• Stuff that Annoys you in TF2: bind m1 say "( ͡° ͜ʖ ͡°)" edition
    5,023 replies, posted
When you have a delicious fully charged machina headshot lined up on an oblivious enemy...and then you click the mouse just as the guy walks behind the only railing in miles and a 2 inch wide pipe eats the bullet
Mention of the DH on the previous page and I agree, it shouldn't 1-hit light classes ever. They did it to the LnL - a weapon with less clip size and an arced projectile path - but the DH can still smash anything with 125 at close range in one hit? Even if they don't die the nature of the smaller splash radius means that if you get a good hit (aka direct with the DH) they're easily finished off with a shotgun shot or follow-up rocket. Hell, at least the DH actually explodes even if it doesn't hit a player/building, and a close-but-not-direct-hit can actually do alright damage. The LnL doesn't even have that. And the airshot minicrits would still be devestating will a lower base damage if you ask me.
[QUOTE=Fapplejack;48439485]I know this is just heavy bias because I rarely ever stray away from the le'tranger, but I have never said to myself "Man, that Spy deserved that revolver kill on me."[/QUOTE] Because the whole thing with playing spy is that you need to know when to vulture. Dying to a vulture never feels good.
A Color Similar to Slate
[QUOTE=Jesp;48439521]Mention of the DH on the previous page and I agree, it shouldn't 1-hit light classes ever. They did it to the LnL - a weapon with less clip size and an arced projectile path - but the DH can still smash anything with 125 at close range in one hit? Even if they don't die the nature of the smaller splash radius means that if you get a good hit (aka direct with the DH) they're easily finished off with a shotgun shot or follow-up rocket. Hell, at least the DH actually explodes even if it doesn't hit a player/building, and a close-but-not-direct-hit can actually do alright damage. The LnL doesn't even have that. And the airshot minicrits would still be devestating will a lower base damage if you ask me.[/QUOTE] I think a good compromise would be to give it a damage penalty vs light classes so it can't do more than 120 dmg against a scout, eng etc but vs other heavier classes it could still retain the devastating 140 max damage up close
Does anyone know why my game is playing at about 60-70 FPS with stutters down to 2 FPS with random network stuttering of up to half a second (players visually pause at random)? I'm running Rhapsody's config, playing at native resolution, and minimum settings with vsync on. It doesn't make sense to me. I have a GTX 580 and a good overclocked i5. Is this that skins thing? Do I need to drop down from dx9 to dx8 in 2015 to make the game playable?
[QUOTE=Mbbird;48440044]Does anyone know why my game is playing at about 60-70 FPS with stutters down to 2 FPS with random network stuttering of up to half a second (players visually pause at random)? I'm running Rhapsody's config, playing at native resolution, and minimum settings with vsync on. It doesn't make sense to me. I have a GTX 580 and a good overclocked i5. Is this that skins thing? Do I need to drop down from dx9 to dx8 in 2015 to make the game playable?[/QUOTE] There is a issue with mat_picmip 2 (AKA low texture detail) where you can actually drop up to 30 frames for some reason. Set mat_picmip to -1 (Very High) and see if you notice a change Edit for source: [url]https://www.reddit.com/r/tf2/comments/3dmhlm/fps_fix_mat_picmip_1/[/url] comp players had to edit their configs cuz of this
[QUOTE=sourcegamer101;48439882]I think a good compromise would be to give it a damage penalty vs light classes so it can't do more than 120 dmg against a scout, eng etc but vs other heavier classes it could still retain the devastating 140 max damage up close[/QUOTE] [QUOTE=Jesp;48439521]Mention of the DH on the previous page and I agree, it shouldn't 1-hit light classes ever. They did it to the LnL - a weapon with less clip size and an arced projectile path - but the DH can still smash anything with 125 at close range in one hit? Even if they don't die the nature of the smaller splash radius means that if you get a good hit (aka direct with the DH) they're easily finished off with a shotgun shot or follow-up rocket. Hell, at least the DH actually explodes even if it doesn't hit a player/building, and a close-but-not-direct-hit can actually do alright damage. The LnL doesn't even have that. And the airshot minicrits would still be devestating will a lower base damage if you ask me.[/QUOTE] lol why ever bother with it if you're still going to need 2 rockets to kill a scout the 30% radius is nothing and people can literally jump over it assuming it gets nerfed, what's the fast projectile speed for when you can achieve the same result with thrice as less effort (with stock splash) If there was to be one single weapon in the entire game to deserve a damage bonus, it would be the DH. LnL was 10x worse because the one-shots were achievable from a mile away at a range where the battle wasn't even engaged in the first place.
Spies that camp out corners near spawn Upset me more that I don't check a most obvious area to begin with.
Not directly related to TF2, but how Steam refuses to send me the email so I can shut off needing to confirm trades via Email. I've contacted support about this and they still haven't responded to me.
I hate when ever an enemy gets close to me and his fucking skin cuts my fps in half and I can't fucking react properly. Also when a pyro keeps bashing m2 to keep me trapped in a fucking stunlock.
Tryhard scouts that are fucking amazing at the game, and everytime they kill you they do some fucking taunting voiceline. I have no idea why but it pisses me off to no end.
[QUOTE=sourcegamer101;48440191]There is a issue with mat_picmip 2 (AKA low texture detail) where you can actually drop up to 30 frames for some reason. Set mat_picmip to -1 (Very High) and see if you notice a change Edit for source: [url]https://www.reddit.com/r/tf2/comments/3dmhlm/fps_fix_mat_picmip_1/[/url] comp players had to edit their configs cuz of this[/QUOTE] This might have helped, but the stuttering also comes at random times and in random sessions, so we'll see. Thank you.
When the first thing that happens to you when you walk out the spawn door is you die instantly and see this in the killcam [img]http://i.imgur.com/iAZawBZ.jpg[/img] You know you're not going to have fun on that server today.
In an almost full server, want to check someone's profile, shift+tab, click View Players.. [t]http://i.imgur.com/aCuOM1l.png[/t] And related to the player listed in the vast list of players, that and another player were chinese, in a stockholm server, playing as snipers, with 400~ ping. Thanks quickplay. :unimpressed:
The view players option is always buggy as shit. It's a bit more reliable to check the "recently played with" tab under "friends" but even that is buggy.
The fact that Ap-Saps bought from the store are 'uncraftable'. Does Valve really think people are going to craft something that costs 9.99$? I mean, I know it's uncraftable because all weapons are uncraftable, but I'd love a clean one.
[QUOTE=Onule;48442254]In an almost full server, want to check someone's profile, shift+tab, click View Players.. [t]http://i.imgur.com/aCuOM1l.png[/t] And related to the player listed in the vast list of players, that and another player were chinese, in a stockholm server, playing as snipers, with 400~ ping. Thanks quickplay. :unimpressed:[/QUOTE] Do people not know that you can go to [url]http://steamcommunity.com/my/friends/players[/url] to view all the players you're currently in game with? Works 100x better than the shitty "Players" pop up and is more reliable than "Recently Played With"
Why does the sniper have only one really weird sounding medic call line, and everyone else seems to have two?
Why does Sniper have one completely silent "Incoming!" line? >_>
[QUOTE=Daakun;48442688]Why does Sniper have one completely silent "Incoming!" line? >_>[/QUOTE] What are you talking about? I' fairly certain he shouts all of them.
He whispers this one. [url]https://wiki.teamfortress.com/w/images/9/91/Sniper_incoming04.wav?t=20100625222417[/url]
[QUOTE=Upgrade;48442717]He whispers this one. [url]https://wiki.teamfortress.com/w/images/9/91/Sniper_incoming04.wav?t=20100625222417[/url][/QUOTE] Pretty sure that only plays while scoped in, like all of his other whispered lines.
Just joined a virginia server. With russians on it. Like, doesn't valve have servers for Europeans?
[QUOTE=Digivee;48443009]Just joined a virginia server. With russians on it. Like, doesn't valve have servers for Europeans?[/QUOTE] What every Dota player asks themselves every day.
[QUOTE=Digivee;48443009]Just joined a virginia server. With russians on it. Like, doesn't valve have servers for Europeans?[/QUOTE] For some parts of Russia, American servers are actually located closer than European ones. On a related note, it feels sad to see the rare populated community servers die off, one by one. As a result, I have to play on Valve servers, having a bad ping.
[QUOTE=bulka96;48443124]For some parts of Russia, American servers are actually located closer than European ones. On a related note, it feels sad to see the rare populated community servers die off, one by one. As a result, I have to play on Valve servers, having a bad ping.[/QUOTE] Virginia is on the east coast of the US. There is no way Virginia servers are closer than Euro ones. Washington ones, maybe, but not Virginia ones. A that point even the SE Asia servers are probably closer.
[QUOTE=Digivee;48443009]Just joined a virginia server. With russians on it. Like, doesn't valve have servers for Europeans?[/QUOTE] Russia is part of Asia....
[QUOTE=joseloco;48443399]Russia is part of Asia....[/QUOTE] Russia is part of both Asia and Europe, the dividing lines being the Urals and the Caucasus.
[QUOTE=Anderan;48443453]Russia is part of both Asia and Europe, the dividing lines being the Urals and the Caucasus.[/QUOTE] but it belongs to Asia
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