• Stuff that Annoys you in TF2: bind m1 say "( ͡° ͜ʖ ͡°)" edition
    5,023 replies, posted
[QUOTE=Hell-met;47091145]"gg" after every completed wave in mvm that's not how that works. that's not how that works at all.[/QUOTE] Robots have feelings too. How would you feel if you had to follow the same pattern every day only to get blown up time and time again by the same goddamn rockets/stickies/minigun. And they don't even get paid.
[QUOTE=QUILTBAG;47091159]And they don't even get paid.[/QUOTE] Sure they do, they literally run on money :v:
[QUOTE=Mr. Jelly;47091172]Sure they do, they literally run on money :v:[/QUOTE] That reminds me, how does the game justify robots that don't drop any money? How are they operating without fuel? Ah, who cares.
they run on quarters
[QUOTE=salty peanut v2;47091676]they run on quarters[/QUOTE] Or IOUs.
[QUOTE=Anderan;47092754]Or IOUs.[/QUOTE] talking of mvm is anything planned for it to tie in with the comics? we haven't had a major update since two cities
I have an mvm story that I'm gonna lay out in a way that makes it easy for me to tell it . Everyone readys up at 5 players . I don't, since obviously having all 6 would be best . A guy with 220 tours starts saying I'm a noob and threatens to kick me unless I f4 when the timer is already on about 16 seconds . Tell him having 6 players would obviously be better . he replys with "you're a moron, but you only have 21 tours so what should I expect" . "21 tours" . He starts a vote to kick me . About to be kicked . "go back to bootcamp" I don't understand how someone can look down on someone for having less tours, I mean 0 or 1 tour maybe, because MVM has a way different metagame to actual TF2, but when someone is 10 tours or over you can assume they're going to know pretty much everything about a certain class they enjoy playing, and another 210 tours won't change that. I really fucking hate how these people are Valves prime audience these days, people with too much time and money who spend all of said time and money farming these items that Valve puts out purely to bait people like him. He was even boasting about how much he loved his Australium Rocket Launcher.
[QUOTE=vladnag;47094239]I have an mvm story that I'm gonna lay out in a way that makes it easy for me to tell it . Everyone readys up at 5 players . I don't, since obviously having all 6 would be best . A guy with 220 tours starts saying I'm a noob and threatens to kick me unless I f4 when the timer is already on about 16 seconds . Tell him having 6 players would obviously be better . he replys with "you're a moron, but you only have 21 tours so what should I expect" . "21 tours" . He starts a vote to kick me . About to be kicked . "go back to bootcamp" I don't understand how someone can look down on someone for having less tours, I mean 0 or 1 tour maybe, because MVM has a way different metagame to actual TF2, but when someone is 10 tours or over you can assume they're going to know pretty much everything about a certain class they enjoy playing, and another 210 tours won't change that. I really fucking hate how these people are Valves prime audience these days, people with too much time and money who spend all of said time and money farming these items that Valve puts out purely to bait people like him. He was even boasting about how much he loved his Australium Rocket Launcher.[/QUOTE] I almost miss the early days of online gaming when stats weren't reported for every little thing. People become elitists over the most stupid of things.
-Snip-
[QUOTE=vladnag;47094239]I have an mvm story that I'm gonna lay out in a way that makes it easy for me to tell it . Everyone readys up at 5 players . I don't, since obviously having all 6 would be best . A guy with 220 tours starts saying I'm a noob and threatens to kick me unless I f4 when the timer is already on about 16 seconds . Tell him having 6 players would obviously be better . he replys with "you're a moron, but you only have 21 tours so what should I expect" . "21 tours" . He starts a vote to kick me . About to be kicked . "go back to bootcamp" I don't understand how someone can look down on someone for having less tours, I mean 0 or 1 tour maybe, because MVM has a way different metagame to actual TF2, but when someone is 10 tours or over you can assume they're going to know pretty much everything about a certain class they enjoy playing, and another 210 tours won't change that. I really fucking hate how these people are Valves prime audience these days, people with too much time and money who spend all of said time and money farming these items that Valve puts out purely to bait people like him. He was even boasting about how much he loved his Australium Rocket Launcher.[/QUOTE] The amount of tours you've completed only tells how rich you are. You might as well have 0 tours but complete each mission hundreds of times with just one ticket. Despites, why would one want you to go to the Boot Camp? Missions there are not any way easier.
I think Valve should make it so you can't see how many tours a person has.
[QUOTE=Matihood1;47094918]The amount of tours you've completed only tells how rich you are. You might as well have 0 tours but complete each mission hundreds of times with just one ticket. Despites, why would one want you to go to the Boot Camp? Missions there are not any way easier.[/QUOTE] I agree and disagree. I have ~200 overall tours and i feel severely underestimated when i give someone advice and they flat out ignore it. However i also meet people with 200+ tours who f4 the second a wave ends, never talk to the team and are generally unwilling to help new people. High tours in terms of advice can generally hold their own, and their count simply justifies their reasoning. A low tour can give advice, but they are low tour and are comparatively less credible. I don't tell people "go to bootcamp" if we decide a kick, i generally say something like "Please read up on playing before joining an advanced tour" or "Try an easier tour first", etc. Most people say do bootcamp because then instead of wasting your ticket on an easy one, they'll be able to try out advanced/expert without being a handicap to the team of people trying to beat it. Pretty much both sides of the spectrum piss me off. There's the mute new player who refuses to listen to his team and prematurely F4s for no reason, and then there's the mute expert player who refuses to listen to/help his team and prematurely F4's because he's an impatient douche.
fucking mannworks on gear grinder there are simply too many zero-tour potatoes attempting to play expert mode for any sort of victory
[QUOTE=vladnag;47094239]I have an mvm story that I'm gonna lay out in a way that makes it easy for me to tell it . Everyone readys up at 5 players . I don't, since obviously having all 6 would be best . A guy with 220 tours starts saying I'm a noob and threatens to kick me unless I f4 when the timer is already on about 16 seconds . Tell him having 6 players would obviously be better . he replys with "you're a moron, but you only have 21 tours so what should I expect" . "21 tours" . He starts a vote to kick me . About to be kicked . "go back to bootcamp" I don't understand how someone can look down on someone for having less tours, I mean 0 or 1 tour maybe, because MVM has a way different metagame to actual TF2, but when someone is 10 tours or over you can assume they're going to know pretty much everything about a certain class they enjoy playing, and another 210 tours won't change that. I really fucking hate how these people are Valves prime audience these days, people with too much time and money who spend all of said time and money farming these items that Valve puts out purely to bait people like him. He was even boasting about how much he loved his Australium Rocket Launcher.[/QUOTE] Even if you had more tours than him, he'd still call you a moron and try and kick you. I always know these kinds of players as "too far up their own arses". It's an incredibly saddening condition to have but they don't realise it being up their own arses n'all.
The dead ringer, spy-cicle, enforcer, red tape recorder spies... I am amazed how fast they can turn any map that has a defence style to it into a chase that 9.9/10 will result in your own death
[QUOTE=RedBaronFlyer;47096105]The dead ringer, spy-cicle, enforcer, red tape recorder spies... I am amazed how fast they can turn any map that has a defence style to it into a chase that 9.9/10 will result in your own death[/QUOTE] Unless you're playing Pyro. Airblast stunlock until spycicle effect wears away, break them out of their deadringer with flames... Job done. They'll get mad once you start doing it over and over again, and will either change class or continue playing spy and doing worse because of anger. Bonus points if you taunt after every kill.
Constantly, and I really mean non-stop spamming voice commands. The occasional thanks, cheers, nice shot or jeers is completely fine, and I like how creative the lines in tf2 are. But when someone can't stop mashing the z, x, c keys with numbers.
I unbound the keys for voice commands and chat quite a while ago. It makes the threshold for spouting my angry thoughts higher.
[QUOTE=A B.A. Survivor;47091660]That reminds me, how does the game justify robots that don't drop any money? How are they operating without fuel? Ah, who cares.[/QUOTE] They work on Bitcoins but the fact the mercenaries would get in some legal problems because of their use and that the game would become "Press F to not go into jail" is because Valve can't put them in.
[QUOTE=NoirFang;47097548]They work on Bitcoins but the fact the mercenaries would get in some legal problems because of their use and that the game would become "Press F to not go into jail" is because Valve can't put them in.[/QUOTE] They work on bitcoins? That explains why they're so fucking dumb.
[QUOTE=RedBaronFlyer;47096105]red tape recorder spies[/QUOTE] I love spies that use this thing. There is a better chance of a stalactite forming and falling on my sentry than having it go down to a Red Tape Recorder. The spies only option for success is shooting the building or stabbing me, both of which disarm the dead ringer. The shooting takes forever because the item is shit and I can swooce right around my sentry nests better than any Frenchman.
dunno, nothing pisses off more people than a RTR on a minisentry.
Cool MvM Story that happened Yesterday - Dude joins in, same tours as me (which is 3) - He thinks hes the shit, bosses our team around - Tells me to switch from Engie to Pyro, I said no and he gets pissy - Some dude Votekicks the Asshole instead of me (if anyone asks why is this here, the half annoys me)
[t]http://cloud-2.steamusercontent.com/ugc/700643653001706969/62BC9E8ED274603598B6236CF87776DDE22C0C9A/[/t]
Can't change sprays for some reason great
[QUOTE=Don Knotts;47098716]I love spies that use this thing. There is a better chance of a stalactite forming and falling on my sentry than having it go down to a Red Tape Recorder. The spies only option for success is shooting the building or stabbing me, both of which disarm the dead ringer. The shooting takes forever because the item is shit and I can swooce right around my sentry nests better than any Frenchman.[/QUOTE] and then you're stuck with a level 1 sentry against soldiers and demos about half the time
[QUOTE=A B.A. Survivor;47097477]I unbound the keys for voice commands and chat quite a while ago. It makes the threshold for spouting my angry thoughts higher.[/QUOTE] ...but then how do you tell your teammates (without using a mic) where sentries are or what disguise an enemy spy is using when it matters most/is time critical? If you've unbound the chat keys, then using a mic defeats the purpose.
If the mini sentry is hell to everybody, then the red tape recorder is a lower level to the mini sentry. I don't know how many people I've pissed off just by ruining their fun spamming RTR on their minis. The long duration of sapping prevents engineers from just destroying their sentry/being far away from it. What's made me mad recently is how "weak" the demoknight's mobility is while charging. Although I think this is a great nerf and encourages a more stealth approach, the amount of people who bitch about "muh demoknight" just annoy the hell out of me.
[QUOTE=DJswitch;47100106]If the mini sentry is hell to everybody, then the red tape recorder is a lower level to the mini sentry. I don't know how many people I've pissed off just by ruining their fun spamming RTR on their minis. The long duration of sapping prevents engineers from just destroying their sentry/being far away from it. What's made me mad recently is how "weak" the demoknight's mobility is while charging. Although I think this is a great nerf and encourages a more stealth approach, the amount of people who bitch about "muh demoknight" just annoy the hell out of me.[/QUOTE] they should nerf sniper so taking damage forces him to unscope, snipers are annoying all the people saying "muh sniper" would just be obnoxious
[QUOTE=poptart TF2;47100210]they should nerf sniper so taking damage forces him to unscope, snipers are annoying all the people saying "muh sniper" would just be obnoxious[/QUOTE] No thanks. Getting hit by a 3 damage pellet from a scattergun across the map is annoying enough.
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