• TF2DJ
    211 replies, posted
[QUOTE=Pizza Boy;30246222]so you wont be able to hear the game sounds while micspamming or what?[/QUOTE]For the last time: No.
The Exclamation point appears, but my name doesn't and nobody else can hear it. Any way to fix this?
:O
Could you add 1920 x 1080 under 16:9 resolutions?
Is this basically HLDJ with a new name and it works for TF2?
I love you [url=http://www.youtube.com/watch?v=w5Qu_lp2F5E]becuase this is easier now[/url]
If the game sound plays through the speakers, enter these commands to set the mic button to mute the game sound. In this order: alias "+mic" "volume 0.5; +voicerecord" alias "-mic" "-voicerecord; volume 1" bind "Yourmicrophonebutton" "+mic"
Oh, yes! :buddy: Do you still need to reconvert the audio of it's fine with every kind of audio file?
Now I can play Guile's Theme in Saigns.de to piss everyone off! :buddy:
brb playing [url=http://www.youtube.com/watch?v=3j4t185wl-0]this[/url]
[QUOTE=Wormy;30246524]I think the sound is too quiet. Try making it louder.[/QUOTE] Im not sure if its that, I have a wav file thats alot louder, yet it doesn't play. Theres another one that is softer that DOES play.
[QUOTE=Wormy;30247342]Nope, it can be in any format. I recommend to use .wav because .mp3 doesn't seem to work when i try to change the volume in-game.[/QUOTE] Neat! But .wavs are normally huge files, and I see there's no .ogg support yet. Well, I'll see next time I try it if I have any issues By the way, can you browse through subdirectories? Or only the main directory's files?
You are a winner I appreciate your work ;)
Lol, Wormy. Thanks for answering some questions while I wasn't reading the thread. HTS CONNER: Select "Custom resolution" and click Play. BeezleBoss: Not really. TF2DJ uses a different method. Streecer: Err, that code won't mute the game. Jorori: You don't need to convert the audio at all. In fact, I'd recommend that you don't. For your second question, then just use Directories.txt to load audio from multiple directories.
Im having problems because I use windows xp I cant find the Stereo Mix.
[QUOTE=Fede-lasse;30249820]BeezleBoss: Not really. TF2DJ uses a different method.[/QUOTE] Well, yeah, but does it function in a way similar to HLDJ, in terms of UI and stuff? Because I liked how HLDJ was simple to use.
I am extremely confused, which of these is my sound card? (Copypaste from speccy) [code]Audio Sound Cards AMD High Definition Audio Device USB Audio Device High Definition Audio Device Avnex Virtual Audio Device SB Arena Headset Playback Devices Speakers (High Definition Audio Device) Digital Audio (HDMI) (High Definition Audio Device) Headset (2- SB Arena Headset) (default) Digital Audio (S/PDIF) (High Definition Audio Device) Recording Devices Headset (2- SB Arena Headset) Microphone (USB Audio Device) (default)[/code]
The arrow keys dont work. Which sucks because the volume starts out quiet
Also when I start it in windowed mode, I get a black rectangle in the middle of the screen.
I can play sound files but the arrow keys don't work.
This looked great until I learned that it muted the in-game sound including other voice chat. :saddowns: That's a deal-breaker for me. So when it gets down to it, this basically just loops the speaker audio back into mic-in? Because if it's as easy as that, I can just wire my second computer's line-out to my TF2 computer's line-in and play music from my second computer while keeping TF2's volume on and achieve the exact same effect (sans having main-computer keybinds to activate it), correct?
DarkStar: This doesn't work with XP, since XP never shows the Stereo Mix device. Agent Fedora: Also no :P. TF2DJ has a floating window interface that plays audio and stuff, while HLDJ integrates itself into the game through a semi-complicated method. Slithersoul: I'm not sure. Try them all. It's probably the AMD High Definition one. For your second issue, then just press any of the TF2DJ keys and it will redraw. Shugo: It doesn't loop anything. It just plays the audio (into the standard speaker). Not all people have a computer next to their own, but whatever works for you. [b]EDIT:[/b] However, if you have any suggestions that are legal (I won't host a link to an illegal VAC torrent) and don't involve a second PC, please tell me! Others: Read the readme.
This certainly is no replacement for HLDJ, I thought you had found a way to get around the removal of voice_inputfromfile but this just uses stereo mix, a really bad method that would have worked before this SILK codec update anyway. It has low compatibility, for example people with USB sound cards like myself will be unable to use this at all. You have also done this in such an inefficient way as to make no game sound audible? How the fuck did you manage that? At the very least you could have included a setup of Virtual Audio Cable that would negate that. I wouldn't mind all of this if you had at least put clear warnings as to what setups this will actually work on, and be very clear on it's limitations, not sugar coating in it (i.e. no mention of it not working on USB sound cards and certain non USB sound card setups, and of course the line "You won’t be able hear anything but your micspam while you transmit audio, but this is just a good thing, since you’ll hear it in top quality." - you really cannot call it a good thing at all, you could call it a good thing if you had an choice of having no game sound or having game sound, but when you forcefully cannot hear any game sound whatsoever when using this, that is certainly not a good thing.) :rant:
I never called it a replacement for HLDJ. I just call it an alternative. You call the method and the muting of game sounds bad, but that's your opinion. I don't mind it much. If people (e.g. you) don't want to use it, then don't. I'm merely providing it as-is. I describe in the README that if there's no Stereo Mix available, then the user can try out Virtual Audio Cable. I may make a tutorial on how to set it up with VAC sometime. [B]EDIT:[/B] I discovered that I can't, since I don't know how to program it so that it forwards the audio to a specific sound card. Furthermore, I can't find a DLL that does this, and my programming expertise doesn't reach out that far.
I should delete HLDJ to avoid problems or this will work fine?
[QUOTE=leonthefox;30259648]I should delete HLDJ to avoid problems or this will work fine?[/QUOTE]It'll work fine without deleting HLDJ. TF2DJ doesn't infiltrate the Source engine like HLDJ is doing. :P
Fuck, HLDJ went out of business.
I've got no stereo mix at all. So I guess I'm out of luck.
If I have voice programs like Skype running while I micspam will it cut out the sound from there too?
[QUOTE=Wormy;30260745]The skype sounds will also get spammed when playing TF2. Annoying, yes, but thats how it works.[/QUOTE] True, there is no way to split the cable so that one part of your voice goes on skype, the other on TF2
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