• Stuff that Annoys you in TF2: bind m1 say "( ͡° ͜ʖ ͡°)" edition
    5,023 replies, posted
Just remove reserve shooter from Pyro.
[QUOTE=LittleBabyman;48301234]i bet it would break fucking everything like suddenly explosives would push projectiles some other way[/QUOTE] it's not hard to create two instances. airblast can't even reflect weapon_mimics. i'm sure they can manage some more hilarious magic.
[t]http://images.akamai.steamusercontent.com/ugc/449583623323993802/CD6C5DFBC250C31F1705310E8A5CD3CBA40EAB5B/[/t] Such a tease.
[QUOTE=ThePro1234;48304051][t]http://images.akamai.steamusercontent.com/ugc/449583623323993802/CD6C5DFBC250C31F1705310E8A5CD3CBA40EAB5B/[/t] Such a tease.[/QUOTE] Can't Scout drag it out?
[QUOTE=SlickBlade;48304459]Can't Scout drag it out?[/QUOTE] Yes, in a way. The money didn't come out, but it was affected by the Scout's magnet nonetheless so the money was auto-collected after a certain delay (unless that pile managed to burn out first).
I don't know why I use the market gardener, the melee hit detection is so bad that it's impossible to be consistent with it. Most of the time it just registers as a normal hit even though I'm in the air
[QUOTE=PacifistHeavy;48306432]I don't know why I use the market gardener, the melee hit detection is so bad that it's impossible to be consistent with it. Most of the time it just registers as a normal hit even though I'm in the air[/QUOTE] Why is it that the one thing that's been broken in the game for 8 years that Valve felt the need to fix was Spy's revolver reload animation (which is a practically nonexistent complaint, it literally bothered no one) and not the hit detection?
[QUOTE=Larry'sNod;48306801]practically nonexistent complaint, it literally bothered no one[/QUOTE] The fuck, it was annoying as hell especially with amby. Most spy mains turned off their revolver viewmodels because of it. It's also one of the things that you can just go and fix. Melee detection is not that easy.
[QUOTE=Drury;48306825]The fuck, it was annoying as hell especially with amby. Most spy mains turned off their revolver viewmodels because of it. It's also one of the things that you can just go and fix. Melee detection is not that easy.[/QUOTE] you could still argue that this only a problem for spy players and even then as a spy you're probably most likely to have your knife out, while as hit detection is a problem for all classes. i see your point though now.
[QUOTE=Drury;48306825]The fuck, it was annoying as hell especially with amby. Most spy mains turned off their revolver viewmodels because of it. It's also one of the things that you can just go and fix. Melee detection is not that easy.[/QUOTE] heavy shotgun reload anim plsss also fixing melee is fairly easy. remove the swing delay between when you click and when it actually digs a hit (like they did with spy) and the odd melee happenings will drop by a serious chunk (though it probably wont "fix" it entirely but at least its a big start)
[QUOTE=Hell-met;48308072]heavy shotgun reload anim plsss also fixing melee is fairly easy. remove the swing delay between when you click and when it actually digs a hit (like they did with spy) and the odd melee happenings will drop by a serious chunk (though it probably wont "fix" it entirely but at least its a big start)[/QUOTE] I'd also love if teammates would stop absorbing melee hits.
What's even more frustrating is they fixed it for the robots in MVM, but not for humans
[QUOTE=Hell-met;48308072]heavy shotgun reload anim plsss also fixing melee is fairly easy. remove the swing delay between when you click and when it actually digs a hit (like they did with spy) and the odd melee happenings will drop by a serious chunk (though it probably wont "fix" it entirely but at least its a big start)[/QUOTE] Melee is wonky when you play spy too so no.
[QUOTE=Jarokwa;48308480]If you have the aiming capability, then revolver/ambassador > knife and backstabs also way more fun and impressive imo[/QUOTE] 50 damage does wonder on scouts if you can aim.
I'm still miffed that projectiles collide with teammates. Especially when it's a crit rocket heading right for a group of enemies.
[QUOTE=Drury;48308649]Melee is wonky when you play spy too so no.[/QUOTE] the backstabs are shit, but you usually land the 40 like i said it's not the godsend solution but it would do alot of good
i can't stand playing two cities. i'm on my last damn mission and it's one hell of a drag. there's always people who have to leave after one failure and there's a whole handful of other people that are a pain in the ass to cooperate with. there's also the russians that i get matched with even though i live in maryland
[QUOTE=Hell-met;48308956]the backstabs are shit, but you usually land the 40 like i said it's not the godsend solution but it would do alot of good[/QUOTE] Thing is you aren't even guaranteed the 40. The part where you hit just past the edge of detection radius and hear a melee sound but no damage is done? Happens nonstop with knife. Even when it's a backstab, you can actually hear the crit sound, but no backstab actually occurs. Whenever that happens though I remind myself that it was not me not getting a hit that I deserved, but rather hearing a sound I didn't deserve to hear, which is always true. It always happens at the very edge of melee radius. I think melee is reliable once you get used to it. It's just a painful road to take to get to that point. Removing the delay would make it more intuitive, but it's not really bad as is per-se. The part where nobody really expects anyone to use it properly since so few people can actually use it properly is what actually makes it really fun when you actually do use it properly. Making it easy to use for everyone would kind of remove one of the joys of walking up to people's faces and outplaying them with fish and pans and whatnot.
[t]http://i.imgur.com/YLLnz2G.jpg[/T]
that's not tf2
I hate salty ragey players [IMG]http://i.imgur.com/Vo7YkI3.png[/IMG] this guy is the perfect example of that. He was saying 'fuck' or some other variation of that every time he died, and when i spawncamped him once as scout he went out of his way to go in depth on how im a 'tryhard'. I told him to get better and stop raging and he said the above^ Yes I was doing good in the server, yes i may have been pubstomping, but im not an asshole, im just trying to have fun. Things like this demotivate me from playing pubs sometimes
When a spy is capping the cart and it's right at the end and there's just a pyro sitting 15 feet away trying to use a flare gun to kill the spy and you're there in deadvision and can't do anything but scream internally.
When the whole enemy team is dead and the cart is free to push but your team persists on trying to spawncamp the enemy instead of capping. And then the enemy manages to get their shit together and push out your whole team and then set up an even tougher defense. And then you lose.
Those guys on MvM who die twice and spend the remainder of the wave spamming "Restart mission" votes that don't pass Those guys on MvM who change classes depending on what class has the highest score atm Those guys on MvM who pick three of the same class and complain when we lose Those guys on MvM who put all their money on damage and be useless by wave 3 due to dying all the time dumb people on MvM, to be precise
The worst part about TF2 is I have to capture the flag, defend our flag, destroy sentries, and do everything because either no one responds or tells me to fuck off when I ask about people doing anything. I also have to play all the classes and switch on a dime for people who just connected and refuse to change class. TF2 seriously has the worst etiquette and I eagerly await for the competitive option in the menu.
[QUOTE=wauterboi;48312926]The worst part about TF2 is I have to capture the flag, defend our flag, destroy sentries, and do everything because either no one responds or tells me to fuck off when I ask about people doing anything. I also have to play all the classes and switch on a dime for people who just connected and refuse to change class. TF2 seriously has the worst etiquette and I eagerly await for the competitive option in the menu.[/QUOTE] This tend to happen whenever you decide to shift the focus of your game from actual gameplay to cosmetics show-off
People don't feel there is an incentive to playing the game, and as a result other people don't feel the incentive to play the game because they don't have a team. I feel like I'm joining servers constantly trying to find people that actually want to do things like cap. It's a relatively common occurrence for me to get vote-kicked for capping than it is to have people that want to do things like destroy sentries to get to the point.
A Degreaser Pyro with the Reserve Shooter is some of the biggest bullshit ever.
I hate those stupid Pyros wearing stuff like the cute suit or winter wrap who just [I]need[/I] to use the "thanks!" voice command when they get a completely unimpressive airblast + reserve shooter kill It's not difficult to get kills when your class has the lowest skill roof in the entire game :v:
Those pyros that seem to be able to airblast everything you throw at them. Them combined with the degreaser pyro= Hell
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