• MvM Discussion Megathread: Do Androids Complain of Overpowered Upgrades?
    1,944 replies, posted
Rather than disallowing custom content all together I'd rather just have servers that fundamentally change something about the gameplay taken out, like the servers with increased players or that give you so much money you can fully upgrade on the first round.
all of our waves are built around having 10 people so doing that would really fuck shit up, and it took a lot of combined hours to make all of them :x
[QUOTE=Furnost;43163645]all of our waves are built around having 10 people so doing that would really fuck shit up, and it took a lot of combined hours to make all of them :x[/QUOTE] Then there needs to be a way to filter out the servers that have 10+ people at least or filter out custom missions. No offense to you guys but when I want to play just standard MvM it's annoying to get randomly stuck in non-standard.
[QUOTE=Furnost;43163645]all of our waves are built around having 10 people so doing that would really fuck shit up, and it took a lot of combined hours to make all of them :x[/QUOTE] Custom missions for 10vsMachine? That is relevant to my interests...
I have this suggestion for a upgrade +Building build speed
One thing that always bugged me when playing this mode is that even if you have full resistances, if you're hit by something critical, you'll get sent flying backwards. So perhaps in the future they can implement a knockback resistance upgrade or include that with crit resistance.
[QUOTE=R.M.T.B.;43164494]I have this suggestion for a upgrade +Building build speed[/QUOTE] You can just upgrade wrench speed.
I might be writing a guide on how to engineer in MvM in the next few days, I'll post it there once it's finished.
[QUOTE=Anderan;43164683]You can just upgrade wrench speed.[/QUOTE] swing speed does not affect construction rate, only upgrade
[QUOTE=Hell-met;43164762]swing speed does not affect construction rate, only upgrade[/QUOTE] Well then, the more you know.
[QUOTE=phillipc;43164669]One thing that always bugged me when playing this mode is that even if you have full resistances, if you're hit by something critical, you'll get sent flying backwards. So perhaps in the future they can implement a knockback resistance upgrade or include that with crit resistance.[/QUOTE] The targe and screen have that upgrade (-30% push force). Works wonderfully... for a Demoknight.
I wish the scout had a money pickup range upgrade. It would kind of help you get that last bit of money that's missing or just out of reach.
[QUOTE=phillipc;43164669]One thing that always bugged me when playing this mode is that even if you have full resistances, if you're hit by something critical, you'll get sent flying backwards. So perhaps in the future they can implement a knockback resistance upgrade or include that with crit resistance.[/QUOTE] I find it kinda amusing to fly up to the skybox as a scout with max resistances.
[QUOTE=ThePro1234;43164990]The targe and screen have that upgrade (-30% push force). Works wonderfully... for a Demoknight.[/QUOTE] (even though you usually want to get away as fast as possible after a sword kill or two)
[QUOTE=mphayes97;43161664]Doesn't work on Rottenburg.[/QUOTE] These kinda mods, like the halloween present wallhack material mods rely on the area they are in being in a rendered visleaf. In say an s bend part of the map that was optimised properly a person in one end of the S wouldn't be able to see cash in the other end, but they may be able to see the cash if in the middle part of the S.
[QUOTE=Anderan;43164300]Then there needs to be a way to filter out the servers that have 10+ people at least or filter out custom missions. No offense to you guys but when I want to play just standard MvM it's annoying to get randomly stuck in non-standard.[/QUOTE] honestly out of all the times ive bootcamped (which is a shit ton), ive rarely come across servers that allowed 10 players to the point where it was a problem [QUOTE=Omninerd;43164326]Custom missions for 10vsMachine? That is relevant to my interests...[/QUOTE] yep thats what [URL="http://steamcommunity.com/groups/killingfloortress2"]our server[/URL] revolves around, vanilla mvm maps + custom waves as well as custom maps + custom mvm waves, but all we ever really get playing is pubfags and not a dedicated community, despite the fact we have 103 members...
Wondering: did anyone ever email eric about the Medic shield disappearing when you switched weapons and wouldn't return when switching back, yet the meter decreased? That's been real obnoxious whenever I play medic
[QUOTE=Fapplejack;43167747]Wondering: did anyone ever email eric about the Medic shield disappearing when you switched weapons and wouldn't return when switching back, yet the meter decreased? That's been real obnoxious whenever I play medic[/QUOTE] Pretty sure it's intended. Quickfixe's uber doesn't heal you after you switch away and back to it either.
I joined a random degrootkeep mvm server and this happened [IMG]http://i.cubeupload.com/5ECHsa.jpg[/IMG]
So I was playing mann up and we had a kunai spy on our team he did his job, i suppose, but he had this bad habit of dying a lot, and instantly buying back in, even if we weren't in any kind of threat. he had hardly any upgrades whatsoever because he spent just about every last dollar on buybacks. i was a medic and kept my team alive/overhealed, but every time i came after him he'd buy back in before i could get to him. it was really annoying. we won though, so i guess that's what counts.
Kunai is my preferred knife when I go spy since I don't have to buy health on kill. I just wish it didn't gimp your medic overheal so much
Any speculations on what we should expect in MvM for this Smissmas Update? I still want the Pyro to get buffed...
My ideal pyro change would be converting health on kill to some form of health vamping. His only real problem is that he doesn't tend to get the actual kill.
[thumb]http://www.sourceop.com/hell-met/TF2/roboduck.jpg[/thumb] 150 ping of love
[QUOTE=Hell-met;43177708][thumb]http://www.sourceop.com/hell-met/TF2/roboduck.jpg[/thumb] 150 ping of love[/QUOTE] Is that the cl_new_impact_effects command?
[QUOTE=R.M.T.B.;43164494]I have this suggestion for a upgrade +Building build speed[/QUOTE] No love for the Jag?
[QUOTE=KnightRider25;43178911]No love for the Jag?[/QUOTE] It's not very useful as the build speed upgrade is only applied with each hit. This makes it only good for making your building deploy faster when it is planted, and even then it only save a couple of seconds. [media]http://www.youtube.com/watch?v=l1Gde4yGZIs[/media] [editline]14th December 2013[/editline] And there are also the building upgrade canteens that will save a lot more time anyways with a little extra cost.
Oh, I ain't much of a Engie player on MvM, not because I don't like him.
Isn't the Jag's stats kinda broken anyway? I'm pretty sure it doesn't actually have a 25% decrease in build time, someone proved that once
So what wrench should an engie use if not the jag?
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