• Stuff that Annoys you in TF2: bind m1 say "( ͡° ͜ʖ ͡°)" edition
    5,023 replies, posted
I really don't get what the problem with minisentries is. Those things die in like 2 hits and if they're put in a location where they wont die in 2 hits instantly, then a regular sentry would probably be better I think people who complain about minisentires secretly also want to complain about proper sentries but know that they'll be laughed at.
[QUOTE=papaya;47127856]I really don't get what the problem with minisentries is. Those things die in like 2 hits and if they're put in a location where they wont die in 2 hits instantly, then a regular sentry would probably be better I think people who complain about minisentires secretly also want to complain about proper sentries but know that they'll be laughed at.[/QUOTE] Because they can be shit out and be fully operational literally 2 seconds after you just lost a chunk of health to the one you just took down
pretty much any class that isn't a scout or medic or engie can make short work of them though. hell even scouts could if they catch them just as they're being set up
[QUOTE=papaya;47127904]pretty much any class that isn't a scout or medic or engie can make short work of them though. hell even scouts could if they catch them just as they're being set up[/QUOTE] Maybe if you're playing against shitty Engineers. Any Engineer worth his salt will fill you with lead if you focus fire on the minisentry as it builds. Plus they won't plant them on the ground for no reason and with no timing, the annoying minisentries are ones just far enough away that the time it'd take to see, react, and shoot at it will take longer than it takes to finish building, not to mention that many classes are going to be caught reloading their weapons, giving even more time for a simple 2 seconds to pass. Normal sentries and Engineer by extension are designed to be vulnerable while building, it's why they gradually increase to max health while they slowly build. Engineer is a class about preparation and maintenance. Poor planning or letting buildings go unattended will justly have the player get their shit stuffed. Using the Gunslinger effectively removes both of those skills that the class demands at its core, with the only amount of typical Engineer gameplay emerging when it comes to maintaining dispensers and teleporter pairs. Mini-sentry is planted on the ground with full health. It will not go down in 1 shot unless you are a Demoman or Soldier running with the Direct Hit. There's no means of slowing its production, plus taking care of both targets simultaneously will typically result in you taking enough damage to warrant a retreat unless you have a medigun up your ass. Normal sentries are only truly annoying when they're en masse and the nest is so packed that it takes more than just an uber to break through. An engineer on his own with a level 3 is fair and balanced to work around because the sentry has clear limitations and downsides: It doesn't have a low-profile. Seeing it from outside of its range will generally mean you can pelt away at it and force the Engineer to repair it (and make himself vulnerable) or abandon the sentry and let it go down. This also means that spread-based weapons such as shotguns and pistols will be able to consistently hit the gun instead of hitting 1 or 2 pellets out of the 9 fired. It has prep-time. Once a level 3 goes down, it stays down for quite a while. The hard part is over, now you can go in to mop things up. It has a normal turn speed. A crafty player can time their approach so as to catch the gun when it's facing the wrong way. This encourages the Engineer to properly maintain his building by checking the perimeter and ensure that it's clear. The gunslinger was more-enjoyable when it was the PDQ and had constructed unrepairable and unupgradable level 1 sentries. The only flaw it had was that players couldn't easily tell what was a PDQ level 1 and what was a normal level 1, the strobe light and checker pattern did that job well. Why they made it smaller and spawn with full health is beyond me, it's caused more problems than it has solved.
Not to mention if you are a Heavy and there's mini-sentry far away already shooting at you you're pretty much screwed. Even if you manage to get away you still lose a good amount of health and you can't actually destroy it due to bullet spread.
Mini sentries would be a TON less threatening if they just had a bigger overall size and thus hitbox. That's all they need, IMO. With good placement (underwater, inside a bush, that sort of thing) I can chip away at the enemy team and often will get upwards of 5 kills/10 assists out of one mini. If it were big enough that it was much harder to put it in these sneaky breeki locations, and also easier to hit, that'd take it down a notch without making it completely useless. Maybe a bullet damage vulnerability? Right now my main problem is unless you're a demoman or a soldier or a pyro they're extremely hard to actually take down if they're in the open and there's nowhere out of range, since they're so small. And if the engineer is using a Wrangler as well, they can really become an issue even if you do have said classes.
All I really want is for them to nerf the range. I think it covers too much area for being that little.
I just want to find a regular level 3 sentry and combine a mini sentry with it like fucking Mini-Cons EDIT: Not the stupid soul linkage ones from the cartoons though
However it spawning at full health is the greatest for me if I overextend myself and get in a tight spot. Dropping a mini-sentry almost guarantees that the player(s) chasing me will focus on it, often allowing me to get the health and/or ammo I need to survive.
[QUOTE=Trekintosh;47129312]Mini sentries would be a TON less threatening if they just had a bigger overall size and thus hitbox. That's all they need, IMO. With good placement (underwater, inside a bush, that sort of thing) I can chip away at the enemy team and often will get upwards of 5 kills/10 assists out of one mini. If it were big enough that it was much harder to put it in these sneaky breeki locations, and also easier to hit, that'd take it down a notch without making it completely useless. Maybe a bullet damage vulnerability? Right now my main problem is unless you're a demoman or a soldier or a pyro they're extremely hard to actually take down if they're in the open and there's nowhere out of range, since they're so small. And if the engineer is using a Wrangler as well, they can really become an issue even if you do have said classes.[/QUOTE] Wasn't the mini-sentry patched to have a bigger hitbox?
[QUOTE=Upgrade;47130205]Wasn't the mini-sentry patched to have a bigger hitbox?[/QUOTE] not big enough
[QUOTE=Blackavar;47131013]not big enough[/QUOTE] That's what she said!
This chucklenut using blatant aimbot and nospread on his main account then leaving instantly and changing his steam profile ID as soon as we called him out and posted the profile in chat link [url]http://steamcommunity.com/id/nos_tf2[/url] Does reporting people on their profile even do anything? they shouldn't be able to get away with this shit on their main accounts
[QUOTE=Nemisis116;47131442]This chucklenut using blatant aimbot and nospread on his main account then leaving instantly and changing his steam profile ID as soon as we called him out and posted the profile in chat link [url]http://steamcommunity.com/id/nos_tf2[/url] Does reporting people on their profile even do anything? they shouldn't be able to get away with this shit on their main accounts[/QUOTE] I think it depends on what hack they are using and how easy it is to actually detect. Also your link doesn't seem to go to anywhere.
[QUOTE=Nemisis116;47131442]This chucklenut using blatant aimbot and nospread on his main account then leaving instantly and changing his steam profile ID as soon as we called him out and posted the profile in chat link [url]http://steamcommunity.com/id/nos_tf2[/url] Does reporting people on their profile even do anything? they shouldn't be able to get away with this shit on their main accounts[/QUOTE] When someone does that and thinks "Haha! They can't ban me now because I've changed my profile link!" - if they're on the server, use the Status command to get their actual Steam ID which they can't change. You can also reverse the profile link to the Steam ID using certain websites. I've had a few people think they can escape the ban-hammer by doing this and I've taken the wind out of their sails by pasting in their Steam ID web link into the chat so they can run away, but can't hide.
[QUOTE=Anderan;47131788]I think it depends on what hack they are using and how easy it is to actually detect. Also your link doesn't seem to go to anywhere.[/QUOTE] He keeps changing his steam id and name, I think he's scared now because hacking on his main account wasn't a smart idea after all Its probably a paid for hack with a low chance of getting caught, disappointing because its extremely obvious when a heavy gets 30 points as soon as the round starts and is nospreading cloaked spies behind him without even turning around working link [url]http://steamcommunity.com/profiles/76561198117484140[/url] its private now too lol
[QUOTE=Nemisis116;47131442]This chucklenut using blatant aimbot and nospread on his main account then leaving instantly and changing his steam profile ID as soon as we called him out and posted the profile in chat link [url]http://steamcommunity.com/id/nos_tf2[/url] Does reporting people on their profile even do anything? they shouldn't be able to get away with this shit on their main accounts[/QUOTE] I've had a few people join my server on a new alt account to hack, they get banned - then they try to join on their main, using the same IP address and get autobanned.
Phishers I got 8 of them in under 20 minutes I wasn't even playing tf2 [I]send help[/I]
[QUOTE=UberKiller;47137080]Phishers I got 8 of them in under 20 minutes I wasn't even playing tf2 [I]send help[/I][/QUOTE] Correct me if I'm wrong, but I think the bot accounts just send the invites and phishing links to everyone on the friend list of that account at least, and probably old friends, too. So the bigger your friend list, the more phishers you get. I currently have 26 friends after some cleaning, but I have never had an abundance of phishers add me.
[QUOTE=lolvcrtape;47137141]Correct me if I'm wrong, but I think the bot accounts just send the invites and phishing links to everyone on the friend list of that account at least, and probably old friends, too. So the bigger your friend list, the more phishers you get. I currently have 26 friends after some cleaning, but I have never had an abundance of phishers add me.[/QUOTE] Looks like I better go spring cleaning then. I have well over 100.
Is there some sort of console command that replaces the lenny face with something more appropriate?
[QUOTE=Brobattington;47137641]Is there some sort of console command that replaces the lenny face with something more appropriate?[/QUOTE] hud_say_text_time 0 is the only real command there is if you don't want to see certain parts of chat
So I accidentally joined a Jail break server today. What the fuck even is this fan mode. Everyone there was a mic spammer.
[QUOTE=Oizen;47138534]So I accidentally joined a Jail break server today. What the fuck even is this fan mode. Everyone there was a mic spammer.[/QUOTE] Jailbreak is the worst gametype to ever exist, literally every single round is just getting bossed around by some nerd until they get bored and shoot everybody No fun allowed: the gamemode
[QUOTE=Brobattington;47137641]Is there some sort of console command that replaces the lenny face with something more appropriate?[/QUOTE] It would crack me up if they made the medieval filter change it to "strange foreign symbols" or something :v: And yeah, jailbreak is basically Stanford Prison Experiment: The Game, isn't it?
[QUOTE=Brobattington;47137641]Is there some sort of console command that replaces the lenny face with something more appropriate?[/QUOTE] If you use the "mute in-game voice" option, it mutes both the mic [I]AND[/I] chat for that person. [editline]14th February 2015[/editline] [QUOTE=Oizen;47138534]So I accidentally joined a Jail break server today. What the fuck even is this fan mode. Everyone there was a mic spammer.[/QUOTE] It's a documentary on when kiddos get a sniff of power over everyone else. It's more a teen-horrorshow to be honest.
[QUOTE] [editline]14th February 2015[/editline] It's a documentary on when kiddos get a sniff of power over everyone else. It's more a teen-horrorshow to be honest.[/QUOTE] You mean a horrorshow for anyone above the age of 13?
I have a love/hate relationship with jailbreak. The server I go on doesn't have any micspammers, but rather power hungry 13-19 year olds who act high and mighty above everyone else. This jailbreak server I go on is rather organized and know how to deal with problems like freekillers and bad guards. Although parts of it are bad I like the feeling of coordination it has, how the prisoners partake in games together and how the prisoners overthrow the guards. Sometimes I feel like there's more coordination in a jailbreak game than a regular game of tf2 but that's just me. The only thing I find slightly annoying is the minecraft maps, the awful sprays, and the painfully unfunny jokes they make sometimes, but once you look past that jailbreak can be pretty fun.
Anything that gives an otherwise less capable opponent the ability to kill me, i.e. Caberknight, the Sandman, environmental hazards triggered by the manipulation of enemy movement through airblast and knockback, random crits, the utilization of teamwork to focus down individual players, the use of an uber to counteract individual players, and the Vaccinator.
[QUOTE=Nemisis116;47138708]Jailbreak is the worst gametype to ever exist, literally every single round is just getting bossed around by some nerd until they get bored and shoot everybody[/QUOTE] Or you get the rare chance of getting a decent "warden" or whatever you call them, but you can't hear a single command they give because everyone else just won't shut the motherfuck up.
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