Stuff that Annoys you in TF2: bind m1 say "( ͡° ͜ʖ ͡°)" edition
5,023 replies, posted
I want to see decals used on more things. Replays fixed and on Valve servers also. Other than that, what you mentioned is fine right now.
Though, maybe there should be an option on the scoreboard right-click to duel someone/add a duel minigame to cart if they don't have one.
Getting Vac kicks like this.
[IMG]http://i.imgur.com/ZFFNa5r.jpg[/IMG]
I had this problem solved for like five months and it suddenly comes back after tonight's update. Some of my friends are saying its happening to them, too.
10/10, I mad
EDIT:
I ran all those supposed "fixes" for this issue as well again, nothing, nada, zilch. For fucks sake Valve.
[QUOTE=MrCasual;48217932]Getting Vac kicks like this.
[IMG]http://i.imgur.com/ZFFNa5r.jpg[/IMG]
I had this problem solved for like five months and it suddenly comes back after tonight's update. Some of my friends are saying its happening to them, too.
10/10, I mad
EDIT:
I ran all those supposed "fixes" for this issue as well again, nothing, nada, zilch. For fucks sake Valve.[/QUOTE]
From my problems with this, it seems to be caused by faulty internet connections. Happens to me sometimes too
I dunno what the hell it is but I'm trying a 100% fresh TF2 install, if that doesn't work, fuck if I know. I guess totally disable all processes except tf2 and steam like last time, but I still managed to get kicked until I found the problem. However that problem I had back then is totally gone now...argh.
[QUOTE=Ona;48217669]All the stuff that's hanging around TF2 like old garbage that nobody uses anymore.
Duels, replays, decals, crafting tokens, you name it... It's just sort of depressing to see a lot of those items in game. I mean, I saw somebody dueling the other day and I was legitimately confused as to what was going on for a moment because it's been so long since that was a [i]thing[/i].[/QUOTE]
Token crafting I feel is still a fine mechanic since it essentially allows you to roll the dice on getting a unique cosmetic weapon or a weapon cheaper than what you'd normally pay for its usual crafting. It's an outdated system, but it works alright and isn't hurting anything.
Everything else though is a fair point. With the inclusion of decorated weapons I feel like we might see some resurrection of the decals similar to the sticker system for CS:GO
[IMG]http://i.imgur.com/wL4HCl4.png[/IMG]
It's honestly fucking disgusting that you have to pay 2.50 for a unbox that most likely won't even be strange, they don't even try to make it slightly worth the money, I was only planning to do 1 unbox and I'm still massively disappointed with this 9 cent waste of backpack space
Wow it's almost like every single other crate Valve has released up until this point.
(Barring Salvaged crates, but it looks like those are done for)
[QUOTE=Nemisis116;48219588][IMG]http://i.imgur.com/wL4HCl4.png[/IMG]
It's honestly fucking disgusting that you have to pay 2.50 for a unbox that most likely won't even be strange, they don't even try to make it slightly worth the money, I was only planning to do 1 unbox and I'm still massively disappointed with this 9 cent waste of backpack space[/QUOTE]
I see you've never played CS:GO before
[QUOTE=Snowshoe;48216997]a bloo bloo bloo
if you don't want the enemy medic picking up yours, kill him/uber first/be a not shitty team[/QUOTE]
Oh yeah let me just pop this u- oh wait never mind I got sniped we must be a shitty team.
[QUOTE=Nemisis116;48219588][IMG]http://i.imgur.com/wL4HCl4.png[/IMG]
It's honestly fucking disgusting that you have to pay 2.50 for a unbox that most likely won't even be strange, they don't even try to make it slightly worth the money, I was only planning to do 1 unbox and I'm still massively disappointed with this 9 cent waste of backpack space[/QUOTE]
some people waste 50$ to get a unusual of 20$ and they think they win,
[QUOTE=QUILTBAG;48219647]Wow it's almost like every single other crate Valve has released up until this point.
(Barring Salvaged crates, but it looks like those are done for)[/QUOTE]
But other crates give stranges.
Stranges are nice.
These are literally just skins you could win by completing the contract normally.
[QUOTE=Nemisis116;48219588][IMG]http://i.imgur.com/wL4HCl4.png[/IMG]
It's honestly fucking disgusting that you have to pay 2.50 for a unbox that most likely won't even be strange, they don't even try to make it slightly worth the money, I was only planning to do 1 unbox and I'm still massively disappointed with this 9 cent waste of backpack space[/QUOTE]
okay so like ppl are probably gonna shower me in boxes for this but for real everybody knows the crates are a gamble, you pay to gamble, you're gambling. You don't always win, you do not always get the amount you spent
you're the one making the decision to gamble, and if you choose to gamble you forfeit your right to bitch about the results.
The scheme here is not 'disgusting', what is 'disgusting' is the lack of forethought into actions, especially if there's a a high chance that you might dislike the result.
[QUOTE=Punchy;48216647]best part is UGC banned picking up weapons primarily for this reason
that and probably roamer bombing and picking up a RL and continuing to bomb
basically no fun allowed[/QUOTE]
[QUOTE=Punchy;48071428]I never complain about what loadouts people use, all it does is affect my opinion of the person. If they don't give a shit i think they're pathetic then there's nothing i can do aside from ignore it[/QUOTE]
Judging by Punchy's logic, it's okay to call people pathetic for using weapons he deems unbalanced, but when the UGC steps in to remove an added game mechanic mid-tournament [I]they're[/I] the bad guys. Sounds like a lot of cherry picking to me!
[QUOTE=wauterboi;48220476]Judging by Punchy's logic, it's okay to call people pathetic for using weapons he deems unbalanced, but when the UGC steps in to remove an added game mechanic mid-tournament [I]they're[/I] the bad guys. Sounds like a lot of cherry picking to me![/QUOTE]
There's a maaaaaajor distinction between calling the old loch and load bullshit and being afraid of a strategic use of dropped weapons
Frankly i can't even see how you compare the two scenarios, it just sounds like you're grasping at the closest excuse to complain about me you could (presumably because my 2nd quote was directed towards you some time ago)
I've said it before and I'll say it again: unboxing is literally the biggest waste of money I've ever seen in a microtransaction-based game. It's baffling to me that Valve consistently gets away with this. Charging $5.99 for a campaign pass and then $2.49 on campaign keys, only to reward the player's hopes and dreams with an 8 cent piece of junk--very clearly not beneficial to the player. But as long as there's a 1% chance of unboxing an unusual, people will continue to unbox. The more money the player spends, the more money they feel [I]compelled[/I] to spend, because they're looking for a reason to get back all the money they've wasted. They want to believe that it was all "worth it." But only a handful ever do. It's straight-up gambling, and it's not even meant to be fun. It's meant to rake in as much profit as possible by creating a system wherein the player's ability to have fun is dependent on the amount of money they spend.
Unboxing can be fun, as long as you go into knowing that, chances are, you're not making your money back. Just don't spend like $10 on keys or whine when you don't get anything good. Of course you're not as likely to get rare stuff from the unboxes, [I]that's why they're rare[/I].
Also, to the people annoyed that stranges aren't in the boxes: You do realize stranges are typically worth about as much, or less, than your average case skin, right? I get that they should have released stranges as default in the crate, and made stattracks rare, but you aren't getting gimped in terms of buying power.
Am I the only one that thinks the stat trak things are fugly anyway?
If I wanted to see that number I'd open my loadout, seriously.
Like the only point is, I assume, someone kills you and takes your gun, to be like "lol scrub didn't farm their strange yet".
Well, it came from CSGO where you can't open your backpack in the middle of comp match so the ST exists on world model for you to check as well as being displayed on your HUD. In TF2 besides the cool factor, as minor as it is, I don't think it serves any real purpose but I certainly wouldn't call it a negative thing.
[editline]16th July 2015[/editline]
To be honest, I was wondering why they didn't add this ages ago.
[QUOTE=mcharest;48222444]I've said it before and I'll say it again: unboxing is literally the biggest waste of money I've ever seen in a microtransaction-based game.[/QUOTE]
Don't exaggerate, it's stupid. There are games where you have to pay to proceed. That's already a bigger waste of money, especially if the game isn't good.
[QUOTE=mcharest;48222444] It's baffling to me that Valve consistently gets away with this.[/QUOTE]
It's baffling to me that you think Valve releasing two purchasable items in a free-to-play video game (said items having no affect on gameplay if you don't buy them) is breaking the law or something.
[QUOTE=mcharest;48222444] Charging $5.99 for a campaign pass and then $2.49 on campaign keys, only to reward the player's hopes and dreams with an 8 cent piece of junk--very clearly not beneficial to the player.[/QUOTE]
Did you ever consider using what you get in-game? Also, cases are still worth over $.08, around $2.00, after, what, two weeks? So either way your point is not only a huge hyperbole but also kind of pathetic that you're so salty over it.
[QUOTE=mcharest;48222444] But as long as there's a 1% chance of unboxing an unusual, people will continue to unbox.[/QUOTE]
That, and as long as it's an enjoyable gamble and they have spare money.
[QUOTE=mcharest;48222444]The more money the player spends, the more money they feel [I]compelled[/I] to spend, because they're looking for a reason to get back all the money they've wasted. They want to believe that it was all "worth it." But only a handful ever do.[/QUOTE]
For true gambling, yes, that's usually what happens. But this is a paid RNG in a video game. There's no flashing lights or programmed messages to try and get people to continue gambling. It's not the same thing, and you're not some brilliant mind for trying to link the two.
[QUOTE=mcharest;48222444] It's straight-up gambling, and it's not even meant to be fun. It's meant to rake in as much profit as possible by creating a system wherein the player's ability to have fun is dependent on the amount of money they spend.[/QUOTE]
Haha, [I]oh mannnnn.[/I] Ohhhh man oh man oh man. Do I even need to talk about why this one quote is incredibly salty and obviously just anger and no rational thinking?
In conclusion, there's a difference between gambling on a Las Vegas slot machine and uncrating an unusual, and there's a difference between discussing something that annoys you and just being overly salty because you didn't get your way.
Could Valve just start banning people from workshop for posting ascii art?
Would be sweet if they could add the stattrak-like counters to Strange weapons and give us an option to either show the counter or not, sort of like some cosmetics have different styles.
[QUOTE=A Sock Accnt;48223563]Could Valve just start banning people from workshop for posting ascii art?[/QUOTE]
how will they know what to add though.
[QUOTE=OriginalSpace;48223607]how will they know what to add though.[/QUOTE]
( ͡° ͜ʖ ͡°) and similar would be a nice start.
[QUOTE=riki2cool;48223601]Would be sweet if they could add the stattrak-like counters to Strange weapons and give us an option to either show the counter or not, sort of like some cosmetics have different styles.[/QUOTE]
That'd be cool, but apparently the technology for styles no longer exists according to workshop uploads.
[QUOTE=mcharest;48222444]. Charging $5.99 for a campaign pass and then $2.49 on campaign keys, only to reward the player's hopes and dreams with an 8 cent piece of junk.[/QUOTE]
Let me make this clear: VALVE does not decide what these weapons are worth.
WE the community decide what they are worth.
[QUOTE=Snowshoe;48216997]a bloo bloo bloo
if you don't want the enemy medic picking up yours, kill him/uber first/be a not shitty team[/QUOTE]
Pathetic.
Mainly because you seem to think that only the enemy Medic can pick up your charged Medigun.
You might as well have two Medics on your team so if one dies, the other Medic picks his charged medigun and does the über in his place instead. By this example, you could kill him first and there would still be a failsafe Medic to make up for his death.
A lot of situations can be made with the ability to pick up Mediguns alone. Making an opinion and conclusion based on a single example alone just shows your lack of understanding of this new mechanic and how much can it turn games around in a single move. I'm not even adding the fact that you said "kill him" as if in comp or any sane teams the Medic is not surrounded by very damaging classes.
[QUOTE=Rajikaru;48223289]Don't exaggerate, it's stupid. There are games where you have to pay to proceed. That's already a bigger waste of money, especially if the game isn't good.[/QUOTE]
Fair point, that's definitely true, but I guess I just expected better of Valve. It seems that over the years the experience of playing TF2 for its awesome art style and varied gameplay have taken a backseat to profits and cynicism. Perhaps my general disillusionment with Valve is causing me to be overreactive.
[QUOTE=Rajikaru;48223289]It's baffling to me that you think Valve releasing two purchasable items in a free-to-play video game (said items having no affect on gameplay if you don't buy them) is breaking the law or something.[/QUOTE]
I'm not just talking about two items, I'm talking about the system in general. I was merely providing a specific example. It's not breaking the law obviously, it's just a cynical business practice that benefits Valve in the short-term but (in my opinion) ultimately alienates their players.
[QUOTE=Rajikaru;48223289]For true gambling, yes, that's usually what happens. But this is a paid RNG in a video game. There's no flashing lights or programmed messages to try and get people to continue gambling. It's not the same thing, and you're not some brilliant mind for trying to link the two.[/QUOTE]
That seems a bit condescending. True, the methods aren't as insidious as casino gambling. I never claimed to be brilliant for comparing unboxing to gambling, but I don't really know what else to say about a system that guarantees 1% odds for an item that that, if acquired, probably wouldn't even allow for the player to break even, let alone profit. I just don't get why so many players participate in a system that so blatantly works against them. Maybe I'm just not considering the "fun" element.
[QUOTE=Rajikaru;48223289]Haha, [I]oh mannnnn.[/I] Ohhhh man oh man oh man. Do I even need to talk about why this one quote is incredibly salty and obviously just anger and no rational thinking?[/QUOTE]
Angry...yes, a bit. Irrational...well, I disagree, but you make a fair point I suppose. Perhaps I'm just jaded in this regard.
[QUOTE=Rajikaru;48223289]In conclusion, there's a difference between gambling on a Las Vegas slot machine and uncrating an unusual, and there's a difference between discussing something that annoys you and just being overly salty because you didn't get your way.[/QUOTE]
I don't know why you assume that I'm some disgruntled unboxer...I've never unboxed in my life, it's just frustrating to watch others constantly waste time and money. The odds are just plain terrible. I really don't understand it.
I apologize if I came across as whiny. I'm just concerned is all.
when your sentry explodes from the sapper milliseconds before the second wrench hit lands :asdfghjkl;':
[QUOTE=Galen;48226038]when your sentry explodes from the sapper milliseconds before the second wrench hit lands :asdfghjkl;':[/QUOTE]
Or a unlucky crit leads to your untimely demise and a spy saps your stuff, and you respawn right when it explodes.
[t]http://i.imgur.com/5TJYIwv.jpg[/t]
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