Stuff that Annoys you in TF2: bind m1 say "( ͡° ͜ʖ ͡°)" edition
5,023 replies, posted
[QUOTE=TheEyes;47540254]errrrrr
i totally dont run a instarespawn hightower[/QUOTE]
exactly
there's THAT many.
koh_nucleus
Every time i join on this map, a/some pyro(s) are spawn-camping the place.
[QUOTE=Alexandroras;47540759]koh_nucleus
Every time i join on this map, a/some pyro(s) are spawn-camping the place.[/QUOTE]
You playing on some chinese ko[B]t[/B]h_nucleus kock-off or something?
[QUOTE=Zenamez;47535624]From a programming standpoint, it is. I did a partial decompile in a VM (not risking anything now - it was also mostly Assembler) ages back and there's some pretty impressive stuff going on in there. As a programmer (uni-level competent) some of the methods he uses is pretty damn impressive (stole them for my own use for uni coursework).
From a player standpoint - the author could have put his programming mind to making new game modes or something. Something useful and not built for skiddos to abuse.
[/QUOTE]
In the end of the day, however, he wouldn't get money by selling gamemodes on TF2.
[QUOTE=Trekintosh;47538058]More on topic, though, the fact that they only way to quickly get out of the Rancho Relaxo is to take damage. This makes it pretty much impossible to avoid spies if you're not backed up against the wall, and more importantly, [I]incredibly[/I] difficult to remove sappers in a hurry.[/QUOTE]
Step 1. Make a teleporter exit/entrance.
Step 2. Make a keybind to destroy said entrance/exit.
Step 3. Use the Rancho Relaxo
Step 4. Wait for a spy to come up behind you.
Step 5. Destroy the teleporter, cancelling the taunt INSTANTLY.
Step 6. Kill spy, ???, profit!
That's why I instantly ignore any friend requests that come from the people/bots with private profiles.
[QUOTE=The Yiffy Fox;47541046]You playing on some chinese ko[B]t[/B]h_nucleus kock-off or something?[/QUOTE]
For some reason I just want it to be an weird knockoff map.
[QUOTE=epiclolwut;47548231]For some reason I just want it to be an weird knockoff map.[/QUOTE]
Final Combat
Is valve ever going to fix flexes on cosmetics? I'm tired of the dapper disguise clipping through my face.
[QUOTE=Mike16112;47548319]Is valve ever going to fix flexes on cosmetics? I'm tired of the dapper disguise clipping through my face.[/QUOTE]
You could do it yourself and hand deliver it to Gabe yourself on a solid gold flash drive and they still wouldn't push it to clients.
[editline]17th April 2015[/editline]
I want to work at valve just only to commit all these community fixes that basically fix every single problem with TF2 visuals and maps that Valve seem 100% oblivious to.
You know those people who call themselves a pro with the direct hit or loch and load but all they ever do is spam down narrow hallways and chokepoints?
Yeah fuck those guys
Bonus points if the lochers are lugging a targe
[QUOTE=Silicon Jones;47548879]You know those people who call themselves a pro with the direct hit or loch and load but all they ever do is spam down narrow hallways and chokepoints?
Yeah fuck those guys
Bonus points if the lochers are lugging a targe[/QUOTE]
This so much.
I can land at least 50 hits on a targe demo with my rocket launcher on them and they still refuse to die.
[QUOTE=Matihood1;47545322]That's why I instantly ignore any friend requests that come from the people/bots with private profiles.[/QUOTE]
People like this who are too lazy to check a steam level.
Five Spies.
I just had my team go to 5 spies.
And I'm the only Medic.
Fucking shoot my brains out I do not understand the fetish for Snipers and Spies.
Payload I think is dying. Sad, because when I first got TF2, payload was the only gamemode I would play apart from Dustbowl.
How is Payload "dying"?
[QUOTE=spoder55;47550191]Payload I think is dying. Sad, because when I first got TF2, payload was the only gamemode I would play apart from Dustbowl.[/QUOTE]
Truth be told, the community shoves away all game modes beside ctf because that's the only mode akin to a deathmatch. In their twisted fucking minds, that is
[QUOTE=QUILTBAG;47550325]How is Payload "dying"?[/QUOTE]
Literally the only server I see anymore is the Goldrush 24/7 one, which is populated very well. But it's the only populated one I think.
[QUOTE=spoder55;47550812]Literally the only server I see anymore is the Goldrush 24/7 one, which is populated very well. But it's the only populated one I think.[/QUOTE]
There's a fuckton of valve payload servers which are always populated.
Unless you mean community payload servers are dying. Then that's just the sad truth.
[QUOTE=Sally;47549068]People like this who are too lazy to check a steam level.[/QUOTE]
Well, I have an information on my profile that I'll ignore friend requests from people with private profiles so if you're too lazy to read it, it's not my problem. Use trade offer next time.
Community servers are dying in general, i still know some that still stand but slowly the newer generation (yeah i cringed when i typed that) tf2 players are slowly worming their way in with lenny binds, dank memes, and overall "i'm gonna be jerk to people because trolololo let me upload this to youtube"
on a grudging side note i feel like most hackers are moving toward aimboting with scout, killing a full health demoman with just one clip with the pistol? Perfect 105 meatshots always? I could be just be bad, but i don't remember the last time i jumped in as soldier with full overheal onto a scout and died in three shots in a row.
When your game is going well and then the two Pink-Painted Medics join with renames like "Buttplug Blade", "Sexy Healings", and "AIDS Gun", proceed to start Chain Ubering, and drive everyone out.
[QUOTE=LexDragon;47551805]When your game is going well and then the two Pink-Painted Medics join with renames like "Buttplug Blade", "Sexy Healings", and "AIDS Gun", proceed to start Chain Ubering, and drive everyone out.[/QUOTE]
At least they don't rename their Mad Milk "dragon cum".
[QUOTE=LexDragon;47551805]When your game is going well and then the two Pink-Painted Medics join with renames like "Buttplug Blade", "Sexy Healings", and "AIDS Gun", proceed to start Chain Ubering, and drive everyone out.[/QUOTE]uber chaining medics aren't even difficult to stop
Flamethrowers run out of ammo. Mediguns don't. Also diverting teammates to deal with tweedledee and tweedledumbass means subverting people who are actually smart enough to deal with those two cunt stains from the front lines.
OK, I'd like to share an anecdote that encompasses two major problems: bugs and oblivious team mates.
It was during a Bootcamp match. The wave ended as an Engineer Robot was on the field. He and his teleporter were automatically destroyed, but not his Sentry and it killed me as soon as I exited my teleporter.
So, I warned the other players and then saw this:
[IMG]http://cloud-4.steamusercontent.com/ugc/46502257628357617/B8381AA92339838783D6A4F46E62D8D2ABD45E85/[/IMG]
Sigh.
[QUOTE=UberMunchkin;47552597]Autobalanced as the top scorer as medic on Steel after giving my team the moral boost to continue [I]while capping the last point[/I].
Twice.
I give up.[/QUOTE]
Auto balance either needs to be condemned into hell, or at least reworked drasticly
[QUOTE=epiclolwut;47552713]Auto balance either needs to be condemned into hell, or at least reworked drasticly[/QUOTE]
Reworked, definitely. You saw what happened when Valve added the vote to their servers to turn autobalance off, and how people just used it to stack teams - sure, autobalance is bad, but [I]not[/I] having autobalance is even worse.
[QUOTE=TwoYearLurker;47553046]Reworked, definitely. You saw what happened when Valve added the vote to their servers to turn autobalance off, and how people just used it to stack teams - sure, autobalance is bad, but [I]not[/I] having autobalance is even worse.[/QUOTE]
Here's a easy fix that Valve wont implant, since its Valve...
mp_teams_unbalance_limit 1
mp_autobalance 0
We can always keep dreaming I guess...
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