• Stuff that Annoys you in TF2: bind m1 say "( ͡° ͜ʖ ͡°)" edition
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People who complain about the caber suck. Oh I'm sorry you died instantly. Maybe you should've thought about it before you played Point n Click Fortress 2 with your danger shield just to fuck others over.
[QUOTE=TheEyes;47185425]People who complain about the caber suck. Oh I'm sorry you died instantly. Maybe you should've thought about it before you played Point n Click Fortress 2 with your danger shield just to fuck others over.[/QUOTE] The caber is still dumb. Just because you're tunnel-visioning someone over using something equally as dumb doesn't make it less dumb.
[QUOTE=Psychopath12;47185442]The caber is still dumb. Just because you're tunnel-visioning someone over using something equally as dumb doesn't make it less dumb.[/QUOTE] there are zero things as fun as cabering snipers on hightower
[QUOTE=TheEyes;47185477]there are zero things as fun as cabering snipers on hightower[/QUOTE] Double-Donking Snipers Launching anyone off the edge with the Loose Cannon Cannon-jumping at someone and landing with a critical hit A little pizzazz goes a long way in making Sniper killing more entertaining without having to resort to badly-designed tools.
[QUOTE=Psychopath12;47185512]Double-Donking Snipers Launching anyone off the edge with the Loose Cannon Cannon-jumping at someone and landing with a critical hit A little pizzazz goes a long way in making Sniper killing more entertaining without having to resort to badly-designed tools.[/QUOTE] Somebody has been killed by a caber.
[QUOTE=TheEyes;47185522]Somebody has been killed by a caber.[/QUOTE] And? So what? That doesn't make me wrong. I've been on both ends of the ordeal and I can say with absolute certainty that it's the dumbest weapon in the Demoman's arsenal.
[QUOTE=Psychopath12;47185561]And? So what? That doesn't make me wrong. I've been on both ends of the ordeal and I can say with absolute certainty that it's the dumbest weapon in the Demoman's arsenal.[/QUOTE] And the loch isn't, with no damage falloff and range? The caber does 150 damage at point-blank to an enemy. That's enough to instakill four classes - sniper, spy, scout and engie. Out of those four, two of them can insta kill you. Seems fair. If you caber a scout and they die, they deserve it. They are fast enough and tf2's hit reg is shit enough for the caber to miss 90% of the time. Scout is also demo's counter, so this gives something to fight back with. Engie has his buildings to fight back with. You're not gonna caber his buildings. That's dumb. Plus, the caber does 100 self damage. If (god forbid) somebody works as a team, that's a single rocket fired from mid range to kill the demo. Plus, if they do have grenade launcher/sticky launcher, they no longer have a melee, so getting up in their face will probably cause the demo to blow himself up.
[QUOTE=TheEyes;47185575]And the loch isn't, with no damage falloff and range? The caber does 150 damage at point-blank to an enemy. That's enough to instakill four classes - sniper, spy, scout and engie. Out of those four, two of them can insta kill you. Seems fair. If you caber a scout and they die, they deserve it. They are fast enough and tf2's hit reg is shit enough for the caber to miss 90% of the time. Scout is also demo's counter, so this gives something to fight back with. Engie has his buildings to fight back with. You're not gonna caber his buildings. That's dumb. Plus, the caber does 100 self damage. If (god forbid) somebody works as a team, that's a single rocket fired from mid range to kill the demo. Plus, if they do have grenade launcher/sticky launcher, they no longer have a melee, so getting up in their face will probably cause the demo to blow himself up.[/QUOTE] No damage falloff on the Loch? So every time you hit somebody it WILL do 124 damage? yeahno
[QUOTE=Blackavar;47185643]No damage falloff on the Loch? So every time you hit somebody it WILL do 124 damage? yeahno[/QUOTE] Grenades do not have falloff. They don't do 124 each time because depending on where you hit it changes the damage.
[QUOTE=TheEyes;47185575]And the loch isn't, with no damage falloff and range? The caber does 150 damage at point-blank to an enemy. That's enough to instakill four classes - sniper, spy, scout and engie. Out of those four, two of them can insta kill you. Seems fair. If you caber a scout and they die, they deserve it. They are fast enough and tf2's hit reg is shit enough for the caber to miss 90% of the time. Scout is also demo's counter, so this gives something to fight back with. Engie has his buildings to fight back with. You're not gonna caber his buildings. That's dumb.[/QUOTE] The Loch at least plays to the Demo's strengths: midrange combat and building destruction. It doesn't instantly kill anyone that isn't voluntarily weakening themselves (Sandman, Candy Cane, Conniver's Kunai). And the damage thresholds it breaks are so minimal that it hardly actually affects light or even medium classes. Hell, the only important damage thresholds it actually has different from stock are that you can take down an overhealed medic in 1 less pill, an overhealed heavy in 1 less pill, a level 3 unwrangled sentry in 1 less pill, and you can pill + slash classes in the 175-200 health range. People complaining about how Loch is the end of heavies aren't realizing that stock does the exact same thing with more pills [i]and[/i] rollers. Frankly I'd prefer if the faster projectile speed were replaced with something more sensible, because right now that's the biggest thing it's got going for it: being slightly easier to connect with. Back to the kaboomstick. Caber dealing 150 is enough to kill 5 classes. It's impossible to attain that damage realistically unless the target has splash damage vulnerability (Darwin's Danger Shield, Candy Cane). Of the 4 that are actually quantifiable, yes 2 can instantly kill you, but their kills are locational and they lack any reliable way of utilizing those instantkills under pressure because only 1 of the light classes is even intended to participate in skirmishes. The Caber can hit someone in the face and still have the same results as if you hit them in the toe, all it takes is smacking someone once. Melee hit-registration aside, it's unjustly powerful. Worse still is that it completely turns the tide of what should be a single-sided encounter: as a Demoman, you have to live in a bubble. If anything gets inside of that bubble you're in for a world of hurt because your weapons are intentionally self-destructive, this offsets just how powerful you are at midrange. If someone gets past the wall of pain, they deserve to lay as much hurt on you as possible. Caber flips that table over for no real discernible reason. It's the melee-equivalent of a Soldier just shooting at his feet to kill himself and his assailant. At the cost of your own life, you killed someone unfairly, good for you. Now your team is down a Demoman, which is a much bigger deal than having lost a flanking class that had the intent of picking off a power class so his team could make a move; getting 1 was enough, getting more would be gravy.
[QUOTE=Psychopath12;47185665]Text[/QUOTE] While you raise some good points there, there are others that just aren't true. [QUOTE] It's impossible to attain that damage realistically unless the target has splash damage vulnerability[/QUOTE] One well-aimed sticky bomb does 144 damage. If it's very well aimed, that's enough to kill the four 125 health classes, and launch the 150 health class in the air so he dies of fall damage. Even if he doesn't, that 6-12 health can easily be picked off by another teammate, even at super long range. [QUOTE]The Caber can hit someone in the face and still have the same results as if you hit them in the toe, all it takes is smacking someone once.[/QUOTE] And every other weapon but the nade launchers has localised damage? [QUOTE]Worse still is that it completely turns the tide of what should be a single-sided encounter: as a Demoman, you have to live in a bubble. If anything gets inside of that bubble you're in for a world of hurt because your weapons are intentionally self-destructive, this offsets just how powerful you are at midrange.[/QUOTE] And other melees don't exist. Especially not if the enemy is weakened. [QUOTE]It's the melee-equivalent of a Soldier just shooting at his feet to kill himself and his assailant.[/quote] This actually happens and works. Point blank hits may damage you outright, but if the enemy is in range you've got away and done 120 damage to them - almost enough to kill a light class. [QUOTE]Now your team is down a Demoman, which is a much bigger deal than having lost a flanking class that had the intent of picking off a power class so his team could make a move[/QUOTE] If you're playing where you need a demoman as part of your team, in an actual serious game, using the caber offensively is just dumb. In a serious game (if it wasn't banned) you'd use it as a last ditch attempt to OHKO the enemy up in your face. At +100HP, you wouldn't go out swinging it at the enemy medic surrounded by his pockets; you would use your launchers. But if a scout came up to your face and started to meatshot you, you'd (at least try) and melee them, get help from your teammates to finish him off. The caber simply makes it so that if you die, he dies with you, without your team having to waste their time and ammo on killing him instead.
[QUOTE=Psychopath12;47185561]And? So what? That doesn't make me wrong. I've been on both ends of the ordeal and I can say with absolute certainty that it's the dumbest weapon in the Demoman's arsenal.[/QUOTE] LC stuns and tide turner say hi
[QUOTE=TheEyes;47185728] One well-aimed sticky bomb does 144 damage. If it's very well aimed, that's enough to kill the four 125 health classes, and launch the 150 health class in the air so he dies of fall damage. Even if he doesn't, that 6-12 health can easily be picked off by another teammate, even at super long range.[/quote] That damage is impossible to aim, as sticky bombs have falloff for the first 5 seconds of their lifetime. The only way to attain that kind of damage is if you fire, wait 5 seconds, and then patiently wait for someone to stand directly on top of it and then [i]not move[/i]. [QUOTE=TheEyes;47185728]And every other weapon but the nade launchers has localised damage?[/quote] The only weapons with localized damage are Rifles, Huntsman, Ambassador, Back Scatter, Backburner, Knives, Holiday Punch. Explosives were changed to have consistent damage so long as they hit the target's body, there's no longer any locational damage for hitting someone's center of mass. [QUOTE=TheEyes;47185728]And other melees don't exist. Especially not if the enemy is weakened.[/quote] Other melee weapons do a paltry 65 damage. [QUOTE=TheEyes;47185728]This actually happens and works. Point blank hits may damage you outright, but if the enemy is in range you've got away and done 120 damage to them - almost enough to kill a light class.[/quote] The game doesn't exist in a vacuum, that other class will be shooting at you. Unless you have a decent amount of overheal, point blank shots are going to put yourself in the red and it's generally ill-advised anyway since that's the entire purpose of carrying a shotgun. [QUOTE=TheEyes;47185728]But if a scout came up to your face and started to meatshot you, you'd (at least try) and melee them, get help from your teammates to finish him off. The caber simply makes it so that if you die, he dies with you, without your team having to waste their time and ammo on killing him instead.[/QUOTE] That's the exact reason why it's dumb. Don't use that to defend it. Demoman is supposed to be coddled by teammates because he gets rolled over if anyone gets the drop on him; it's part of his class design. Meanwhile he's an absolute monster if he can stay alive long enough to pump out damage at his optimal ranges. It's a big reason why Demos are limited to 1 and why killing the Demo can often be sufficient to make a push as you would if the Medic got picked off.
[QUOTE=TheEyes;47185663]Grenades do not have falloff. They don't do 124 each time because depending on where you hit it changes the damage.[/QUOTE] I thought that's what falloff was; the longer the grenade is in the air, the less damage it does
[QUOTE=Psychopath12;47185512]Double-Donking Snipers Launching anyone off the edge with the Loose Cannon Cannon-jumping at someone and landing with a critical hit A little pizzazz goes a long way in making Sniper killing more entertaining without having to resort to badly-designed tools.[/QUOTE] I would love to cannon jump above snipers and go for market garden style charges, but fall damage fucks over your charge now.
[QUOTE=Psychopath12;47185776]That damage is impossible to aim, as sticky bombs have falloff for the first 5 seconds of their lifetime. The only way to attain that kind of damage is if you fire, wait 5 seconds, and then patiently wait for someone to stand directly on top of it and then [i]not move[/i]. [/QUOTE] Okay then, one sticky bomb does like 60 damage, they get launched, pipe dead. [QUOTE=Psychopath12;47185776] The only weapons with localized damage are Rifles, Huntsman, Ambassador, Back Scatter, Backburner, Knives, Holiday Punch. Explosives were changed to have consistent damage so long as they hit the target's body, there's no longer any locational damage for hitting someone's center of mass. [/quote] Uhh, that's my point? Hitting them with the caber on the head or toe does the same, as it should. [QUOTE=Psychopath12;47185776] Other melee weapons do a paltry 65 damage. [/quote] Maybe don't use the bottle, instead use a weapon that isn't awful. [QUOTE=Psychopath12;47185776] The game doesn't exist in a vacuum, that other class will be shooting at you. Unless you have a decent amount of overheal, point blank shots are going to put yourself in the red and it's generally ill-advised anyway since that's the entire purpose of carrying a shotgun. [/quote] The game doesn't exist in a vacuum, unless you're a roamer that other class will be shot at by teammates. A point blank will kill them off invariably, or a teammate will. [QUOTE=Psychopath12;47185776] That's the exact reason why it's dumb. Don't use that to defend it. [/quote] It just takes you out and the enemy, instead of it just doing minor damage to the enemy while you die then the person who killed you gets shot by your teammates. It just saves those few precious seconds. [QUOTE=Psychopath12;47185776] Demoman is supposed to be coddled by teammates because he gets rolled over if anyone gets the drop on him; it's part of his class design. Meanwhile he's an absolute monster if he can stay alive long enough to pump out damage at his optimal ranges. It's a big reason why Demos are limited to 1 and why killing the Demo can often be sufficient to make a push as you would if the Medic got picked off.[/QUOTE] He is being helped by his teammates even with the caber. It just saves the time that they would've used. He's going to fucking die anyway, why not take the enemy out with him instead of dying and waiting for your local scout to pick him off? [editline]21st February 2015[/editline] [QUOTE=Blackavar;47185882]I thought that's what falloff was; the longer the grenade is in the air, the less damage it does[/QUOTE] No, grenades have none of that. Shooting them at point blank or from across the map does the same damage, provided it hits the same part of the body.
[QUOTE=Psychopath12;47185561]And? So what? That doesn't make me wrong. I've been on both ends of the ordeal and I can say with absolute certainty that it's the dumbest weapon in the Demoman's arsenal.[/QUOTE] The best thing about it is when your enemy runs out of ammo and pulls out their melee, and you pull out the caber in response. They immediately back away.
That the pool party is still three keys... for Pete's sakes the rancho relaxo was already below a key by the same amount of time since it's release
you know how stickies had no falloff after the first nerf? they should bring that back. why should I ever charge a stickybomb if its only going to do 30 damage?
[QUOTE=RedBaronFlyer;47186289]That the pool party is still three keys... for Pete's sakes the rancho relaxo was already below a key by the same amount of time since it's release[/QUOTE] That's because Rancho Relaxo had like a ~7% chance of unboxing and taunt crates were uncrated like mad AND was available in store but Pool party comes from a crate not unboxed as much with a ~4% chance of unboxing.
[QUOTE=Hell-met;47186327]you know how stickies had no falloff after the first nerf? they should bring that back. why should I ever charge a stickybomb if its only going to do 30 damage?[/QUOTE] I personally would much prefer that in place of typical falloff, they are given flame particle treatment. Damage scales with lifetime instead of distance. Of course with the 5-second mark reverting back to base damage for the sake of traps. What this would do is make it so you can reliably snipe with charged shots, even moreso with the Quickiebomb Launcher since that's one of its selling points (plus it has a damage penalty so it can't hurt that much). The only thing that'd really be lost is having very high damage on bombs that you move towards, such as while bombing on top of someone. Given the class's intended vulnerability when getting close, it'd make more sense to try to deter that but I'd like to hear a higher-level Demoman's opinion on such a change provided that the lifetime falloff is kept roughly equal to the typical damage falloff you'd get from an airborne sticky.
Goddamit! I really want a Grenadier Softcap but I can't find anyone to sell me on Outpost or anywhere.
[QUOTE=SoftHearted;47186972]Goddamit! I really want a Grenadier Softcap but I can't find anyone to sell me on Outpost or anywhere.[/QUOTE] So the guy who won a raffle once on TF2GC still hasn't claimed his... You want it?
[QUOTE=LittleBabyman;47187071]So the guy who won a raffle once on TF2GC still hasn't claimed his... You want it?[/QUOTE] Nah no need Anderan already gave me he's. Thanks alot.
[QUOTE=SoftHearted;47186972]Goddamit! I really want a Grenadier Softcap but I can't find anyone to sell me on Outpost or anywhere.[/QUOTE] Have you tried sites like scrap.tf or TFwarehouse? Sometimes I find things there which aren't for sale on outpost, trade.tf or Bazaar.
People who ask for either my Max or Bill hat. I haven't even done any blingy shit with them. Why bother?
Is it just me or has the client become complete shit after the last update or two? Constant crashing, frame lag issues - hell I even thought that glitch before the last patch where players and props would suddenly disappear completely was an issue with my graphics card.
[QUOTE=Zenamez;47187689]Have you tried sites like scrap.tf or TFwarehouse? Sometimes I find things there which aren't for sale on outpost, trade.tf or Bazaar.[/QUOTE] might try these now thanks!
The use of "tryhard" is really irking me now. I'm just playing like normally, jeez. The dumbassery people justify because they just can't go to a 24/7 2fort/hightower server to actually goof around in.
[QUOTE=K4ZMA;47188023]The use of "tryhard" is really irking me now. I'm just playing like normally, jeez. The dumbassery people justify because they just can't go to a 24/7 2fort/hightower server to actually goof around in.[/QUOTE] Whenever people call me a tryhard I just say "not even trying, you're just bad" That makes them... try harder :v:
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