Stuff that Annoys you in TF2: bind m1 say "( ͡° ͜ʖ ͡°)" edition
5,023 replies, posted
Did you ask to switch with one of the other guys? If they were so good then they should have been good enough to go Medic and you one of the other 5 classes of your choice.
[QUOTE=salty peanut v2;47235640]again, if you aren't prepared to be [I]any one[/I] of the classes for MvM and support the team then you shouldn't be manning up to begin with[/QUOTE]
Or people could not be elitist cunts complaining about "dem scrubs ruin muh special game". Why should I have to be a pro-gamer to play in [I]public servers[/I]? If you have such a problem, make your own team and start a private game.
I didn't think I'd run into so many elitists here but apparently they're inescapable in TF2, but I guess elitist community's are natural in an older game. Ironic for a game that was meant to be a more casual experience.
[editline]1st March 2015[/editline]
[QUOTE=Fapplejack;47235642]Did you ask to switch with one of the other guys? If they were so good then they should have been good enough to go Medic and you one of the other 5 classes of your choice.[/QUOTE]
Nobody wanted to switch until we were decimated on the 2nd wave.
Unfortunately, you cant play Mann Up Mode in private servers. You need to play on Valve ones.
The beggar's bazooka annoys me. It's not any more dangerous than a normal rocket launcher in most situations, but it causes me a lot of cheap deaths that I'd rather do without.
[QUOTE=Trekintosh;47235899]The beggar's bazooka annoys me. It's not any more dangerous than a normal rocket launcher in most situations, but it causes me a lot of cheap deaths that I'd rather do without.[/QUOTE]
I feel like of the weapons I dislike, the Beggar's Bazooka easily tops the list. Giving soldiers the close range burst damage of a good scout but in one volley is the WORST. Also when people pubstomp with it, ugh. Just stupid to allow combat classes to pretty much instagib any other class in the game (heavies are a slight exception, but due to crits/damage rampup could also be included), leave that to assassins like sniper and spy, or sticky traps.
[QUOTE=QUILTBAG;47235725]Unfortunately, you cant play Mann Up Mode in private servers. You need to play on Valve ones.[/QUOTE]
By private I meant just without public players, as in gathering 6 people and playing together.
What tour were you playing anyway?
If you join 2shitty, mecha or gear without knowing how to play demo, engi and scout decently and atleast know the basic shit for all the other classes but sniper and spy, then you have no excuse to join these tours.
You are just being rude to the other players. Why should they switch to another class when they joined first and could pick a class they like? Granted it does sounds like you played with a bunch of bads, since they wanted you to go medic.
[QUOTE=Mr. Someguy;47236038]By private I meant just without public players, as in gathering 6 people and playing together.[/QUOTE]
That doesn't always work. I do this with my friends sometime, and organizing an impromptu MvM match isn't going to be as streamlined as setting up a 6s scrim or something. Someone might fail to connect or have to leave in the middle of the game, and a lot of the time that *will* result in getting a random.
For all you know, you could have joined a group of 5 friends who lost their 6th.
[QUOTE=QUILTBAG;47236056]For all you know, you could have joined a group of 5 friends who lost their 6th.[/QUOTE]
Nah, I play with my friend and we play from the start of the match (pre-first wave).
[editline]1st March 2015[/editline]
[QUOTE=Exhale;47236055]What tour were you playing anyway?[/QUOTE]
Don't remember, but it was on Rottenburg
That's 2shitty.
Medics can't have fun during setup without being screamed at.
-snip_ Wrong thread
[QUOTE=Turian;47237111]Medics can't have fun during setup without being screamed at.[/QUOTE]
Only if you have full ubercharge already. That should leave you with about 20 seconds left to have fun and conga around the spawn.
[QUOTE=QUILTBAG;47235725]Unfortunately, you cant play Mann Up Mode in private servers. You need to play on Valve ones.[/QUOTE]
You can play the advanced missions on a non-valve server, you just won't get loot.
[QUOTE=Mr. Someguy;47235684]Or people could not be elitist cunts complaining about "dem scrubs ruin muh special game". Why should I have to be a pro-gamer to play in [I]public servers[/I]? If you have such a problem, make your own team and start a private game.
I didn't think I'd run into so many elitists here but apparently they're inescapable in TF2, but I guess elitist community's are natural in an older game. Ironic for a game that was meant to be a more casual experience.
[editline]1st March 2015[/editline]
Nobody wanted to switch until we were decimated on the 2nd wave.[/QUOTE]
Here's something that annoys me, people who refuse to switch from classes they arent comfortable with in mvm. It's called manning up, not Comfort zone.
Seriously, i understand you want to play a class but if you have to play something else you should leave the server or ideally learn to play another class.
a few days ago some guy said "i cant scout i'm terrible" and i told him he's going to learn how to today or he can leave, he stayed and after a few waves of advice he was snagging A+ every time. Hell, he said he loves playing it now too.
My MvM games history:
most kills: 132 ( as Engineer)
Most damage dealt: 90.657 ( As Engineer)
Most points: 132 ( As Engineer )
I mean seriously Am I the only person on the planet that likes playing Engineer? He's pretty much the only class nobody picks.
[QUOTE=Mr. Someguy;47236299]Don't remember, but it was on Rottenburg[/QUOTE]
So you willingly joined something that is explicitly stated to be "advanced" difficulty without any real idea of how to play MvM and you honestly just blame people getting annoyed with you on "elitism"?
[QUOTE=Anderan;47237661]So you willingly joined something that is explicitly stated to be "advanced" difficulty without any real idea of how to play MvM and you honestly just blame people getting annoyed with you on "elitism"?[/QUOTE]
Let's be fair, a LOT of people join "advanced" tours and only play one or two classes willingly. Probably because they're good at those classes and/or it's the enjoyable way to play for them. Hell, some people join my tours all the time and don't know how to play their one class effectively even with a few tours under their belt (Can't count the amount of times I've played engie and had to be the frontline because our heavy/solly collapsed every few moments and the rest fall right back).
In either case, I agree that people should switch up based on the team's needs, but I think learning all the important roles (basically everything except sniper and spy) just to jump in is being too expectant. Teach people on the way as it's needed, chances are they'll never need to play more than two roles in most games.
[QUOTE=HHBlackhawk;47238681]Let's be fair, a LOT of people join "advanced" tours and only play one or two classes willingly. Probably because they're good at those classes and/or it's the enjoyable way to play for them. Hell, some people join my tours all the time and don't know how to play their one class effectively even with a few tours under their belt (Can't count the amount of times I've played engie and had to be the frontline because our heavy/solly collapsed every few moments and the rest fall right back).
In either case, I agree that people should switch up based on the team's needs, but I think learning all the important roles (basically everything except sniper and spy) just to jump in is being too expectant. Teach people on the way as it's needed, chances are they'll never need to play more than two roles in most games.[/QUOTE]
The easiest classes to learn for MvM (coming directly from PvP) are the ones that fill the simplest role: damage. I'd say Scout is easier to learn but the curve is weird because it throws what people understand about PvP Scout out the window entirely.
The meta for MvM is pretty simple really. Of the 6 classes, it's most-optimal to have someone dedicated to money, Medicbot-removal, resupply, survival. Then 2 general-purpose damaging classes. There are overlaps of course but this is the general team spread. The obvious picks are Scout, Engineer, and Medic -- with less-apt players opting for Demoman because they don't think Sniper can hold his own. This leaves the general damaging classes open to freestyling whatever class suits the class lineup already. Heavy and Soldier being the easiest picks because it gives the Medic something to latch onto. Having a Medic isn't essential, but it frees up credits to be used for general purpose instead of having to sink it into health-on-kill upgrades or uber canteens. Plus functions as a helpful backup in case people fall in battle.
With Heavy and Soldier, there's only so much depth to their upgrade trees. Once you have those down pat, it comes down to understanding your positioning and utilizing it to your greatest extent. The first pitfall that new players fall into is upgrading power first and not sustainability. You're no use dead, and you're definitely no use alive if you can't hold your ground. This is why upgrading ammo capacity and reload speeds are generally seen as more effective than going for clip size or damage right out of the gate. Teaching people what their goal for their upgrade tree is will help out in the long run, because they'll be able to figure out how to stay alive and helpful for much longer.
Generally I give people some advice before wave 1 starts. If they're cooperative I give them a wave to see how well they're performing. The people who are most-malleable to criticism and advice I'll help carry through to the end even if their skills are lacking (they need to develop them at some point). Those who are stubborn and dragging the team down get scolded and I give them 1 last chance before I initiate a kick. Even in kicking, I advise them to test themselves in Boot Camp before returning to Mann Up; you'd be surprised how few people realize that there's an alternate to Manning Up. When a newbie is involved, it's best for the team to be patient and helpful, but it requires the new player to be receptive and willing to learn.
[QUOTE=SoftHearted;47237491]My MvM games history:
most kills: 132 ( as Engineer)
Most damage dealt: 90.657 ( As Engineer)
Most points: 132 ( As Engineer )
I mean seriously Am I the only person on the planet that likes playing Engineer? He's pretty much the only class nobody picks.[/QUOTE]
Engineer has to be my favourite class in MvM. That feel when you master every tactic/building placement and most of all rescue ranger and wrangler. Though i heard from some people *cough*funchy*cough* the sentry firing speed has been fix... um, more broken so I can't double my firing speed in 1 upgrade.
The real mvm meta is money collector, engi, medic-picker and 3 wild cards. Some will argue that tank-buster warrants an important spot/role but you don't need a class that specializes in tanks to have a easy or winnable game.
this was made in paint in under 3 minutes;[IMG]http://i62.tinypic.com/16qy4h.jpg[/IMG]
[editline]1st March 2015[/editline]
[QUOTE=Trekintosh;47235899]The beggar's bazooka annoys me. It's not any more dangerous than a normal rocket launcher in most situations, but it causes me a lot of cheap deaths that I'd rather do without.[/QUOTE]
I have mixed feelings for the beggars. It is [B]extremely[/B] fun to use, but is [B]extremely[/B] horrible when it is used against you.
[QUOTE=Punchy;47237431]Here's something that annoys me, people who refuse to switch from classes they arent comfortable with in mvm. It's called manning up, not Comfort zone.
Seriously, i understand you want to play a class but if you have to play something else you should leave the server or ideally learn to play another class.
a few days ago some guy said "i cant scout i'm terrible" and i told him he's going to learn how to today or he can leave, he stayed and after a few waves of advice he was snagging A+ every time. Hell, he said he loves playing it now too.[/QUOTE]
Except I do know how to play it, I have played every class in MVM except Medic and Spy at that point, Heavy is my most preferred because Natasha does a great job at slowing enemies, particularly giants, sentry busters, and scouts of all types. Plus other Heavy's never use Natasha, they always have the Brass Beast for some reason, which kills their mobility and does nothing to hinder enemy mobility.
It's not even that I can't play Medic, I do often enough in MP. It's that the the shield was not available to me due to it not being listed in the key binds, and I cannot use something if I don't know what button activates it (I later found out it's listed as "Special" in the key binds).
[QUOTE=Anderan;47237661]So you willingly joined something that is explicitly stated to be "advanced" difficulty without any real idea of how to play MvM and you honestly just blame people getting annoyed with you on "elitism"?[/QUOTE]
I know how to play MVM with most classes, I just didn't know how to activate the shield on Medic, which is the most important part of the Medic.
And yes, telling people to get good or stop playing is pretty much the definition of being elitist.
[QUOTE=Mr. Someguy;47239569]Except I do know how to play it, I have played every class in MVM except Medic and Spy at that point, Heavy is my most preferred because Natasha does a great job at slowing enemies, particularly giants, sentry busters, and scouts of all types. Plus other Heavy's never use Natasha, they always have the Brass Beast for some reason, which kills their mobility and does nothing to hinder enemy mobility.[/QUOTE]
lol clearly you don't know the roll of heavy if you think your job is to slow robots down
every other heavy uses stock or brass beast because heavy's job is damage, and moving around isn't an issue because they have the GRU
slowing down robots is part of scout's job. using natascha is a waste of time because a)25% less damage and b)it's not necessary to slow down any robots that aren't giant scouts (which aren't even required to be hit with milk because heavy should be shooting at them the second they show up and bodyblocking them)
[QUOTE=Mr. Someguy;47239569][B]Except I do know how to play it,[/B] I
[B]Natasha does a great job at slowing enemies[/B]
[/QUOTE]
gave me a good laugh
[QUOTE=tryum;47239221]this was made in paint in under 3 minutes;[IMG]http://i62.tinypic.com/16qy4h.jpg[/IMG]
[/QUOTE]
Oi... :(
[QUOTE=salty peanut v2;47239647]lol clearly you don't know the roll of heavy if you think your job is to slow robots down
every other heavy uses stock or brass beast because heavy's job is damage, and moving around isn't an issue because they have the GRU
slowing down robots is part of scout's job. using natascha is a waste of time because a)25% less damage and b)it's not necessary to slow down any robots that aren't giant scouts (which aren't even required to be hit with milk because heavy should be shooting at them the second they show up and bodyblocking them)[/QUOTE]
It has worked just fine every time I've tried it, but I guess because it's not "meta", it's not good. Thank you for showing me the error of my ways, that my own successes do not count because I did not follow the almighty metagame.
Yet for not following the meta, I've still done better than any Brass Beast Heavy's I've seen. They don't do much more damage but end up tanking every single rocket, grenade, and arrow headed their way and die because they can't move while using it. They also can't snag giant scouts, who as a result keep running through our lines and then someone has to try and chase them all the way back to base.
To be fair, going into MvM expecting to be able to pick which class you play as and how you play is stupid of you. You join a server, get told to do something, do it or be kicked. It's not a case of 'you should follow the meta but we understand if you are confident in doing ____', it is 'YOU MUST DO THIS OR GET KICKED.'
Heck, I was playing as Medic in MvM and got shouted at for standing too close to my teammates.I'm a strong believer of 'if this person is good at want they want to do and they're contributing, i don't care'. Sure, if they are being an awful DemoKnight or can't hit anything as a Sniper, might as well enforce that meta but attacking someone as soon as they join is pathetic.
[QUOTE=Mr. Someguy;47239721]They don't do much more damage but end up tanking every single rocket, grenade, and arrow headed their way and die because they can't move while using it.[/QUOTE]
if you don't have at least one point in deflect projectiles then that's your own fault
[QUOTE=Mr. Someguy;47239721]They also can't snag giant scouts, who as a result keep running through our lines and then someone has to try and chase them all the way back to base.[/QUOTE]
[QUOTE=salty peanut v2;47239647]heavy should be shooting at them the second they show up and [B]bodyblocking[/B] them)[/QUOTE]
[QUOTE=Mr. Someguy;47239569]Plus other Heavy's never use Natasha, they always have the Brass Beast for some reason, which kills their mobility and does nothing to hinder enemy mobility.[/QUOTE]
Other Heavies most likely take Brass Beast because you can't upgrade damage for your minigun. Also, Heavy's role in MvM is being a 2nd sentry: hold your ground and kill as many robots as possible. You don't need to be mobile at any point. At least that's what I do when I'm Heavy in MvM.
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