MvM Discussion Megathread: Do Androids Complain of Overpowered Upgrades?
1,944 replies, posted
[QUOTE=SoftHearted;45294587]Any of chances of us getting a new tour this year?[/QUOTE]
yes definitely, mvm makes lodsemone to valve so I truly don't see why they wouldn't make another one
also make more australiums and ks kit variations, I think it would be interesting to see what they could pull off with those
how goes the development on that medieval MvM map then?
on hold just like every single thing i've ever begun
lack of interest, wrist tendinitis and trying to get a real life
but i appreciate your concern
[QUOTE=zekrom3112;45294349]Wow, why is this thread so dead?[/QUOTE]
I wish I actually had things to talk about and post here, but after today's match with TF2GC guys I remembered why I suck so bad on this mode. I'm actually bad in TF2 entirely because I run it in a potato, but at least in PvP I'm not letting anyone down because I'm playing so bad.
-snip, pointless whining-
Yes
updated my second list of general fixes (the second quote box) on first page
added more stuff and descriptions for each
will probably send to valve or something
[url]http://facepunch.com/showthread.php?t=1331471&p=43100706&viewfull=1#post43100706[/url]
interesting
sniper bots use the boundary(?) boxes to hit people
as a result, they are completely incapable of shooting relaxo engineers, and just end up staring forever where the hitboxes don't match
[thumb]http://www.sourceop.com/hell-met/TF2/science.jpg[/thumb]
they are aiming exactly where the head hitbox would be
[i]does not compute
can't calculate [b]laziness[/b] levels[/i]
[QUOTE=Hell-met;45318893]updated my second list of general fixes (the second quote box) on first page
added more stuff and descriptions for each
will probably send to valve or something
[url]http://facepunch.com/showthread.php?t=1331471&p=43100706&viewfull=1#post43100706[/url][/QUOTE]
An upgrade for banner effect size would be nice.
Is it true that the 3rd sentry firing speed upgrade does nothing?
[QUOTE=R.M.T.B.;45385811]Is it true that the 3rd sentry firing speed upgrade does nothing?[/QUOTE]
Yes, and I don't think that the second makes much of a difference.
[QUOTE=Kierany9;45385813]Yes, and I don't think that the second makes much of a difference.[/QUOTE]
Well then, no more firing speed upgrades for my sentry
[QUOTE=R.M.T.B.;45385820]Well then, no more firing speed upgrades for my sentry[/QUOTE]
Pretty sure the first one works as intended.
It's like this:
1 Firing Speed will boost the firing rate by x2 (like the Wrangler, and stack nicely to the maximum of x3 aka Crit Canteen boost).
For some weird reasons though, it may revert back to slow-ass firing rate (as if you didn't buy any firing rate upgrade to begin with) during or after a wave ended. I'm pretty sure it's not because I was testing it in a listen server either.
Getting 2 Firing Speed will ensure the firing rate bonus stay by x2 (and x3 if Wranglered). Feel free to get 3 points if it makes you feel better.
Anyone else get super frustrated when you have a pyro that doesn't use their airblast to push the bomb carrier away? Or a scout that doesn't collect money? Oh yeah, and those medics that übercharge a giant as soon as he is close to delivering the bomb.
But at least the team I am with don't leave as soon as they fail a round.
[QUOTE=Otterman;45386671]Anyone else get super frustrated when you have a pyro that doesn't use their airblast to push the bomb carrier away? Or a scout that doesn't collect money? Oh yeah, and those medics that übercharge a giant as soon as he is close to delivering the bomb.
But at least the team I am with don't leave as soon as they fail a round.[/QUOTE]
It annoys me more when there's that Pyro that doesn't stop airblasting (who's not carrying the bomb and far away from a reset) and I can't hit the damn giant.
here, have some crazy shit
[thumb]http://www.sourceop.com/hell-met/TF2/mvm/craz1.jpg[/thumb]
[thumb]http://www.sourceop.com/hell-met/TF2/mvm/craz2.jpg[/thumb]
[thumb]http://www.sourceop.com/hell-met/TF2/mvm/craz3.jpg[/thumb]
[thumb]http://www.sourceop.com/hell-met/TF2/mvm/craz4.jpg[/thumb]
[thumb]http://www.sourceop.com/hell-met/TF2/mvm/craz5.jpg[/thumb]
[thumb]http://www.sourceop.com/hell-met/TF2/mvm/craz6.jpg[/thumb]
[thumb]http://www.sourceop.com/hell-met/TF2/mvm/craz7.jpg[/thumb]
Your engi, in the 2nd last pic, looks like somekind of evil mastermind.
Idea:
Raise the price for fire resistance by 50$
Add on Melee resistance with the fire resistance
let's not remove the only thing that makes robots threatening in mid-end game
also, the majority of robot melee kills are done through 2 conditions :
massive mobs that stack their melee attacks together (because they cant hit eachother) so you would get 1shot either way even with resistances
spy backstabs
resis wouldn't even help in these cases.
found a neat problem
you know how big commons like steel gauntlets and samurais aren't stunned during a manhattan gate capture right?
that affected sandman stuns too. baseballs can't stun them even though they aren't giants. Before 2cities, steelies were stunnable with baseballs.
it's still a theory so i am not 100% sure.
[QUOTE=Hell-met;45420078]found a neat problem
you know how big commons like steel gauntlets and samurais aren't stunned during a manhattan gate capture right?
that affected sandman stuns too. baseballs can't stun them even though they aren't giants. Before 2cities, steelies were stunnable with baseballs.
it's still a theory so i am not 100% sure.[/QUOTE]
that doesn't make any dang sense
if i remember correctly, the mannhattan stuns are done by enabling a big [URL="https://developer.valvesoftware.com/wiki/Trigger_add_tf_player_condition"]addcond volume[/URL] that [URL="https://developer.valvesoftware.com/wiki/Filter_tf_bot_has_tag"]ignores bots[/URL] with the "bot_giant" tag. big commons don't have a special attribute or anything that arbitrarily makes them immune to stun, and if i remember correctly, there were even some giant scouts on mannhattan that they forgot to add the "bot_giant" tag to, meaning they would still get stunned during the gate capture even though they're giants.
yeah, I'm aware about the tag
but even steelies in rottenburg don't get stunned anymore, and they don't have the tag.
I really have no idea. it's fucked up. They hardcoded it in someway, maybe on the templates? The sentry buster template has alot of hidden hardcoded garbage too.
just weird
-Nvm-
I'd like it if certain weapons had different upgrades.
For example, Cow Mangler.
Its charge attack is pretty much 100% useless, what if it did 20% damage to the bots (because they're machines) BUT its charge attack gets bigger and stronger the more clip size you put into Cow Mangler, and at max, its like a mini laser nuke with bigger splash per rank, sets bots on fire and ALSO disables them, etc.
And for Natascha, give it upgrades to make it better at slowing down things.
Anyone up to do the whole 2 Cities tour? We have 4/6 currently.
Seems I got the "not all bot killed while waiting for next wave" again while testing my own custom bigrock mission:
[t]http://cloud-4.steampowered.com/ugc/577902434327057985/AE745A8C2514E5D7233F5AAFD3E0877295E1ECF2/[/t]
Excuse me for the poor quality image, I'm using a potato right now.
And sadly it didn't carry bomb, otherwise the long standing question of "what would happen if it managed to deliver the bomb?" would have an answer now.
[QUOTE=ThePro1234;45462835]Seems I got the "not all bot killed while waiting for next wave" again while testing my own custom bigrock mission:
[t]http://cloud-4.steampowered.com/ugc/577902434327057985/AE745A8C2514E5D7233F5AAFD3E0877295E1ECF2/[/t]
Excuse me for the poor quality image, I'm using a potato right now.
And sadly it didn't carry bomb, otherwise the long standing question of "what would happen if it managed to deliver the bomb?" would have an answer now.[/QUOTE]
This has happened to me, and it DID carry the bomb, however when it reached the spawn pit it immediately committed suicide
It was sad
[QUOTE=Hell-met;45420906]yeah, I'm aware about the tag
but even steelies in rottenburg don't get stunned anymore, and they don't have the tag.
I really have no idea. it's fucked up. They hardcoded it in someway, maybe on the templates? The sentry buster template has alot of hidden hardcoded garbage too.
just weird[/QUOTE]
It's definitely hardcoded to the "scale" command somehow. Just put a scale number higher than 1.0 (even as little as, say, 1.01) and they'll immediately get the "stun" immunity like Giants.
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