Stuff that Annoys you in TF2: bind m1 say "( ͡° ͜ʖ ͡°)" edition
5,023 replies, posted
[QUOTE=KenjiKusanagi;48354207]I hate when some players upon getting killed comes up with lame excuses. Suure, you've been typing while we both were fighting in the same room, just shut up and admit your defeat like a man you wimp.[/QUOTE]
I hate when my brother randomly does stuff on his computer that makes my ping go up to 200 pretty much making me die
When 90 % of your team are Gibus wearing noobs who ONLY go spy
[QUOTE=stormcrowx;48354666]5 warriors spirits, 5 red tapes, 3 candy canes, 3 dakolohs, 2 apoco fists, 1 righteous bison, 1 claid
everything worthless. if i knew the drop rate was rubbish i would have just bought it upfront.[/QUOTE]
There's a reason they put the most gutter trash of stranges in the same crate with the Kritzkrieg and Righteous Bison.
-I changed my mind, sorry-
Why can't I have my strange Eureka effect? :c
the vaccinator would be so great and so fun to use if they removed that damn build rate penalty. you have this cool fun reactive ubercharge you can use but you barely get to use it since it builds slower than a revved up brass beast heavy
I'm perplexed at Valve's attempts with the skins.
Players who are already wholly invested in their items [i]don't[/i] enjoy dropping everything because of some pretty-looking skin. I challenge you to find someone who'd be willing to discard a professional killstreak strange weapon with parts, name, and description. Unless someone gets an unusual weapon, there's not too much lasting appeal to dethrone the existing arsenal that people have amassed.
There's simply too much to lose to simply replace it with the newest kid on the block. They should have been tool items that are applied to existing items like a strangifier or killstreak kit.
that and how they're responsible for the large frame drops due to how they load
I don't know why, but my ping is obnoxiously high and it's really irritating me.
*BWONG rare shit sfx*
Pauling: Wow! That- I- Uh- C-Can I have that?!
My now 3rd fucking civvie grade battlescarred backcountry blaster staring me in the face
Sure, Pauling.
Sujin.
I can't stand playing on it anymore. At first it was the nicest looking map from the update, but then after a bit of play you see all the issues with it. The biggest being the literal straightaway from each spawn to the point that makes it the least or even viable path to go down if you don't have point control. Also the upper floor of the center building is so shit with is one entrance that makes it real easy to camp and set up shop in there. If they had the opposite site window uncovered as well there wouldn't be much of an issue.
Sujin is a pretty 2Fort in form of Koth, i might exaggerate but heh.
[QUOTE=Psychopath12;48357163]I'm perplexed at Valve's attempts with the skins.
Players who are already wholly invested in their items [i]don't[/i] enjoy dropping everything because of some pretty-looking skin. I challenge you to find someone who'd be willing to discard a professional killstreak strange weapon with parts, name, and description. Unless someone gets an unusual weapon, there's not too much lasting appeal to dethrone the existing arsenal that people have amassed.
There's simply too much to lose to simply replace it with the newest kid on the block. They should have been tool items that are applied to existing items like a strangifier or killstreak kit.[/QUOTE]
And yet, we still can't 'inspect' our Australium weapons. I for one won't replace my Aussie weapons for skinned variants, but I feel like I'm getting short changed over the skinned counterparts because I can't view them unless the server has a plugin.
I feel VALVe are doing this on purpose - just to have something over Aussie weapons (although it's not much at all).
Some medics still don't realize you can pick up charged mediguns from other medics.
Fuck. Airblast.
[QUOTE=FiveEyes;48358223]Sujin.
I can't stand playing on it anymore. At first it was the nicest looking map from the update, but then after a bit of play you see all the issues with it. The biggest being the literal straightaway from each spawn to the point that makes it the least or even viable path to go down if you don't have point control. Also the upper floor of the center building is so shit with is one entrance that makes it real easy to camp and set up shop in there. If they had the opposite site window uncovered as well there wouldn't be much of an issue.[/QUOTE]
I really don't like any of the community maps out of this update, though if I had to rate them, Borneo would probably be the best. Borneo is still shit though considering how unbalanced it is (Sentry heaven) and many areas are all over the place.
Powerhouse was my favorite map this update.
Borneo is pretty.
[QUOTE=Jarokwa;48359748]I hate how Valve makes boot miscs for classes that have boots as weapons.
Seriously, the Sole Saviors could've easily just been another Wee Booties/Bootlegger skin, now I can't be a Headtaker Knight.
Wonder when we'll get a 4th misc slot.[/QUOTE]
I hate the fact I can't wear the coldfront curbstompers with the gunboats. I mean, just add a style that is just the gloves and force it to that style if there is already something in the foot slot.
[QUOTE=Shirt.;48356439]Why can't I have my strange Eureka effect? :c[/QUOTE]
Iron Curtain/Lugermorph/Big Kill users would love a strangifier as well.
[QUOTE=QUILTBAG;48359578]Borneo is pretty.[/QUOTE]
and its actually a well made well designed map
[QUOTE=poptart TF2;48360249]and its actually a well made well designed map[/QUOTE]
For competitive play, sure. Pub play is so RED balanced it's absurd.
[QUOTE=FiveEyes;48358223]Sujin.
I can't stand playing on it anymore. At first it was the nicest looking map from the update, but then after a bit of play you see all the issues with it. The biggest being the literal straightaway from each spawn to the point that makes it the least or even viable path to go down if you don't have point control. Also the upper floor of the center building is so shit with is one entrance that makes it real easy to camp and set up shop in there. If they had the opposite site window uncovered as well there wouldn't be much of an issue.[/QUOTE]
That is because the map was designed to be an arena map. But Valve didnt put that in.
And that pisses me off more than the map itself.
[QUOTE=Trekintosh;48360409]For competitive play, sure. Pub play is so RED balanced it's absurd.[/QUOTE]
Ive never had trouble with it on offense, the battalions backup works wonders on sentry filled last pushes.
[QUOTE=Waffle Lord;48358767]Some medics still don't realize you can pick up charged mediguns from other medics.[/QUOTE]
I was about to pick one yesterday.
It disappeared in the last second :v:
[QUOTE=Zenamez;48358686]And yet, we still can't 'inspect' our Australium weapons. I for one won't replace my Aussie weapons for skinned variants, but I feel like I'm getting short changed over the skinned counterparts because I can't view them unless the server has a plugin.
I feel VALVe are doing this on purpose - just to have something over Aussie weapons (although it's not much at all).[/QUOTE]
The yellow overlay on killicons should have been for minicrits, find somethign else for australiums.
[QUOTE=_charon;48352306]I stop and apologize every time I get a facestab.[/QUOTE]
When you get a facestab though, it's not a facestab on their end and vice versa.
[editline]3rd August 2015[/editline]
Also it seems a bit like rubbing it in their face.
[QUOTE=Plaffy46;48361738]The yellow overlay on killicons should have been for minicrits, find somethign else for australiums.[/QUOTE]
The 'something else' being 'color the icon gold'.
[img]https://wiki.teamfortress.com/w/images/6/61/Killicon_frying_pan.png?t=20110425100321[/img] --> [img]https://wiki.teamfortress.com/w/images/c/cb/Killicon_golden_frying_pan.png?t=20131122065925[/img]
Wow. So hard. The Golden Frying Pan came out in the same update as the other Australium weapons, too.
[QUOTE=Makzu;48361015]That is because the map was designed to be an arena map. But Valve didnt put that in.
And that pisses me off more than the map itself.[/QUOTE]
It actually makes sense for an Arena, don't know why they changed it
[QUOTE=Sweater;48362345]It actually makes sense for an Arena, don't know why they changed it[/QUOTE]
Whenever someone makes an Arena map, people clamor for a KOTH version regardless of if the design would work for it.
[QUOTE=poptart TF2;48360249]and its actually a well made well designed map[/QUOTE]
Right up until the last point, anyways.
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