked like a charm while the rest of my team just focused on spies. and made sure nothing could shoot and kill me while I was on top of the tank(s).
While playing today I noticed something was leaving weirdly perfect spread out bullet holes on a valve server with spread. [t]http://puu.sh/7hIqU[/t] [t]http://puu.sh/7hHYT[/t] Later noticed it was the heavy leaving them who I'm pretty sure was using an aimbot. It was so subtle though that nobody would otherwise notice because he didn't seem to have anything else. Why would you use an aimbot as a heavy? I don't get it.
[QUOTE=errur;44117836]Why would you use an aimbot as a heavy? I don't get it.[/QUOTE] It's a huge amount of damage at any range if every bullet hits.
Jumping back to Expert sure is a refreshing experience. Not to mention helping 1-2 newbie pubs completing a tour and they end up getting a Diamond :v:
[QUOTE=ThePro1234;44118468]Jumping back to Expert sure is a refreshing experience. Not to mention helping 1-2 newbie pubs completing a tour and they end up getting a Diamond :v:[/QUOTE] Wait, 2 guys on your team got diamonds?
[QUOTE=Omninerd;44119110]Wait, 2 guys on your team got diamonds?[/QUOTE] Yep, 2 pubs both got diamonds. You can imagine the rage from us.
[QUOTE=ThePro1234;44119332]Yep, 2 pubs both got diamonds. You can imagine the rage from us.[/QUOTE] You and Punchy now share the midas touch, I guess. Or the equivalent of that for diamonds.
How am I supposed to play as Heavy here? Most of the time I can only shoot things and block.
There is not more to it. Keep in mind that good heavies are constantly on the move, while the bad ones are pretending their legs broke.
When I play heavy I upgrade my minigun a bit and then its resists, then I become heavytank, credit to team and MvM MVP
[QUOTE=Exhale;44157597]There is not more to it. Keep in mind that good heavies are constantly on the move, while the bad ones are pretending their legs broke.[/QUOTE] That really depends on the map and the strategy your team is using. My usual groups likes to park the heavy right next to turns (ie, by the tank on mannhattan, by the rock on bigrock) so that he can act as a backup blocker for giant scouts.
[QUOTE=Spectre1406;44156294]How am I supposed to play as Heavy here? Most of the time I can only shoot things and block.[/QUOTE] I've found out that Heavy is most likely the only class capable of being immortal at later waves. Upgraded resistances, health regen, projectile deflection, besides of other stuff, used Brass Beast and never died during an expert mission. That was before 2city, so I don't really know if it's still viable now that projectile deflection needs two points to max out...
Lets talk money spy. We all know that money spy's greatest enemy is the huge respawn times. If you die when money have been on the ground for a bit, then you will most of the time lose it before you even get back to the front. While you can avoid this problem by getting really really good, so you almost never die, it is still annoying when you die to spam, spray rockets/grenades or other dumb things. So I have been thinking if it would be possible to make a money spy upgrade that would both be useful to money spy AND damage spy without making scout look useless/shit. I have thought about it a bit and came up with this - Collector specialist (what an original name) 200-300 credit Gives you scout respawn times 20% speed boost (?) It would make money spy more forgiving and even be somewhat good for damage spies. Would this be something you would buy and does it not overshadow scout?
i[QUOTE=Exhale;44162069]Lets talk money spy. We all know that money spy's greatest enemy is the huge respawn times. If you die when money have been on the ground for a bit, then you will most of the time lose it before you even get back to the front. While you can avoid this problem by getting really really good, so you almost never die, it is still annoying when you die to spam, spray rockets/grenades or other dumb things. So I have been thinking if it would be possible to make a money spy upgrade that would both be useful to money spy AND damage spy without making scout look useless/shit. I have thought about it a bit and came up with this - Collector specialist (what an original name) 200-300 credit Gives you scout respawn times 20% speed boost (?) It would make money spy more forgiving and even be somewhat good for damage spies. Would this be something you would buy and does it not overshadow scout?[/QUOTE] i'd rather have a pretty expensive upgrade that gives you the reach a scout has with money, so you pick it up from farther away
An upgrade that reduces respawn time woud be nice in later waves. For all classes, I mean (besides Scout, of course)
[QUOTE=Omninerd;44162895]An upgrade that reduces respawn time woud be nice in later waves. For all classes, I mean (besides Scout, of course)[/QUOTE] You already pay for reducing your respawn times.
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