• Stuff that Annoys you in TF2: bind m1 say "( ͡° ͜ʖ ͡°)" edition
    5,023 replies, posted
In conjunction to above posts, Pyros that know how to spam airblast against enemies, but don't know how to extinguish burning teammates. Bonus points if they're a Degreaser user.
thats because most pyros are triggerhappy when it comes to airblast. most of them ignore the fact that you'll be dealing far more damage burning away your enemy constantly than airblasting it away on sight.
See when I play pyro my teammates seem to actively run away from me when they're on fire [sp]and then loudly complain that I didn't extinguish them[/sp]
[QUOTE=Chjaren;48371823]I see so many people complain about this but whenever I play scout its switched, I'll have medics that refuse to heal me even when there's no combat currently going on and if I rush towards any med kits an ally, usually a soldier or demoman will suddenly make a dash for it to heal the 5 damage he sustained from some enemy plinking him at long distance with a shotgun.[/QUOTE] That's why dispensers are better than medics, dispensers don't judge, dispensers dont hate, dispensers love and heal everyone equally
[QUOTE=Chjaren;48371823]I see so many people complain about this but whenever I play scout its switched, I'll have medics that refuse to heal me even when there's no combat currently going on and if I rush towards any med kits an ally, usually a soldier or demoman will suddenly make a dash for it to heal the 5 damage he sustained from some enemy plinking him at long distance with a shotgun.[/QUOTE] This so much, ill sit there spamming medic at him, but the dude will just flash me a brief look, knowing that im low but not heal me. I even stand still sometimes if he might have trouble aiming at me, but nope, no heals still. The true heroes are the good medics that go out of their way to buff me when im full, and heal me when im low you know who you are. Never change
Got voted off a [I]valve[/I] server for playing soldier on an all-sniper team where everyone on the mics sounded like they were 10 year olds. The enemy team was medics and heavies. I'm not sure how to process that.
[QUOTE=Ticon;48373855]Got voted off a [I]valve[/I] server for playing soldier on an all-sniper team where everyone on the mics sounded like they were 10 year olds. The enemy team was medics and heavies. I'm not sure how to process that.[/QUOTE] Just don't process that, it didn't happen, forget about it.
[QUOTE=Ticon;48373855]Got voted off a [I]valve[/I] server for playing soldier on an all-sniper team where everyone on the mics sounded like they were 10 year olds. The enemy team was medics and heavies. I'm not sure how to process that.[/QUOTE] I've actually been kicked for the exact opposite scenario. Only sniper on a team full of soldiers. Apparently consistant headshottign doesn't matter if you can't crit rocket your way through an engie nest :v:
The entire team ragequitting halfway through a round. Vote for a scramble to get 12 votes of no from the enemy team vs 3 yes from my whole team. Disconnect, find new server. edit: Actually that's the first time in recent memory I've seen the whole server participate in a vote
[QUOTE=poptart TF2;48372858]That's why dispensers are better than medics, dispensers don't judge, dispensers dont hate, dispensers love and heal everyone equally[/QUOTE] what I want is medic bots. medic bots are miles ahead real people and dispensers. [thumb]http://www.sourceop.com/hell-met/TF2/mvm/redmed1.jpg[/thumb] they love you more than they love themselves. [thumb]http://www.sourceop.com/hell-met/TF2/mvm/redmed2.jpg[/thumb] screw people.
My favourite thing about the Medic bots is how they run back to spawn and kill themselves after a few seconds if they can't find anyone to heal. Also, although they're overall far easier to kill than a human Medic, they're also way more frustrating to headshot or backstab since they stand motionlessly most of the time, but the moment you put your crosshair over them they start freaking out, even if they can't see you.
i can't even play the game anymore because the game freezes with sound loops midway and pretty much jacks up my entire pc, as in i can't exit to desktop as it just freezes there.
it wont take long until natascha becomes the new hated taboo weapon once more. 540 effective hp + healing when pocketed with full rev-walking spiced up with a pinch of anti-scout and anti-charge. damage penalty completely irrelevant inside pointblank / short range probably dumber than the release FoS since the heavy can fight back
[QUOTE=Demo-the-man;48363815]I get so many things i don't even want from my contracts. Spruce Deuce Scattergun (Field Tested) is a prime example. If anybody wants it. Give me a good ol friend request :v:[/QUOTE] Request sent :v:
I was yelling Medic while at low health as Soldier. Then I see a Medic ubering a Demo go by me Then I see a Medic ubering the Ubered Medic I died
that unshakeable gut feeling of "i am continuously getting irrationally fucked". That feeling where you know it's when your team isn't standing in the right place, they arent giving a shit if an enemy targets you, the enemy doesnt give a shit if you're a low priority target, and you're fully admitting to the fact you're playing bad and yet you just can't improve. enemies focus you because they see you being shot and blown up and your team couldnt give a shit less to come try and help you in the fight, It's literally a feeling that the cosmos itself wants you to keep over and cry
[QUOTE=Punchy;48385246]that unshakeable gut feeling of "i am continuously getting unrationally fucked". That feeling where you know it's when your team isn't standing in the right place, they arent giving a shit if an enemy targets you, the enemy doesnt give a shit if you're a low priority target, and you're fully admitting to the fact you're playing bad and yet you just can't improve. enemies focus you because they see you being shot and blown up and your team couldnt give a shit less to come try and help you in the fight, It's literally a feeling that the cosmos itself wants you to keep over and cry[/QUOTE] is this because i stole your gun
People that burps into the microphone.
[QUOTE=FalconHBFS;48385670]People that burps into the microphone.[/QUOTE] That would actually make me laugh because that means that the person, knowing he was gonna burp, pressed V so the whole server could enjoy the noise. Unless he had voice activated chat on, then fuck that.
I get annoyed easily at people when they don't "do their jobs right" in a tf2 game, making me act like a dick (Not talking smack or insults much, but more of "Why didn't you do that?" sort of dick) Then I rage quit and get annoyed at [B]myself[/B] for acting like a dick. Seriously, I start to feel bad at what I did to them and want to apologize, all cuz I was frustrated over them and [B]a fucking contract[/B]. I'm a really pathetic person.
Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation.[i] Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation.[U] Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation.[B] Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation.[/i][/U][/B]
[QUOTE=Trekintosh;48388009]Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation.[i] Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation.[U] Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation.[B] Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation.[/i][/U][/B][/QUOTE] One more time? I didn't catch that.
[QUOTE=Hypoxide;48388303]One more time? I didn't catch that.[/QUOTE] Re-broke Bazooka's reload
[QUOTE=Trekintosh;48388009]Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation.[i] Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation.[U] Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation.[B] Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation.[/i][/U][/B][/QUOTE] An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a bug where the Beggar's Bazooka had to reload. The weapon now just fires. Forever. Updated localization files
[QUOTE=Bynine;48389063]An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a bug where the Beggar's Bazooka had to reload. The weapon now just fires. Forever. Updated localization files[/QUOTE] That would make any other launcher useless I think, because you can just spam that thing like a minigun :v:
[QUOTE=Hergan5;48389650]That would make any other launcher useless I think, because you can just spam that thing like a minigun :v:[/QUOTE] And run out of ammo just as fast.
[QUOTE=Gentleman Cat;48389672]And run out of ammo just as fast.[/QUOTE] And you can't pick up ammo from dispensers, huh, I totally forgot about it
[QUOTE=Hergan5;48389683]And you can't pick up ammo from dispensers, huh, I totally forgot about it[/QUOTE] While active only, you just have to switch to melee when near a dispenser. You lose like 1 second doing this but you win the time of relaoding which is 100 times better.
[QUOTE=Trekintosh;48388009]Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation.[i] Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation.[U] Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation.[B] Make the Bazooka's reload for the first shot actually match the animation. Make the Bazooka's reload for the first shot actually match the animation.[/i][/U][/B][/QUOTE] the animation and reload speed are fine, it's the firing speed bonus that is messing everything up. That thing applies on the first loaded shot when it shouldn't. like go in mvm and only buy firing speed for the flaregun. It effectively still reloads faster
I remembered why I don't like using the syringe guns over the crossbow: that fucking reload animation. I end up just sitting on the weapon for an extra second or two just to make sure that the thing properly reloaded.
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