• Stuff that Annoys you in TF2: bind m1 say "( ͡° ͜ʖ ͡°)" edition
    5,023 replies, posted
Again, it's no a matter of choice here I tried to use the random server search for community servers with official parameters, but for reason I can't fathom during the server's loading my Internet connection goes to shit and once in I get kicked out in short order due to connection problems
Is it just me or did a bunch of the good American servers just up and disappear over the past couple of months? I could've sworn I had a few dozen good custom maps rotating servers with veteran regulars favorited, now they don't even show up anymore. Prophunt, death run, slenderfortress, and freak fortress are all that seem to be left. And those got old fast. All I can find lately are mostly valve, skial, and lotus servers. And most of those servers are filled with new players, so it feels like I'm playing against bots. I would literally run across things like seeing scouts that would completely stop moving in order to try to aim and shoot.
My favorite list deleted. Again.
[QUOTE=DrVincentWolf;47439325]My favorite list deleted. Again.[/QUOTE] This has happened so many times to me, I've got a text file with the server name and IP in it for times like that.
I decided to forgo every mod from the time being and roll on random official servers At this point, it's the only way I can enjoy the game
I can't stand how absolutely useless the Panic Attack is in every way. Even if you [I]could[/I] hold the shots without firing them it'd be pointless because either [B]A.[/B] You're not at low enough health for the faster firing speed to matter, so you're firing about as fast as if you held down M1 with the stock shotgun. [B]B[/B] You [I]are[/I] at low enough health for it to matter, but the low accuracy means you're not gonna hit jack shit unless you're up close, and since you're low health, you're gonna be dead even faster since you're right up in someone's face. The Beggar's Bazooka works for several reasons, but the main one is that it, by default, fires faster than the stock Rocket Launcher, and noticeably faster. Nobody would ever use the Beggar's Bazooka if it fired at the same rate the Rocket Launcher did, because at that point, there's no benefit, because it's just a normal RL you have to load before you fire, and can't stop firing until it's empty again. And the absolute last thing I want at low health is a less accurate weapon that needs prep-time. Beautiful model, beautiful sound, shitty stats. Good job Valve.
Panic Attack really just needs a reload speed buff and/or to remove the Bazooka mechanic entirely. Everything it does, stock Shotgun does better. On [I]every single class[/I] out of the [B]four[/B] that it can be equipped on. Considering how you're never supposed to run a shotgun on Heavy anyway, that's awful.
get rid of the dynamic spread thing then it becomes a true equalizer/beggar shotgun on crack.
Personally, the Beggar's should be nerfed by having it play the entire rocket reload animation before being able to fire. The one thing that bugs me out of all the things in the world is the reload system in this game. When you reload a weapon, for example, the pistol, you see the clip inserted in, switch to another weapon, and find out that the gun still isn't reloaded and need to play though the reload animation again.The clip isn't reloaded until after the reload animation is complete, not when the clip is inserted all the way into the gun. Games like L4D2 reloads the gun the second a clip or shell is inserted into a gun.
[QUOTE=Gentleman Cat;47446198]Personally, the Beggar's should be nerfed by having it play the entire rocket reload animation before being able to fire.[/QUOTE] then it becomes classic-level useless just stop the dang firing speed from breaking the reload. it's the sole responsible it's like in MvM when you upgrade the flaregun with nothing but +40% firing speed. it reloads super fast even though it has no reload modifier. [quote]Games like L4D2 reloads the gun the second a clip or shell is inserted into a gun.[/QUOTE] heh. uzis and the GL suffer from that issue. CSGO is a better example.
Good grief, I'm already whining about sentry guns being everywhere, good thing my friend decides to go bring EVEN MORE sentry guns into the match, brilliant, fuck.
[QUOTE=Linda,Octopus;47446647]Good grief, I'm already whining about sentry guns being everywhere, good thing my friend decides to go bring EVEN MORE sentry guns into the match, brilliant, fuck.[/QUOTE] weh [editline]3rd April 2015[/editline] i am sorry
[QUOTE=Linda,Octopus;47446647]Good grief, I'm already whining about sentry guns being everywhere, good thing my friend decides to go bring EVEN MORE sentry guns into the match, brilliant, fuck.[/QUOTE] fun and engineers are inversely related
Playing against any playstyle that essentially says "Hey you. You aren't allowed in this area" This includes sentry bases, camping Demos, and really good Snipers.
Even with the recent nerfs to sticky bombs, I still despise the use of sticky bombs as an offensive weapon. They're not as annoying as they once were, but they're still annoying.
Swordfighting another demoknight with a bunch of heads "oh hells yeah about to get me some extra heads" He suicides before I kill him. I know it's a smart thing to do, but god damnit.
-you know, what? snip-
[QUOTE=Jarokwa;47447027]I'm getting really pissed off at how my teleporter exit just sometimes decides to destroy itself as soon as I try to go through my entrance.[/QUOTE] This happens when a teleporter exit is under water, or in an area where you can build, but somehow still blocks the player from teleporting to that location. Still annoying.
I know Mannpower is a game of "Who can be the most overpowered?", but I draw the line at Knockout Charge n Targe Demoknights with pocket Medics
[QUOTE=Mr. Jelly;47450099]I know Mannpower is a game of "Who can be the most overpowered?", but I draw the line at Knockout Charge n Targe Demoknights with pocket Medics[/QUOTE] Have you run into a capable Phlog Vampyro, especially now that the hook allows him to grapple into people's faces with a critboosted stream of burning death? In normal TF2, I'd be the first to point out how the Phlog's lack of airblast and the general limitations of the class render him easily stopped, and how only really bad teams feed the Pyro free crits all the time without managing to kill him, but I've had one or two run-ins with the above combo in Mannpower, when we didn't have a ton of Sentries guarding the cap, and the Pyro's team also had a couple of Heavies hogging some of the better powerups like Strength, Precision and Haste... Just brutal and really frustrating, especially when you can't get a hold of the desperately needed high-burst-damage powers since they're all taken, and when every Mannpower team on the beta servers has enough bad people to easily feed him enough damage to fill the meter constantly once he gets rolling. Needed the free, team-wide crits mercy buff to be finally able to start regularly bringing him down. 255 hp, constantly regenerating health, 25% damage resistances, and the hook allows him to bypass the Pyro/Phlog weaknesses by grappling himself quickly right into your face, especially with the recently added hooking into people. You simply NEED the right class with the right high-burst-dmg power like Strength, Haste or Precision, cause there's no way you're bringing down the fucker as a freshly spawned unbuffed class coming out of spawn to try and prevent him from chaincapping the intel around Thunder Mountain... If the needed powers are in other people's hands, be it enemies or incompetent teammates that repeatedly grapple right into his crit flames - tough luck. I know the combo probably ain't as insane in a game where everyone's decent and powerups are more evenly distributed, but good luck finding such rounds on the Beta servers. [B]The idea of distributing only 9 powerups among 20+ people, forcing over half of each team to fight BS combos like that without any powers is absurd and UNFUN for the guys on the receiving end.[/B] Dunno why they refuse to let both teams have at least one of each powerup, or allow freshly spawned players to pick one of a few basic powerups in spawn. It would be a ton more fair and not result in games where a few non-rubbish players get to be even more dominant simply because they picked a powerup that increases their power a ton and becomes ridiculous in combo with certain classes and loadouts - while half of the opposition has no special buffs whatsoever. [B]The point of Mannpower should be for everyone to get a powerup and go crazy with unique class/power combos which sorta cancel each other out while providing many different combinations, not to be about hogging certain powers and forcing unbuffed people into fights they can only win with overwhelming odds or getting a surprise first few shots in.[/B]
[QUOTE=Stric_Matic;47450646]Have you run into a capable Phlog Vampyro, especially now that the hook allows him to grapple into people's faces with a critboosted stream of burning death? In normal TF2, I'd be the first to point out how the Phlog's lack of airblast and general limitations of the class can be easily stopped, and how only really bad teams feed the Pyro free crits all the time without managing to kill him, but I've had one or two run-ins with the above combo in Mannpower, when we didn't have a ton of Sentries guarding the cap, and the Pyro's team also had a couple of Heavies hogging some of the better powerups like Strength, Precision and Haste... Just brutal and really frustrating, especially when you can't get a hold of the desperately needed high-burst-damage powers since they're all taken, and when every Mannpower team on the beta servers has enough people to easily feed him enough damage to fill the meter constantly once he gets rolling. Needed the free team-wide crits mercy buff to be finally able to start regularly bringing him down. 255 hp, constantly regenerating health, 25% damage resistances, and the hook allows him to bypass the Pyro/Phlog weaknesses by grappling himself quickly right into your face, especially with the recently added hooking into people. You NEED the right class with the righ high-burst-dmg power like Strength, Haste or Precision, cause there's no way you're bringing down the fucker as a freshly spawned unbuffed class coming out of spawn to try and protect him chaincapping the intel around Thunder Mountain... If the needed powers are in other people's hands, be it enemies or incompetent teammates that repeatedly grapple right into his crit flames - tough luck. I know the combo probably ain't as insane in a game where everyone's decent and powerups are more evenly distributed, but good luck finding such rounds on the Beta servers. [B]The idea of distributing only 9 powerups among 20+ people, forcing over half of each team to fight BS combos like that without any powers is absurd and UNFUN for the guys on the receiving end.[/B] Dunno why they refuse to let every team have at least one of each power, or alow freshly spawned players to pick one of a few basic powerups in spawn. It would be a ton more fair and not result in games where a few non-rubbish players get to be even more dominant simply because they picked a powerup that increases their power a ton and becomes ridiculous in combo with certain classes and loadouts - while half of the opposition has no special buffs whatsoever. [B]The point of Mannpower should be for everyone to get a powerup and go crazy with unique class/power combos which sorta cancel each other out while providing many different combinations, not to be about hogging certain powers and forcing unbuffed people into fights they can only win with overwhelming odds or getting a surprise first few shots in.[/B][/QUOTE] You should send Valve that. Don't they have some sort of feedback form for Mannpower?
hook has no place in mannpower, the main spotlight are the powerups hookgun should just be a watch replacement for spy in the overall game. with a flying guillotine cooldown after each shot.
[QUOTE=Hell-met;47450843]hook has no place in mannpower, the main spotlight are the powerups hookgun should just be a watch replacement for spy in the overall game. with a flying guillotine cooldown after each shot.[/QUOTE] I feel the opposite way, tbh. The hook makes for interesting vertical map design, while the power ups make for...excellently making certain players arbitrarily stronger than everyone else, I guess? I was thinking a cooler use for the power ups would be MVM. Have robots carrying them (and dropping them on death) or something. Either that or what Stric_Matic was saying, give everyone a power up.
Thought about movement unlocks for the Spy, wouldn't really want them. Scout's the twitchy hooligan, not the Spy, sans when he goes full trickstab mode, which is ineffective and everyone hates it. Besides, hookshot as it is in Mannpower makes facestabs a full time job. You can zip past a guy, click in his general direction, bam backstab. [editline]3rd April 2015[/editline] I agree though that hooks make Mannpower not fun, but then again so do powerups. The mode just throws away everything that makes TF2 fun for no reason.
[QUOTE=Bynine;47450831]You should send Valve that. Don't they have some sort of feedback form for Mannpower?[/QUOTE] I've sent them a few emails regarding the unfair/needlessly limited way powers are distributed and how the hook simply gives too much mobility in general, but no response. I'd say the fact that Thunder Mountain and its intel spawn/cap areas are specifically designed with unlimited grappling with zero cooldown in mind (otherwise you'd be stuck on the intel platform waiting for the recharge) is testament that the TF2 Team are intent on keeping the hook as unlimited as it is now - heck, they've even added hooking into people and elongated hook mid-air jumps which further increase the mobility and brokenness of certain classes. None of the changes they've done to the mode indicate that the core concepts of the mode will change a great deal in the future, they're just adding more powers and maps and making smallish tweaks. It's fun for 20-30 minutes once in a while, but my lord is it neither balanced nor structured or organized in any way. There's no clear battle lines or moving/pressing/defending as a coherent team, everyone just grapples everywhere as Lone Wolfes, traversing whole sections of maps effortlessly. Flanking, positioning, using stairs, explosive jumps, advanced mobility unlocks etc., none of that even matters, it's just wild goose chases after the Flag Carrier 80% of the time, while a few powerup-hogging players on the right classes dominate each game with scores in the hundreds (myself included sometimes), stomping a bunch of kids, half of them not even having powerups themselves.
The lack of officially enabling only the grappling hook and not the major changes of Mannpower mode.
[QUOTE=Drury;47450914] Besides, hookshot as it is in Mannpower makes facestabs a full time job. You can zip past a guy, click in his general direction, bam backstab. [/QUOTE] yeah but that's because it's easily spammable, has no consequences and the spy can use his own watches with it. if you put a serious cooldown and the invis or godshield away, I think it could work.
All Crit servers on Quickplay
I didn't think mannpower was too bad to begin with was because i thought the powerups were temporary and constantly respawning, which seems to me a better idea.
[QUOTE=Bynine;47450831]You should send Valve that. Don't they have some sort of feedback form for Mannpower?[/QUOTE] if valve listened to any feedback they would have shut down mannpower and fixed the loch and load by now
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