• Stuff that Annoys you in TF2: bind m1 say "( ͡° ͜ʖ ͡°)" edition
    5,023 replies, posted
[QUOTE=QUILTBAG;47635994]I have two Steel participant medals and I think I'm kinda good[/QUOTE] When Softhearted speaks, just take it with a grain of salt. I never take any thing he says seriously because of one thing. Gunboats in MvM. He thinks it's a good idea.
I used to use gunboats in MvM because I had literally forgotten about the banners :s
[QUOTE=QUILTBAG;47628877]who cares weapons can be annoying to play against but your job is to just prevent the other team from winning. no matter how you do that, a victory's a victory[/QUOTE] That's why people don't kick hackers if they're on their team. You realize that, right?
[QUOTE=Dat Lobo;47637381]When Softhearted speaks, just take it with a grain of salt. I never take any thing he says seriously because of one thing. Gunboats in MvM. He thinks it's a good idea.[/QUOTE] I want to know where did I ever say that. [editline]1st May 2015[/editline] [QUOTE=QUILTBAG;47635994]I have two Steel participant medals and I think I'm kinda good[/QUOTE] Being proud of yourself for being good is one thing. Being a jerk about it is another.
[QUOTE=SoftHearted;47635841]Gotta love those people that act all high and mighty just because they have participant steel medals on their inventory. Dude get the fuck off your high horse will ya? As far as I'm concerned you are as ordinary as any other person playing this game maybe even worse.[/QUOTE] I know many nice comp players, but the kinds who think that they are better human beings than you because they decide to take a leisure hobby more seriously than you can go suck a cactus
[QUOTE=poptart TF2;47641707]I know many nice comp players, but the kinds who think that they are better human beings than you because they decide to take a leisure hobby more seriously than you can go [B]fuck[/B] a cactus[/QUOTE] fify Anyway, I can't really say what annoys me because I haven't played the game in a long enough time to find something that annoys me.
[QUOTE=The Yiffy Fox;47641800]fify Anyway, I can't really say what annoys me because I haven't played the game in a long enough time to find something that annoys me.[/QUOTE] Thats what I was originally going to say but I dont post here often enough to know what mods will and wont tolerate when it comes to swearing. Also anyone who doesnt think sniper are annoying hasnt played against a good enough sniper. If hes getting overheals there is pretty much nothing you can do to deal with those guys
Fists of Steel heavy is my favorite counter to competent but not quite pro snipers. Just bunnyhop across the battlefield then walk behind him and punch his lights out.
[QUOTE=Trekintosh;47642288]Fists of Steel heavy is my favorite counter to competent but not quite pro snipers. Just bunnyhop across the battlefield then walk behind him and punch his lights out.[/QUOTE] So the snipers team just let you, as the slowest class in the game walk up to the sniper and punch him, also jarate bushwacka will instakill you.
[QUOTE=poptart TF2;47642633]So the snipers team just let you, as the slowest class in the game walk up to the sniper and punch him, also jarate bushwacka will instakill you.[/QUOTE] Pretty sure he implied that he uses the Fists of Steel to bypass taking a lot of damage from Snipers who can only shoot at you from that range and then suprise attack them from behind while they are occupied with sniping.
Pyro is Haram
[QUOTE=TheRealFierce;47642647]Pretty sure he implied that he uses the Fists of Steel to bypass taking a lot of damage from Snipers who can only shoot at you from that range and then suprise attack them from behind while they are occupied with sniping.[/QUOTE] again, any team that lets a slow fatass flank is probably not that aware.
Seriously, though. The degreaser needs to be either removed or reworked entirely.
[QUOTE=Trekintosh;47643695]Seriously, though. The degreaser needs to be either removed or reworked entirely.[/QUOTE] Not really, they just need to fix the airstun and it would be fine.
[QUOTE=Trekintosh;47643695]Seriously, though. The degreaser needs to be either removed or reworked entirely.[/QUOTE] Half the weapon switch speed and make the switch speed bonus not stack with the reserve shooter and THEN the degreaser will be balanced IMO
[QUOTE=R.M.T.B.;47646292]Half the weapon switch speed and make the switch speed bonus not stack with the reserve shooter and THEN the degreaser will be balanced IMO[/QUOTE] Degreaser uses 75 ammo per airblast. Boom, balanced.
[QUOTE=Trekintosh;47643695]Seriously, though. The degreaser needs to be either removed or reworked entirely.[/QUOTE] It won't get removed because it's a financial investment now. While Valve has full reign to pull that from the store and make reparations for people who have the item, it'd be a bit messy to do cleanup for. Reworking it entirely is in a similar boat, as the item may become unrecognizable from its former self to the point where it may as well not even be 'Degreaser' anymore. Nothing good is going to happen with the Degreaser because there are problems with the Pyro at its core. Once those core problems are addressed, then the Degreaser can actually be addressed, as it inherits any alterations to the base weapons. However, even with those things being addressed the Degreaser may need to still be stripped down and tweaked. Consistency in flame particles. Functionality of compression blast on player entities. The first is rather straightforward. No class would be playable if their attacks rarely followed their crosshairs, yet Pyro is left with that because of the sheer number of flame particles being spewed. That's no fair excuse. The second should be rather obvious, replacing the stunlock with a standard knockback. Combos would be inherently more-difficult but would be more nuanced as the Pyro would have better control over exactly where they send people, it'd just require more thoughtful input in order to reach that level of control. No one complains about being popped up by a rocket because the rocket can send them in a variety of directions based on how they are hit and how they strafe in the air. Compression blast is a very one-dimensional prospect, there is no control for the victim other than to shoot downward, there is limited directional-control on the Pyro's part. Degreaser just exacerbates an issue that's existed since 2009 when the compression blast was initially conceived. Hell, we've lost Pyro's most-utilized quickkill tool because of how jacked-up the compression mechanics are. I do find it humorous how things have changed over the years. It's gone from people arguing with me incessantly and unmoving to people now parroting things I've been saying for half of a decade.
[QUOTE=Psychopath12;47646362] The second should be rather obvious, replacing the stunlock with a standard knockback. Combos would be inherently more-difficult but would be more nuanced as the Pyro would have better control over exactly where they send people, it'd just require more thoughtful input in order to reach that level of control. No one complains about being popped up by a rocket because the rocket can send them in a variety of directions based on how they are hit and how they strafe in the air. Compression blast is a very one-dimensional prospect, there is no control for the victim other than to shoot downward, there is limited directional-control on the Pyro's part.[/QUOTE] I do like the idea of Pyro having a slightly higher skillcap.
[QUOTE=Psychopath12;47646362] Reworking it entirely is in a similar boat, as the item may become unrecognizable from its former self to the point where it may as well not even be 'Degreaser' anymore.[/QUOTE] this is not an argument at all. I got used to the shortstop's pistol reload time, it was dramatically changed I got used to timing the oldie shortcircuit extremely carefully, it got dumbed down I got used to kite real hard, make use of tighter spread and absolutely never jump with the old BFB, that got thrown out of the window I invested into a collector cleaner carbine and had fun with crit noscopes for a couple weeks, and we know how that turned out
[QUOTE=Hell-met;47646681]this is not an argument at all. I got used to the shortstop's pistol reload time, it was dramatically changed I got used to timing the oldie shortcircuit extremely carefully, it got dumbed down I got used to kite real hard, make use of tighter spread and absolutely never jump with the old BFB, that got thrown out of the window I invested into a collector cleaner carbine and had fun with crit noscopes for a couple weeks, and we know how that turned out[/QUOTE] Can Eureka be put in this list as well? I mean, before, you sure were locked to 1 spot, but if you picked a good one, it wasn't a problem, and even then you could at least maintain your sentry and other buildings. Now, it's pure garbage. Sure you can move buildings around, but at the cost of not being able to maintain them at all. What's the point?
[QUOTE=brenz;47646811]Can Eureka be put in this list as well? I mean, before, you sure were locked to 1 spot, but if you picked a good one, it wasn't a problem, and even then you could at least maintain your sentry and other buildings. Now, it's pure garbage. Sure you can move buildings around, but at the cost of not being able to maintain them at all. What's the point?[/QUOTE] sometimes i think people forget that level 1 sentries can kill people too It's got the same offensive Engineering thing going on that the Gunslinger does, but about a thousand times less frustrating. Build a forward teleporter where the enemy can't see it, teleport to and from spawn (without building an entrance so you aren't obvious), get out all your buildings where the enemy doesn't expect it. If you get a full nest going, open the teleporter and release the hounds. Also spamming level 1s in weird places yay
[QUOTE=brenz;47646811]Can Eureka be put in this list as well? I mean, before, you sure were locked to 1 spot, but if you picked a good one, it wasn't a problem, and even then you could at least maintain your sentry and other buildings. Now, it's pure garbage. Sure you can move buildings around, but at the cost of not being able to maintain them at all. What's the point?[/QUOTE] valve i want a refund on that 23$ I spent on pro KS tide turner, and axtinguisher kits
[QUOTE=Hell-met;47646681]this is not an argument at all. I got used to the shortstop's pistol reload time, it was dramatically changed I got used to timing the oldie shortcircuit extremely carefully, it got dumbed down I got used to kite real hard, make use of tighter spread and absolutely never jump with the old BFB, that got thrown out of the window I invested into a collector cleaner carbine and had fun with crit noscopes for a couple weeks, and we know how that turned out[/QUOTE] Shortstop was still Shortstop even when its reload was adjusted and a defunct attribute removed from it's listing. Short Circuit still destroys projectiles at the cost of metal. Baby Face's Blaster still provides movement buffs in exchange for damage, which are lost upon jumping. Cleaner's Carbine still offers a damage boost as a reward for kills. These aren't major overhauls, these are tweaks and adjustments within the same core design concept for their respective weapons. Reworking the Degreaser in its entirety would entail a major overhaul. It'd depend entirely on how it would be changed, but considering that I suggested Pyro at its core be fixed up first, it'd most-certainly depend on a overhaul -- at the functional and technical level -- of all flamethrowers.
So, hmmm, yeah can i add my name to the list of people who hate stored crits with a passion? For taking down a sentry base that was wrangled and circuited by myself thanks to my team with a 7 sniper cancer-clot I should not be rewarded with a frontier crit from across the map. [QUOTE=_charon;47646854]sometimes i think people forget that level 1 sentries can kill people too[/QUOTE] What up fellow ghettoslinger! :v:
why do you think deg needs a [i]major[/i] overhaul? simply making the airblast not push opponents would completely solve its case. the blast would still be able to reflect and combo, but it loses opponent manipulation.
[QUOTE=Hell-met;47648664]why do you think deg needs a [i]major[/i] overhaul? simply making the airblast not push opponents would completely solve its case. the blast would still be able to reflect and combo, but it loses opponent manipulation.[/QUOTE] The weapon is very clearly superior to its counterparts. The entire reason why Pyros tend to rely on airblast combos is because of the unreliable nature of the flamethrowers. The airblast is the key component for the combos because it locks an opponent into a predictable arc for an easy followup. Go ahead, try to combo without once touching M2, it's quite difficult. And you'll notice a substantial dropoff in people actually complaining about crit combos. Fix the flamethrowers and players would no longer need to rely on these combos as heavily, but the Degreaser is primarily utilized for the sole purpose of comboing. The weapon would still function just fine as an anti-heckling tool to ensure that Pyro practically always has the right weapon out. Losing player knockback would address this, yes, but for a majority of players it may as well be tantamount to removing the weapon (you'd notice that it'd primarily be the ones that rely too heavily on stunlock combos and don't bother trying to do range heckling). Address the core issues first, then decide on how the Degreaser should be changed afterward. Whether it's a complete overhaul or a minor adjustment that has a major impact is beyond the scope of what we can foretell.
Join Mann Up. Botbash, wave 4/6. Zero tour spy is arguing with 250 tour soldier. Round starts, team gets failed. 250 tour soldier leaves. Everyone but zero tour spy leaves. Godammit.
I might be the only one who finds flamethrower perfectly predictable, for the user at least. Ignore visible particles, phlog helps. Then it's basically a rapidfire rocket launcher, lead your flames, maximum damage on all targets, even if they run sideways. All they need to do is make the particles actually visible rather than hiding them and putting another layer of visible particles over them. The current visual representation is about as accurate as a gibus sniper on his bad day.
Finally got the tour finished and it was the worst loot I've gotten yet from MvM. One killstreak Minigun kit, one Spec KS Ubersaw fabricator. Oh and only 5 crappy robo parts from the mission completion and a shortstop.
[QUOTE]person : ( i am le mememaster no) person : oooh snap Me : autoreplaces :) person : Kinda sad to not allow lennyzor Me : I think it improves the quality of the server person : Hence why there's no one here person : Lenny is the only problem yeah right [/QUOTE] I think he really believes it too. Sigh.
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