Stuff that Annoys you in TF2: bind m1 say "( ͡° ͜ʖ ͡°)" edition
5,023 replies, posted
The Hundkopf is currently $20+ on the market and it's 1.2 keys to trade for.
[i]Why must the furries torture me?[/i]
[t]http://i62.tinypic.com/2u5xlc3.png[/t]
this oughtta show 'em who's boss
[QUOTE=OriginalSpace;48168942]one thing that annoys me is the fact that demoman holds the stickybomb launcher with two hands in the loadout screen and third person view but its one handed in first person view[/QUOTE]
I'm actually surprised there isn't an updated proper mod that does this in first person.
[QUOTE=IAreLegend;48169092][t]http://i62.tinypic.com/2u5xlc3.png[/t]
this oughtta show 'em who's boss[/QUOTE]
I hate that skin, it looks like a rocket jumper from a distance and when I go in for my free kill on someone dumb enough to use the troll jumper on an actual server im surprised that his rockets do damage
[QUOTE=poptart TF2;48169149]I hate that skin, it looks like a rocket jumper from a distance and when I go in for my free kill on someone dumb enough to use the troll jumper on an actual server im surprised that his rockets do damage[/QUOTE]
I use it specifically for that very reason. At first, I thought "Nah, no one would think this was a Jumper" and yet, I was wrong. It's actually quite surprising how many people look at it and think it's a jumper only to be horribly surprised.
[sp]Which is good, because I'm a terrible Soldier[/sp]
[t]http://i.imgur.com/meRq2xv.jpg[/t]
[t]http://i.imgur.com/T1apoHP.jpg[/t]
I don't understand
[QUOTE=Cornish;48169674][t]http://i.imgur.com/meRq2xv.jpg[/t]
[t]http://i.imgur.com/T1apoHP.jpg[/t]
I don't understand[/QUOTE]
Valve adds like, 20 achievements for getting 1,000 round wins on a new map each big update. You can't expect them to proofread them too.
Not necessarily TF2, but there's a mapping bug in TF2 where it basically prevents you from building cubemaps. Ironically it happened to valve on cp_powerplant :v:
Released and in game:
[t]http://i.imgur.com/N7oZfkj.jpg[/t]
[t]http://i.imgur.com/kJQSeoh.jpg[/t]
Fixed bug allowing for cubemaps to be built:
[t]http://i.imgur.com/iZNtWOz.jpg[/t]
[t]http://i.imgur.com/0Jo1Y4G.jpg[/t]
[QUOTE=Stiffy360;48170047]Not necessarily TF2, but there's a mapping bug in TF2 where it basically prevents you from building cubemaps. Ironically it happened to valve on cp_powerplant :v:
Released and in game:
[Pics]
Fixed bug allowing for cubemaps to be built:
[More Pics][/QUOTE]
The fact that when you map for tf2 you have to manualy compile the cubemaps is arleady annoying, then if you also add this bug it get even more annoying. Why valve didn't enabled automatic cubemaps while also compiling the map is beyond me
[QUOTE=enricociccio;48176246]The fact that when you map for tf2 you have to manualy compile the cubemaps is arleady annoying, then if you also add this bug it get even more annoying. Why valve didn't enabled automatic cubemaps while also compiling the map is beyond me[/QUOTE]
They did, and that's what causes the issue of not allowing you to build cubemaps. (besides not like you could do it without loading the engine itself, since all cubemaps are are pictures taken from specific locations.
What's the fix?
[QUOTE=Snowshoe;48177280]What's the fix?[/QUOTE]
not really a solution, but you can basically open the bsp in a program like vide and manually delete the cubemaps. Only issue is it breaks lighting on props, so it's not an ideal solution at all.
[QUOTE=OriginalSpace;48168942]one thing that annoys me is the fact that demoman holds the stickybomb launcher with two hands in the loadout screen and third person view but its one handed in first person view[/QUOTE]
I really dislike consistency errors like this, along with the Engineer never reloading the Pomsom in world view.
[QUOTE=Clener74;48179012]I really dislike consistency errors like this, along with the Engineer never reloading the Pomsom in world view.[/QUOTE]
Snipers gloves must kill you then.
[QUOTE=TectoImprov;48179031]Snipers gloves must kill you then.[/QUOTE]
Heh, I wish you hadn't reminded me of those.
But yeah, you're right. I can accept that one, though.
[QUOTE=Clener74;48179012]I really dislike consistency errors like this, along with the Engineer never reloading the Pomsom in world view.[/QUOTE]
I also dislike errors that don't make any goddamn sense, like the Pomson making shotgun noises and laser noises at the same time.
Like how the hell does that even happen?
I really just want to leave here my Fuck you to SiN and he's shitty videos and a big Fuck you to Valve for half assing their fixes making me unable to play Badwater or any payload for that matter.
[QUOTE=SoftHearted;48179611]I really just want to leave here my Fuck you to SiN and he's shitty videos and a big Fuck you to Valve for half assing their fixes making me unable to play Badwater or any payload for that matter.[/QUOTE]
Who's sin and what did he do?
[QUOTE=HiddenShadow;48179790]Who's sin and what did he do?[/QUOTE]
sin is a youtuber who people on here generally hate.
And keeps showing off bugs like the "fixed" payload bug where you can make last explode.
[QUOTE=poptart TF2;48169149]I hate that skin, it looks like a rocket jumper from a distance and when I go in for my free kill on someone dumb enough to use the troll jumper on an actual server im surprised that his rockets do damage[/QUOTE]
In my opinion it's only good looking skin for rocket launcher in this update.
binding any form of text to any key ever should be a bannable offence. Entire chat just got filled up with
"FAGGOT THIS IS NOT TRADE SERVER SPAM YOUR SHIT SOMEWHERE ELSE!
WWWWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWWWW"
[i]spam your shit somewhere else[/i]
[editline]11th July 2015[/editline]
[QUOTE=Whiskered;48180124]In my opinion it's only good looking skin for rocket launcher in this update.[/QUOTE]
it's the only one I have :v:
I can stand binds if they're actually funny, but every now and then I run across people with utterly nonsensical binds that just are not funny at all. Like some guy that had a bind that said "The Razorback should be an all class item" and then would spam another bind that said "calm down it's just a bind" as soon as anyone responded. Do people seriously find this funny?
I find plenty more reasons to not have binds than to keep them. Maybe make the command "bind _ say" togglable with it off by default so comp teams can turn it on where people actually use it for something good.
WTB server that bans anyone with TF:GO mentioned in name/chat.
Jesus trying to find stranges without any killstreak kits on it is like trying to find a leprechaun nowadays.
[QUOTE=OriginalSpace;48183269]Jesus trying to find stranges without any killstreak kits on it is like trying to find a leprechaun nowadays.[/QUOTE]
the heck you talking about mang just look on steam community market
A dumbass spy standing perfectly still sapping my sentry, probably thought you have to hold down the mouse button as you sap or something.
I walk up to him from behind, he's still standing perfectly still between me and the sentry, start wrenching him.
One hit, two hit, three hits.
Hearing the sound of melee bludgeoning the spy.
Whack sapper off instead.
wtf
Spy still alive.
what even
Keep whacking.
Sappers falling off spy still fine.
Outcome as usual when you whack the sappers instead of the spy.
wtf
Back up or use your gun.
[QUOTE=Drury;48184497]A dumbass spy standing perfectly still sapping my sentry, probably thought you have to hold down the mouse button as you sap or something.
I walk up to him from behind, he's still standing perfectly still between me and the sentry, start wrenching him.
One hit, two hit, three hits.
Hearing the sound of melee bludgeoning the spy.
Whack sapper off instead.
wtf
Spy still alive.
what even
Keep whacking.
Sappers falling off spy still fine.
Outcome as usual when you whack the sappers instead of the spy.
wtf[/QUOTE]
Engineer's melee weapons always prioritize the buildings over the players, no matter if they are an ally or an enemy, if they are close enough to be whacked through someone. A solution to that is either using other weapons or getting to a different position for actually hitting the spy insead of your buildings.
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