• MvM Discussion Megathread: Do Androids Complain of Overpowered Upgrades?
    1,944 replies, posted
Late as fuck: You can neutralize any huntsman sniper bots (including the big one in Empire) by knocking them to the air (explosive, airblast, FaN, etc.) while they're still drawing an arrow. [t]http://cloud-4.steampowered.com/ugc/573399203376831954/AB1EE6BE562C1B20E8A7248DC8019076FC415E35/[/t] They'll just keep their arrows drawn without firing at all. Oh, and they can't jump either. Kinda weird since a revved Heavy can still defy normal game mechanic, must be another hard-coded shit.
it's part of a new huntsman bug. If you fall, pull-back and release your key before touching the ground sometimes it gets stuck. that happens in pvp too poor ai doesn't know how to handle it
this is horror put spybots in a map with dark pools of water and you're guaranteed to shit yourself [thumb]http://www.sourceop.com/hell-met/TF2/horror.jpg[/thumb] they just slowly glide around in T-pose to you. terror material
[QUOTE=Hell-met;45496873]this is horror put spybots in a map with dark pools of water and you're guaranteed to shit yourself [thumb]http://www.sourceop.com/hell-met/TF2/horror.jpg[/thumb] they just slowly glide around in T-pose to you. terror material[/QUOTE] That wave looks horror.
[QUOTE=Hell-met;45496873]this is horror put spybots in a map with dark pools of water and you're guaranteed to shit yourself [thumb]http://www.sourceop.com/hell-met/TF2/horror.jpg[/thumb] they just slowly glide around in T-pose to you. terror material[/QUOTE] I've lost count of how many times I said I want an mvm map with water on it, and that's mainly one of the reasons why. Random bots spawning from the waver would be really cool. Now just imagine it taking a whole new level to a mvm_battleship or something like that.
[QUOTE=Hell-met;45496873]this is horror put spybots in a map with dark pools of water and you're guaranteed to shit yourself [thumb]http://www.sourceop.com/hell-met/TF2/horror.jpg[/thumb] they just slowly glide around in T-pose to you. terror material[/QUOTE] recreate the Pirates of the Caribbean scene
[thumb]http://www.sourceop.com/hell-met/TF2/reflectcactus.jpg[/thumb] this is the best thing ever
I fail to see what is the best thing ever
Pyro bot got a reflect headshot.
I still haven't forgotten the time you managed to defuse my cheat crit stickies against a Burst Fire Soldier + Giant Medic pair with deflected cuntsman.
[QUOTE=Omninerd;45497483]I've lost count of how many times I said I want an mvm map with water on it, and that's mainly one of the reasons why. Random bots spawning from the waver would be really cool. Now just imagine it taking a whole new level to a mvm_battleship or something like that.[/QUOTE] There's a MvM map where Tanks emerge from the water of a beach and it's pretty fucking hilarious
[QUOTE=HyperTails;45504100]There's a MvM map where Tanks emerge from the water of a beach and it's pretty fucking hilarious[/QUOTE] I read this as "water of a bench" and was rather confused but now I want to see a tank climbing out of a park bench.
[QUOTE=AlfieSR;45504347]I read this as "water of a bench" and was rather confused but now I want to see a tank climbing out of a park bench.[/QUOTE] sure thing boss [img]http://i.imgur.com/L5S2xCv.png[/img]
[thumb]http://www.sourceop.com/hell-met/TF2/botshield.jpg[/thumb] science
[QUOTE=Hell-met;45512017][thumb]http://www.sourceop.com/hell-met/TF2/botshield.jpg[/thumb] science[/QUOTE] please no
[QUOTE=Hell-met;45512017][thumb]http://www.sourceop.com/hell-met/TF2/botshield.jpg[/thumb] science[/QUOTE] oh god they're learning
[QUOTE=Hell-met;45512017][thumb]http://www.sourceop.com/hell-met/TF2/botshield.jpg[/thumb] science[/QUOTE] Does the shield damage you when you make contact with it?
[QUOTE=Widow Engie;45513517]Does the shield damage you when you make contact with it?[/QUOTE] Yes.
[QUOTE=Hell-met;45512017][thumb]http://www.sourceop.com/hell-met/TF2/botshield.jpg[/thumb] science[/QUOTE] That shield looks far better than the ones I'm used to seeing ingame. Is that a texture mod or does the blue shield actually just look better for some reason?
[QUOTE=AlfieSR;45514806]That shield looks far better than the ones I'm used to seeing ingame. Is that a texture mod or does the blue shield actually just look better for some reason?[/QUOTE] Valve didn't make a blue version of the MvM shield texture, so it's just set up to use the texture from the vaccinator shield instead.
[QUOTE=TwoYearLurker;45514845]Valve didn't make a blue version of the MvM shield texture, so it's just set up to use the texture from the vaccinator shield instead.[/QUOTE] The vaccinator texture actually looks far better, could we see it on the RED shield?
[QUOTE=R.M.T.B.;45514942]The vaccinator texture actually looks far better, could we see it on the RED shield?[/QUOTE] with the magic of the garry's mod material tool [t]http://cloud-4.steampowered.com/ugc/45352302487171873/10AFC24AC1BC19B881FF862D078FE3D4D907E9E8/[/t] It really isn't all that different. It's more of a solid red color, and it doesn't have the animated water-looking effect on it, but that's pretty much it.
The Australian Mann Up servers have been down since the Beta Map Testing update. It's a bummer.
That means no Mann Up for me, those bastards.
I think im not a good player in MvM. I don't really know what to upgrade most of the time. I really want to learn how to play, so nobody would kick me because im not doing anithing according a new meta. I play medic the most and i guess im good as him, but everytime i join, there's almost always a medic already. I'd like to hear your loadouts, tactics and upgrades for all the classes. I'll be happy to get some experience. :eng101:
[QUOTE=knifekeeper;45528312]I think im not a good player in MvM. I don't really know what to upgrade most of the time. I really want to learn how to play, so nobody would kick me because im not doing anithing according a new meta. I play medic the most and i guess im good as him, but everytime i join, there's almost always a medic already. I'd like to hear your loadouts, tactics and upgrades for all the classes. I'll be happy to get some experience. :eng101:[/QUOTE] I don't have any loadout / upgrade tips, but one thing I'd like to suggest is being in a premade group with at least 4 others. You won't be baffled off as easily, and you have a chance to learn what you want to.
So I'm getting into MvM and I just completed Big Apple Barricade as engie in Boot Camp and I feel pretty good about it but I feel like I need to improve because on waves 2-3 my sentry kept getting wrecked and the robots managed to get both A and B and we only managed to win by a hair. You guys got any engie tips? Alot of the time I have no idea what kind of upgrades I should buy, by the end IIRC i had maxed out building health, dispenser range, 2 in sentry speed, I had 2 way teles and a few speed upgrades for my frontier justice and maxed out wrench speed.
i prefer to get building health maxxed early, wave 3 at the very latest Don't upgrade shotgun, at least not until your resistances and wrench/buildings stuff are full don't get two way teleporter, it's useless and it will nearly never be used look up some videos or tutorials on placement, decent placement will have your buildings never die the entire round. remember, dispenser is the most important building followed by tele followed by sentry always have sentry in a spot accessible to the team, and put your sentry in a spot you can quickly grab healht/ammo pack or at least run to your dispenser and back, the dispenser is for the team, not only you and the BIGGEST MOST CRUCIAL FACT I COULD EVER POSSIBLY GIVE TO ANYBODY THAT EVER READS THIS- IF YOU GET ONE BIT OF INFORMATION OUT OF THIS POST, LET IT BE THIS YOU CAN SPIN YOUR TELEPORTER too many times i get lazy as shit engis that leave their tele facing a wall, and it's disorienting as fuck when you're trying to rush to the front. please please please take the .5 seconds in startup to just position your exit to actually face the direction you should be running
I would advise using the rescue ranger, as it's ability to yank buildings from miles away is a god send. Also as the bolts can heal they can save you precious metal mid wave.
ranger bolts don't scale with upgrades tho. cant outheal the incoming damage
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